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防衛向け没入型リアリティの世界市場レポート 2025年

Immersive Reality For Defense Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.06円
防衛向け没入型リアリティの世界市場レポート 2025年
出版日: 2025年05月16日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

防衛向け没入型リアリティの市場規模は今後数年で急成長が見込まれます。2029年にはCAGR16.0%で49億1,000万米ドルに成長します。予測期間中の成長予測は、AIや機械学習の進歩、AR/VRトレーニングに対する防衛予算の増加、遠隔戦ソリューションの需要拡大、IoTやウェアラブル技術との統合、仮想環境のサイバーセキュリティ強化など、いくつかの要因によるものと考えられます。この期間の主な動向には、AI主導の仮想シミュレーション、AIを活用した戦場の可視化、触覚フィードバックと触覚インターフェース、クラウドベースの没入型訓練プラットフォーム、5G対応のリアルタイムコラボレーションなどがあります。

合成訓練環境の成長は、防衛市場における没入型リアリティの拡大を促進すると予想されます。これらの環境は、訓練目的で実世界のシナリオを再現するために作成されたコンピュータ生成シミュレーションです。合成訓練環境に対する需要は、没入型技術の進歩により増加しており、軍事訓練に強化されたリアリズム、費用対効果、拡張性を提供する一方で、実弾演習への依存を減らしています。現実的な戦闘状況をシミュレートすることで、没入型現実は意思決定を改善し、防衛訓練における作戦リスクを低減します。例えば、2022年9月、米国の航空宇宙・防衛市場分析会社であるTeal Group Corporationは、無人航空機システムの調達支出は2023年の年間約121億米ドルから2032年には164億米ドルに増加し、年間43億米ドルの増加が見込まれると報告しました。この成長は、今後10年間で総額1,622億米ドルに達すると予測され、没入型現実防衛市場を推進する合成訓練環境の役割の高まりを反映しています。

防衛向け没入型リアリティ市場の企業は、パイロット訓練の強化、状況認識の向上、任務計画の最適化、現実的な戦闘シミュレーションの作成を目的として、複合現実コックピットなどの技術革新に注力しています。複合現実型コックピットは、仮想現実と拡張現実を組み合わせることで、パイロットに没入感のあるインタラクティブでリアルタイムの作戦訓練体験を提供します。例えば、2025年1月、米国のテクノロジー企業であるVertex Solutions LLCは、T-38として構成された、アップグレードされた最初の再構成可能な強化没入型訓練装置(eITD)を米国空軍第19空軍の第24分遣隊に納入しました。この納入により、空軍の戦闘爆撃機基礎カリキュラムに複合現実型コックピットが統合され、最先端のシミュレーション技術による高度なパイロット訓練に革命がもたらされました。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、新型コロナウイルス感染症の影響と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の防衛向け没入型リアリティ PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の防衛向け没入型リアリティ市場:成長率分析
  • 世界の防衛向け没入型リアリティ市場の実績:規模と成長、2019年~2024年
  • 世界の防衛向け没入型リアリティ市場の予測:規模と成長、2024年~2029年、2034年
  • 世界の防衛向け没入型リアリティ総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の防衛向け没入型リアリティ市場:コンポーネント別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界の防衛向け没入型リアリティ市場:技術別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • バーチャルリアリティ(VR)
  • 拡張現実(AR)
  • 複合現実(MR)
  • 世界の防衛向け没入型リアリティ市場:用途別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • トレーニングとシミュレーション
  • 医療研修とヘルスケアサポート
  • メンテナンスと修理
  • 戦闘作戦
  • 世界の防衛向け没入型リアリティ市場、ハードウェアの種類別サブセグメンテーション、実績と予測、2019年~2024年、2024年~2029年、2034年
  • ヘッドマウントディスプレイ
  • シミュレーター
  • センサー
  • カメラ
  • ウェアラブル
  • 世界の防衛向け没入型リアリティ市場、ソフトウェアの種類別サブセグメンテーション、実績と予測、2019年~2024年、2024年~2029年、2034年
  • シミュレーションソフトウェア
  • 没入型アプリケーション
  • 3次元視覚化ツール
  • 人工知能/機械学習の統合
  • データ統合ソフトウェア
  • コラボレーションツール
  • 世界の防衛向け没入型リアリティ市場、サービスの種類別サブセグメンテーション、実績と予測、2019年~2024年、2024年~2029年、2034年
  • トレーニングおよびシミュレーションサービス
  • システム統合サービス
  • メンテナンスおよびサポートサービス
  • コンサルティングとカスタマイズ
  • コンテンツ作成
  • サイバーセキュリティサービス

第7章 地域別・国別分析

  • 世界の防衛向け没入型リアリティ市場:地域別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • 世界の防衛向け没入型リアリティ市場:国別、実績と予測、2019年~2024年、2024年~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 防衛向け没入型リアリティ市場:競合情勢
  • 防衛向け没入型リアリティ市場:企業プロファイル
    • EON Reality Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Thales Group Overview, Products and Services, Strategy and Financial Analysis
    • HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • CAE Inc.
  • AVEVA Group PLC
  • Barco NV
  • Vertex Solutions LLC
  • Magic Leap Inc.
  • Varjo Technologies Oy
  • Bohemia Interactive Simulations s.r.o.
  • Vection Technologies Ltd
  • Indra Sistemas S.A.
  • HTX Labs Inc.
  • Red Six Aerospace Inc.
  • VRgineers Inc.
  • Blippar Ltd.
  • SimX Inc.
  • Imagine 4D Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 防衛向け没入型リアリティ市場2029年:新たな機会を提供する国
  • 防衛向け没入型リアリティ市場2029年:新たな機会を提供するセグメント
  • 防衛向け没入型リアリティ市場2029年:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34575

Immersive reality for defense involves the use of advanced virtual, augmented, and mixed reality technologies to enhance military training, operations, and decision-making. It enables realistic simulations, mission planning, situational awareness, and remote collaboration by immersing personnel in interactive, data-rich environments.

The key components of immersive reality for defense include hardware, software, and services. Hardware encompasses the physical devices and components that facilitate virtual, augmented, and mixed reality experiences for military applications. The various technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which are applied in domains such as training and simulation, medical training and healthcare support, maintenance and repair, and combat operations.

The immersive reality for the defense market research report is one of a series of new reports from The Business Research Company that provides immersive reality for defense market statistics, including immersive reality for the defense industry's global market size, regional shares, competitors with a immersive reality for the defense market share, detailed immersive reality for defense market segments, market trends and opportunities, and any further data you may need to thrive in the immersive reality for the defense industry. This immersive reality for the defense market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The immersive reality for defense market size has grown rapidly in recent years. It will grow from $2.33 billion in 2024 to $2.71 billion in 2025 at a compound annual growth rate (CAGR) of 16.2%. The growth during the historic period can be attributed to several factors, including advancements in training and simulation, enhancement of situational awareness, the rise of remote operations and maintenance, improvements in battlefield planning and strategy, and the use of immersive reality in medical training and rehabilitation.

The immersive reality for defense market size is expected to see rapid growth in the next few years. It will grow to $4.91 billion in 2029 at a compound annual growth rate (CAGR) of 16.0%. The projected growth during the forecast period can be attributed to several factors, including advancements in AI and machine learning, increasing defense budgets for AR/VR training, growing demand for remote warfare solutions, integration with IoT and wearable technology, and enhanced cybersecurity for virtual environments. Key trends during this period include AI-driven virtual simulations, AI-powered battlefield visualization, haptic feedback and tactile interfaces, cloud-based immersive training platforms, and 5G-enabled real-time collaboration.

The growth of synthetic training environments is expected to drive the expansion of immersive reality in the defense market. These environments are computer-generated simulations created to replicate real-world scenarios for training purposes. The demand for synthetic training environments is increasing due to advancements in immersive technologies, which provide enhanced realism, cost-effectiveness, and scalability for military training, while reducing the reliance on live exercises. By simulating realistic combat situations, immersive reality improves decision-making and lowers operational risks in defense training. For example, in September 2022, Teal Group Corporation, a US-based aerospace and defense market analysis firm, reported that unmanned aerial systems procurement spending is expected to rise from nearly $12.1 billion annually in 2023 to $16.4 billion by 2032, marking an increase of $4.3 billion per year. This growth is projected to total $162.2 billion over the next decade, reflecting the growing role of synthetic training environments in driving the immersive reality defense market forward.

Companies in the immersive reality for defense market are focusing on technological innovations such as mixed reality cockpits to enhance pilot training, improve situational awareness, optimize mission planning, and create realistic combat simulations. Mixed reality cockpits combine virtual and augmented reality to offer pilots immersive, interactive, and real-time operational training experiences. For instance, in January 2025, Vertex Solutions LLC, a US-based technology company, delivered its first upgraded reconfigurable enhanced immersive training device (eITD), configured as a T-38, to the U.S. Air Force's Detachment 24 at the 19th Air Force. This delivery marked the integration of mixed reality cockpits into the Air Force's Fighter Bomber Fundamentals curriculum, revolutionizing advanced pilot training with cutting-edge simulation technology.

In March 2023, Leonardo SpA, an Italy-based aerospace, defense, and security company, partnered with Varjo to improve pilot training realism and efficiency through high-fidelity extended reality (XR) solutions. This collaboration uses Varjo's advanced XR technology to create immersive and highly realistic simulation experiences, enhancing training effectiveness for both aviation and defense sectors. Varjo, based in Finland, is known for its expertise in extended reality (XR) technology.

Major players in the immersive reality for defense market are EON Reality Inc., Lockheed Martin Corporation, Honeywell International Inc., Thales Group, HCL Technologies Limited, CAE Inc., AVEVA Group PLC, Barco NV, Vertex Solutions LLC, Magic Leap Inc., Varjo Technologies Oy, Bohemia Interactive Simulations s.r.o., Vection Technologies Ltd, Indra Sistemas S.A., HTX Labs Inc., Red Six Aerospace Inc., VRgineers Inc., Blippar Ltd., SimX Inc., Imagine 4D Inc., and VRMADA LLC.

North America was the largest region in the immersive reality for defense market in 2024. The regions covered in immersive reality for defense report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the immersive reality for defense market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The immersive reality for defense market consists of revenues earned by entities by providing services such as military training and simulation, mission planning and rehearsal, situational awareness and battlefield visualization, and remote maintenance and repair assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive reality for defense market includes sales of virtual reality (VR) headsets, augmented reality (AR) glasses, mixed reality (MR) systems, and military training simulators. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Reality For Defense Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive reality for defense market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for immersive reality for defense ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive reality for defense market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR)
  • 3) By Application: Training And Simulation; Medical Training And Healthcare Support; Maintenance And Repair; Combat Operations
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays; Simulators; Sensors; Cameras; Wearables
  • 2) By Software: Simulation Software; Immersive Applications; Three-Dimensional Visualization Tools; Artificial Intelligence/Machine Learning Integration; Data Integration Software; Collaboration Tools
  • 3) By Service: Training And Simulation Services; System Integration Services; Maintenance And Support Services; Consulting And Customization; Content Creation; Cybersecurity Services
  • Companies Mentioned: EON Reality Inc.; Lockheed Martin Corporation; Honeywell International Inc.; Thales Group; HCL Technologies Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Reality For Defense Market Characteristics

3. Immersive Reality For Defense Market Trends And Strategies

4. Immersive Reality For Defense Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Immersive Reality For Defense Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Immersive Reality For Defense PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Immersive Reality For Defense Market Growth Rate Analysis
  • 5.4. Global Immersive Reality For Defense Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Immersive Reality For Defense Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Immersive Reality For Defense Total Addressable Market (TAM)

6. Immersive Reality For Defense Market Segmentation

  • 6.1. Global Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • 6.3. Global Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Simulation
  • Medical Training And Healthcare Support
  • Maintenance And Repair
  • Combat Operations
  • 6.4. Global Immersive Reality For Defense Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays
  • Simulators
  • Sensors
  • Cameras
  • Wearables
  • 6.5. Global Immersive Reality For Defense Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Immersive Applications
  • Three-Dimensional Visualization Tools
  • Artificial Intelligence/Machine Learning Integration
  • Data Integration Software
  • Collaboration Tools
  • 6.6. Global Immersive Reality For Defense Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Simulation Services
  • System Integration Services
  • Maintenance And Support Services
  • Consulting And Customization
  • Content Creation
  • Cybersecurity Services

7. Immersive Reality For Defense Market Regional And Country Analysis

  • 7.1. Global Immersive Reality For Defense Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Immersive Reality For Defense Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Immersive Reality For Defense Market

  • 8.1. Asia-Pacific Immersive Reality For Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Immersive Reality For Defense Market

  • 9.1. China Immersive Reality For Defense Market Overview
  • 9.2. China Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Immersive Reality For Defense Market

  • 10.1. India Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Immersive Reality For Defense Market

  • 11.1. Japan Immersive Reality For Defense Market Overview
  • 11.2. Japan Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Immersive Reality For Defense Market

  • 12.1. Australia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Immersive Reality For Defense Market

  • 13.1. Indonesia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Immersive Reality For Defense Market

  • 14.1. South Korea Immersive Reality For Defense Market Overview
  • 14.2. South Korea Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Immersive Reality For Defense Market

  • 15.1. Western Europe Immersive Reality For Defense Market Overview
  • 15.2. Western Europe Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Immersive Reality For Defense Market

  • 16.1. UK Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Immersive Reality For Defense Market

  • 17.1. Germany Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Immersive Reality For Defense Market

  • 18.1. France Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Immersive Reality For Defense Market

  • 19.1. Italy Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Immersive Reality For Defense Market

  • 20.1. Spain Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Immersive Reality For Defense Market

  • 21.1. Eastern Europe Immersive Reality For Defense Market Overview
  • 21.2. Eastern Europe Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Immersive Reality For Defense Market

  • 22.1. Russia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Immersive Reality For Defense Market

  • 23.1. North America Immersive Reality For Defense Market Overview
  • 23.2. North America Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Immersive Reality For Defense Market

  • 24.1. USA Immersive Reality For Defense Market Overview
  • 24.2. USA Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Immersive Reality For Defense Market

  • 25.1. Canada Immersive Reality For Defense Market Overview
  • 25.2. Canada Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Immersive Reality For Defense Market

  • 26.1. South America Immersive Reality For Defense Market Overview
  • 26.2. South America Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Immersive Reality For Defense Market

  • 27.1. Brazil Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Immersive Reality For Defense Market

  • 28.1. Middle East Immersive Reality For Defense Market Overview
  • 28.2. Middle East Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Immersive Reality For Defense Market

  • 29.1. Africa Immersive Reality For Defense Market Overview
  • 29.2. Africa Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Immersive Reality For Defense Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Reality For Defense Market Competitive Landscape
  • 30.2. Immersive Reality For Defense Market Company Profiles
    • 30.2.1. EON Reality Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Thales Group Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis

31. Immersive Reality For Defense Market Other Major And Innovative Companies

  • 31.1. CAE Inc.
  • 31.2. AVEVA Group PLC
  • 31.3. Barco NV
  • 31.4. Vertex Solutions LLC
  • 31.5. Magic Leap Inc.
  • 31.6. Varjo Technologies Oy
  • 31.7. Bohemia Interactive Simulations s.r.o.
  • 31.8. Vection Technologies Ltd
  • 31.9. Indra Sistemas S.A.
  • 31.10. HTX Labs Inc.
  • 31.11. Red Six Aerospace Inc.
  • 31.12. VRgineers Inc.
  • 31.13. Blippar Ltd.
  • 31.14. SimX Inc.
  • 31.15. Imagine 4D Inc.

32. Global Immersive Reality For Defense Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Immersive Reality For Defense Market

34. Recent Developments In The Immersive Reality For Defense Market

35. Immersive Reality For Defense Market High Potential Countries, Segments and Strategies

  • 35.1 Immersive Reality For Defense Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Immersive Reality For Defense Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Immersive Reality For Defense Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer