デフォルト表紙
市場調査レポート
商品コード
1711032

eコマースにおけるメタバースの世界市場レポート 2025年

Metaverse In E-Commerce Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
eコマースにおけるメタバースの世界市場レポート 2025年
出版日: 2025年04月03日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

eコマースにおけるメタバース市場規模は、今後数年で飛躍的な成長が見込まれます。2029年の年間平均成長率(CAGR)は37.4%で、1,008億9,000万米ドルに成長します。予測期間の成長は、非代替性トークン(NFT)の台頭、セキュリティとプライバシーの強化に対する需要、分散型eコマース・プラットフォームの普及拡大、没入型・双方向型ショッピングに対する需要の高まり、オンライン・ショッピングに対する需要の高まりに起因すると考えられます。予測期間における主な動向としては、ブロックチェーン技術の統合、決済システムや金融取引の革新、AIを活用したパーソナライゼーション、新製品の革新、技術の進歩などが挙げられます。

ソーシャルコマースの成長は、eコマースにおけるメタバース市場の拡大を牽引すると予想されます。ソーシャルコマースは、ソーシャルメディアプラットフォームを利用して、統合されたショッピング機能によるオンライン売買を可能にするものです。この動向は、ソーシャルメディアの利用率の向上、ショッピング体験のシームレスな統合、ソーシャル・インタラクションが購買意思決定に与える影響により増加しています。メタバースは、ソーシャル・インタラクションをバーチャル店頭や商品探索と融合させた没入型のインタラクティブなショッピング体験を提供することで、ソーシャル・コマースを強化します。例えば、2024年2月、米国商務省国勢調査局は、2024年第2四半期の米国小売eコマース売上高は2,823億米ドルで、2023年第1四半期から5.3%(+-0.7)増加したと報告しました。このソーシャルコマースの台頭が、eコマース分野におけるメタバースの成長に拍車をかけています。

メタバースeコマース市場の主要企業は、ゲームプレイとショッピングを統合し、ユーザーエンゲージメントを高め、バーチャル製品販売による収益を促進するため、ゲーム内ショッピング体験の創造に注力しています。ゲーム内ショッピングでは、プレイヤーはゲーム体験の強化やキャラクターのカスタマイズのために、現実の通貨やゲーム内通貨を使って仮想アイテムやアップグレードを購入することができます。例えば、2023年5月、米国を拠点とする多国籍テクノロジー企業であるAmazonは、Amazon Anywhereを発表しました。この一連のアプリケーション・プログラミング・インターフェース(API)は、アプリやゲームの開発者向けに設計されており、顧客はビデオゲームや拡張現実(AR)アプリケーションなどの仮想環境に参加しながら、Amazonストアから物理的な商品を購入することができます。このサービスには、ゲーム内ショッピング、商品統合、幅広い商品、注文管理、Amazonのショッピング機能をアプリやゲームに統合するためのAPIが含まれ、それによってユーザーのエンゲージメントが向上します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、新型コロナウイルス感染症、そして景気回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界eコマースにおけるメタバース PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のeコマースにおけるメタバース市場:成長率分析
  • 世界のeコマースにおけるメタバース市場の実績:規模と成長, 2019-2024
  • 世界のeコマースにおけるメタバース市場の予測:規模と成長, 2024-2029, 2034F
  • 世界eコマースにおけるメタバース総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のeコマースにおけるメタバース市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 拡張現実(AR)または仮想現実(VR)ヘッドセット
  • ブロックチェーン
  • 複合現実
  • その他のテクノロジー
  • 世界のeコマースにおけるメタバース市場:プラットフォーム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • コンピューター
  • 携帯
  • ヘッドセット
  • 世界のeコマースにおけるメタバース市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 仮想ストア
  • バーチャルイベント
  • 仮想製品発見
  • バーチャルカスタマーサービス
  • 仮想決済
  • 世界のeコマースにおけるメタバース市場拡張現実(AR)または仮想現実(VR)ヘッドセットの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • スタンドアロンVRヘッドセット
  • 有線VRヘッドセット
  • ARスマートグラス
  • モバイルARアプリケーション
  • 世界のeコマースにおけるメタバース市場ブロックチェーンの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 暗号通貨決済システム
  • 取引のためのスマートコントラクト
  • サプライチェーン管理ソリューション
  • デジタルID検証
  • 世界のeコマースにおけるメタバース市場、複合現実のタイプ別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ホログラフィックディスプレイ
  • 没入型小売体験
  • インタラクティブなバーチャルショールーム
  • 世界のeコマースにおけるメタバース市場その他のテクノロジーの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 人工知能(AI)
  • 3Dモデリングおよびレンダリングソフトウェア
  • ソーシャルコマースプラットフォーム
  • クラウドコンピューティングソリューション

第7章 地域別・国別分析

  • 世界のeコマースにおけるメタバース市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のeコマースにおけるメタバース市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • eコマースにおけるメタバース市場:競合情勢
  • eコマースにおけるメタバース市場:企業プロファイル
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Alibaba Group Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Web Services(AWS)Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Sony Corporation
  • Nike Inc.
  • NVIDIA Corporation
  • Adidas Inc.
  • Shopify Inc.
  • Flipkart
  • Etsy Inc.
  • Roblox Corporation
  • Epic Games Inc.
  • BigCommerce Holdings Inc.
  • HTC Corporation
  • Animoca Brands Corporation Ltd.
  • Decentraland
  • Ready Player Me
  • The Sandbox

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • eコマースにおけるメタバース市場2029:新たな機会を提供する国
  • eコマースにおけるメタバース市場2029:新たな機会を提供するセグメント
  • eコマースにおけるメタバース市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r32057

The metaverse in e-commerce involves virtual environments where digital avatars engage in business transactions, explore virtual stores, and experience immersive shopping. It combines virtual reality (VR) and augmented reality (AR) technologies to offer a three-dimensional shopping experience.

Key technologies in the metaverse for e-commerce include augmented reality (AR) and virtual reality (VR) headsets, blockchain, and mixed reality. AR or VR headsets are specialized devices that either overlay digital information onto the real world (AR) or create entirely virtual environments (VR). Various platforms used in this context include computers, mobile devices, and headsets, supporting applications such as virtual stores, virtual events, virtual product discovery, virtual customer service, and virtual payments.

The metaverse in e-commerce market research report is one of a series of new reports from The Business Research Company that provides metaverse in e-commerce market statistics, including metaverse in e-commerce industry global market size, regional shares, competitors with a metaverse in e-commerce market share, detailed metaverse in e-commerce market segments, market trends and opportunities, and any further data you may need to thrive in the metaverse in e-commerce industry. This metaverse in e-commerce market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The metaverse in e-commerce market size has grown exponentially in recent years. It will grow from $20.53 $ billion in 2024 to $28.28 $ billion in 2025 at a compound annual growth rate (CAGR) of 37.8%. The growth in the historic period can be attributed to the rise of 5G technology, the rise of social commerce, increased usage of mobile devices and tablets, increasing adoption of virtual and augmented reality and the increased visual and sensory experiences.

The metaverse in e-commerce market size is expected to see exponential growth in the next few years. It will grow to $100.89 $ billion in 2029 at a compound annual growth rate (CAGR) of 37.4%. The growth in the forecast period can be attributed to the rise of non-fungible tokens (NFTs), demand for enhanced security and privacy, growing prevalence of decentralized e-commerce platforms, increasing demand for immersive and interactive shopping, and the increasing demand for online shopping. Major trends in the forecast period include integration of blockchain technology, innovation in payment systems and financial transactions, AI-driven personalization, new product innovation, and technological advancement.

The growth of social commerce is expected to drive the expansion of the metaverse in e-commerce markets. Social commerce involves using social media platforms to enable online buying and selling through integrated shopping features. This trend is increasing due to higher social media usage, the seamless integration of shopping experiences, and the impact of social interactions on purchasing decisions. The metaverse enhances social commerce by offering immersive and interactive shopping experiences that blend social interactions with virtual storefronts and product exploration. For example, in February 2024, the Census Bureau of the Department of Commerce reported that U.S. retail e-commerce sales for the second quarter of 2024 totaled $282.3 billion, marking a 5.3% (+- 0.7) increase from the first quarter of 2023. This rise in social commerce is fueling the growth of the metaverse in the e-commerce sector.

Leading companies in the metaverse e-commerce market are focusing on creating in-game shopping experiences to integrate shopping with gameplay, boost user engagement, and drive revenue from virtual product sales. In-game shopping allows players to purchase virtual items or upgrades using real or in-game currency to enhance their gaming experience or customize their characters. For instance, in May 2023, Amazon, a U.S.-based multinational technology company, introduced Amazon Anywhere. This set of application programming interfaces (APIs) is designed for app and game developers, enabling customers to buy physical products from the Amazon store while engaging in virtual environments such as video games and augmented reality (AR) applications. The service includes in-game shopping, product integration, a wide range of products, order management, and APIs for integrating Amazon's shopping capabilities into apps and games, thereby improving user engagement.

In October 2022, Flipkart, an India-based e-commerce company, partnered with eDAO to launch Flipverse, a new virtual shopping experience on the FireDrops platform. This collaboration aims to offer users an interactive and immersive shopping experience within the metaverse. eDAO is an India-based platform specializing in digital experiences in the Web3 ecosystem.

Major companies operating in the metaverse in e-commerce market are Microsoft Corporation, Alibaba Group, Meta Platforms Inc., Tencent Holdings Limited, Amazon Web Services (AWS), Sony Corporation, Nike Inc., NVIDIA Corporation, Adidas Inc., Shopify Inc., Flipkart, Etsy Inc, Roblox Corporation, Epic Games Inc., BigCommerce Holdings Inc., HTC Corporation, Animoca Brands Corporation Ltd., Decentraland, Ready Player Me, The Sandbox, ARuVR, Verpex hosting LTD

North America was the largest region in the metaverse in e-commerce market in 2023. The regions covered in the metaverse in e-commerce market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the metaverse in e-commerce market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The metaverse in the e-commerce market includes revenues earned by entities through virtual store sales, virtual currency exchange, and content creation tools. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The metaverse in the e-commerce market consists of sales of virtual goods, digital collectibles, barcode scanners, digital signage, inventory management devices, wearable technology, and security cameras. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Metaverse In E-Commerce Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on metaverse in e-commerce market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for metaverse in e-commerce ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse in e-commerce market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technology: Augmented Reality (AR) Or Virtual Reality (VR) Headset; Blockchain; Mixed Reality; Other Technologies
  • 2) By Platform: Computer; Mobile; Headset
  • 3) By Application: Virtual Stores; Virtual Events; Virtual Product Discovery; Virtual Customer Service; Virtual Payments
  • Subsegments:
  • 1) By Augmented Reality (AR) Or Virtual Reality (VR) Headset: Standalone VR Headsets; Tethered VR Headsets; AR Smart Glasses; Mobile AR Applications
  • 2) By Blockchain: Cryptocurrency Payment Systems; Smart Contracts For Transactions; Supply Chain Management Solutions; Digital Identity Verification
  • 3) By Mixed Reality: Holographic Displays; Immersive Retail Experiences; Interactive Virtual Showrooms
  • 4) By Other Technologies: Artificial Intelligence (AI); 3D Modeling and Rendering Software; Social Commerce Platforms; Cloud Computing Solutions
  • Companies Mentioned: Microsoft Corporation; Alibaba Group; Meta Platforms Inc.; Tencent Holdings Limited; Amazon Web Services (AWS)
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Metaverse In E-Commerce Market Characteristics

3. Metaverse In E-Commerce Market Trends And Strategies

4. Metaverse In E-Commerce Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Metaverse In E-Commerce Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Metaverse In E-Commerce PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Metaverse In E-Commerce Market Growth Rate Analysis
  • 5.4. Global Metaverse In E-Commerce Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Metaverse In E-Commerce Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Metaverse In E-Commerce Total Addressable Market (TAM)

6. Metaverse In E-Commerce Market Segmentation

  • 6.1. Global Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality (AR) Or Virtual Reality (VR) Headset
  • Blockchain
  • Mixed Reality
  • Other Technologies
  • 6.2. Global Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Computer
  • Mobile
  • Headset
  • 6.3. Global Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Stores
  • Virtual Events
  • Virtual Product Discovery
  • Virtual Customer Service
  • Virtual Payments
  • 6.4. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Augmented Reality (AR) Or Virtual Reality (VR) Headset, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standalone VR Headsets
  • Tethered VR Headsets
  • AR Smart Glasses
  • Mobile AR Applications
  • 6.5. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Blockchain, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cryptocurrency Payment Systems
  • Smart Contracts For Transactions
  • Supply Chain Management Solutions
  • Digital Identity Verification
  • 6.6. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Mixed Reality, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Holographic Displays
  • Immersive Retail Experiences
  • Interactive Virtual Showrooms
  • 6.7. Global Metaverse In E-Commerce Market, Sub-Segmentation Of Other Technologies, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Artificial Intelligence (AI)
  • 3D Modeling and Rendering Software
  • Social Commerce Platforms
  • Cloud Computing Solutions

7. Metaverse In E-Commerce Market Regional And Country Analysis

  • 7.1. Global Metaverse In E-Commerce Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Metaverse In E-Commerce Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Metaverse In E-Commerce Market

  • 8.1. Asia-Pacific Metaverse In E-Commerce Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Metaverse In E-Commerce Market

  • 9.1. China Metaverse In E-Commerce Market Overview
  • 9.2. China Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Metaverse In E-Commerce Market

  • 10.1. India Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Metaverse In E-Commerce Market

  • 11.1. Japan Metaverse In E-Commerce Market Overview
  • 11.2. Japan Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Metaverse In E-Commerce Market

  • 12.1. Australia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Metaverse In E-Commerce Market

  • 13.1. Indonesia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Metaverse In E-Commerce Market

  • 14.1. South Korea Metaverse In E-Commerce Market Overview
  • 14.2. South Korea Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Metaverse In E-Commerce Market

  • 15.1. Western Europe Metaverse In E-Commerce Market Overview
  • 15.2. Western Europe Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Metaverse In E-Commerce Market

  • 16.1. UK Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Metaverse In E-Commerce Market

  • 17.1. Germany Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Metaverse In E-Commerce Market

  • 18.1. France Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Metaverse In E-Commerce Market

  • 19.1. Italy Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Metaverse In E-Commerce Market

  • 20.1. Spain Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Metaverse In E-Commerce Market

  • 21.1. Eastern Europe Metaverse In E-Commerce Market Overview
  • 21.2. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Metaverse In E-Commerce Market

  • 22.1. Russia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Metaverse In E-Commerce Market

  • 23.1. North America Metaverse In E-Commerce Market Overview
  • 23.2. North America Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Metaverse In E-Commerce Market

  • 24.1. USA Metaverse In E-Commerce Market Overview
  • 24.2. USA Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Metaverse In E-Commerce Market

  • 25.1. Canada Metaverse In E-Commerce Market Overview
  • 25.2. Canada Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Metaverse In E-Commerce Market

  • 26.1. South America Metaverse In E-Commerce Market Overview
  • 26.2. South America Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Metaverse In E-Commerce Market

  • 27.1. Brazil Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Metaverse In E-Commerce Market

  • 28.1. Middle East Metaverse In E-Commerce Market Overview
  • 28.2. Middle East Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Metaverse In E-Commerce Market

  • 29.1. Africa Metaverse In E-Commerce Market Overview
  • 29.2. Africa Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Metaverse In E-Commerce Market Competitive Landscape And Company Profiles

  • 30.1. Metaverse In E-Commerce Market Competitive Landscape
  • 30.2. Metaverse In E-Commerce Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alibaba Group Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Amazon Web Services (AWS) Overview, Products and Services, Strategy and Financial Analysis

31. Metaverse In E-Commerce Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Nike Inc.
  • 31.3. NVIDIA Corporation
  • 31.4. Adidas Inc.
  • 31.5. Shopify Inc.
  • 31.6. Flipkart
  • 31.7. Etsy Inc.
  • 31.8. Roblox Corporation
  • 31.9. Epic Games Inc.
  • 31.10. BigCommerce Holdings Inc.
  • 31.11. HTC Corporation
  • 31.12. Animoca Brands Corporation Ltd.
  • 31.13. Decentraland
  • 31.14. Ready Player Me
  • 31.15. The Sandbox

32. Global Metaverse In E-Commerce Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Metaverse In E-Commerce Market

34. Recent Developments In The Metaverse In E-Commerce Market

35. Metaverse In E-Commerce Market High Potential Countries, Segments and Strategies

  • 35.1 Metaverse In E-Commerce Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Metaverse In E-Commerce Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Metaverse In E-Commerce Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer