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市場調査レポート
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1657095

ウェブコミックの世界市場レポート 2025年

Webcomics Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
ウェブコミックの世界市場レポート 2025年
出版日: 2025年02月13日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ウェブコミックの市場規模は、今後数年間で力強い成長が見込まれます。2029年には年間平均成長率(CAGR)6.4%で121億米ドルに成長します。予測期間の成長は、モバイルフレンドリーなフォーマット、定期購読モデルとの統合、クリエイターのための強化された分析、包括的な表現、インタラクティブなストーリーテリング要素に起因しています。予測期間における世界の動向には、多様なコンテンツとジャンル、デジタルプラットフォームとアプリ、ソーシャルメディアとの統合、コラボレーションとクロスオーバー、インタラクティブ要素とマルチメディア要素、ローカライゼーションとグローバルアクセシビリティ、リアルタイム更新とスケジューリングなどが含まれます。

スマート機器の普及が、ウェブコミック市場の今後の成長を牽引すると予想されます。スマート機器とは、スマートフォンやコンピュータなど、タッチ操作によって利便性とアクセシビリティを提供するインタラクティブな電子機器を指します。スマートフォンやコンピュータの利用が増加しているのは、ユーザーフレンドリーな機能性と通信性に起因しています。スマートフォンやパソコンなどのスマート機器の普及が進むにつれて、ウェブコミックの需要も伸びていくと予想されます。例えば、2024年2月、英国を拠点に様々な技術関連記事を提供するCyberCrew.ukは、英国のスマートフォンユーザー数が5,350万人に達し、人口の78.9%を占めると報告しています。その結果、スマート機器の利用が増加し、ウェブコミック市場の成長に拍車をかけています。

ソーシャルメディアユーザーの増加は、当面のウェブコミック市場の成長を促進すると予測されています。ソーシャルメディアユーザーは、さまざまなソーシャルプラットフォームに積極的に参加しており、ウェブコミックの視覚的に魅力的なストーリーテリングに魅了され、エンターテインメント性を感じています。ウェブコミックのクリエイターは、コンテンツを宣伝し、フォロワーを獲得し、視聴者と交流するためにソーシャルメディアを活用しています。DataReportalによると、世界のソーシャルメディアユーザーは、2021年1月の41億9,000万人から、2022年1月には46億2,000万人に増加しました。ソーシャルメディアユーザーの急増は、ウェブコミック市場の重要な促進要因となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のウェブコミック市場のPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のウェブコミック市場:成長率分析
  • 世界のウェブコミック市場の実績:規模と成長、2019~2024年
  • 世界のウェブコミック市場の予測:規模と成長、2024~2029年、2034年
  • 世界ウェブコミック総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のウェブコミック市場:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 定期購読ウェブコミック
  • 広告ウェブコミック
  • 世界のウェブコミック市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • 携帯電話
  • ノートパソコン
  • タブレット
  • その他
  • 世界のウェブコミック市場:定期購読ウェブコミックのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 月額または年額の有料定期購読
  • プレミアムコンテンツへのアクセス
  • 世界のウェブコミック市場:広告ウェブコミックのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • スポンサーコンテンツ
  • 広告付き無料アクセス

第7章 地域別・国別分析

  • 世界のウェブコミック市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界のウェブコミック市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ウェブコミック市場:競合情勢
  • ウェブコミック市場:企業プロファイル
    • SAMSUNG Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Atheer Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Augmedix Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Firsthand Technology Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Medical Realities Ltd.
  • MindMaze
  • Medtronic Inc.
  • Siemens Healthineers AG
  • Hologic Inc.
  • Oculus VR(Meta Platforms Inc.)
  • Wipro GE Healthcare Pvt Ltd
  • Orca Health Inc.
  • Koninklijke Philips N. V.
  • HTC Corporation
  • Sony Corporation
  • EON Reality Inc.
  • XRHealth Inc.
  • DAQRI LLC
  • Psious S. L.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ウェブコミック市場2029年:新たな機会を提供する国
  • ウェブコミック市場2029年:新たな機会を提供するセグメント
  • ウェブコミック市場2029年:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r22289

Webcomics are digital cartoons, comic strips, or graphics created for online publication. Artists typically publish webcomics on their websites, blogs, social media profiles, or dedicated art platforms. The creation of webcomics often involves the use of digital art applications such as Adobe Photoshop or Illustrator.

The main types of webcomics are subscription-based and advertising-supported. In a subscription-based webcomic model, readers pay a monthly fee to access the content released during that period. Readers can view these webcomics on various devices such as mobile phones, laptops, tablets, and others. This subscription model allows artists to offer their work directly to an audience while generating revenue to support their creative endeavors.

The webcomics market research report is one of a series of new reports from The Business Research Company that provides webcomics market statistics, including webcomics industry global market size, regional shares, competitors with a webcomics market share, detailed webcomics market segments, market trends and opportunities, and any further data you may need to thrive in the webcomics industry. This webcomics market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The webcomics market size has grown strongly in recent years. It will grow from $8.99 billion in 2024 to $9.45 billion in 2025 at a compound annual growth rate (CAGR) of 5.2%. The growth in the historic period can be attributed to independent creator empowerment, global accessibility, engagement through interactivity, adaptation into other media, evolution of webcomic platforms.

The webcomics market size is expected to see strong growth in the next few years. It will grow to $12.1 billion in 2029 at a compound annual growth rate (CAGR) of 6.4%. The growth in the forecast period can be attributed to mobile-friendly formats, integration with subscription models, enhanced analytics for creators, inclusive representation, interactive storytelling elements. Major trends in the forecast period include diverse content and genres, digital platforms and apps, social media integration, collaborations and crossovers, interactive and multimedia elements, localization and global accessibility, real-time updates and scheduling.

The increasing use of smart devices is expected to drive the growth of the webcomics market in the upcoming period. Smart devices refer to interactive electronic gadgets such as smartphones and computers that offer convenience and accessibility through touch. The rising usage of smartphones and computers can be attributed to their user-friendly functionality and ability to facilitate communication effortlessly. As the adoption of smart devices like smartphones and computers rises, the demand for webcomics will also grow. For instance, in February 2024, CyberCrew.uk, a UK-based provider of various tech-related articles, reported that the number of smartphone users in the United Kingdom reached 53.5 million, representing 78.9 percent of the population. Consequently, the increasing use of smart devices is fueling the growth of the webcomics market.

The increasing count of social media users is anticipated to drive the growth of the webcomics market in the foreseeable future. Social media users, individuals actively engaged on various social platforms, find webcomics captivating and entertaining due to their visually engaging storytelling. Webcomic creators leverage social media to promote their content, gain followers, and interact with their audience. According to DataReportal, there were 4.62 billion social media users globally in January 2022, up from 4.19 billion in January 2021. This surge in social media users is a key driver for the webcomics market.

The emergence of new romantic comics stands out as a notable trend gaining traction in the webcomics market. Companies are actively producing new romantic comics to meet market demands and attract a broader readership. Romantic comics, with a primary focus on romantic relationships, generate heightened interest among readers. Major players are introducing fresh romantic comics to appeal to readers and boost their revenue. For instance, 'Lore Olympus,' a romance webcomic by New Zealand artist Rachel Smythe, has achieved significant success, hitting #1 on both the NYT (New York Times) and PBD Bookscan sales charts. Published by South Korean webtoon publisher Naver Webtoon, the comic retells the relationship between the Greek goddesses Persephone and Hades.

Key companies in the webcomics market are actively launching new webcomic series to attract customers, boost sales, and achieve their business objectives. An example is the collaboration between WEBTOON, a US-based digital comics platform, and HYBE, a South Korea-based entertainment company. They introduced the webcomic series '7FATES: CHAKHO' in collaboration with the South Korean boy band BTS. To celebrate the debut, digital billboards featuring the series were displayed in major cities worldwide.

In July 2022, NPX Capital, an investment firm based in South Korea that focuses on early and growth-stage companies in the technology and education sectors, acquired Toomics Co Ltd. for $160 million. This acquisition allows NPX Capital to enhance its portfolio by integrating Toomics' expertise in webcomic provision. Toomics Co Ltd. is also a South Korea-based company that specializes in offering webcomics.

Major companies operating in the webcomics market include WEBTOON, Kakao Entertainment Corp., Lezhin Entertainment Co Ltd.,Contents First Inc., ToryComics Co Ltd.,Graphic India,Tapas Media Inc.,Webzen Inc.,Pixton Electronics Private Limited,Comic Fury,Smack Jeeves,Comic Book Plus,Stelae Technologies,Lezhin Comics,Hiveworks Comics,ToonBoom Animation,ComiXology,Drunk Duck,Clip Studio Paint, Wacom,Infinite Painter,Medibang Paint,Procreate, JAM Network,Doodle Labs,Line Manga,Taptastic,WEBTOON Canvas,Comicker Digital,

Asia-Pacific was the largest region in the webcomics market in 2024. The regions covered in the webcomics market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the webcomics market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The webcomics market includes revenues earned by entities by including e-reading webcomics materials, specific assignments, online entertainment games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Webcomics Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on webcomics market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for webcomics ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The webcomics market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Subscription Webcomic; Advertising Webcomic
  • 2) By Application: Mobile Phone; Laptop; Tablet; Other Applications
  • Subsegments:
  • 1) By Subscription Webcomic: Paid Monthly Or Annual Subscriptions; Premium Content Access
  • 2) By Advertising Webcomic: Sponsored Content; Ad-Supported Free Access
  • Companies Mentioned: WEBTOON; Kakao Entertainment Corp.; Lezhin Entertainment Co Ltd.;Contents First Inc.; ToryComics Co Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Webcomics Market Characteristics

3. Webcomics Market Trends And Strategies

4. Webcomics Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Webcomics Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Webcomics PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Webcomics Market Growth Rate Analysis
  • 5.4. Global Webcomics Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Webcomics Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Webcomics Total Addressable Market (TAM)

6. Webcomics Market Segmentation

  • 6.1. Global Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Subscription Webcomic
  • Advertising Webcomic
  • 6.2. Global Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Phone
  • Laptop
  • Tablet
  • Other Applications
  • 6.3. Global Webcomics Market, Sub-Segmentation Of Subscription Webcomic, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Paid Monthly Or Annual Subscriptions
  • Premium Content Access
  • 6.4. Global Webcomics Market, Sub-Segmentation Of Advertising Webcomic, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sponsored Content
  • Ad-Supported Free Access

7. Webcomics Market Regional And Country Analysis

  • 7.1. Global Webcomics Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Webcomics Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Webcomics Market

  • 8.1. Asia-Pacific Webcomics Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Webcomics Market

  • 9.1. China Webcomics Market Overview
  • 9.2. China Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Webcomics Market

  • 10.1. India Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Webcomics Market

  • 11.1. Japan Webcomics Market Overview
  • 11.2. Japan Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Webcomics Market

  • 12.1. Australia Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Webcomics Market

  • 13.1. Indonesia Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Webcomics Market

  • 14.1. South Korea Webcomics Market Overview
  • 14.2. South Korea Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Webcomics Market

  • 15.1. Western Europe Webcomics Market Overview
  • 15.2. Western Europe Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Webcomics Market

  • 16.1. UK Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Webcomics Market

  • 17.1. Germany Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Webcomics Market

  • 18.1. France Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Webcomics Market

  • 19.1. Italy Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Webcomics Market

  • 20.1. Spain Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Webcomics Market

  • 21.1. Eastern Europe Webcomics Market Overview
  • 21.2. Eastern Europe Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Webcomics Market

  • 22.1. Russia Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Webcomics Market

  • 23.1. North America Webcomics Market Overview
  • 23.2. North America Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Webcomics Market

  • 24.1. USA Webcomics Market Overview
  • 24.2. USA Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Webcomics Market

  • 25.1. Canada Webcomics Market Overview
  • 25.2. Canada Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Webcomics Market

  • 26.1. South America Webcomics Market Overview
  • 26.2. South America Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Webcomics Market

  • 27.1. Brazil Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Webcomics Market

  • 28.1. Middle East Webcomics Market Overview
  • 28.2. Middle East Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Webcomics Market

  • 29.1. Africa Webcomics Market Overview
  • 29.2. Africa Webcomics Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Webcomics Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Webcomics Market Competitive Landscape And Company Profiles

  • 30.1. Webcomics Market Competitive Landscape
  • 30.2. Webcomics Market Company Profiles
    • 30.2.1. SAMSUNG Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Atheer Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Augmedix Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Firsthand Technology Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Webcomics Market Other Major And Innovative Companies

  • 31.1. Medical Realities Ltd.
  • 31.2. MindMaze
  • 31.3. Medtronic Inc.
  • 31.4. Siemens Healthineers AG
  • 31.5. Hologic Inc.
  • 31.6. Oculus VR (Meta Platforms Inc. )
  • 31.7. Wipro GE Healthcare Pvt Ltd
  • 31.8. Orca Health Inc.
  • 31.9. Koninklijke Philips N. V.
  • 31.10. HTC Corporation
  • 31.11. Sony Corporation
  • 31.12. EON Reality Inc.
  • 31.13. XRHealth Inc.
  • 31.14. DAQRI LLC
  • 31.15. Psious S. L.

32. Global Webcomics Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Webcomics Market

34. Recent Developments In The Webcomics Market

35. Webcomics Market High Potential Countries, Segments and Strategies

  • 35.1 Webcomics Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Webcomics Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Webcomics Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer