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バーチャルツーリズムの世界市場レポート 2024年

Virtual Tourism Global Market Report 2024

出版日: | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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バーチャルツーリズムの世界市場レポート 2024年
出版日: 2024年11月11日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

バーチャルツーリズム市場規模は、今後数年で急成長が見込まれます。2028年には複合年間成長率(CAGR)17.9%で239億米ドルに成長します。予測期間中の成長予測は、5Gネットワークの採用拡大、スマートデバイスの普及拡大、デジタルマーケティング戦略の拡大、ユーザーエクスペリエンス機能の強化、インタラクティブ要素の統合などに起因すると考えられます。この成長を促進すると予想される主な動向には、仮想現実(VR)の採用増加、遠隔体験の拡大、人工知能(AI)の統合、教育コンテンツの成長、ソーシャル機能の組み込みなどがあります。

不動産業界の拡大は、バーチャルツーリズム市場の成長を促進すると予測されます。不動産業界は、住宅、商業施設、工業施設の売買、賃貸、管理などの活動を包含しており、都市化、経済発展、有利な投資条件により成長を遂げています。不動産会社は、VR(仮想現実)やAR(拡張現実)技術を活用して没入型物件ツアーを提供し、購入希望者や観光客が実際に足を運ぶことなく世界各地の物件を探索できるようにしています。このイノベーションは、高級物件の詳細でインタラクティブな眺望を提供することで、バーチャルツーリズムを強化します。例えば、2024年7月、米国国勢調査局によると、2023年6月に建築許可された個人所有の住宅戸数は149万3,000戸で、2023年5月に許可された139万9,000戸から3.1%増加しました。このような不動産セクターの成長が、バーチャルツーリズム市場を牽引すると予想されます。

バーチャルツーリズム市場の主要企業は、AIを活用した3次元(3D)バーチャルツアーなどの先進技術を開発し、バーチャル不動産体験を変革する費用対効果の高い迅速な3Dソリューションを提供しています。AIを活用した3Dバーチャルツアーは、人工知能を利用して現実世界の場所の没入的でリアルなデジタルシミュレーションを作成し、ユーザーは適応性のあるコンテンツやパーソナライズされた体験で、3次元のバーチャル環境を探索し、対話することができます。例えば、2024年1月、カナダを拠点とする計測技術プロバイダー、プラニタール社は、iGUIDEインスタントを発表しました。このソリューションでは、1プロジェクトあたり7.99米ドルという手頃な価格のオプションが用意されており、不動産フォトグラファーが物件データを取得してから数分以内に、高品質のバーチャルツアーや間取り図を素早く作成できるようになっています。iGUIDE Instantは、高解像度の360°画像をキャプチャし、潜在的な購入者が非常に詳細に物件を探索できるようにすることで、内覧体験を向上させます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界のバーチャルツーリズム市場:促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界のバーチャルツーリズム市場の実績:規模と成長, 2018-2023
  • 世界のバーチャルツーリズム市場の予測:規模と成長, 2023-2028, 2033F

第6章 市場セグメンテーション

  • 世界のバーチャルツーリズム市場:タイプ別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 360バーチャルツアー
  • 3次元(3D)バーチャルツアー
  • バーチャルリアリティツアー
  • 世界のバーチャルツーリズム市場:製品タイプ別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • クラウドベース
  • ウェブベース
  • 世界のバーチャルツーリズム市場:テクノロジー別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 3次元(3D)スキャンとイメージング
  • フォトグラメトリー
  • コンピュータビジョン
  • 触覚フィードバック
  • 空間オーディオ
  • その他のテクノロジー
  • 世界のバーチャルツーリズム市場:直接サプライヤー別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 航空会社
  • ホテルキャンペーン
  • ツアーオペレーター
  • 政府機関
  • 世界のバーチャルツーリズム市場:最終用途別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 旅行者と観光客
  • ホスピタリティと宿泊
  • 文化と歴史の遺跡
  • 娯楽とレクリエーション
  • 教育とトレーニング
  • その他の最終用途

第7章 地域別・国別分析

  • 世界のバーチャルツーリズム市場:地域別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 世界のバーチャルツーリズム市場:国別、実績と予測, 2018-2023, 2023-2028F, 2033F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • バーチャルツーリズム市場:競合情勢
  • バーチャルツーリズム市場:企業プロファイル
    • Google LLC
    • Intel Corporation
    • Toshiba Corporation
    • Ricoh Co. Ltd.
    • Zebra Technologies Corp.

第31章 その他の大手企業と革新的企業

  • Autodesk Inc.
  • Trimble Inc.
  • Zillow Group
  • Leica Geosystems AG
  • Cvent Inc.
  • Magic Leap Inc.
  • Vuzix
  • Real Tour Vision(RTV)Inc.
  • Vieweet
  • Urbanimmersive Inc.
  • Blippar Group Limited
  • UNIMERSIV
  • Kuula Inc.
  • Virtual Pictures Corp.
  • Cupix Inc.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r20067

Virtual tourism leverages technology to create simulated experiences of real or imagined locations, allowing individuals to explore and interact with these environments without physical presence. It provides a secure and convenient alternative to traditional travel, especially when travel is hazardous or impractical, and helps preserve and promote cultural heritage by creating digital records of historic sites and traditions.

The main types of virtual tourism include 360-degree virtual tours, three-dimensional (3D) virtual tours, and virtual reality (VR) tours. A 360-degree virtual tour enables users to navigate a virtual environment through panoramic images, offering a comprehensive view and allowing exploration as if physically present. These tours are available in various formats, such as cloud-based and web-based, and utilize technologies including 3D scanning and imaging, photogrammetry, computer vision, haptic feedback, and spatial audio. Direct suppliers of virtual tourism include airlines, hotel chains, tour operators, and government bodies. End users of virtual tourism span travelers and tourists, hospitality and accommodation sectors, cultural and historical sites, entertainment and recreation, and educational and training institutions.

The virtual tourism market research report is one of a series of new reports from The Business Research Company that provides virtual tourism market statistics, including virtual tourism industry global market size, regional shares, competitors with a virtual tourism market share, detailed virtual tourism market segments, market trends and opportunities, and any further data you may need to thrive in the virtual tourism industry. This virtual tourism market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The virtual tourism market size has grown rapidly in recent years. It will grow from $10.52 billion in 2023 to $12.38 billion in 2024 at a compound annual growth rate (CAGR) of 17.7%. The growth observed during the historic period can be attributed to increasing internet penetration, the proliferation of mobile devices, the expansion of digital marketing, rising consumer demand for convenience, and increased investment in virtual tour infrastructure.

The virtual tourism market size is expected to see rapid growth in the next few years. It will grow to $23.9 billion in 2028 at a compound annual growth rate (CAGR) of 17.9%. The projected growth during the forecast period can be attributed to the increasing adoption of 5G networks, the growing popularity of smart devices, the expansion of digital marketing strategies, enhanced user experience features, and the integration of interactive elements. Key trends expected to drive this growth include the rising adoption of virtual reality (VR), the expansion of remote experiences, the integration of artificial intelligence (AI), the growth of educational content, and the incorporation of social features.

The expansion of the real estate industry is projected to drive growth in the virtual tourism market. Real estate industries, encompassing activities such as buying, selling, leasing, and managing residential, commercial, and industrial properties, are experiencing growth due to urbanization, economic development, and favorable investment conditions. Real estate companies are utilizing virtual reality (VR) and augmented reality (AR) technologies to provide immersive property tours, allowing potential buyers and tourists to explore properties globally without physical visits. This innovation enhances virtual tourism by offering detailed, interactive views of luxury properties. For example, in July 2024, the United States Census Bureau reported that in June 2023, the number of privately owned housing units authorized by building permits was 1,493,000, a 3.1% increase from the 1,399,000 units permitted in May 2023. This growth in the real estate sector is expected to drive the virtual tourism market.

Leading companies in the virtual tourism market are developing advanced technology, such as AI-powered three-dimensional (3D) virtual tours, to deliver cost-effective and rapid 3D solutions that transform virtual real estate experiences. AI-powered 3D virtual tours use artificial intelligence to create immersive, realistic digital simulations of real-world locations, allowing users to explore and interact with virtual environments in three dimensions, with adaptive content and personalized experiences. For instance, in January 2024, Planitar Inc., a Canada-based measurement technology provider, launched iGUIDE Instant. This solution offers an affordable option at USD 7.99 per project, enabling real estate photographers to quickly generate high-quality virtual tours and floor plans, often within minutes of capturing property data. The platform integrates with social media and web platforms, allowing customizable branding for listing agents and providing analytics reports to track online engagement and assess listing effectiveness. iGUIDE Instant captures high-resolution 360° imagery, enhancing the viewing experience by enabling potential buyers to explore properties in exceptional detail.

In December 2022, Zillow Group, a U.S.-based real estate company, acquired VRX Media for an undisclosed amount. This acquisition is aimed at enhancing Zillow's real estate offerings and enabling the company to provide advanced media services through its ShowingTime+ software suite. The acquisition also positions Zillow to set a new industry standard with rich interactive media for property listings. VRX Media, a U.S.-based provider of virtual staging and 3D virtual tours for the real estate and commercial sectors, will be integrated into Zillow's operations.

Major companies operating in the virtual tourism market are Google LLC, Intel Corporation, Toshiba Corporation, Ricoh Co. Ltd., Zebra Technologies Corp., Autodesk Inc., Trimble Inc., Zillow Group, Leica Geosystems AG, Cvent Inc., Magic Leap Inc., Vuzix, Real Tour Vision (RTV) Inc., Vieweet, Urbanimmersive Inc., Blippar Group Limited, UNIMERSIV, Kuula Inc., Virtual Pictures Corp., Cupix Inc.

North America was the largest region in the virtual tourism market in 2023. The regions covered in the virtual tourism market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual tourism market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual tourism market consists of revenues earned by entities by providing services such as virtual event and exhibition participation, digital travel planning services, educational virtual field trips, virtual shopping, and souvenir purchases. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual tourism market also includes sales of virtual reality (VR) headsets, augmented reality (AR) glasses, high-performance computers. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Tourism Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual tourism market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual tourism ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual tourism market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: 360 Virtual Tour; Three-Dimensional (3D) Virtual Tour; Virtual Reality Tour
  • 2) By Product Type: Cloud-Based; Web Based
  • 3) By Technology: Three-Dimensional (3D) Scanning And Imaging; Photogrammetry; Computer Vision; Haptic Feedback; Spatial Audio; Other Technologies
  • 4) By Direct Suppliers: Airlines; Hotel Campaigns; Tour Operators; Government Bodies
  • 5) By End-Use: Travelers And Tourists; Hospitality And Accommodation; Cultural And Historical Sites; Entertainment And Recreation; Education And Training; Other End-Uses
  • Companies Mentioned: Google LLC; Intel Corporation; Toshiba Corporation; Ricoh Co. Ltd.; Zebra Technologies Corp.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Tourism Market Characteristics

3. Virtual Tourism Market Trends And Strategies

4. Virtual Tourism Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Tourism Market Size and Growth

  • 5.1. Global Virtual Tourism Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Tourism Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Tourism Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Tourism Market Segmentation

  • 6.1. Global Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 360 Virtual Tour
  • Three-Dimensional (3D) Virtual Tour
  • Virtual Reality Tour
  • 6.2. Global Virtual Tourism Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Cloud-Based
  • Web Based
  • 6.3. Global Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Three-Dimensional (3D) Scanning And Imaging
  • Photogrammetry
  • Computer Vision
  • Haptic Feedback
  • Spatial Audio
  • Other Technologies
  • 6.4. Global Virtual Tourism Market, Segmentation By Direct Suppliers, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Airlines
  • Hotel Campaigns
  • Tour Operators
  • Government Bodies
  • 6.5. Global Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Travelers And Tourists
  • Hospitality And Accommodation
  • Cultural And Historical Sites
  • Entertainment And Recreation
  • Education And Training
  • Other End-Uses

7. Virtual Tourism Market Regional And Country Analysis

  • 7.1. Global Virtual Tourism Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Tourism Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Tourism Market

  • 8.1. Asia-Pacific Virtual Tourism Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Tourism Market

  • 9.1. China Virtual Tourism Market Overview
  • 9.2. China Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Tourism Market

  • 10.1. India Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Tourism Market

  • 11.1. Japan Virtual Tourism Market Overview
  • 11.2. Japan Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Tourism Market

  • 12.1. Australia Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Tourism Market

  • 13.1. Indonesia Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Tourism Market

  • 14.1. South Korea Virtual Tourism Market Overview
  • 14.2. South Korea Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Tourism Market

  • 15.1. Western Europe Virtual Tourism Market Overview
  • 15.2. Western Europe Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Tourism Market

  • 16.1. UK Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Tourism Market

  • 17.1. Germany Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Tourism Market

  • 18.1. France Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Tourism Market

  • 19.1. Italy Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Tourism Market

  • 20.1. Spain Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Tourism Market

  • 21.1. Eastern Europe Virtual Tourism Market Overview
  • 21.2. Eastern Europe Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Tourism Market

  • 22.1. Russia Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Tourism Market

  • 23.1. North America Virtual Tourism Market Overview
  • 23.2. North America Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Tourism Market

  • 24.1. USA Virtual Tourism Market Overview
  • 24.2. USA Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Tourism Market

  • 25.1. Canada Virtual Tourism Market Overview
  • 25.2. Canada Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Tourism Market

  • 26.1. South America Virtual Tourism Market Overview
  • 26.2. South America Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Tourism Market

  • 27.1. Brazil Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Tourism Market

  • 28.1. Middle East Virtual Tourism Market Overview
  • 28.2. Middle East Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Tourism Market

  • 29.1. Africa Virtual Tourism Market Overview
  • 29.2. Africa Virtual Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Tourism Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Tourism Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Tourism Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Tourism Market Competitive Landscape
  • 30.2. Virtual Tourism Market Company Profiles
    • 30.2.1. Google LLC
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Intel Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Toshiba Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Ricoh Co. Ltd.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Zebra Technologies Corp.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Tourism Market Other Major And Innovative Companies

  • 31.1. Autodesk Inc.
  • 31.2. Trimble Inc.
  • 31.3. Zillow Group
  • 31.4. Leica Geosystems AG
  • 31.5. Cvent Inc.
  • 31.6. Magic Leap Inc.
  • 31.7. Vuzix
  • 31.8. Real Tour Vision (RTV) Inc.
  • 31.9. Vieweet
  • 31.10. Urbanimmersive Inc.
  • 31.11. Blippar Group Limited
  • 31.12. UNIMERSIV
  • 31.13. Kuula Inc.
  • 31.14. Virtual Pictures Corp.
  • 31.15. Cupix Inc.

32. Global Virtual Tourism Market Competitive Benchmarking

33. Global Virtual Tourism Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Tourism Market

35. Virtual Tourism Market Future Outlook and Potential Analysis

  • 35.1 Virtual Tourism Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Tourism Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Tourism Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer