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ゲームにおける人工知能(AI)の世界市場レポート 2024年

Artificial Intelligence (AI) In Games Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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ゲームにおける人工知能(AI)の世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ゲームにおける人工知能(AI)市場規模は、今後数年で急成長が見込まれます。2028年の年間平均成長率(CAGR)は18.7%で、48億4,000万米ドルに成長すると予測されます。この予測期間における成長は、インクルーシブでアクセシブルなゲームの重視、インディーズゲーム開発イニシアチブの拡大、esportsや競合ゲームプラットフォームの急速な普及、ゲームデザインツールへのAIの統合、パーソナライゼーションやプレイヤーエンゲージメント戦略の重視の高まりなど、いくつかの主な要因によるものと考えられます。この期間に予想される注目すべき動向には、AI主導のコンテンツモデレーション、AIを搭載した音声アシスタントの統合、AI生成コンテンツの出現、マルチプレイヤーエクスペリエンスの進化、感情的なインテリジェンスを持つノンプレイヤーキャラクター(NPC)の導入などが含まれます。

モバイルゲームやオンラインゲームの人気が急上昇していることから、ゲームにおける人工知能(AI)市場の成長は当面続くと予想されます。モバイルおよびオンライン・ゲームは、スマートフォンやタブレットなどのモバイル機器やオンライン・プラットフォームを通じてビデオゲームをプレイすることを意味します。ゲーム開発者は、独創的なゲームデザイン、魅力的なストーリーテリング、没入感のあるグラフィックで絶えず革新を続け、プレイヤーを魅了し、より多くの人々がアクセスできる環境を広げています。ゲームにおけるAI開発は、アルゴリズムを学習するための膨大なデータセットを活用することで、多様なプレイヤーの行動や嗜好との相互作用を通じてAIシステムが学習し、その能力を高めることを可能にしています。例えば、通信局(Ofcom)が実施した調査によると、13歳から64歳までの個人が2022年6月にオンラインゲームに費やした時間は週平均7時間半で、1日あたり約1時間に相当します。特筆すべきは、2021年にオンラインゲームに費やした時間が、特に55~64歳の年齢層で25%も大幅に増加したことです。その結果、モバイルおよびオンラインゲーム体験の人気の高まりが、ゲームにおける人工知能(AI)市場の成長を後押ししています。

ゲームにおける人工知能(AI)市場の主なプレーヤーは、高度な機能で顧客体験を向上させるために、AIを搭載したノンプレイヤーキャラクター(NPC)などの先進技術を積極的に開発しています。NPCは、人工知能アルゴリズムによって駆動されるビデオゲームやシミュレーションの仮想エンティティであり、動的で応答性の高い動作を可能にします。例えば、2023年5月、オーストラリアを拠点とするAIソフトウェア会社Replica Studiosは、OpenAIまたはユーザーのカスタムAI言語モデルを搭載した、Unreal Engine用のAI駆動インテリジェントNPCを発表しました。この技術は、120以上の倫理的にライセンスされたAIボイスからなるReplicaの広範なライブラリを活用し、ゲーム開発者がゲーム開発をスケールアップし、革新的でダイナミックなゲームインタラクションを作成できるようにします。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のゲームにおける人工知能(AI)市場:コンポーネント別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • ソフトウェア
  • ハードウェア
  • 世界のゲームにおける人工知能(AI)市場:技術別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 機械学習
  • 自然言語処理
  • コンピュータビジョン
  • ジェスチャーコントロール
  • その他の技術
  • 世界のゲームにおける人工知能(AI)市場:ジャンル別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • アクション
  • アドベンチャー
  • パズル
  • シミュレーション
  • ロールプレイング
  • その他のジャンル
  • 世界のゲームにおける人工知能(AI)市場:用途別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • PCゲーム
  • テレビゲーム
  • スマートフォン・タブレットゲーム

第7章 地域別・国別分析

  • 世界のゲームにおける人工知能(AI)市場:地域別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 世界のゲームにおける人工知能(AI)市場:国別、実績と予測, 2018-2023, 2023-2028F, 2033F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ゲームにおける人工知能(AI)市場:競合情勢
  • ゲームにおける人工知能(AI)市場:企業プロファイル
    • Google LLC
    • Microsoft Corp.
    • Tencent Holdings Ltd.
    • Sony Group Corp.
    • NVIDIA Corp.

第31章 その他の大手企業と革新的企業

  • Baidu Inc.
  • Nintendo Co. Ltd.
  • NetEase Inc.
  • Vivendi
  • Activision Blizzard
  • Electronic Arts Inc.
  • Take Two Interactive Software Inc.
  • Playtika
  • Square Enix
  • Konami Group Corp.
  • NCSoft
  • Unity Software Inc.
  • Capcom Co. Ltd.
  • Behavior Interactive Inc.
  • Side Effects Software Inc.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r16976

Artificial intelligence (AI) integration in gaming entails leveraging intelligent algorithms and computing systems to emulate human-like behaviors, decision-making processes, and learning mechanisms. This enhances the gaming experience, enables adaptation to player actions, and fosters the creation of dynamic and engaging gameplay scenarios.

The primary components of AI in gaming encompass both software and hardware elements. Software components serve as foundational tools that harness AI capabilities to enhance various aspects of video game development. These technologies encompass machine learning, natural language processing, computer vision, gesture control, and other innovations tailored to diverse gaming genres such as action, adventure, puzzles, simulation, and role-playing. Applications span across PC gaming, TV gaming, smartphone gaming, and tablet gaming platforms.

The artificial intelligence (AI) in games research report is one of a series of new reports from The Business Research Company that provides artificial intelligence (AI) in games market statistics, including the artificial intelligence (AI) in games industry's global market size, regional shares, competitors with an Artificial intelligence (AI) in games market share, detailed artificial intelligence (AI) in games market segments, market trends and opportunities, and any further data you may need to thrive in the artificial intelligence (AI) in games industry. This artificial intelligence (AI) in games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The artificial intelligence (AI) in games market size has grown rapidly in recent years. It will grow from $2.04 billion in 2023 to $2.44 billion in 2024 at a compound annual growth rate (CAGR) of 19.1%. The expansion witnessed during the historical period can be credited to several factors, including the advancement in game design, the growing impact of AI research, the emergence of open-world gaming concepts, and the rising demand for competitive gaming experiences.

The artificial intelligence (AI) in games market size is expected to see rapid growth in the next few years. It will grow to $4.84 billion in 2028 at a compound annual growth rate (CAGR) of 18.7%. The projected growth in the forecast period can be ascribed to several key factors, including a heightened emphasis on inclusive and accessible gaming, the expansion of indie game development initiatives, the rapid proliferation of esports and competitive gaming platforms, the integration of AI into game design tools, and a growing emphasis on personalization and player engagement strategies. Noteworthy trends anticipated in this period encompass AI-driven content moderation, the integration of AI-powered voice assistants, the emergence of AI-generated content, advancements in multiplayer experiences, and the introduction of emotionally intelligent non-player characters (NPCs).

The burgeoning popularity of mobile and online gaming is expected to drive the growth of artificial intelligence (AI) in the games market in the foreseeable future. Mobile and online gaming entails playing video games on mobile devices such as smartphones and tablets, as well as through online platforms. Game developers continually innovate with creative game designs, compelling storytelling, and immersive graphics, captivating players and broadening accessibility to a wider audience. AI development in games leverages extensive datasets for training algorithms, enabling AI systems to learn and enhance their capabilities through interactions with diverse player behaviors and preferences. For example, according to a study conducted by the Office of Communications (Ofcom), individuals aged 13 to 64 spent an average of seven and a half hours per week, roughly equivalent to one hour per day, engaging in online gaming activities in June 2022. Notably, there was a significant 25% increase in the amount of time spent on online gaming in 2021, particularly among those in the 55-64 age group. Consequently, the growing popularity of mobile and online gaming experiences is propelling the growth of artificial intelligence (AI) in the games market.

Key players in the artificial intelligence (AI) in the games market are actively developing advanced technologies such as AI-powered Non-Player Characters (NPCs) to enhance customer experiences with advanced features. NPCs are virtual entities in video games or simulations driven by artificial intelligence algorithms, enabling dynamic and responsive behavior. For instance, in May 2023, Replica Studios, an Australia-based AI software company, unveiled AI-driven intelligent NPCs for Unreal Engine, equipped with either OpenAI or users' custom AI language models. This technology harnesses Replica's extensive library of 120+ ethically licensed AI voices, empowering game developers to scale up game development and craft innovative, dynamic gaming interactions.

In October 2023, Microsoft Corporation, a leading US-based developer of computer software, operating systems, cloud computing, and artificial intelligence applications, completed the acquisition of Activision Blizzard, Inc., for a substantial $69 billion. This strategic move positions Microsoft as a major player in the gaming industry, as Activision Blizzard boasts ownership of renowned gaming franchises including Call of Duty, Warcraft, and Candy Crush. Activision Blizzard Inc., headquartered in the US, is a prominent developer and manufacturer of video games, incorporating AI-based technologies and features into its gaming portfolio.

Major companies operating in the artificial intelligence (ai) in games market are Google LLC, Microsoft Corp., Tencent Holdings Ltd., Sony Group Corp., NVIDIA Corp., Baidu Inc., Nintendo Co. Ltd., NetEase Inc., Vivendi, Activision Blizzard, Electronic Arts Inc., Take Two Interactive Software Inc., Playtika, Square Enix, Konami Group Corp., NCSoft, Unity Software Inc., Capcom Co. Ltd., Behaviour Interactive Inc., Side Effects Software Inc., Quantic Dream, Charisma Entertainment Ltd., Ubisoft Entertainment SA, AI21 Labs, Insomniac Games, Crytek GmbH, PrometheanAI Inc., COGNOSPHERE PTE. LTD., Theai Inc., kashbet

North America was the largest region in the artificial intelligence (AI) in games market in 2023. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the artificial intelligence (ai) in games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the artificial intelligence (ai) in games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The artificial intelligence (AI) in games market consists of revenues earned by entities by providing services such as NPC behavior modeling, procedural content generation, player behavior analysis, and virtual assistants. The market value includes the value of related goods sold by the service provider or included within the service offering. The artificial intelligence (AI) in games market also includes sales of dynamic difficulty adjustment, AI-powered NPCs, anti-cheat systems, and emotion recognition. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Artificial Intelligence (AI) In Games Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on artificial intelligence (AI) in games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for artificial intelligence (AI) in games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The artificial intelligence (AI) in games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Component: Software; Hardware
  • 2) By Technology: Machine Learning; Natural Language Processing; Computer Vision; Gesture Control; Other Technologies
  • 3) By Genre: Action; Adventure; Puzzle; Simulation; Role-Playing; Other Genres
  • 4) By Application: PC Gaming; TV Gaming; Smartphone And Tablet Gaming
  • Companies Mentioned: Google LLC; Microsoft Corp.; Tencent Holdings Ltd.; Sony Group Corp.; NVIDIA Corp.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Artificial Intelligence (AI) In Games Market Characteristics

3. Artificial Intelligence (AI) In Games Market Trends And Strategies

4. Artificial Intelligence (AI) In Games Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Artificial Intelligence (AI) In Games Market Size and Growth

  • 5.1. Global Artificial Intelligence (AI) In Games Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Artificial Intelligence (AI) In Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Artificial Intelligence (AI) In Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Artificial Intelligence (AI) In Games Market Segmentation

  • 6.1. Global Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Software
  • Hardware
  • 6.2. Global Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Gesture Control
  • Other Technologies
  • 6.3. Global Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action
  • Adventure
  • Puzzle
  • Simulation
  • Role-playing
  • Other Genres
  • 6.4. Global Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • PC Gaming
  • TV Gaming
  • Smartphone And Tablet Gaming

7. Artificial Intelligence (AI) In Games Market Regional And Country Analysis

  • 7.1. Global Artificial Intelligence (AI) In Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Artificial Intelligence (AI) In Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Artificial Intelligence (AI) In Games Market

  • 8.1. Asia-Pacific Artificial Intelligence (AI) In Games Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Artificial Intelligence (AI) In Games Market

  • 9.1. China Artificial Intelligence (AI) In Games Market Overview
  • 9.2. China Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Artificial Intelligence (AI) In Games Market

  • 10.1. India Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Artificial Intelligence (AI) In Games Market

  • 11.1. Japan Artificial Intelligence (AI) In Games Market Overview
  • 11.2. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Artificial Intelligence (AI) In Games Market

  • 12.1. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Artificial Intelligence (AI) In Games Market

  • 13.1. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Artificial Intelligence (AI) In Games Market

  • 14.1. South Korea Artificial Intelligence (AI) In Games Market Overview
  • 14.2. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Artificial Intelligence (AI) In Games Market

  • 15.1. Western Europe Artificial Intelligence (AI) In Games Market Overview
  • 15.2. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Artificial Intelligence (AI) In Games Market

  • 16.1. UK Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Artificial Intelligence (AI) In Games Market

  • 17.1. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Artificial Intelligence (AI) In Games Market

  • 18.1. France Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Artificial Intelligence (AI) In Games Market

  • 19.1. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Artificial Intelligence (AI) In Games Market

  • 20.1. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Artificial Intelligence (AI) In Games Market

  • 21.1. Eastern Europe Artificial Intelligence (AI) In Games Market Overview
  • 21.2. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Artificial Intelligence (AI) In Games Market

  • 22.1. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Artificial Intelligence (AI) In Games Market

  • 23.1. North America Artificial Intelligence (AI) In Games Market Overview
  • 23.2. North America Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Artificial Intelligence (AI) In Games Market

  • 24.1. USA Artificial Intelligence (AI) In Games Market Overview
  • 24.2. USA Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Artificial Intelligence (AI) In Games Market

  • 25.1. Canada Artificial Intelligence (AI) In Games Market Overview
  • 25.2. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Artificial Intelligence (AI) In Games Market

  • 26.1. South America Artificial Intelligence (AI) In Games Market Overview
  • 26.2. South America Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Artificial Intelligence (AI) In Games Market

  • 27.1. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Artificial Intelligence (AI) In Games Market

  • 28.1. Middle East Artificial Intelligence (AI) In Games Market Overview
  • 28.2. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Artificial Intelligence (AI) In Games Market

  • 29.1. Africa Artificial Intelligence (AI) In Games Market Overview
  • 29.2. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Artificial Intelligence (AI) In Games Market Competitive Landscape And Company Profiles

  • 30.1. Artificial Intelligence (AI) In Games Market Competitive Landscape
  • 30.2. Artificial Intelligence (AI) In Games Market Company Profiles
    • 30.2.1. Google LLC
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Microsoft Corp.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Tencent Holdings Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Sony Group Corp.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. NVIDIA Corp.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Artificial Intelligence (AI) In Games Market Other Major And Innovative Companies

  • 31.1. Baidu Inc.
  • 31.2. Nintendo Co. Ltd.
  • 31.3. NetEase Inc.
  • 31.4. Vivendi
  • 31.5. Activision Blizzard
  • 31.6. Electronic Arts Inc.
  • 31.7. Take Two Interactive Software Inc.
  • 31.8. Playtika
  • 31.9. Square Enix
  • 31.10. Konami Group Corp.
  • 31.11. NCSoft
  • 31.12. Unity Software Inc.
  • 31.13. Capcom Co. Ltd.
  • 31.14. Behavior Interactive Inc.
  • 31.15. Side Effects Software Inc.

32. Global Artificial Intelligence (AI) In Games Market Competitive Benchmarking

33. Global Artificial Intelligence (AI) In Games Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Artificial Intelligence (AI) In Games Market

35. Artificial Intelligence (AI) In Games Market Future Outlook and Potential Analysis

  • 35.1 Artificial Intelligence (AI) In Games Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Artificial Intelligence (AI) In Games Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Artificial Intelligence (AI) In Games Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer