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3Dアニメーションの世界市場レポート2024

3D Animation Global Market Report 2024

出版日: | 発行: The Business Research Company | ページ情報: 英文 200 Pages | 納期: 2~10営業日

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3Dアニメーションの世界市場レポート2024
出版日: 2024年02月23日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

3Dアニメーション市場規模は近年急速に拡大しています。2023年の225億ドルから年平均成長率 (CAGR) 10.6%で推移し、2024年には248億9,000万ドルに成長する見通しです。この期間に見られる拡大は、エンターテイメント部門における需要の増加、医療および教育における用途の広範な利用、アニメーションスタジオのグローバル化、費用対効果の高い制作方法、および用途分野の多様化に起因すると考えられます。

急成長するゲーム分野は、近い将来、3Dアニメーション市場の発展を推進する主要な原動力となると予想されます。この業界には、多様なプラットフォームやテクノロジーにわたるインタラクティブなデジタルエンターテイメントの作成、制作、配布、消費が含まれます。 3Dアニメーションは、プレーヤーを深く引き込む、没入型で視覚的に魅力的なゲームエクスペリエンスを作成する上で極めて重要な役割を果たします。たとえば、2022年 2月の外務貿易省の報告書によると、オーストラリアのゲーム産業は2021年に大幅な成長を記録し、収益に2億2,650万米ドルをもたらし、前年比22%の急増を記録しました。注目すべきことに、この収益の83%は国際市場から得られており、拡大するゲーム業界の世界の影響と可能性を浮き彫りにしています。

アニメーション市場の発展は、この分野のコンテンツ制作者の間でクラウド技術の採用が増加していることによって大きく推進されています。クラウドサービスは、アニメーション業界の専門家にスケーラブルなオンデマンドのコンピューティングリソースへのアクセスを提供します。クラウドベースのアニメーションサービスを利用すると、単純かつ効率的であり、かなりの計算能力が得られます。この例としては、ESDIPアニメーションスタジオが仮想デスクトップソリューションとしてSimpleCloudを選択し、堅牢な並列処理が必要なプロジェクトでのリモートコラボレーションが容易になっています。また、このプラットフォームを使用すると、地理的に異なる場所のアーティストが、映画『ブルー&マローンインポッシブルケース』の制作などのアニメーションプロジェクトでシームレスにコラボレーションできるようになります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界の3Dアニメーション市場、展開モード別のセグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • オンプレミス
  • クラウド
  • 世界の3Dアニメーション市場、技術タイプ別のセグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 3Dモデリング
  • モーショングラフィックス
  • 3Dレンダリング
  • 視覚効果
  • 世界の3Dアニメーション市場、サービス別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • コンサルティング
  • サポートとメンテナンス
  • 統合と展開
  • 教育と訓練
  • 世界の3Dアニメーション市場、最終用途別のセグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • メディアとエンターテイメント
  • 建築と建設
  • 教育と学問
  • 製造業
  • ヘルスケアとライフサイエンス
  • 政府と防衛
  • その他の最終用途

第7章 地域および国の分析

  • 世界の3Dアニメーション市場、地域別、実績および予測、2018-2023年、2023-2028年、2033年
  • 世界の3Dアニメーション市場、国別、実績および予測、2018-2023年、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 3Dアニメーション市場の競合情勢
  • 3Dアニメーション市場企業プロファイル
    • NVIDIA Corporation
    • Adobe Inc.
    • Autodesk Inc.
    • Trimble Inc.
    • Unity Technologies SF

第31章 その他の大手および革新的な企業

  • Lucasfilm Ltd. LLC
  • DNEG Ltd.
  • Animal Logic Pty Ltd.
  • Method Studios LLC
  • Blue Sky Studios LLC
  • Weta Digital Limited
  • Corel Corporation
  • Laika LLC
  • Sony Corporation
  • Chaos Group
  • Smith Micro Software Inc.
  • NewTek Inc.
  • MAGI Corporation
  • SideFX Software Inc.
  • Reallusion Inc.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r15328

3D animation encompasses the spatial arrangement of objects and characters in three-dimensional space, skillfully manipulating them to generate the perception of movement. Computer animation, a form of two-dimensional visual content, leverages three-dimensional computer graphics within a digital framework, highlighting depth and dimensionality. Tangible objects from the physical world can be scanned and employed as models for developing 3D animated content. The versatile applications of 3D animation extend across diverse industries such as gaming and healthcare, while also playing a significant role in presentations and marketing initiatives across all sectors.

The primary categories of 3D animation include 3D modeling, motion graphics, 3D rendering, and visual effects. 3D modeling involves the utilization of specialized software to construct a mathematical, coordinate-based representation of an object's surfaces in three dimensions. This is achieved by manipulating edges, vertices, and polygons within a simulated three-dimensional environment. The deployment of 3D animation can occur either on-premise or in the cloud, offering a range of services such as consulting, support and maintenance, integration and deployment, as well as education and training. These services cater to various industries, including media and entertainment, architecture and construction, education and academics, manufacturing, healthcare and life sciences, government and defense, among others.

The 3D animation market research report is one of a series of new reports from The Business Research Company that provides 3D animation market statistics, including 3D animation industry global market size, regional shares, competitors with a 3D animation market share, detailed 3D animation market segments, market trends and opportunities, and any further data you may need to thrive in the 3D animation industry. This 3D animation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D animation market size has grown rapidly in recent years. It will grow from $22.5 billion in 2023 to $24.89 billion in 2024 at a compound annual growth rate (CAGR) of 10.6%. The expansion observed during the historical period can be credited to an increased demand within the entertainment sector, the broader utilization of applications in healthcare and education, the globalization of animation studios, cost-effective production methods, and the diversification of application areas.

The 3D animation market size is expected to see rapid growth in the next few years. It will grow to $38.69 billion in 2028 at a compound annual growth rate (CAGR) of 11.7%. The anticipated growth in the forecast period can be linked to the rise of real-time 3D animation, the broadening range of use cases in simulation and training, and the increasing adoption in e-learning and virtual events. Key trends expected in the forecast period encompass the integration of immersive technologies, advancements in real-time rendering, the provision of cloud-based animation services, and the incorporation of AI and machine learning.

The expanding utilization of visual effects (VFX) technology within the film, media, and entertainment industries globally is significantly contributing to the market's progression. VFX and 3D animation techniques in filmmaking involve the creation or manipulation of on-screen elements that lack physical existence in reality. These techniques enable filmmakers to fabricate settings, objects, creatures, and even individuals that would pose challenges or be unfeasible to capture in a live-action scenario. According to Invest India, the Indian Media and Entertainment industry is projected to reach $55-70 billion by 2030, growing at a 10-12% CAGR. This growth trajectory is led by segments such as OTT, Gaming, Animation, and VFX, showcasing the potential for heightened adoption of visual effects technology in the film sector.

The burgeoning gaming sector is anticipated to be a key driver propelling the advancement of the 3D animation market in the foreseeable future. This industry encompasses the creation, production, distribution, and consumption of interactive digital entertainment across diverse platforms and technologies. 3D animation plays a pivotal role in crafting immersive and visually captivating gaming experiences that deeply engage players. For example, as per the Department of Foreign Affairs and Trade's report in February 2022, the Australian gaming industry recorded substantial growth in 2021, contributing $226.5 million in revenue, marking a 22% surge from the preceding year. Remarkably, 83% of this revenue is derived from international markets, underscoring the global impact and potential of the expanding gaming industry.

The advancement of the animation market is being significantly driven by the increasing adoption of cloud technology among content creators in this field. Cloud services offer animation industry professionals access to scalable and on-demand computing resources. Leveraging cloud-based animation services is both uncomplicated and efficient, providing substantial computational power. An illustrative example of this is ESDIP Animation Studio's choice of SimpleCloud for its virtual desktop solution, facilitating remote collaboration on projects that necessitate robust parallel processing. This platform also enables artists from diverse geographical locations to collaborate seamlessly on animation projects, such as the creation of the film Blue & Malone Impossible Cases.

Prominent players within the 3D animation market are placing considerable emphasis on innovative solutions, particularly harnessing AI technology, to cater to the escalating demand for animation experiences that are not only more efficient but also highly realistic. AI technology encompasses systems or machines designed to replicate human intelligence processes, encompassing learning, reasoning, and problem-solving capabilities. A case in point occurred in June 2021 when Adobe, a renowned US-based software company, introduced Substance 3D tools that capitalize on AI technology to enhance immersive content creation. These tools are specifically geared towards elevating the realism of special effects, gaming, and entertainment visuals. Substance 3D's introduction of cutting-edge technology not only addresses the needs of seasoned 3D artists but also serves to democratize the medium, making it more accessible to burgeoning 3D enthusiasts.

In December 2021, Maxon Computer GmbH, a German software development company, disclosed an official acquisition deal with Pixologic. The strategic acquisition aims to provide comprehensive solutions in 3D animation, motion graphics, and digital sculpting tailored for 3D artists. Pixologic Inc., the parent company of ZBrush, a widely-used 3D sculpting tool, is now under the ownership of Maxon Computer GmbH, enabling an enhanced offering within the industry.

Major companies operating in the 3d animation market report are NVIDIA Corporation, Adobe Inc., Autodesk Inc., Trimble Inc., Unity Technologies SF, Lucasfilm Ltd. LLC, DNEG Ltd., Animal Logic Pty Ltd., Method Studios LLC, Blue Sky Studios LLC, Weta Digital Limited, Corel Corporation, Laika LLC, Sony Corporation, Chaos Group, Smith Micro Software Inc., NewTek Inc., MAGI Corporation, SideFX Software Inc., Reallusion Inc., Toon Boom Animation Inc., Maxon Computer Inc., Zco Corporation, Pixologic Inc., The Foundry Visionmongers Limited, Electric Image Inc., Corastar Inc., Foundry Nuke Limited, Moving Picture Company Limited, Framestore Limited, Epic Games Inc., Crystal CG International Limited

North America was the largest region by market share in the 3D animation market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3d animation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the 3d animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The 3D animation market includes revenues earned by entities by providing 3D video and film, interactive 3D, virtual reality 3D, inverse kinematics, fluid simulation, 3D skeletal animation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

3D Animation Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
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Where is the largest and fastest growing market for 3d animation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3d animation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Deployment Mode: On-Premise; Cloud
  • 2) By Technique Type: 3D Modeling; Motion Graphics; 3D Rendering; Visual Effects
  • 3) By Service: Consulting; Support And Maintenance; Integration And Deployment; Education And Training
  • 4) By End Use: Media And Entertainment; Architecture And Construction; Education And Academics; Manufacturing; Healthcare And Life Sciences; Government And Defense; Others End-Uses
  • Companies Mentioned: NVIDIA Corporation; Adobe Inc.; Autodesk Inc.; Trimble Inc.; Unity Technologies SF
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. 3D Animation Market Characteristics

3. 3D Animation Market Trends And Strategies

4. 3D Animation Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global 3D Animation Market Size and Growth

  • 5.1. Global 3D Animation Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global 3D Animation Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global 3D Animation Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. 3D Animation Market Segmentation

  • 6.1. Global 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • On-Premise
  • Cloud
  • 6.2. Global 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects
  • 6.3. Global 3D Animation Market, Segmentation By Service, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Consulting
  • Support And Maintenance
  • Integration And Deployment
  • Education And Training
  • 6.4. Global 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Media And Entertainment
  • Architecture And Construction
  • Education And Academics
  • Manufacturing
  • Healthcare And Life Sciences
  • Government And Defense
  • Others End-Uses

7. 3D Animation Market Regional And Country Analysis

  • 7.1. Global 3D Animation Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global 3D Animation Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific 3D Animation Market

  • 8.1. Asia-Pacific 3D Animation Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China 3D Animation Market

  • 9.1. China 3D Animation Market Overview
  • 9.2. China 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India 3D Animation Market

  • 10.1. India 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan 3D Animation Market

  • 11.1. Japan 3D Animation Market Overview
  • 11.2. Japan 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia 3D Animation Market

  • 12.1. Australia 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia 3D Animation Market

  • 13.1. Indonesia 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea 3D Animation Market

  • 14.1. South Korea 3D Animation Market Overview
  • 14.2. South Korea 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe 3D Animation Market

  • 15.1. Western Europe 3D Animation Market Overview
  • 15.2. Western Europe 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK 3D Animation Market

  • 16.1. UK 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany 3D Animation Market

  • 17.1. Germany 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France 3D Animation Market

  • 18.1. France 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy 3D Animation Market

  • 19.1. Italy 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain 3D Animation Market

  • 20.1. Spain 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe 3D Animation Market

  • 21.1. Eastern Europe 3D Animation Market Overview
  • 21.2. Eastern Europe 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia 3D Animation Market

  • 22.1. Russia 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America 3D Animation Market

  • 23.1. North America 3D Animation Market Overview
  • 23.2. North America 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA 3D Animation Market

  • 24.1. USA 3D Animation Market Overview
  • 24.2. USA 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada 3D Animation Market

  • 25.1. Canada 3D Animation Market Overview
  • 25.2. Canada 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America 3D Animation Market

  • 26.1. South America 3D Animation Market Overview
  • 26.2. South America 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil 3D Animation Market

  • 27.1. Brazil 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East 3D Animation Market

  • 28.1. Middle East 3D Animation Market Overview
  • 28.2. Middle East 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa 3D Animation Market

  • 29.1. Africa 3D Animation Market Overview
  • 29.2. Africa 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. 3D Animation Market Competitive Landscape And Company Profiles

  • 30.1. 3D Animation Market Competitive Landscape
  • 30.2. 3D Animation Market Company Profiles
    • 30.2.1. NVIDIA Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Adobe Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Autodesk Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Trimble Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Unity Technologies SF
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. 3D Animation Market Other Major And Innovative Companies

  • 31.1. Lucasfilm Ltd. LLC
  • 31.2. DNEG Ltd.
  • 31.3. Animal Logic Pty Ltd.
  • 31.4. Method Studios LLC
  • 31.5. Blue Sky Studios LLC
  • 31.6. Weta Digital Limited
  • 31.7. Corel Corporation
  • 31.8. Laika LLC
  • 31.9. Sony Corporation
  • 31.10. Chaos Group
  • 31.11. Smith Micro Software Inc.
  • 31.12. NewTek Inc.
  • 31.13. MAGI Corporation
  • 31.14. SideFX Software Inc.
  • 31.15. Reallusion Inc.

32. Global 3D Animation Market Competitive Benchmarking

33. Global 3D Animation Market Competitive Dashboard

34. Key Mergers And Acquisitions In The 3D Animation Market

35. 3D Animation Market Future Outlook and Potential Analysis

  • 35.1 3D Animation Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 3D Animation Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 3D Animation Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer