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市場調査レポート
商品コード
1607646

3Dアニメーションの市場規模、シェア、成長分析、コンポーネント別、技術別、展開モード別、組織規模別、最終使用産業別、地域別 - 産業予測、2024年~2031年

3D Animation Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Technology, By Deployment Mode, By Organization Size, By End Use Industry, By Region - Industry Forecast 2024-2031


出版日
発行
SkyQuest
ページ情報
英文 157 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
3Dアニメーションの市場規模、シェア、成長分析、コンポーネント別、技術別、展開モード別、組織規模別、最終使用産業別、地域別 - 産業予測、2024年~2031年
出版日: 2024年12月04日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

3Dアニメーションの世界市場規模は、2022年に195億米ドルと評価され、2023年の219億米ドルから2031年には553億9,000万米ドルに成長し、予測期間中(2024-2031年)のCAGRは12.3%で成長する見通しです。

同市場は、特にメディア・エンターテインメント、ヘルスケア、教育など、さまざまな分野での技術統合の高まりによって大きく成長するとみられます。ゲーム、映画、モバイルアプリケーションで視覚効果や3Dアニメーションの採用が増加していることは、実写とアニメーションの両方のフォーマットでエンターテインメント体験を向上させる重要な促進要因です。ゲーム業界は、3Dアニメーションを活用する主要なプレーヤーであり、その人気は、ビジュアル学習が定着を助ける教育にも広がっています。さらに、3D技術は、複雑なモデルを正確に表現することで、科学研究において重要な役割を果たしています。海賊版や高いアニメーション制作費といった課題はあるもの、4Dや5D技術の革新による新たな機会は、バーチャルリアリティやAIの進歩とともに、市場参入企業にとって有利な成長見通しを約束するものです。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーター分析と影響
    • 競争企業間の敵対関係
    • 代替品の脅威
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 供給企業の交渉力

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2023年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 技術の進歩
  • 規制情勢
  • 特許分析
  • ケーススタディ
  • 顧客と購買基準の分析

3Dアニメーションの市場規模:コンポーネント別& CAGR(2024-2031)

  • 市場概要
  • ハードウェア
    • ワークステーション
    • レンダーファーム
  • ソフトウェア
    • 3Dモデリングソフトウェア
    • モーショングラフィックスソフトウェア
    • 3Dレンダリングソフトウェア
    • 視覚効果(VFX)ソフトウェア
  • サービス
    • コンサルティングサービス
    • サポートおよびメンテナンスサービス
    • 統合および導入サービス

3Dアニメーションの市場規模:技術別& CAGR(2024-2031)

  • 市場概要
  • 3Dモデリング
    • ポリゴンモデリング
    • NURBSモデリング
    • デジタル彫刻
  • モーショングラフィックス
    • アニメーションロゴ
    • タイトルシーケンス
    • インフォグラフィック
  • 3Dレンダリング
    • リアルタイムレンダリング
    • オフラインレンダリング
  • 視覚効果(VFX)
    • シミュレーション効果
    • 合成
    • モーションキャプチャ

3Dアニメーションの市場規模:展開モード別& CAGR(2024-2031)

  • 市場概要
  • オンプレミス
  • クラウド

3Dアニメーションの市場規模:組織規模別& CAGR(2024-2031)

  • 市場概要
  • 中小企業
  • 大企業

3Dアニメーションの市場規模:最終用途産業別& CAGR(2024-2031)

  • 市場概要
  • エンターテイメントとゲーム
    • フィルム
    • テレビ番組
    • ビデオゲーム
  • 教育と学術
    • Eラーニング
    • 教育シミュレーション
  • ヘルスケア
    • 医療可視化
    • 外科手術シミュレーション
  • アーキテクチャ・建設
    • 建築ビジュアライゼーション
    • 建設計画
  • 製造業
    • 製品デザイン
    • プロトタイピング
  • 政府と防衛
    • トレーニングシミュレーション
    • ミッション計画
  • 航空宇宙
    • 航空機設計
    • フライトシミュレーション
  • 広告とマーケティング
    • コマーシャル
    • 製品デモ

3Dアニメーションの市場規模:地域別& CAGR(2024-2031)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • スペイン
    • フランス
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2023年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2023年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2021-2023)

主要企業プロファイル

  • Adobe Inc.
  • Autodesk Inc.
  • Corel Corporation
  • Nvidia Corporation
  • Pixar Animation Studios
  • DreamWorks Animation LLC
  • Walt Disney Animation Studios
  • Maxon Computer GmbH
  • NewTek Inc.
  • The Foundry Visionmongers Ltd
  • Zco Corporation
  • Anifex
  • Rip Media Group
  • Studio Ghibli Inc.
  • Nickelodeon Animation Studios
  • Warner Bros. Entertainment Inc.
  • Framestore
  • Blue Sky Studios, Inc.
  • Weta Digital Ltd.
  • Viacom International Inc.

結論と推奨事項

目次
Product Code: SQMIG45A2138

Global 3D Animation Market size was valued at USD 19.50 billion in 2022 and is poised to grow from USD 21.90 billion in 2023 to USD 55.39 billion by 2031, growing at a CAGR of 12.3% during the forecast period (2024-2031).

The market is set for significant growth driven by the rising integration of technology across various sectors, particularly media and entertainment, healthcare, and education. The increasing adoption of visual effects and 3D animation in gaming, films, and mobile applications is a key driver, enhancing the entertainment experience in both live-action and animated formats. The gaming industry is a major player in utilizing 3D animation, and its popularity is extending into education, where visual learning aids retention. Furthermore, 3D technology plays a crucial role in scientific research by providing accurate representations of complex models. Despite challenges like piracy and high animation production costs, emerging opportunities from innovations in 4D and 5D technologies, alongside advancements in virtual reality and AI, promise lucrative growth prospects for market participants.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Animation market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global 3D Animation Market Segmental Analysis

Global 3D Animation Market is segmented by component, technology, deployment mode, organization size, end use industry and region. Based on component, the market is segmented into hardware (workstations, render farms), software (3D modeling software, motion graphics software, 3D rendering software, visual effects (VFX) software), services (consulting services, support and maintenance services and integration and deployment services). Based on technology, the market is segmented into 3D modeling (polygonal modeling, NURBS modeling, digital sculpting), motion graphics (animated logos, title sequences, infographics), 3D rendering (real-time rendering, offline rendering) and visual effects (VFX) (simulation effects, compositing, motion capture). Based on deployment mode, the market is segmented into on-premises and cloud. Based on organization size, the market is segmented into small and medium enterprises (SMEs) and large enterprises. Based on end user industry, the market is segmented into entertainment & gaming (movies, tv shows, video games), education & academics (e-learning, educational simulations), healthcare (medical visualization, surgical simulations), architecture & construction (architectural visualization, construction planning), manufacturing (product design, prototyping), government & defense (training simulations, mission planning), aerospace (aircraft design, flight simulations) and advertising & marketing (commercials, product demos). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global 3D Animation Market

The global 3D animation market is being significantly driven by the rising utilization of visual effects (VFX) technology within the entertainment industry. There has been a rapid integration of VFX, which enhances visuals through animation and computer graphics, allowing filmmakers, animators, and game developers to depict scenarios that are otherwise impossible to recreate authentically. This process, known for its use of computer software and camera mapping techniques, generates stunning visual effects that captivate audiences. Consequently, as VFX techniques become increasingly prevalent, the demand for skilled animators and visual effects artists continues to rise, further propelling the growth of the 3D animation market.

Restraints in the Global 3D Animation Market

The Global 3D Animation market faces several challenges that could hinder its expansion. A significant restraint is the limited availability of capital investment, which restricts the potential for innovation and development within the industry. Additionally, insufficient government support can exacerbate this issue by failing to provide necessary resources or incentives for growth. Furthermore, the prevalence of piracy poses a serious threat, undermining the financial viability of 3D animation projects and discouraging creators from investing in production. Together, these factors are likely to create a challenging environment for the market, ultimately slowing its growth trajectory.

Market Trends of the Global 3D Animation Market

The global 3D animation market is experiencing robust growth, fueled by the increasing demand for visually immersive content across various industries, including film, video games, and advertising. This trend is driven by advancements in technology, such as real-time rendering and virtual reality applications, enabling creators to produce high-quality, engaging 3D animations more efficiently. Additionally, the rise of digital streaming platforms and the growing popularity of animated films and series have heightened consumer expectations for stunning visuals. As businesses recognize the importance of captivating animations in enhancing user experience and storytelling, investment in 3D animation software and talent continues to rise, propelling market growth.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Patent Analysis
  • Case Studies
  • Customer & Buying Criteria Analysis

Global 3D Animation Market Size by Component & CAGR (2024-2031)

  • Market Overview
  • Hardware
    • Workstations
    • Render Farms
  • Software
    • 3D Modeling Software
    • Motion Graphics Software
    • 3D Rendering Software
    • Visual Effects (VFX) Software
  • Services
    • Consulting Services
    • Support and Maintenance Services
    • Integration and Deployment Services

Global 3D Animation Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • 3D Modeling
    • Polygonal Modeling
    • NURBS Modeling
    • Digital Sculpting
  • Motion Graphics
    • Animated Logos
    • Title Sequences
    • Infographics
  • 3D Rendering
    • Real-Time Rendering
    • Offline Rendering
  • Visual Effects (VFX)
    • Simulation Effects
    • Compositing
    • Motion Capture

Global 3D Animation Market Size by Deployment Mode & CAGR (2024-2031)

  • Market Overview
  • On-Premises
  • Cloud

Global 3D Animation Market Size by Organization Size & CAGR (2024-2031)

  • Market Overview
  • Small and Medium Enterprises (SMEs)
  • Large Enterprises

Global 3D Animation Market Size by End Use Industry & CAGR (2024-2031)

  • Market Overview
  • Entertainment & Gaming
    • Movies
    • TV Shows
    • Video Games
  • Education & Academics
    • E-Learning
    • Educational Simulations
  • Healthcare
    • Medical Visualization
    • Surgical Simulations
  • Architecture & Construction
    • Architectural Visualization
    • Construction Planning
  • Manufacturing
    • Product Design
    • Prototyping
  • Government & Defense
    • Training Simulations
    • Mission Planning
  • Aerospace
    • Aircraft Design
    • Flight Simulations
  • Advertising & Marketing
    • Commercials
    • Product Demos

Global 3D Animation Market Size & CAGR (2024-2031)

  • North America, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • US
    • Canada
  • Europe, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Adobe Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autodesk Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corel Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixar Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DreamWorks Animation LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Walt Disney Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Maxon Computer GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NewTek Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Foundry Visionmongers Ltd
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zco Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anifex
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rip Media Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Studio Ghibli Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nickelodeon Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Warner Bros. Entertainment Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Framestore
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blue Sky Studios, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Weta Digital Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Viacom International Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation