Product Code: GVR-4-68040-372-2
Animation Software Market Growth & Trends:
The global animation software market size is expected to reach USD 182.42 million by 2030, registering a CAGR of 3.4% from 2024 to 2030, according to a new report by Grand View Research, Inc. The rising trend of enhancing the viewing experience in online media, movies, TV shows, and OTT content by including VFX and high-end visuals is driving the market growth. Moreover, the increasing demand for 3D mobile applications and games stimulates the demand for animation software solutions to create engaging and visually appealing experiences, accelerating market expansion.
The increasing demand for animation technology across various industry verticals, including architecture & construction, automotive, healthcare, education, and government, further accelerates market growth. The infrastructure development initiatives across various countries are opening significant growth opportunities for the market. Moreover, the increasing adoption in the healthcare industry as medical professionals realize the benefits of 3D medical animation for education, marketing, and patient communication is also favoring the market growth.
Another crucial factor driving the market's growth is the advent of immersive technologies. For instance, virtual reality (VR) transforms the landscape of 3D animation and computer-generated imagery (CGI), creating new possibilities. New tools like Quill by Smoothstep LLC and AnimVR allow animating from within VR using motion controllers. These tools allow artists to storyboard, set keyframes, and pose characters while immersed inside the scene. Such developments are positively influencing market growth.
Moreover, the proliferation of the gaming industry is creating lucrative growth avenues for the market. The gaming industry relies heavily on animation to create immersive experiences, from character movements to intricate landscapes. For instance, Adobe Animate is a high-end animation tool used in i-Gaming. This software provides various features, including timeline-based animation, frame-by-frame animation, and motion paths, which are used for creating complex animations for game elements such as card shuffling, dice rolling, and slot machine reels. The development of such solutions by the market layers is expected to create significant growth opportunities.
Animation Software Market Report Highlights:
- The 3D animation segment accounted for the largest revenue share in 2023 owing to increased adoption across healthcare, manufacturing, and construction industries
- Based on deployment, the cloud segment is expected to record the highest CAGR from 2024 to 2030 owing to the increasing preference among animators and studios due to the scalability and flexibility offered by cloud solutions
- Based on end use, the media & entertainment segment accounted for the largest revenue share in 2023 due to increasing demand for VFX and immersive technologies in this sector
- In March 2023, Toon Boom Animation Inc., launched a new version of Toon Boom Harmony, designed especially for game development. The new Harmony 22 Gaming solution has introduced professional 2D animation tools, allowing large studios and independent developers to incorporate sophisticated cut-out character rigs, conventional frame-by-frame techniques, and hybrid approaches into the games
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation & Scope
- 1.2. Market Definitions
- 1.3. Information Procurement
- 1.3.1. Information analysis
- 1.3.2. Market formulation & data visualization
- 1.3.3. Data validation & publishing
- 1.4. Research Scope and Assumptions
- 1.4.1. List of Data Sources
Chapter 2. Executive Summary
- 2.1. Animation Software Market Snapshot
- 2.2. Animation Software Market - Segment Snapshot (1/2)
- 2.3. Animation Software Market - Segment Snapshot (2/2)
- 2.4. Animation Software Market - Competitive Landscape Snapshot
Chapter 3. Animation Software Market - Industry Outlook
- 3.1. Market Lineage Outlook
- 3.2. Industry Value Chain Analysis
- 3.3. Market Dynamics
- 3.3.1. Market Driver Analysis
- 3.3.2. Market Restraint Analysis
- 3.3.3. Market Opportunity
- 3.4. Technology Landscape
- 3.5. Industry Analysis Tools
- 3.5.1. Porter's analysis
- 3.5.2. Macroeconomic analysis
- 3.6. Animation Software Market - COVID-19 Impact Analysis
Chapter 4. Animation Software Market: Product Estimates & Trend Analysis
- 4.1. Product Type Movement Analysis & Market Share, 2023 & 2030
- 4.2. Animation Software Market Estimates & Forecast, By Product (USD Million)
- 4.2.1. 2D Animation
- 4.2.2. 3D Animation
- 4.2.3. Flipbook Animation
- 4.2.4. Stop Motion
Chapter 5. Animation Software Market: Deployment Estimates & Trend Analysis
- 5.1. Deployment Movement Analysis & Market Share, 2023 & 2030
- 5.2. Animation Software Market Estimates & Forecast, By Deployment (USD Million)
- 5.2.1. On-premise
- 5.2.2. Cloud-based
Chapter 6. Animation Software Market: End Use Estimates & Trend Analysis
- 6.1. End Use Movement Analysis & Market Share, 2023 & 2030
- 6.2. Animation Software Market Estimates & Forecast, By End Use (USD Million)
- 6.2.1. Media & Entertainment
- 6.2.2. Architecture & Construction
- 6.2.3. Automotive
- 6.2.4. Healthcare & Life Sciences
- 6.2.5. Education & Academics
- 6.2.6. Government & Defense
- 6.2.7. Others
Chapter 7. Regional Estimates & Trend Analysis
- 7.1. Animation Software Market by Region, 2023 & 2030
- 7.2. North America
- 7.2.1. North America Animation Software Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.2.2. U.S.
- 7.2.3. Canada
- 7.2.4. Mexico
- 7.3. Europe
- 7.3.1. Europe Animation Software Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.3.2. Germany
- 7.3.3. UK
- 7.3.4. France
- 7.4. Asia Pacific
- 7.4.1. Asia Pacific Animation Software Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.4.2. Japan
- 7.4.3. China
- 7.4.4. India
- 7.4.5. South Korea
- 7.4.6. Australia
- 7.5. Latin America
- 7.5.1. Latin America Animation Software Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.5.2. Brazil
- 7.6. Middle East & Africa (MEA)
- 7.6.1. MEA Animation Software Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.6.2. UAE
- 7.6.3. Saudi Arabia
- 7.6.4. South Africa
Chapter 8. Animation Software Market - Competitive Landscape
- 8.1. Recent Developments & Impact Analysis, By Key Market Participants
- 8.2. Company Categorization
- 8.3. Participant's Overview
- 8.4. Financial Performance
- 8.5. Product Benchmarking
- 8.6. Company Market Positioning
- 8.7. Company Heat Map Analysis
- 8.8. Strategy Mapping
- 8.8.1. Expansion/Divestiture
- 8.8.2. Merger & Acquisition
- 8.8.3. Collaborations/Partnerships
- 8.8.4. New Product Launches
- 8.9. Company Profiles
- 8.9.1. Adobe Inc.
- 8.9.1.1. Participant's Overview
- 8.9.1.2. Financial Performance
- 8.9.1.3. Product Benchmarking
- 8.9.1.4. Recent Developments
- 8.9.2. Autodesk Inc.
- 8.9.2.1. Participant's Overview
- 8.9.2.2. Financial Performance
- 8.9.2.3. Product Benchmarking
- 8.9.2.4. Recent Developments
- 8.9.3. Blender Foundation
- 8.9.3.1. Participant's Overview
- 8.9.3.2. Financial Performance
- 8.9.3.3. Product Benchmarking
- 8.9.3.4. Recent Developments
- 8.9.4. Alludo (Cascade Parent Limited)
- 8.9.4.1. Participant's Overview
- 8.9.4.2. Financial Performance
- 8.9.4.3. Product Benchmarking
- 8.9.4.4. Recent Developments
- 8.9.5. Corus Entertainment Inc.
- 8.9.5.1. Participant's Overview
- 8.9.5.2. Financial Performance
- 8.9.5.3. Product Benchmarking
- 8.9.5.4. Recent Developments
- 8.9.6. MAGIX Software GmbH
- 8.9.6.1. Participant's Overview
- 8.9.6.2. Financial Performance
- 8.9.6.3. Product Benchmarking
- 8.9.6.4. Recent Developments
- 8.9.7. Maxon Computer GmbH
- 8.9.7.1. Participant's Overview
- 8.9.7.2. Financial Performance
- 8.9.7.3. Product Benchmarking
- 8.9.7.4. Recent Developments
- 8.9.8. Vizrt
- 8.9.8.1. Participant's Overview
- 8.9.8.2. Financial Performance
- 8.9.8.3. Product Benchmarking
- 8.9.8.4. Recent Developments
- 8.9.9. NVIDIA Corporation
- 8.9.9.1. Participant's Overview
- 8.9.9.2. Financial Performance
- 8.9.9.3. Product Benchmarking
- 8.9.9.4. Recent Developments
- 8.9.10. Pixar (The Walt Disney Company)
- 8.9.10.1. Participant's Overview
- 8.9.10.2. Financial Performance
- 8.9.10.3. Product Benchmarking
- 8.9.10.4. Recent Developments
- 8.9.11. Planetside Software LLC
- 8.9.11.1. Participant's Overview
- 8.9.11.2. Financial Performance
- 8.9.11.3. Product Benchmarking
- 8.9.11.4. Recent Developments
- 8.9.12. SideFX
- 8.9.12.1. Participant's Overview
- 8.9.12.2. Financial Performance
- 8.9.12.3. Product Benchmarking
- 8.9.12.4. Recent Developments
- 8.9.13. The Foundry Visionmongers Ltd
- 8.9.13.1. Participant's Overview
- 8.9.13.2. Financial Performance
- 8.9.13.3. Product Benchmarking
- 8.9.13.4. Recent Developments
- 8.9.14. Toon Boom Animation Inc.
- 8.9.14.1. Participant's Overview
- 8.9.14.2. Financial Performance
- 8.9.14.3. Product Benchmarking
- 8.9.14.4. Recent Developments
- 8.9.15. Xara GmbH
- 8.9.15.1. Participant's Overview
- 8.9.15.2. Financial Performance
- 8.9.15.3. Product Benchmarking
- 8.9.15.4. Recent Developments