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市場調査レポート
商品コード
1646249
遊園地の市場規模、シェア、成長分析:タイプ別、乗り物別、性別、年齢層別、収益源別、地域別 - 産業予測 2025~2032年Amusement Park Market Size, Share, Growth Analysis, By Type (Theme Park, Water Park), By Rides (Mechanical Rides, Water Rides), By Gender, By Age Group, By Revenue Sources, By Region - Industry Forecast 2025-2032 |
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遊園地の市場規模、シェア、成長分析:タイプ別、乗り物別、性別、年齢層別、収益源別、地域別 - 産業予測 2025~2032年 |
出版日: 2025年01月25日
発行: SkyQuest
ページ情報: 英文 165 Pages
納期: 3~5営業日
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遊園地の世界市場規模は2023年に523億米ドルと評価され、2024年の549億1,000万米ドルから2032年には811億3,000万米ドルに成長し、予測期間(2025-2032年)のCAGRは5.0%で成長する見通しです。
架空のキャラクターをテーマにしたオープンエアのレジャー空間を特徴とする遊園地は、都市化と旅行部門の活況に後押しされ、大きな市場成長を遂げています。乗り物、ウォーターパーク、没入型映画体験など様々なアトラクションを提供するこれらの施設は、あらゆる年齢層に対応しており、特にマーベルやディズニーのような愛されるキャラクターを通じて子供や親を魅了しています。ミレニアル世代とジェネレーションZが推進する持続可能な慣行への需要の高まりは、パークにクリーンなエネルギーソリューションと環境に優しい食事の選択肢を採用するよう促しています。ソーシャルメディアは、こうしたテーマパークのプロモーションに重要な役割を果たしており、特に中国やインドなどの新興諸国における可処分所得の増加は、市場の可能性をさらに高めています。全体として、進化するライフスタイルと文化的シフトは、遊園地業界に十分な成長機会をもたらしています。
Global Amusement Park Market size was valued at USD 52.3 billion in 2023 and is poised to grow from USD 54.91 billion in 2024 to USD 81.13 billion by 2032, growing at a CAGR of 5.0% during the forecast period (2025-2032).
Amusement parks, characterized by their open-air leisure spaces themed around fictional characters, are experiencing significant market growth fueled by urbanization and the booming travel sector. Offering a variety of attractions, including rides, water parks, and immersive cinematic experiences, these facilities cater to all age groups, particularly attracting children and parents through beloved characters like those from Marvel and Disney. The increasing demand for sustainable practices, driven by Millennials and Generation Z, is prompting parks to adopt clean energy solutions and eco-friendly food options. Social media plays a vital role in promoting these theme parks, while rising disposable incomes, especially in developing countries like China and India, further enhance market potential. Overall, evolving lifestyles and cultural shifts present ample growth opportunities for the amusement park industry.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Amusement Park market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Amusement Park Market Segments Analysis
Global Amusement Park Market is segmented by Type, Rides, Gender, Age Group, Revenue Sources and region. Based on Type, the market is segmented into Theme Park, Water Park and Amusement Arcades. Based on Rides, the market is segmented into Mechanical Rides, Water Rides and Others. Based on Gender, the market is segmented into Female and Male. Based on Age Group, the market is segmented into Up to 18 Years, 19-35 Years, 36-50 Years, 51-65 Years and More than 65 Years. Based on Revenue Sources, the market is segmented into Ticket, Food & Beverages, Hotels/Resorts, Merchandise and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global Amusement Park Market
The Global Amusement Park market is significantly driven by the IoT revolution, which transforms the operational aspects of these parks in numerous innovative ways. This advanced technology enhances crowd management and enables real-time tracking of activities throughout the park. Additionally, IoT wristbands facilitate credit card transactions and function as access tickets, simplifying the visitor experience. In educational theme parks equipped with IoT sensors, parents can monitor their children's locations, providing peace of mind. These advancements not only enhance safety and convenience for guests but also boost the overall appeal of amusement parks, ultimately increasing consumer demand in the sector.
Restraints in the Global Amusement Park Market
The expansion of the global amusement park market is expected to face significant challenges due to a shortage of skilled labor capable of delivering high-quality services. This shortfall may limit the ability of parks to enhance guest experiences, subsequently affecting their popularity and profitability. Additionally, increasing input costs, particularly in labor-intensive sectors such as entertainment, are likely to further hinder growth. These rising expenses can strain operational budgets, leading to difficult decisions regarding service offerings and overall maintenance. Thus, the combination of insufficient skilled workforce and elevated costs poses a substantial restraint on the industry's overall development potential.
Market Trends of the Global Amusement Park Market
The global amusement park market is experiencing a transformative trend driven by the rise of virtual theme parks, promising to enhance visitor experiences significantly in the coming years. These innovative attractions leverage cutting-edge virtual reality technology to create immersive 3D environments that engage the senses, offering an array of unique rides and experiences, as exemplified by Dubai's VR park featuring 18 distinct attractions from adventurous safaris to thrilling zombie survival challenges. As VR-based experiences attract a growing number of tourists and redefine entertainment paradigms, this trend is expected to substantially propel market growth, appealing to tech-savvy visitors and families alike.