デフォルト表紙
市場調査レポート
商品コード
1600438

遊園地市場:タイプ別、収益源別、年齢制限別-2025~2030年の世界予測

Amusement Parks Market by Type (Amusement Arcades, Theme Parks, Water Parks), Revenue Source (Food & Beverage, Hospitality, Merchandizing), Age Limit - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 194 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
遊園地市場:タイプ別、収益源別、年齢制限別-2025~2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 194 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 概要
  • 図表
  • 目次
概要

遊園地市場の2023年の市場規模は509億7,000万米ドルで、2024年には540億8,000万米ドルに達すると予測され、CAGR 7.41%で成長し、2030年には840億8,000万米ドルに達すると予測されています。

市場セグメンテーション市場には、遊園地、ウォーターパーク、アドベンチャーパークなど、レジャーやレクリエーションを目的とした幅広いエンターテイメントが含まれています。この産業の必要性は、没入型・体験型のエンターテインメントを求める消費者の需要に起因しており、家族連れからスリルを求める層まで、多様な層に対応する斬新なアトラクションやイベントを提供しています。また、都市部から観光リゾート地まで、さまざまな地域に広がり、地域の文化や国際的な遊園地を取り入れることで、来場者の関心を高めています。従来、遊園地は、国内観光客や外国人観光客といった最終用途セグメントにサービスを提供し、ホスピタリティ部門や地域経済に影響を与えてきました。

主要市場の統計
基準年[2023年] 509億7,000万米ドル
推定年[2024年] 540億8,000万米ドル
予測年[2030年] 840億8,000万米ドル
CAGR(%) 7.41%

市場に影響を与える主要成長要因には、可処分所得の増加、都市化の進展遊園地体験の普及などがあります。仮想現実や拡張現実を含む技術の進歩は、デジタルに精通した来場者の共感を呼ぶ新たなインタラクティブ・アトラクションを創出することで、大きな潜在機会を記載しています。サステイナブルプラクティスの導入と環境に優しい技術の革新は、責任ある観光に対する消費者の嗜好の高まりと合致し、さらなる成長の道を提示します。しかし、この市場は、高額な資本支出、季節的な需要の変動、世界の健康不安の継続的な影響といった限界に直面しており、これらは入場者数や運営の継続性に大きな影響を与える可能性があります。

革新的なセグメントは、リアルタイムのデータ分析とAI主導の管理システムによる来場者の安全性の強化、パーソナライズされたサービスによる顧客体験の向上、シームレスな運営のためのデジタルトランスフォーメーションの加速にあります。戦略的な提言としては、物理的領域とデジタル領域を融合させるハイブリッド・アトラクションへの投資や、最先端技術を活用するためのハイテク企業とのパートナーシップの模索などが挙げられます。しかし、企業は規制上の課題を克服し、市場の安定を妨げる景気後退や自然災害に対する回復力を維持しなければならないです。遊園地の統合、文化的なニュアンスの活用、イベントやホスピタリティといった補完的なエンターテインメントセグメントへの多角化といった革新的な取り組みが、サステイナブル市場リーダーシップのための重要な戦略となると考えられます。最終的には、リスクとイノベーションのバランスをとるダイナミックなアプローチが、遊園地産業の急成長の可能性を活かすことにつながると考えられます。

市場力学:急速に進化する遊園地市場における重要な市場洞察の解明

遊園地市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネス機会の獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • レクリエーション活動への参加増加と遊園地訪問者の増加
    • 遊園地建設への投資の増加
  • 市場抑制要因
    • アトラクションの設置、メンテナンス、アップグレードにかかる投入コストの高さ
  • 市場機会
    • 遊園地におけるVRとARの乗り物への統合
    • ソーシャルメディアのインフルエンサーや有名人の推薦の可能性の高まり
  • 市場課題
    • 高いエネルギー消費と環境への影響

ポーターのファイブフォース:遊園地市場をナビゲートする戦略ツール

ポーターのファイブフォース:市場情勢の競合情勢を把握するための重要なツールです。ポーターのファイブフォースフレームワークは、企業の競合を評価し、戦略的機会を探るための明確な手法を記載しています。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これら洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:遊園地市場における外部からの影響の把握

外部マクロ環境要因は、遊園地市場の業績力学を形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を記載しています。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析:遊園地市場における競合情勢の把握

遊園地市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、セグメント化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニングマトリックス:遊園地市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、遊園地市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨:遊園地市場における成功への道筋を描く

遊園地市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネス機会を活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目セグメントを網羅した市場の包括的な分析を提供しています。

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力を評価します。

2.市場の開拓度:新興市場における成長機会を特定し、既存セグメントにおける拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを記載しています。

3.市場の多様化:最近の製品発売、未開拓の地域、産業の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発とイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています。

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、地域はどこか?

3.市場を形成する主要技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • レクリエーション活動への参加の増加と遊園地訪問の増加
      • 遊園地建設への投資増加
    • 抑制要因
      • アトラクションの設置、メンテナンス、アップグレードにかかる投入コストが高い
    • 機会
      • 遊園地の乗り物におけるVRとARの統合
      • ソーシャルメディアのインフルエンサーや有名人による支持の拡大の可能性
    • 課題
      • 高いエネルギー消費と環境への影響
  • 市場セグメンテーション分析
    • タイプ:遊園地における先進的技術の活用による物理的な体験と顧客エンゲージメントの向上
    • 収益源:アミューズメント産業における飲食品や商品小売店の設立により、収益の伸びが向上
    • 年齢制限:スリルと冒険を求める19歳から35歳の間で遊園地の人気が高まっている
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 法律
    • 環境
  • 顧客のカスタマイズ

第6章 遊園地市場:タイプ別

  • イントロダクション
  • ゲームセンター
  • 遊園地
    • エコ遊園地
    • 歴史遊園地
    • ポップカルチャー遊園地
    • 地域遊園地
    • 動物遊園地
  • ウォーターパーク

第7章 遊園地市場:収益源別

  • イントロダクション
  • 飲食品
  • ホスピタリティ
  • マーチャンダイジング
  • チケット

第8章 遊園地市場:年齢制限別

  • イントロダクション
  • 19~35歳
  • 36~50歳
  • 51~65歳
  • 65歳以上
  • 18歳以下

第9章 南北アメリカの遊園地市場

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋の遊園地市場

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカの遊園地市場

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析
    • Six Flags Entertainment CorporationとCedar Fairが合併し、米国で遊園地運営会社が誕生
    • Malpani Group、Imagicaaworld Entertainmentの買収を完了
    • WonderlaとImagicaaworld Entertainment Ltd.、 COVID-19打撃後、新たな遊園地で事業拡大を計画
  • 戦略分析と提言

企業一覧

  • Ardent Leisure Group Limited
  • Aspro Parks, S.A.
  • Comcast Corporation
  • Compagnie des Alpes
  • Efteling B.V.
  • Europa-Park GmbH & Co Mack KG
  • Fantawild Holdings Inc.
  • Fuji-Q Highland Co., Ltd.
  • Herschend Family Entertainment Corporation
  • Hershey Entertainment & Resorts Company
  • Imagicaaworld Entertainment Ltd.
  • Knoebels Amusement Resort
  • Merlin Entertainments Limited
  • Oriental Land Co.,Ltd.
  • Parques Reunidos Servicios Centrales, S.A.
  • PortAventura
  • Six Flags Entertainment Corporation
  • The Hettema Group
  • The Walt Disney Company
  • Toverland B.V.
  • Universal Studios
  • Village Roadshow Limited
  • Wonderla Holidays Ltd.
図表

LIST OF FIGURES

  • FIGURE 1. AMUSEMENT PARKS MARKET RESEARCH PROCESS
  • FIGURE 2. AMUSEMENT PARKS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AMUSEMENT PARKS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES AMUSEMENT PARKS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES AMUSEMENT PARKS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMUSEMENT PARKS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. AMUSEMENT PARKS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AMUSEMENT PARKS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AMUSEMENT PARKS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AMUSEMENT PARKS MARKET DYNAMICS
  • TABLE 7. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY AMUSEMENT ARCADES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY ECO THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY HISTORICAL THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY POP CULTURE THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY REGIONAL THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY ZOOLOGICAL THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY WATER PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY FOOD & BEVERAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY HOSPITALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY MERCHANDIZING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY TICKETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY 19 TO 35 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY 36 TO 50 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY 51 TO 65 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY MORE THAN 65 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AMUSEMENT PARKS MARKET SIZE, BY UP TO 18 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. MEXICO AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 51. UNITED STATES AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES AMUSEMENT PARKS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 56. ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 57. ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 58. ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. AUSTRALIA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 61. AUSTRALIA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 62. AUSTRALIA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. CHINA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 65. CHINA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 66. CHINA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. INDIA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 69. INDIA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 70. INDIA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. INDONESIA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 73. INDONESIA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 74. INDONESIA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. JAPAN AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 77. JAPAN AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 78. JAPAN AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. MALAYSIA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 81. MALAYSIA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 82. MALAYSIA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. PHILIPPINES AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 85. PHILIPPINES AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 86. PHILIPPINES AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. SINGAPORE AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 89. SINGAPORE AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 90. SINGAPORE AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. SOUTH KOREA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 93. SOUTH KOREA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 94. SOUTH KOREA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. TAIWAN AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 97. TAIWAN AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 98. TAIWAN AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. THAILAND AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 101. THAILAND AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 102. THAILAND AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. VIETNAM AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 105. VIETNAM AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 106. VIETNAM AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 109. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 110. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 111. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT PARKS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. DENMARK AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 114. DENMARK AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 115. DENMARK AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 117. EGYPT AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 118. EGYPT AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 119. EGYPT AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. FINLAND AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 122. FINLAND AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 123. FINLAND AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. FRANCE AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 126. FRANCE AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 127. FRANCE AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. GERMANY AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 130. GERMANY AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 131. GERMANY AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. ISRAEL AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 134. ISRAEL AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 135. ISRAEL AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. ITALY AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 138. ITALY AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 139. ITALY AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. NETHERLANDS AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 142. NETHERLANDS AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 143. NETHERLANDS AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. NIGERIA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 146. NIGERIA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 147. NIGERIA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. NORWAY AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 150. NORWAY AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 151. NORWAY AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. POLAND AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 154. POLAND AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 155. POLAND AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. QATAR AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 158. QATAR AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 159. QATAR AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. RUSSIA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 162. RUSSIA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 163. RUSSIA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 165. SAUDI ARABIA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 166. SAUDI ARABIA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 167. SAUDI ARABIA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. SOUTH AFRICA AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 170. SOUTH AFRICA AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 171. SOUTH AFRICA AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 173. SPAIN AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 174. SPAIN AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 175. SPAIN AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. SWEDEN AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 178. SWEDEN AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 179. SWEDEN AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. SWITZERLAND AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 182. SWITZERLAND AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 183. SWITZERLAND AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. TURKEY AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 186. TURKEY AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 187. TURKEY AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED ARAB EMIRATES AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED ARAB EMIRATES AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED ARAB EMIRATES AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM AMUSEMENT PARKS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 193. UNITED KINGDOM AMUSEMENT PARKS MARKET SIZE, BY THEME PARKS, 2018-2030 (USD MILLION)
  • TABLE 194. UNITED KINGDOM AMUSEMENT PARKS MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 195. UNITED KINGDOM AMUSEMENT PARKS MARKET SIZE, BY AGE LIMIT, 2018-2030 (USD MILLION)
  • TABLE 196. AMUSEMENT PARKS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 197. AMUSEMENT PARKS MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-0355054AC4EE

The Amusement Parks Market was valued at USD 50.97 billion in 2023, expected to reach USD 54.08 billion in 2024, and is projected to grow at a CAGR of 7.41%, to USD 84.08 billion by 2030.

The amusement parks market encapsulates a broad range of entertainment experiences, including theme parks, water parks, and adventure parks, all integral segments aimed at leisure and recreation. This industry's necessity stems from consumer demands for immersive and experiential entertainment, offering novel attractions and events that cater to diverse demographics, from families to thrill-seekers. The application scope extends to locations across varied geographies, from urban centers to tourist resorts, drawing on local culture and international themes to enhance visitor engagement. Conventionally, amusement parks serve end-use segments such as domestic and international tourists, impacting hospitality sectors and local economies.

KEY MARKET STATISTICS
Base Year [2023] USD 50.97 billion
Estimated Year [2024] USD 54.08 billion
Forecast Year [2030] USD 84.08 billion
CAGR (%) 7.41%

Key growth factors influencing the market include rising disposable incomes, increasing urbanization, and the proliferation of themed experiences. Technological advancements, including virtual and augmented reality, offer significant potential opportunities by creating new interactive attractions that resonate with digital-savvy visitors. Embracing sustainable practices and innovating in eco-friendly technologies present further avenues for growth, aligning with the increasing consumer preference for responsible tourism. However, the market faces limitations such as high capital expenditure, seasonal demand fluctuations, and the ongoing impact of global health concerns, which can significantly affect footfall and operational continuity.

Areas for innovation lie in enhancing visitor safety with real-time data analytics and AI-driven management systems, improving customer experience through personalized offerings, and accelerating digital transformation for seamless operations. Strategic recommendations include investing in hybrid attractions that merge physical and digital realms and exploring partnerships with tech companies to leverage cutting-edge technologies. However, firms must navigate regulatory challenges and maintain resilience against economic downturns and natural calamities, which can hinder market stability. Innovation in thematic integration, leveraging cultural nuances, and diversifying into complementary entertainment sectors, such as events and hospitality, will be crucial strategies for sustainable market leadership. Ultimately, a dynamic approach that balances risk and innovation will help firms capitalize on the burgeoning potential of the amusement parks industry.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Amusement Parks Market

The Amusement Parks Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising participation in recreational activities and increasing amusement parks visits
    • Growing investment in the construction of theme-based parks
  • Market Restraints
    • High input cost for installation, maintenance and upgrading attractions
  • Market Opportunities
    • Integration of VR and AR in rides in amusement parks
    • Growing potential of social media influencer and celebrity endorsement
  • Market Challenges
    • High energy consumption and environmental impacts

Porter's Five Forces: A Strategic Tool for Navigating the Amusement Parks Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Amusement Parks Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Amusement Parks Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Amusement Parks Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Amusement Parks Market

A detailed market share analysis in the Amusement Parks Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Amusement Parks Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Amusement Parks Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Amusement Parks Market

A strategic analysis of the Amusement Parks Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Amusement Parks Market, highlighting leading vendors and their innovative profiles. These include Ardent Leisure Group Limited, Aspro Parks, S.A., Comcast Corporation, Compagnie des Alpes, Efteling B.V., Europa-Park GmbH & Co Mack KG, Fantawild Holdings Inc., Fuji-Q Highland Co., Ltd., Herschend Family Entertainment Corporation, Hershey Entertainment & Resorts Company, Imagicaaworld Entertainment Ltd., Knoebels Amusement Resort, Merlin Entertainments Limited, Oriental Land Co.,Ltd., Parques Reunidos Servicios Centrales, S.A., PortAventura, Six Flags Entertainment Corporation, The Hettema Group, The Walt Disney Company, Toverland B.V., Universal Studios, Village Roadshow Limited, and Wonderla Holidays Ltd..

Market Segmentation & Coverage

This research report categorizes the Amusement Parks Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Amusement Arcades, Theme Parks, and Water Parks. The Theme Parks is further studied across Eco Theme Parks, Historical Theme Parks, Pop Culture Theme Parks, Regional Theme Parks, and Zoological Theme Parks.
  • Based on Revenue Source, market is studied across Food & Beverage, Hospitality, Merchandizing, and Tickets.
  • Based on Age Limit, market is studied across 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years, and Up to 18 Years.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising participation in recreational activities and increasing amusement parks visits
      • 5.1.1.2. Growing investment in the construction of theme-based parks
    • 5.1.2. Restraints
      • 5.1.2.1. High input cost for installation, maintenance and upgrading attractions
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of VR and AR in rides in amusement parks
      • 5.1.3.2. Growing potential of social media influencer and celebrity endorsement
    • 5.1.4. Challenges
      • 5.1.4.1. High energy consumption and environmental impacts
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Utilization of advanced technologies in amusement parks enhancing physical experiences and customer engagement
    • 5.2.2. Revenue Source: Establishment of food & beverages and merchandise retailers in the amusement industry caters to better revenue growth
    • 5.2.3. Age Limit: Rising popularity of amusement parks in age 19 to 35 years to meet thrill and adventures
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental
  • 5.5. Client Customization

6. Amusement Parks Market, by Type

  • 6.1. Introduction
  • 6.2. Amusement Arcades
  • 6.3. Theme Parks
    • 6.3.1. Eco Theme Parks
    • 6.3.2. Historical Theme Parks
    • 6.3.3. Pop Culture Theme Parks
    • 6.3.4. Regional Theme Parks
    • 6.3.5. Zoological Theme Parks
  • 6.4. Water Parks

7. Amusement Parks Market, by Revenue Source

  • 7.1. Introduction
  • 7.2. Food & Beverage
  • 7.3. Hospitality
  • 7.4. Merchandizing
  • 7.5. Tickets

8. Amusement Parks Market, by Age Limit

  • 8.1. Introduction
  • 8.2. 19 to 35 Years
  • 8.3. 36 to 50 Years
  • 8.4. 51 to 65 Years
  • 8.5. More than 65 Years
  • 8.6. Up to 18 Years

9. Americas Amusement Parks Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Amusement Parks Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Amusement Parks Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Six Flags Entertainment Corporation and Cedar Fair merged to create an amusement park operator in the United States
    • 12.3.2. Malpani Group completes acquisition of Imagicaaworld Entertainment
    • 12.3.3. Wonderla and Imagicaaworld Entertainment Ltd. plan expansion with new theme parks after COVID-19 setback
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Ardent Leisure Group Limited
  • 2. Aspro Parks, S.A.
  • 3. Comcast Corporation
  • 4. Compagnie des Alpes
  • 5. Efteling B.V.
  • 6. Europa-Park GmbH & Co Mack KG
  • 7. Fantawild Holdings Inc.
  • 8. Fuji-Q Highland Co., Ltd.
  • 9. Herschend Family Entertainment Corporation
  • 10. Hershey Entertainment & Resorts Company
  • 11. Imagicaaworld Entertainment Ltd.
  • 12. Knoebels Amusement Resort
  • 13. Merlin Entertainments Limited
  • 14. Oriental Land Co.,Ltd.
  • 15. Parques Reunidos Servicios Centrales, S.A.
  • 16. PortAventura
  • 17. Six Flags Entertainment Corporation
  • 18. The Hettema Group
  • 19. The Walt Disney Company
  • 20. Toverland B.V.
  • 21. Universal Studios
  • 22. Village Roadshow Limited
  • 23. Wonderla Holidays Ltd.