デフォルト表紙
市場調査レポート
商品コード
1623777

オーバーザトップ/OTT市場規模、シェア、成長分析、タイプ別、プラットフォーム別、OTTサービス別、収益化モデル別、最終用途別、地域別-産業予測、2025~2032年

Over-the-Top/OTT Market Size, Share, Growth Analysis, By Type (Game Streaming, Audio Streaming), By Platform (Smartphones, Tablets), By OTT Service, By Monetization Model, By End-Use, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 260 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=152.96円
オーバーザトップ/OTT市場規模、シェア、成長分析、タイプ別、プラットフォーム別、OTTサービス別、収益化モデル別、最終用途別、地域別-産業予測、2025~2032年
出版日: 2024年12月26日
発行: SkyQuest
ページ情報: 英文 260 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

世界のオーバーザトップ/OTT市場規模は、2023年に1,903億米ドルと評価され、2024年の2,405億4,000万米ドルから2032年には1兆5,673億4,000万米ドルに成長し、予測期間中(2025~2032年)のCAGRは26.4%で成長する展望です。

映画やテレビへのアクセスに高速インターネットを活用するOTT(Over-the-Top)プラットフォームは、ビデオ、ポッドキャスト、オーディオコンテンツのストリーミング環境を大きく変えました。多様なコンテンツオプション、柔軟な包装、広範なデバイス互換性、インターネットアクセスの増加、低コストといった要因が、OTTの採用を後押ししています。さらに、パーソナライズされた体験に対する消費者の嗜好の高まりが、OTT機器の利用急増につながっています。OTTの力強い成長は、アルコール市場においてOTTを「より健康的な」代替品と位置づけるソーシャルメディア・マーケティング戦略の成功によってさらに後押しされています。加えて、様々なメーカーの参入と継続的な製品の発売が、提供する製品の多様性を拡大し、エンターテインメントセグメントでのOTTの優位性を確固たるものにしています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の展望
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と展望

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主要市場の考察

  • 重要成功要因
  • 競合の程度
  • 主要投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 規制情勢
  • ケーススタディ
  • 技術の進歩

オーバーザトップ/OTT市場規模:タイプ別&CAGR(2025~2032年)

  • 市場概要
  • ゲームストリーミング
  • オーディオストリーミング
  • ビデオストリーミング
  • 通信

オーバーザトップ/OTT市場規模:プラットフォーム別&CAGR(2025~2032年)

  • 市場概要
  • スマートフォン
  • タブレット
  • スマートテレビ
  • デスクトップ
  • ノートパソコン
  • IPTVとコンソール
  • その他

オーバーザトップ/OTT市場規模:OTTサービス別&CAGR(2025~2032年)

  • 市場概要
  • オンラインサービス
  • マネージドサービス

オーバーザトップ/OTT市場規模:収益化モデル別&CAGR(2025~2032年)

  • 市場概要
  • サブスクリプションベース
  • 広告ベース
  • トランザクションベース

オーバーザトップ/OTT市場規模:最終用途別&CAGR(2025~2032年)

  • 市場概要
  • メディアとエンターテイメント
  • 教育と学習
  • サービス公益事業
  • その他

オーバーザトップ/OTT市場規模&CAGR(2025~2032年)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他の欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカ
    • ブラジル
    • その他のラテンアメリカ
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他の中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主要市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
  • 製品ポートフォリオ分析
  • セグメント別シェア分析
  • 収益の前年比比較(2022~2024年)

主要企業プロファイル

  • Netflix(米国)
  • Amazon Prime Video(米国)
  • Disney+(米国)
  • HBO Max(米国)
  • Apple TV+(米国)
  • YouTube TV(米国)
  • Peacock TV(米国)
  • Sling TV(米国)
  • FuboTV(米国)
  • Crunchyroll(米国)
  • ZEE5(インド)
  • SonyLIV(インド)
  • Hotstar(インド)
  • iQiyi(中国)
  • Tencent Video(中国)
  • Viaplay(スウェーデン)
  • Stan(オーストラリア)

結論と推奨事項

目次
Product Code: SQMIG50I2003

Global Over-the-Top/OTT Market size was valued at USD 190.3 billion in 2023 and is poised to grow from USD 240.54 billion in 2024 to USD 1567.34 billion by 2032, growing at a CAGR of 26.4% during the forecast period (2025-2032).

The Over-the-Top (OTT) platform, leveraging high-speed internet for accessing films and television, has significantly transformed the streaming landscape for video, podcasts, and audio content. Factors such as diverse content options, flexible packaging, extensive device compatibility, increased internet access, and lower costs have boosted OTT adoption. Moreover, the rising consumer preference for personalized experiences has led to a surge in OTT device usage. The strong growth of OTT is further fueled by successful social media marketing strategies that position it as a "healthier" alternative in the alcohol market. Additionally, the influx of various manufacturers and continuous product launches have contributed to the expanding variety of offerings, solidifying OTT's prominence in the entertainment sector.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Over-The-Top/Ott market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Over-The-Top/Ott Market Segmental Analysis

Global Over-the-Top/OTT Market is segmented by Type, Platform, OTT Service, Monetization Model, End-Use and region. Based on Type, the market is segmented into Game Streaming, Audio Streaming, Video Streaming and Communication. Based on Platform, the market is segmented into Smartphones, Tablets, Smart TVs, Desktops, Laptops, IPTV and Consoles and Others. Based on OTT Service, the market is segmented into Online Services and Managed Services. Based on Monetization Model, the market is segmented into Subscription-based, Advertising-based and Transaction-based. Based on End-Use, the market is segmented into Media and Entertainment, Education and Learning, Service Utilities and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Over-The-Top/Ott Market

The Global Over-The-Top (OTT) market is currently thriving, particularly in emerging economies, driven by several key factors. The increasing demand for diverse content, coupled with the rise of subscription video-on-demand (SVoD) services and live streaming options, has significantly contributed to this growth. During the pandemic, gaming and the introduction of freemium models further fueled consumer interest. Numerous OTT platforms are now providing existing content for free and rolling out new offerings to cater to this surge in demand. For example, Zee5 and Amazon Prime Video have implemented initiatives like #BeCalmBeEntertained, leading to substantial increases in memberships and viewing time, particularly in regions like India.

Restraints in the Global Over-The-Top/Ott Market

The Over-the-Top (OTT) market faces certain constraints, particularly in the rapidly growing online gaming sector. While companies leverage OTT solutions to launch and distribute games effectively across diverse locations, the demand for high-definition (HD) gaming content is paramount. However, challenges such as inadequate access to quality gaming materials, subpar internet performance, low frame rates, and unsatisfactory visual aesthetics can significantly hinder user experience. Additionally, frustrating website latency can deter potential customers, ultimately impacting the growth potential of gaming businesses within the OTT landscape. Addressing these issues is crucial for retaining and attracting a larger online gaming audience.

Market Trends of the Global Over-The-Top/Ott Market

The Global Over-The-Top (OTT) market is witnessing a significant shift towards enhanced live streaming offerings, driven by increasing consumer demand for real-time content. As OTT operators expand their live streaming channels, platforms like Periscope, Facebook Live, and YouTube are becoming vital for delivering breaking news. Moreover, U.S. broadcasters are forging strategic partnerships with multichannel video programming distributors (MVPDs) to create bundled OTT products that include live and linear feeds, thereby enhancing content accessibility. This collaborative approach not only diversifies the OTT content landscape but also propels the industry's growth, catering to the evolving preferences of viewers across the globe.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement

Global Over-the-Top/OTT Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Game Streaming
  • Audio Streaming
  • Video Streaming
  • Communication

Global Over-the-Top/OTT Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Smartphones
  • Tablets
  • Smart TVs
  • Desktops
  • Laptops
  • IPTV and Consoles
  • Others

Global Over-the-Top/OTT Market Size by OTT Service & CAGR (2025-2032)

  • Market Overview
  • Online Services
  • Managed Services

Global Over-the-Top/OTT Market Size by Monetization Model & CAGR (2025-2032)

  • Market Overview
  • Subscription-based
  • Advertising-based
  • Transaction-based

Global Over-the-Top/OTT Market Size by End-Use & CAGR (2025-2032)

  • Market Overview
  • Media and Entertainment
  • Education and Learning
  • Service Utilities
  • Others

Global Over-the-Top/OTT Market Size & CAGR (2025-2032)

  • North America (Type, Platform, OTT Service, Monetization Model, End-Use)
    • US
    • Canada
  • Europe (Type, Platform, OTT Service, Monetization Model, End-Use)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Type, Platform, OTT Service, Monetization Model, End-Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Type, Platform, OTT Service, Monetization Model, End-Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Platform, OTT Service, Monetization Model, End-Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Netflix (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon Prime Video (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Disney+ (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HBO Max (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple TV+ (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • YouTube TV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Peacock TV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sling TV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FuboTV (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Crunchyroll (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ZEE5 (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SonyLIV (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hotstar (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • iQiyi (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Video (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Viaplay (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stan (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations