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市場調査レポート
商品コード
1596877

ブロックチェーンゲームの市場規模、シェア、成長分析、アーキテクチャ別、ゲームタイプ別、プラットフォーム別、地域別 - 産業予測、2024年~2031年

Blockchain Gaming Market Size, Share, Growth Analysis, By Architecture, By Game Type, By Platform, By Region - Industry Forecast 2024-2031


出版日
発行
SkyQuest
ページ情報
英文 202 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ブロックチェーンゲームの市場規模、シェア、成長分析、アーキテクチャ別、ゲームタイプ別、プラットフォーム別、地域別 - 産業予測、2024年~2031年
出版日: 2024年11月19日
発行: SkyQuest
ページ情報: 英文 202 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

ブロックチェーンゲームの世界市場規模は2022年に46億米ドルと評価され、2023年の78億3,000万米ドルから2031年には5,542億3,000万米ドルに成長し、予測期間(2024年~2031年)のCAGRは70.30%で成長する見通しです。

分散型ゲームと資産の急増が、ゲーム分野でのブロックチェーン技術の統合を大きく後押ししています。このシフトにより、プレイヤーはゲーム内資産の完全な所有権と管理権限を与えられ、従来の中央集権型システムの制約を受けずに収益を自由に取引または譲渡できるようになります。さらに、ブロックチェーンゲームの魅力の高まりとスマートフォン技術の進歩が、この動向に拍車をかけています。ブロックチェーンを活用するゲーム開発者は、安全で透明性の高い仮想資産マーケットプレースを確立することで、ユーザー体験を向上させながら新たな収益源を確保することができます。ゲームにおけるブロックチェーン」の本質は、安全で中央権力のないゲーム環境にブロックチェーン技術を導入することにあります。分散型デジタル台帳であるブロックチェーンは、データとトランザクションを安全かつアクセス可能で永続的な方法で記録します。この分散型アーキテクチャにより、プレイヤーは安全かつ透明性の高い取引を行うことができ、第三者の干渉を受けることなくゲーム内通貨、アセット、アイテムの交換が容易になります。さらに、ブロックチェーン技術固有のセキュリティ機能により、すべての取引が分散型台帳に記録され、操作や不正行為から保護されるため、ゲーム取引のための信頼性の高いフレームワークを提供します。ブロックチェーンゲームが普及し続けるにつれ、プレイヤーとの交流やゲーム業界の経済情勢が再定義される可能性が高く、継続的な投資とイノベーションにとって極めて重要な分野となっています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーター分析と影響
    • 競争企業間の敵対関係
    • 代替品の脅威
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 供給企業の交渉力

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 技術分析
  • バリューチェーン分析
  • 規制分析

ブロックチェーンゲームの市場規模:アーキテクチャ別

  • 市場概要
  • 分散型モノリシック
  • 分散型階層化アーキテクチャ
  • ハイブリッドアーキテクチャ

ブロックチェーンゲームの市場規模:ゲームタイプ別

  • 市場概要
  • ロールプレイングゲーム
  • オープンワールドゲーム
  • コレクター向けゲーム
  • その他

ブロックチェーンゲームの市場規模:プラットフォーム別

  • 市場概要
  • ETH
  • BNBチェーン
  • ポリゴン
  • その他のプラットフォーム

ブロックチェーンゲームの市場規模:地域別

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • スペイン
    • フランス
    • イタリア
    • その他欧州地域
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東およびアフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2023年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2023年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2021-2023)

主要企業プロファイル

  • Sky Mavis(Vietnam)
  • Splinterlands(US)
  • Animoca Brands(Hong Kong)
  • Wemade(South Korea)
  • Dacoco(Switzerland)
  • Dapper Labs(Canada)
  • Immutable(Australia)
  • Uplandme(US)
  • AlwaysGeeky Games(Canada)
  • Decentraland Foundation(Argentina)
  • Mythical Games(US)
  • Illuvium(Australia)
  • Sorare(France)
  • PopCap Games(US)
  • G.JIT Japan(Japan)
  • Double Jump.Tokyo(Japan)
  • Gala Games(US)
  • Lucid Sight(US)
  • Rokosoft(South Korea)
  • Horizon Blockchain Games(Canada)

結論と推奨事項

目次
Product Code: SQMIG45E2251

Global Blockchain Gaming Market size was valued at USD 4.60 billion in 2022 and is poised to grow from USD 7.83 billion in 2023 to USD 554.23 billion by 2031, growing at a CAGR of 70.30% during the forecast period (2024-2031).

The surge in decentralized games and assets is significantly propelling the integration of blockchain technology within the gaming sector. This shift empowers players with complete ownership and control over their in-game assets, enabling them to trade or transfer their earnings freely without the constraints of traditional centralized systems. Additionally, the increasing appeal of blockchain gaming, coupled with advancements in smartphone technology, further fuels this trend. Game developers leveraging blockchain can unlock new revenue streams while enhancing user experiences through the establishment of secure and transparent virtual asset marketplaces. The essence of "blockchain in gaming" revolves around implementing blockchain technology in gaming environments that are secure and devoid of central authority. As a distributed digital ledger, blockchain adeptly logs data and transactions in a secure, accessible, and permanent manner. This decentralized architecture ensures players can engage in safe and transparent transactions, facilitating exchanges of in-game currencies, assets, and items without third-party interference. Moreover, the inherent security features of blockchain technology provide a reliable framework for gaming transactions, with every transaction recorded on a decentralized ledger, safeguarding against manipulation or fraud. As blockchain gaming continues to gain traction, it is likely to redefine player interactions and the economic landscape of the gaming industry, making it a crucial area for ongoing investment and innovation.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Blockchain Gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Blockchain Gaming Market Segmental Analysis

Global Blockchain Gaming Market is segmented by architecture, game type, platform, and region. Based on architecture, the market is segmented into decentralized monolithic, decentralized layered architecture, and hybrid architecture. Based on game type, the market is segmented into Based on application, the market is segmented into role-playing games, open world games, collectible games, and others. Based on platform, the market is segmented into ETH, BNB chain, polygon, and other platforms. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Blockchain Gaming Market

The Global Blockchain Gaming market is primarily driven by a shift towards blockchain-based games over traditional centralized counterparts. Unlike traditional games where assets such as characters, skins, and weapons are confined to their respective titles and cannot be transferred elsewhere, blockchain gaming empowers players by allowing true ownership of digital assets. This innovative approach enables players to utilize in-game items and rewards across multiple cryptocurrency gaming projects, enhancing their gaming experience and providing new opportunities for monetization. With the potential to earn real money and enjoy interoperability among various games, blockchain gaming is rapidly gaining popularity, attracting both gamers and investors alike.

Restraints in the Global Blockchain Gaming Market

The Global Blockchain Gaming market faces significant constraints, primarily due to regulatory challenges. Uncertainties surrounding the laws regulating cryptocurrencies and non-fungible tokens (NFTs) may discourage both players and developers from fully embracing the potential of blockchain-based games. Regulatory authorities are still grappling with the complexities of how and when cryptocurrencies, such as MANA and Theta, can be integrated into gaming platforms on the blockchain. This lack of clarity creates a formidable barrier, hindering innovation and growth in the sector, as stakeholders remain cautious amid evolving legal frameworks that govern the use and implementation of these digital assets.

Market Trends of the Global Blockchain Gaming Market

The Global Blockchain Gaming market is experiencing a significant trend towards the integration of Non-Fungible Tokens (NFTs), which facilitate player ownership, trading, and monetization of unique in-game assets. This surge in NFT adoption is driving a wave of popularity and innovation within blockchain-powered games, enhancing player engagement and providing new revenue streams for users. As players increasingly seek more control over their gaming assets, the intersection of blockchain technology and gaming becomes a key growth area, attracting both developers and investors eager to capitalize on this evolving landscape. Consequently, the market is poised for impressive expansion in the coming years.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Technology Analysis
  • Value Chain Analysis
  • Regulatory Analysis

Global Blockchain Gaming Market Size by Architecture & CAGR (2024-2031)

  • Market Overview
  • Decentralized Monolithic
  • Decentralized Layered Architecture
  • Hybrid Architecture

Global Blockchain Gaming Market Size by Game Type & CAGR (2024-2031)

  • Market Overview
  • Role-Playing Games
  • Open World Games
  • Collectible Games
  • Others

Global Blockchain Gaming Market Size by Platform & CAGR (2024-2031)

  • Market Overview
  • ETH
  • BNB Chain
  • Polygon
  • Other Platforms

Global Blockchain Gaming Market Size & CAGR (2024-2031)

  • North America, (Architecture, Game Type, Platform)
    • US
    • Canada
  • Europe, (Architecture, Game Type, Platform)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Architecture, Game Type, Platform)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Architecture, Game Type, Platform)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Architecture, Game Type, Platform)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Splinterlands (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dacoco (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dapper Labs (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Uplandme (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AlwaysGeeky Games (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland Foundation (Argentina)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mythical Games (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Illuvium (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sorare (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PopCap Games (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • G.JIT Japan (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Double Jump.Tokyo (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lucid Sight (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rokosoft (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Horizon Blockchain Games (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation