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映画・エンターテインメントの世界市場規模、シェア、成長分析、製品別、用途別 - 産業予測、2024~2031年

Global Movies and Entertainment Market Size, Share, Growth Analysis, By Product(Movies, and Music & Videos), By Application(Residential and Commercial) - Industry Forecast 2024-2031

出版日: | 発行: SkyQuest | ページ情報: 英文 223 Pages | 納期: 3~5営業日

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本日の銀行送金レート: 1USD=156.65円
映画・エンターテインメントの世界市場規模、シェア、成長分析、製品別、用途別 - 産業予測、2024~2031年
出版日: 2024年04月09日
発行: SkyQuest
ページ情報: 英文 223 Pages
納期: 3~5営業日
  • 全表示
  • 概要
  • 目次
概要

世界の映画・エンターテインメントの市場規模は、2022年に約974億7,000万米ドルとなり、2023年の1,044億9,000万米ドルから上昇し、予測期間(2024~2031年)のCAGRは7.2%で、2031年までには1,822億3,000万米ドルに達すると予測されています。

仮想現実(VR)に観客を没入させる3D映画への需要の高まりが、市場を推進すると予想されます。この分野の台頭は、オンライン音楽・映画販売に加え、IPTV、デジタル新聞、DTH、デジタルケーブルなどの新たなマーケティング・流通チャネルによって加速すると予想されます。さらに、ストリーミング・サービスで音楽や映像素材が利用できるようになったおかげで、より多くの音楽に誰でもどこでもアクセスできるようになりました。ストリーミング・プラットフォームのその他の特典として、ストリーミングされるコンテンツの音質が著しく向上していることもあり、業界は成長しています。さらに、ユーザーはオーディオやビデオコンテンツのプレイリストを簡単に作成することができるため、これらのプラットフォームがミレニアル世代にアピールすることができれば、市場の拡大につながると思われます。新しい才能の普及は、インターネットやテレビなど、複数のチャンネルで視聴者が利用できることによって促進されてきました。韓国、インド、中国などの国々でモバイルやインターネット通信の利用が増加していることも、拡大企業の成功に大きく貢献しています。アジア諸国の急速な成長と需要の増加を考えると、米国などの主要市場の発展がもたらす世界市場拡大の障害に対処しなければなりません。世界のインターネットストリーミングによる海賊版の多さと利益率の低さにより、収益生産は限られています。オンラインストリーミングの業界は今、競合他社が増えていることが注目されています。海賊行為に対する法的罰則の強化やセキュリティ対策の進歩により、プレーヤーの損失は減少すると予想されます。

目次

エグゼクティブサマリー

  • 市場概要
  • 運命の輪

調査手法

  • 情報調達
  • 二次・一次情報源
  • 市場規模の推定
  • 市場の前提条件と制限

親市場の分析

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因
    • 機会
    • 抑制要因
    • 課題

主要な市場の考察

  • 技術分析
  • 価格分析
  • サプライチェーン分析
  • バリューチェーン分析
  • 市場のエコシステム
  • IP分析
  • 貿易分析
  • スタートアップ分析
  • 原材料の分析
  • イノベーションマトリクス
  • パイプライン製品の分析
  • マクロ経済指標
  • 主要な投資の分析
  • 主要な成功要因
  • 競合の程度

市場力学と見通し

  • 市場力学
    • 促進要因
    • 機会
    • 抑制要因
    • 課題
  • 規制情勢
  • ポーターの分析
  • 将来の混乱についての特別な考察

映画・エンターテインメントの世界市場:製品別

  • 市場概要
  • フィルム
  • 音楽・動画

映画・エンターテインメントの世界市場:用途別

  • 市場概要
  • 住宅・商業

映画・エンターテインメントの世界市場規模:地域別

  • 市場概要
  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • その他欧州地域
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ(MEA)
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ地域

競合情勢

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2021年)
  • 主要な市場企業が採用した戦略
  • 主要成功戦略
  • 市場における最近の活動
  • 主要企業の市場シェア(2021年)

主要企業プロファイル

  • Netflix
  • Walt Disney Company
  • AT&T Inc.
  • Amazon.com Inc.
  • Comcast Corporation
  • Sony Corporation
  • Lions Gate Entertainment Corp.
  • ViacomCBS Inc.
  • Time Warner Inc.
  • 21st Century Fox
  • MGM Holdings Inc.
  • Universal Pictures
  • Paramount Pictures Corporation
  • Warner Bros. Pictures
  • DreamWorks Animation LLC
  • IMAX Corporation
  • Regal Entertainment Group
  • Cinemark Holdings, Inc.
  • AMC Entertainment Holdings, Inc.
  • Netflix Inc.
目次
Product Code: SQMIG25H2030

Global Movies and Entertainment Market size was valued at around 97.47 billion in 2022 and is expected to rise from a value of USD 104.49 billion in 2023 to reach a value of USD 182.23 Billion by 2031, at a CAGR of 7.2% during the forecast period (2024-2031).

The growing demand for 3D movies that immerse audiences in virtual reality is expected to propel the market. (VR). The rise of the sector is expected to be accelerated by new marketing and distribution channels, including as IPTV, digital newspapers, DTH, and digital cable, in addition to online music and movie sales. Additionally, more music is accessible to everyone, everywhere, thanks to the availability of music and video material on streaming services. The industry is growing due to additional benefits of streaming platforms, like the noticeably improved audio quality of content that is streamed. Furthermore, users may easily create their own playlists of audio and video content, so boosting these platforms' appeal to millennials would probably help the market expand. The proliferation of new talent has been facilitated by the availability of an audience across multiple channels, including the internet and television. A major contributing element to the success of expanding enterprises is the rising use of mobile and internet communication in nations such as South Korea, India, and China. The impediment to global market expansion provided by the development of major markets such as the United States must be addressed, given the rapid growth and increasing demand in Asian nations. Revenue production is limited due to high levels of piracy and low profit margins from global internet streaming. It's being noticed that the industry for online streaming has more competitors right now. Stricter legal penalties against piracy and advancements in security measures are expected to reduce losses for the players.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Movies and Entertainment Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Movies and Entertainment Market Segmental Analysis

The global movies and entertainment market is segmented on the basis of product, application, and region. In terms of product, the market is segmented into movies and music & videos. Based on application, the market is segmented into residential and commercial. Geographically, the global movies and entertainment market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.

Drivers of the Global Movies and Entertainment Market

Since the introduction of streaming services, viewers have become more picky about entertaining and captivating high-quality content.

Restraints in the Global Movies and Entertainment Market

It can be costly to produce high-caliber films and television shows, and many studios run serious financial risks in the event that a film or television program does not do well at the box office.

Market Trends of the Global Movies and Entertainment Market

The rise of streaming services has changed how consumers watch movies and TV shows. Examples of these services are Netflix, Amazon Prime Video, and Disney+. Streaming services have taken the lead in content consumption as more and more customers want to watch material on their smart TVs or mobile devices.

Content localization: In the film and entertainment industries, localizing content has grown in importance. Studios are producing material that takes into account the regional preferences and cultural quirks of viewers. Local production companies have expanded as a result of this trend, which has also given studios access to new revenue streams.

Increasing Investment in Original material: In an effort to stand out from other streaming services and draw in more users, these companies have been making significant investments in original material. As a result, there is a growing market for original content and more money is being invested in content production.

Emergence of Virtual Reality: In the film and entertainment industries, virtual reality has become a significant technological trend. It is being utilized to give viewers immersive experiences and has the power to change how films and television shows are made and watched.

Expanding Social media platforms: Instagram, Twitter, and Facebook are just a few of the social media sites that are becoming more and more crucial for movie and television show promotion. Social media is being used by production companies and studios to interact with viewers and advertise their work.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Movies and Entertainment Market by Product

  • Market Overview
  • Movies
  • and Music & Videos

Global Movies and Entertainment Market by Application

  • Market Overview
  • Residential and Commercial

Global Movies and Entertainment Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Netflix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Walt Disney Company
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AT&T Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon.com Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Comcast Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lions Gate Entertainment Corp.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ViacomCBS Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Time Warner Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 21st Century Fox
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MGM Holdings Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Universal Pictures
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Paramount Pictures Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Warner Bros. Pictures
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DreamWorks Animation LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IMAX Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Regal Entertainment Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cinemark Holdings, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AMC Entertainment Holdings, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Netflix Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments