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市場調査レポート
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1693320

映画・エンターテインメントの世界市場レポート 2025年

Movies And Entertainment Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.32円
映画・エンターテインメントの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

映画・エンターテインメントの市場規模は、今後数年間で力強い成長が見込まれます。2029年の年間平均成長率(CAGR)は7.8%で、1,520億9,000万米ドルに成長します。予測期間の成長は、ストリーミングサービスの優位性、オリジナルコンテンツの制作、バーチャルリアリティ(VR)の統合、世界的なコラボレーションや共同制作、利便性に対する消費者の需要などに起因すると考えられます。予測期間における主な動向としては、短編コンテンツや一口サイズのコンテンツの動向、映画製作者とストリーミングプラットフォームのコラボレーション、コンテンツ推薦における人工知能(AI)の統合、ダイナミックプライシングモデルの採用、コンテンツ発見におけるソーシャルメディアプラットフォームの影響などが挙げられます。

3D映画の人気の高まりは、今後数年間の映画・エンターテインメント市場の成長を牽引すると予想されます。3D映画は立体的な映像を提供し、観客に没入感と臨場感を与えます。これらの映画は、視覚的な芸術性、リアリズム、観客の関与、視聴者の全体的な楽しみを高めます。例えば、2024年6月、オーストラリアを拠点とする映像制作会社Vidicoは、世界の3Dアニメーション市場が倍増し、2028年までに約400億米ドルに達すると予測されると報告しました。視覚効果市場も大幅な成長が見込まれ、2023~2028年の間に105億米ドルの付加価値が見込まれます。このような拡大は、3D映画の人気の高まりによるところが大きく、映画・娯楽産業の成長を後押ししています。

オンラインビデオプラットフォームの存在感の高まりが、映画・エンターテインメント市場を今後押し上げると予想されます。オンラインビデオプラットフォームは、インターネット上でアクセス可能な様々なビデオコンテンツをホストするデジタルサービスやウェブサイトです。これらのプラットフォームを利用することで、映画・エンターテインメントのコンテンツは世界中の視聴者に届き、インターネットに接続できる人であれば誰でもコンテンツのストリーミングやダウンロードが可能になります。これにより、地理的な制約がなくなり、潜在的な視聴者層が広がります。例えば、2023年7月、英国を拠点とする非政府組織London Economicは、英国のアクティブオンラインギャンブラーは2,470万人で、2022年から6.2%増加したと報告しました。オンラインギャンブル部門は67億5,000万米ドル(54億英ポンド)という記録的な収益を上げ、スポーツベッティングは23億7,000万米ドル(19億英ポンド)、オンラインカジノは40億米ドル(32億英ポンド)以上の収益をもたらしました。このように、オンラインビデオプラットフォームの存在感の高まりが、映画・エンターテインメント市場の拡大を支えています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の映画・エンターテインメント市場のPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界の映画・エンターテインメント市場:成長率分析
  • 世界の映画・エンターテインメント市場の実績:規模と成長、2019~2024年
  • 世界の映画・エンターテインメント市場の予測:規模と成長、2024~2029年、2034年
  • 世界の映画・エンターテインメント総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の映画・エンターテインメント市場:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 印刷メディア
  • デジタルメディア
  • ストリーミングメディア
  • 世界の映画・エンターテインメント市場:視聴形態別、実績と予測、2019~2024年、2024~2029年、2034年
  • 映画館
  • OTTプラットフォーム
  • 世界の映画・エンターテインメント市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • 住宅用
  • 商用
  • 世界の映画・エンターテインメント市場:印刷メディアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 新聞
  • 雑誌
  • 映画脚本・出版物
  • 世界の映画・エンターテインメント市場:デジタルメディアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • デジタルダウンロード
  • ビデオオンデマンド(VOD)
  • オンラインレンタルサービス
  • 世界の映画・エンターテインメント市場:ストリーミングメディアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • サブスクリプション型ストリーミングサービス
  • 広告付きストリーミングプラットフォーム
  • ライブストリーミングサービス

第7章 地域別・国別分析

  • 世界の映画・エンターテインメント市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界の映画・エンターテインメント市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 映画・エンターテインメント市場:競合情勢
  • 映画・エンターテインメント市場:企業プロファイル
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • The Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • Netflix Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Twenty-First Century Fox Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • The Cannon Group Inc.
  • Paramount Global
  • Hulu LLC
  • Warner Bros. Entertainment Inc.
  • Home Box Office Inc.
  • Lions Gate Entertainment Corp.
  • Universal Pictures Corporation
  • DreamWorks Animation LLC
  • Pixar Animation Studios
  • Village Roadshow Pictures
  • Focus Features LLC
  • Twentieth Century Studios Film Corporation
  • STX Entertainment LLC
  • Miramax LLC
  • Constantin Film AG

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 映画・エンターテインメント市場2029:新たな機会を提供する国
  • 映画・エンターテインメント市場2029:新たな機会を提供するセグメント
  • 映画・エンターテインメント市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r28560

Movies and entertainment constitute forms of leisure and cultural expression that involve diverse activities, experiences, and media intended to captivate, amuse, and engage audiences. They provide a means of escapism and relaxation, cultural exposure, education and awareness, and social bonding.

The primary types of movies and entertainment include print media, digital media, and streaming media. Print media refers to a traditional form of communication and entertainment that encompasses printed materials such as books, periodicals, newspapers, and pamphlets. Viewers can experience these forms of entertainment through theaters and over-the-top platforms. These entertainment options find applications in various settings, including residential and commercial environments.

The movies and entertainment market research report is one of a series of new reports from The Business Research Company that provides movies and entertainment market statistics, including movies and entertainment industry global market size, regional shares, competitors with a movies and entertainment market share, detailed movies and entertainment market segments, market trends, and opportunities, and any further data you may need to thrive in the movies and entertainment industry. This movies and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The movies and entertainment market size has grown strongly in recent years. It will grow from $103.76 billion in 2024 to $112.67 billion in 2025 at a compound annual growth rate (CAGR) of 8.6%. The growth in the historic period can be attributed to cinematic innovations and storytelling, celebrity influence and star power, globalization of film industry, emergence of blockbuster films, evolution of distribution channels.

The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $152.09 billion in 2029 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to streaming services dominance, original content production, integration of virtual reality (VR), global collaborations and co-productions, consumer demand for convenience. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, integration of artificial intelligence (ai) in content recommendations, adoption of dynamic pricing models, influence of social media platforms on content discovery.

The growing popularity of 3D movies is expected to drive the growth of the movie and entertainment markets in the coming years. 3D movies, which offer three-dimensional visuals, provide audiences with immersive and realistic experiences. These films enhance visual artistry, realism, audience engagement, and overall viewer enjoyment. For example, in June 2024, Vidico, an Australia-based video production company, reported that the global 3D animation market is projected to double, reaching around $40 billion by 2028. The visual effects market is also anticipated to see significant growth, adding $10.50 billion in value between 2023 and 2028. This expansion is largely due to the increasing popularity of 3D movies, which is fueling growth in the movie and entertainment industry.

The increasing presence of online video platforms is expected to boost the movies and entertainment market going forward. Online video platforms are digital services or websites that host a wide variety of video content accessible over the Internet. These platforms allow movies and entertainment content to reach a global audience, making it possible for anyone with an internet connection to stream or download content. This removes geographical restrictions and expands the potential viewer base. For example, in July 2023, the London Economic, a UK-based non-governmental organization, reported that the UK had 24.7 million active online gamblers, marking a 6.2% increase from 2022. The online gambling sector generated record revenues of $6.75 billion (£5.4 billion), with sports betting contributing $2.37 billion (£1.9 billion) and online casinos bringing in over $4.0 billion (£3.2 billion). Thus, the growing presence of online video platforms is supporting the expansion of the movies and entertainment market.

Leading companies in the movie and entertainment industry are increasingly focused on developing advanced solutions, such as streaming and playout Software as a Service (SaaS), to deliver reliable services to their customers. Streaming and playout SaaS are cloud-based solutions that offer comprehensive video delivery platforms for media management, live broadcasting, and playout. For example, in September 2024, Frequency, a US-based cloud video SaaS company, introduced its new Fusion service. This service combines multiple technologies, processes, and services into a single solution to enhance efficiency, functionality, and user experience, specifically tailored to improve streaming television workflows. Fusion merges traditional channel creation technologies with cloud-based solutions, streamlining the process for channel creators to manage and distribute content across over 200 platforms, including FAST and OTT services. Additionally, it supports external scheduling integrations like the Broadcast Exchange Format (BXF), enabling a seamless transition for traditional broadcasters to cloud-based operations. With automation and intelligent business logic, Fusion can reduce schedule creation time by up to 95%, effectively meeting market demands for speed and operational efficiency.

In March 2022, Amazon.com, Inc., a US-based technology and e-commerce company, acquired Metro-Goldwyn-Mayer Studios Inc. (MGM) for $8.5 billion. With this acquisition, Amazon expanded its Prime Video platform by adding more than 4,000 movies and 17,000 TV series, gaining a competitive advantage in the streaming industry. Metro-Goldwyn-Mayer Studios Inc. is a US-based media company known for its valuable intellectual property, including films and television series.

Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC

North America was the largest region in the movies and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the movies and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The movie and entertainment market consists of revenues earned by entities by providing open mic nights, sporting events, and comedy clubs. The market value includes the value of related goods sold by the service provider or included within the service offering. The movies and entertainment market also includes sales of televisions, smartphones, and laptops, which are used in providing movies and entertainment services. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Movies And Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on movies and entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for movies and entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The movies and entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Print Media; Digital Media; Streaming Media
  • 2) By Mode Of Watching: Theatres; Over-The-Top Platforms
  • 3) By Application: Residential; Commercial
  • Subsegments:
  • 1) By Print Media: Newspapers; Magazines; Film Scripts And Publications
  • 2) By Digital Media: Digital Downloads; Video-On-Demand (VOD); Online Rental Services
  • 3) By Streaming Media: Subscription-Based Streaming Services; Ad-Supported Streaming Platforms; Live Streaming Services
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; The Walt Disney Company; Netflix Inc.; Twenty-First Century Fox Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Movies And Entertainment Market Characteristics

3. Movies And Entertainment Market Trends And Strategies

4. Movies And Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Movies And Entertainment Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Movies And Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Movies And Entertainment Market Growth Rate Analysis
  • 5.4. Global Movies And Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Movies And Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Movies And Entertainment Total Addressable Market (TAM)

6. Movies And Entertainment Market Segmentation

  • 6.1. Global Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Print Media
  • Digital Media
  • Streaming Media
  • 6.2. Global Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Theatres
  • Over-The-Top Platforms
  • 6.3. Global Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Residential
  • Commercial
  • 6.4. Global Movies And Entertainment Market, Sub-Segmentation Of Print Media, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Newspapers
  • Magazines
  • Film Scripts And Publications
  • 6.5. Global Movies And Entertainment Market, Sub-Segmentation Of Digital Media, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Downloads
  • Video-On-Demand (VOD)
  • Online Rental Services
  • 6.6. Global Movies And Entertainment Market, Sub-Segmentation Of Streaming Media, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Subscription-Based Streaming Services
  • Ad-Supported Streaming Platforms
  • Live Streaming Services

7. Movies And Entertainment Market Regional And Country Analysis

  • 7.1. Global Movies And Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Movies And Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Movies And Entertainment Market

  • 8.1. Asia-Pacific Movies And Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Movies And Entertainment Market

  • 9.1. China Movies And Entertainment Market Overview
  • 9.2. China Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Movies And Entertainment Market

  • 10.1. India Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Movies And Entertainment Market

  • 11.1. Japan Movies And Entertainment Market Overview
  • 11.2. Japan Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Movies And Entertainment Market

  • 12.1. Australia Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Movies And Entertainment Market

  • 13.1. Indonesia Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Movies And Entertainment Market

  • 14.1. South Korea Movies And Entertainment Market Overview
  • 14.2. South Korea Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Movies And Entertainment Market

  • 15.1. Western Europe Movies And Entertainment Market Overview
  • 15.2. Western Europe Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Movies And Entertainment Market

  • 16.1. UK Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Movies And Entertainment Market

  • 17.1. Germany Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Movies And Entertainment Market

  • 18.1. France Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Movies And Entertainment Market

  • 19.1. Italy Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Movies And Entertainment Market

  • 20.1. Spain Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Movies And Entertainment Market

  • 21.1. Eastern Europe Movies And Entertainment Market Overview
  • 21.2. Eastern Europe Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Movies And Entertainment Market

  • 22.1. Russia Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Movies And Entertainment Market

  • 23.1. North America Movies And Entertainment Market Overview
  • 23.2. North America Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Movies And Entertainment Market

  • 24.1. USA Movies And Entertainment Market Overview
  • 24.2. USA Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Movies And Entertainment Market

  • 25.1. Canada Movies And Entertainment Market Overview
  • 25.2. Canada Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Movies And Entertainment Market

  • 26.1. South America Movies And Entertainment Market Overview
  • 26.2. South America Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Movies And Entertainment Market

  • 27.1. Brazil Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Movies And Entertainment Market

  • 28.1. Middle East Movies And Entertainment Market Overview
  • 28.2. Middle East Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Movies And Entertainment Market

  • 29.1. Africa Movies And Entertainment Market Overview
  • 29.2. Africa Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Movies And Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Movies And Entertainment Market Competitive Landscape
  • 30.2. Movies And Entertainment Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. The Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Netflix Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Twenty-First Century Fox Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Movies And Entertainment Market Other Major And Innovative Companies

  • 31.1. The Cannon Group Inc.
  • 31.2. Paramount Global
  • 31.3. Hulu LLC
  • 31.4. Warner Bros. Entertainment Inc.
  • 31.5. Home Box Office Inc.
  • 31.6. Lions Gate Entertainment Corp.
  • 31.7. Universal Pictures Corporation
  • 31.8. DreamWorks Animation LLC
  • 31.9. Pixar Animation Studios
  • 31.10. Village Roadshow Pictures
  • 31.11. Focus Features LLC
  • 31.12. Twentieth Century Studios Film Corporation
  • 31.13. STX Entertainment LLC
  • 31.14. Miramax LLC
  • 31.15. Constantin Film AG

32. Global Movies And Entertainment Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Movies And Entertainment Market

34. Recent Developments In The Movies And Entertainment Market

35. Movies And Entertainment Market High Potential Countries, Segments and Strategies

  • 35.1 Movies And Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Movies And Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Movies And Entertainment Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer