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市場調査レポート
商品コード
1452725

バーチャルトレーニング・シミュレーションの世界市場規模、シェア、成長分析、エンドユーザー別、コンポーネント別 - 産業予測2024~2031年

Global Virtual Training and Simulation Market Size, Share, Growth Analysis, By End user(Hardware, Software), By Component(Defense & Security, Civil Aviation) - Industry Forecast 2024-2031

出版日: | 発行: SkyQuest | ページ情報: 英文 197 Pages | 納期: 3~5営業日

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本日の銀行送金レート: 1USD=155.95円
バーチャルトレーニング・シミュレーションの世界市場規模、シェア、成長分析、エンドユーザー別、コンポーネント別 - 産業予測2024~2031年
出版日: 2024年03月08日
発行: SkyQuest
ページ情報: 英文 197 Pages
納期: 3~5営業日
  • 全表示
  • 概要
  • 目次
概要

世界のバーチャルトレーニング・シミュレーションの市場規模は、2022年に3億8,160万米ドルとなり、2023年の4億3,235万米ドルから、2031年までには11億7,403万米ドルに成長し、予測期間(2024~2031年)のCAGRは13.30%で成長する見通しです。

世界のバーチャルトレーニング・シミュレーション市場は、多様な産業でバーチャルトレーニングソリューションの採用が増加しているため、堅調な成長を遂げています。これらの技術は、トレーニング、教育、スキル開発のための没入的で実物そっくりの環境を提供し、ユーザーが実世界に影響されることなく練習や学習を行うことを可能にします。この市場の拡大は、さまざまな要因によってもたらされています。まず、防衛、航空、ヘルスケア、自動車、教育などの業界では、労働力のスキル向上、訓練コストの削減、安全性の向上のためにバーチャルトレーニングを統合しています。例えば、軍隊では戦闘訓練にバーチャルシミュレーションを使用し、医療従事者はバーチャル環境で手術の練習を行っています。さらに、拡張現実(AR)や仮想現実(VR)などの技術の進歩により、トレーニング・シミュレーションの臨場感と効果が大幅に向上し、魅力的で体験的な学習体験が提供されています。さらに、COVID-19の大流行によって加速された遠隔学習やオンライン学習の継続的な動向は、バーチャルトレーニング・ソリューションの需要をさらに高めています。教育機関や企業は、特に物理的な出席が制限される状況において、継続的な学習とスキル開発を確実にするためにバーチャル・シミュレーションに注目しています。バーチャルトレーニングプラットフォームの世界なアクセシビリティは、地理的に分散したチーム間で一貫したトレーニング体験を可能にし、多国籍企業にとって特に有益です。

目次

エグゼクティブサマリー

  • 市場概要
  • 運命の輪

調査手法

  • 情報調達
  • 二次・一次情報源
  • 市場規模の推定
  • 市場の前提条件と制限

親市場の分析

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因
    • 機会
    • 抑制要因
    • 課題

主な市場の考察

  • 技術分析
  • 価格分析
  • サプライチェーン分析
  • バリューチェーン分析
  • 市場のエコシステム
  • IP分析
  • 貿易分析
  • スタートアップ分析
  • 原材料の分析
  • イノベーションマトリクス
  • パイプライン製品の分析
  • マクロ経済指標
  • 主な投資の分析
  • 主な成功要因
  • 競合の程度

市場力学と見通し

  • 市場力学
    • 促進要因
    • 機会
    • 抑制要因
    • 課題
  • 規制情勢
  • ポーターの分析
  • 将来の混乱についての特別な考察

バーチャルトレーニング・シミュレーションの世界市場:エンドユーザー別

  • 市場概要
  • ハードウェア
  • ソフトウェア

バーチャルトレーニング・シミュレーションの世界市場:コンポーネント別

  • 市場概要
  • 防衛・セキュリティ
  • 民間航空
  • 教育
  • エンターテインメント
  • その他

バーチャルトレーニング・シミュレーションの世界市場規模:地域別

  • 市場概要
  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • その他欧州地域
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ(MEA)
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ地域

競合情勢

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2021年)
  • 主な市場企業が採用した戦略
  • 主要成功戦略
  • 市場における最近の活動
  • 主要企業の市場シェア(2021年)

主要企業プロファイル

  • Lockheed Martin Corporation-USA
  • BAE Systems plc-UK
  • L3Harris Technologies, Inc.-USA
  • CAE Inc.-Canada
  • Thales Group-France
  • Raytheon Technologies Corporation-USA
  • Boeing-USA
  • Cubic Corporation-USA
  • Saab AB-Sweden
  • Rheinmetall AG-Germany
  • Northrop Grumman Corporation-USA
  • Elbit Systems Ltd.-Israel
  • Rockwell Collins-USA
  • Meggitt Training Systems-USA
  • VirTra, Inc.-USA
  • DiSTI Corporation-USA
  • SimCentric Technologies Ltd.-UK
  • Presagis-Canada
  • Antycip Simulation-France
  • TRU Simulation+Training(a Textron company)-USA
  • AEgis Technologies Group-USA
  • Indra Sistemas S.A.-Spain
  • ECA Group-France
  • Bohemia Interactive Simulations(BISim)-Australia
  • Aptima, Inc.-USA
目次
Product Code: SQMIG45I2134

Global Virtual Training and Simulation Market size was valued at USD 381.60 million in 2022 and is poised to grow from USD 432.35 million in 2023 to USD 1174.03 million by 2031, growing at a CAGR of 13.30% during the forecast period (2024-2031).

The Global Virtual Training and Simulation Market is witnessing robust growth due to the increasing adoption of virtual training solutions across diverse industries. These technologies provide immersive and lifelike environments for training, education, and skill development, enabling users to practice and learn without real-world consequences. The expansion of this market is driven by various factors. Firstly, industries such as defense, aviation, healthcare, automotive, and education are integrating virtual training to enhance workforce skills, reduce training costs, and improve safety. For example, military forces use virtual simulations for combat training, while medical professionals practice surgeries in virtual environments. Additionally, advancements in technology, including augmented reality (AR) and virtual reality (VR), have significantly enhanced the realism and effectiveness of training simulations, offering engaging and experiential learning experiences. Furthermore, the continued trend of remote and online learning, accelerated by the COVID-19 pandemic, has further increased the demand for virtual training solutions. Educational institutions and corporations are turning to virtual simulations to ensure continuous learning and skills development, especially in situations where physical presence is restricted. The global accessibility of virtual training platforms allows for consistent training experiences across geographically dispersed teams, making it particularly beneficial for multinational companies.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Virtual Training and Simulation Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Virtual Training and Simulation Market Segmental Analysis

The Global Virtual Training and Simulation Market is segmented on the basis of Component, End user and region. By Component, the market is segmented into Hardware, Software. By End user, the market is segmented into Defense & Security, Civil Aviation, Education, Entertainment, Others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Virtual Training and Simulation Market

The rapid progress in technology, particularly in virtual reality (VR) and augmented reality (AR), has greatly elevated the effectiveness of virtual training and simulation solutions. These innovations provide immersive and lifelike training experiences, empowering trainees to practice intricate tasks within a secure and controlled setting. Consequently, sectors such as healthcare, defense, aviation, and manufacturing are increasingly embracing virtual training and simulation to enhance the efficiency and effectiveness of their training programs.

Restraints in the Global Virtual Training and Simulation Market

The establishment of virtual training and simulation systems necessitates a substantial initial financial commitment for acquiring hardware, software, and setting up the required infrastructure. This upfront cost can pose a considerable challenge, particularly for smaller enterprises or those operating with constrained budgets. Additionally, the intricate and time-consuming process of guaranteeing seamless compatibility and integration of these systems with existing technologies further compounds the implementation challenges.

Market Trends of the Global Virtual Training and Simulation Market

The utilization of immersive technologies, namely virtual reality (VR) and augmented reality (AR), is on the rise in virtual training and simulation solutions. This trend aims to deliver heightened realism and engagement in training experiences across diverse sectors such as defense, healthcare, aviation, and manufacturing. These technologies imbue trainees with a profound sense of presence and interaction within simulated environments, thereby amplifying the efficacy of training programs. The shift toward immersive training is propelled by progress in hardware, software, and content development, resulting in more affordable and widely accessible solutions.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Virtual Training and Simulation Market by End user

  • Market Overview
  • Hardware
  • Software

Global Virtual Training and Simulation Market by Component

  • Market Overview
  • Defense & Security
  • Civil Aviation
  • Education
  • Entertainment
  • and Others

Global Virtual Training and Simulation Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Lockheed Martin Corporation - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BAE Systems plc - UK
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • L3Harris Technologies, Inc. - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • CAE Inc. - Canada
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thales Group - France
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Raytheon Technologies Corporation - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Boeing - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cubic Corporation - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Saab AB - Sweden
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rheinmetall AG - Germany
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Northrop Grumman Corporation - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Elbit Systems Ltd. - Israel
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rockwell Collins - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meggitt Training Systems - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VirTra, Inc. - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DiSTI Corporation - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SimCentric Technologies Ltd. - UK
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Presagis - Canada
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antycip Simulation - France
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TRU Simulation + Training (a Textron company) - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AEgis Technologies Group - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Indra Sistemas S.A. - Spain
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ECA Group - France
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bohemia Interactive Simulations (BISim) - Australia
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aptima, Inc. - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments