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仮想トレーニングとシミュレーションの世界市場レポート 2025年

Virtual Training And Simulation Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.47円
仮想トレーニングとシミュレーションの世界市場レポート 2025年
出版日: 2025年06月17日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

仮想トレーニングとシミュレーション市場規模は、今後数年で急成長が見込まれます。2029年にはCAGR16.8%で1兆122億2,000万米ドルに成長します。予測期間中の成長は、人工知能の採用の増加、没入型トレーニング体験の需要の増加、仮想現実と拡張現実の利用の拡大、拡張可能なトレーニングソリューションの必要性、技術を利用した教育方法の利用の拡大などに起因しています。予測期間に予想される主な動向には、技術の進歩、没入型技術の革新、人工知能統合の発展、仮想環境の研究開発、トレーニングパフォーマンスのデータ分析の進歩などがあります。

クラウドベースのソリューションの採用拡大が、仮想トレーニングとシミュレーション市場の拡大を促進すると予想されます。クラウドベースのソリューションとは、個々のデバイスにローカルにインストールするのではなく、リモートサーバーにホストされ、インターネット経由でアクセスするサービス、ソフトウェア、システムを指します。クラウドベースのソリューションの採用が増加している主な理由は、そのスケーラビリティにあり、企業は需要に応じてリソースを調整することができ、また運用コストを削減し、効率を向上させることができます。仮想トレーニングとシミュレーションは、スケーラブルでリアルタイムの没入型学習環境へのアクセスを提供することで、クラウドベースのソリューションを強化し、パフォーマンスの向上、コストの削減、遠隔コラボレーションを可能にします。例えば、ルクセンブルクを拠点とする政府機関ユーロスタットは2023年12月、欧州連合(EU)においてクラウド・コンピューティング・サービスを利用する企業の割合が、2021年と比較して4.2ポイント増加したと報告しています。その結果、クラウドベースのソリューション採用の拡大が仮想トレーニングとシミュレーション市場の成長を後押ししています。

仮想トレーニングとシミュレーション市場の主要企業は、AR(拡張現実)やVR(仮想現実)などの先進技術の統合に注力し、トレーニング効果の向上、ユーザーエンゲージメントの強化、学習成果やスキルの定着を高める没入感のあるリアルな環境の提供に取り組んでいます。拡張現実(AR)や仮想現実(VR)は、現実の環境を強化または再現する没入型ツールであり、ヘルスケア、航空、防衛などの分野において、安全で効果的なスキル開発のためのインタラクティブで現実的なシナリオを作成することで、仮想トレーニングとシミュレーションをサポートします。例えば、フィンランドに本社を置く製造会社Wartsila社は、2022年4月、仮想現実と拡張現実の技術を利用した没入型で拡張可能な拡張現実(XR)訓練ソリューションである「Smart Realities」を発表し、操船、橋梁操作、海洋工学のための海事シミュレーションと訓練体験を強化しました。スマート・リアリティーズは、現実的で費用対効果が高く、持ち運び可能なトレーニング環境を提供し、同所や遠隔地のトレーニング環境において、学習の定着、アクセス性、コラボレーションを向上させます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の仮想トレーニングとシミュレーションPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の仮想トレーニングとシミュレーション市場:成長率分析
  • 世界の仮想トレーニングとシミュレーション市場の実績:規模と成長、2019年~2024年
  • 世界の仮想トレーニングとシミュレーション市場の予測:規模と成長、2024年~2029年、2034年
  • 世界の仮想トレーニングとシミュレーション総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の仮想トレーニングとシミュレーション市場:コンポーネント別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界の仮想トレーニングとシミュレーション市場:技術別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • バーチャルリアリティ(VR)
  • 拡張現実(AR)
  • 複合現実(MR)
  • 人工知能(AI)
  • 世界の仮想トレーニングとシミュレーション市場:用途別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • 企業研修
  • 軍事訓練
  • 航空訓練
  • ヘルスケアトレーニング
  • 教育と学術
  • 世界の仮想トレーニングとシミュレーション市場:エンドユーザー別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • 企業
  • 政府と防衛
  • 教育機関
  • ヘルスケア提供者
  • 世界の仮想トレーニングとシミュレーション市場、ハードウェアの種類別サブセグメンテーション、実績と予測、2019年~2024年、2024年~2029年、2034年
  • ヘッドマウントディスプレイ(HMD)
  • モーショントラッキングデバイス
  • プロジェクターとディスプレイウォール
  • シミュレーター
  • 入力デバイス
  • オーディオデバイス
  • 触覚デバイス
  • 世界の仮想トレーニングとシミュレーション市場、ソフトウェアの種類別サブセグメンテーション、実績と予測、2019年~2024年、2024年~2029年、2034年
  • シミュレーションソフトウェア
  • トレーニング管理システム
  • ゲームエンジン
  • シナリオ生成ソフトウェア
  • 分析およびレポートツール
  • 世界の仮想トレーニングとシミュレーション市場、サービスの種類別サブセグメンテーション、実績と予測、2019年~2024年、2024年~2029年、2034年
  • 研修・教育サービス
  • システム統合と展開
  • コンサルティングサービス
  • サポートおよびメンテナンスサービス
  • マネージドサービス

第7章 地域別・国別分析

  • 世界の仮想トレーニングとシミュレーション市場:地域別、実績と予測、2019年~2024年、2024年~2029年、2034年
  • 世界の仮想トレーニングとシミュレーション市場:国別、実績と予測、2019年~2024年、2024年~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 仮想トレーニングとシミュレーション市場:競合情勢
  • 仮想トレーニングとシミュレーション市場:企業プロファイル
    • Raytheon Technologies Corporation Overview, Products and Services, Strategy and Financial Analysis
    • The Boeing Company Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corporation(IBM)Overview, Products and Services, Strategy and Financial Analysis
    • Oracle Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • BAE Systems
  • Thales Group
  • L3Harris Technologies Inc.(L3 Link Simulation & Training-Subsidiary)
  • Rockwell Collins Inc.
  • Rheinmetall AG
  • Elbit Systems Ltd.
  • Saab AB
  • CAE Inc.
  • QinetiQ Group plc
  • FlightSafety International Inc.
  • Kratos Defense & Security Solutions Inc.
  • Laerdal Medical Corporation
  • ON24 Inc.
  • BMC Software Inc.
  • The DiSTI Corporation

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 仮想トレーニングとシミュレーション市場2029年:新たな機会を提供する国
  • 仮想トレーニングとシミュレーション市場2029年:新たな機会を提供するセグメント
  • 仮想トレーニングとシミュレーション市場2029年:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r35024

Virtual training and simulation involve the use of computer-generated environments and digital tools to replicate real-world scenarios for training and skill development. It enables users to engage with realistic simulations in a safe, controlled, and immersive environment, providing hands-on learning opportunities without the risks or expenses of real-world practice.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main components of virtual training and simulation include hardware, software, and services. Hardware consists of physical devices such as VR headsets, motion sensors, and consoles that facilitate immersive and interactive user experiences. The technologies employed include virtual reality (VR), augmented reality (AR), mixed reality (MR), and artificial intelligence (AI). These technologies are utilized across a wide range of sectors, including corporate training, military training, aviation, healthcare, and education. Key end-users of virtual training and simulation systems include enterprises, government and defense organizations, educational institutions, and healthcare providers.

The virtual training and simulation market research report is one of a series of new reports from The Business Research Company that provides virtual training and simulation market statistics, including the virtual training and simulation industry global market size, regional shares, competitors with the virtual training and simulation market share, detailed virtual training and simulation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual training and simulation industry. This virtual training and simulation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual training and simulation market size has grown rapidly in recent years. It will grow from$464.62 billion in 2024 to $544.35 billion in 2025 at a compound annual growth rate (CAGR) of 17.2%. The growth during the historic period can be attributed to the rising popularity of immersive gaming, increasing demand for remote training solutions, advancements in computing power, a growing focus on military training, and the need for safe, risk-free training environments.

The virtual training and simulation market size is expected to see rapid growth in the next few years. It will grow to$1,012.22 billion in 2029 at a compound annual growth rate (CAGR) of 16.8%. The growth during the forecast period can be attributed to the rising adoption of artificial intelligence, increasing demand for immersive training experiences, growing use of virtual and augmented reality, the need for scalable training solutions, and the expanding use of technology-enabled teaching methods. Key trends expected in the forecast period include advancements in technology, innovations in immersive technologies, developments in artificial intelligence integration, research and development in virtual environments, and advancements in data analytics for training performance.

The growing adoption of cloud-based solutions is expected to drive the expansion of the virtual training and simulation market. Cloud-based solutions refer to services, software, or systems that are hosted on remote servers and accessed over the internet, rather than being installed locally on individual devices. The increased adoption of cloud-based solutions is primarily attributed to their scalability, allowing businesses to adjust resources according to demand, while also reducing operational costs and improving efficiency. Virtual training and simulation enhance cloud-based solutions by providing scalable, real-time access to immersive learning environments, which improve performance, lower costs, and enable remote collaboration. For example, in December 2023, Eurostat, a Luxembourg-based government agency, reported that the share of enterprises using cloud computing services in the European Union grew by 4.2 percentage points in 2023 compared to 2021. Consequently, the growing adoption of cloud-based solutions is fueling the growth of the virtual training and simulation market.

Leading companies in the virtual training and simulation market are focusing on integrating advanced technologies such as augmented reality (AR) and virtual reality (VR) to improve training effectiveness, boost user engagement, and offer immersive, realistic environments that enhance learning outcomes and skill retention. Augmented reality (AR) and virtual reality (VR) are immersive tools that enhance or replicate real-world environments, supporting virtual training and simulation by creating interactive, realistic scenarios for safe and effective skill development in sectors such as healthcare, aviation, and defense. For instance, in April 2022, Wartsila, a Finland-based manufacturing company, launched "Smart Realities," an immersive and scalable extended reality (XR) training solution using virtual and augmented reality technologies to enhance maritime simulation and training experiences for ship handling, bridge operations, and marine engineering. Smart Realities offers realistic, cost-effective, and portable training environments that improve learning retention, accessibility, and collaboration in both co-located and remote training settings.

In March 2024, Cornerstone OnDemand Inc., a U.S.-based workforce management solutions provider, acquired Talespin for an undisclosed amount. Through this acquisition, Cornerstone aims to strengthen its immersive learning and workforce development solutions by incorporating Talespin's advanced extended reality (XR) and artificial intelligence-driven training technologies. Talespin, a U.S.-based company, specializes in virtual and augmented reality-based training and simulation platforms designed to enhance workforce development.

Major players in the virtual training and simulation market are Raytheon Technologies Corporation, The Boeing Company, Lockheed Martin Corporation, International Business Machines Corporation (IBM), Oracle Corporation, BAE Systems, Thales Group, L3Harris Technologies Inc. (L3 Link Simulation & Training - Subsidiary), Rockwell Collins Inc., Rheinmetall AG, Elbit Systems Ltd., Saab AB, CAE Inc., QinetiQ Group plc, FlightSafety International Inc., Kratos Defense & Security Solutions Inc., Laerdal Medical Corporation, ON24 Inc., BMC Software Inc., The DiSTI Corporation, Cubic Corporation.

North America was the largest region in the virtual training and simulation market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual training and simulation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual training and simulation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual training and simulation market includes of revenues earned by entities by providing services such as consulting services, custom development, implementation services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual training and simulation market also consists of sales of simulation software, virtual reality (VR) systems, training management systems, and augmented reality (AR) tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Training And Simulation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual training and simulation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual training and simulation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual training and simulation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR); Artificial Intelligence (AI)
  • 3) By Application: Corporate Training; Military Training; Aviation Training; Healthcare Training; Education And Academia
  • 4) By End-user: Enterprises; Government And Defense; Educational Institutions; Healthcare Providers
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays (HMDs); Motion Tracking Devices; Projectors And Display Walls; Simulators; Input Devices; Audio Devices; Haptic Devices
  • 2) By Software: Simulation Software; Training Management Systems; Content Creation Software; Game Engines; Scenario Generation Software; Analytics And Reporting Tools
  • 3) By Services: Training And Education Services; System Integration And Deployment; Consulting Services; Support And Maintenance Services; Managed Services
  • Companies Mentioned: Raytheon Technologies Corporation; The Boeing Company; Lockheed Martin Corporation; International Business Machines Corporation (IBM); Oracle Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Training And Simulation Market Characteristics

3. Virtual Training And Simulation Market Trends And Strategies

4. Virtual Training And Simulation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Virtual Training And Simulation Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Training And Simulation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Training And Simulation Market Growth Rate Analysis
  • 5.4. Global Virtual Training And Simulation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Training And Simulation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Training And Simulation Total Addressable Market (TAM)

6. Virtual Training And Simulation Market Segmentation

  • 6.1. Global Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Artificial Intelligence (AI)
  • 6.3. Global Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Training
  • Military Training
  • Aviation Training
  • Healthcare Training
  • Education And Academia
  • 6.4. Global Virtual Training And Simulation Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Enterprises
  • Government And Defense
  • Educational Institutions
  • Healthcare Providers
  • 6.5. Global Virtual Training And Simulation Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Motion Tracking Devices
  • Projectors And Display Walls
  • Simulators
  • Input Devices
  • Audio Devices
  • Haptic Devices
  • 6.6. Global Virtual Training And Simulation Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Training Management Systems
  • Game Engines
  • Scenario Generation Software
  • Analytics And Reporting Tools
  • 6.7. Global Virtual Training And Simulation Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Education Services
  • System Integration And Deployment
  • Consulting Services
  • Support And Maintenance Services
  • Managed Services

7. Virtual Training And Simulation Market Regional And Country Analysis

  • 7.1. Global Virtual Training And Simulation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Training And Simulation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Training And Simulation Market

  • 8.1. Asia-Pacific Virtual Training And Simulation Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Training And Simulation Market

  • 9.1. China Virtual Training And Simulation Market Overview
  • 9.2. China Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Training And Simulation Market

  • 10.1. India Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Training And Simulation Market

  • 11.1. Japan Virtual Training And Simulation Market Overview
  • 11.2. Japan Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Training And Simulation Market

  • 12.1. Australia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Training And Simulation Market

  • 13.1. Indonesia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Training And Simulation Market

  • 14.1. South Korea Virtual Training And Simulation Market Overview
  • 14.2. South Korea Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Training And Simulation Market

  • 15.1. Western Europe Virtual Training And Simulation Market Overview
  • 15.2. Western Europe Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Training And Simulation Market

  • 16.1. UK Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Training And Simulation Market

  • 17.1. Germany Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Training And Simulation Market

  • 18.1. France Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Training And Simulation Market

  • 19.1. Italy Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Training And Simulation Market

  • 20.1. Spain Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Training And Simulation Market

  • 21.1. Eastern Europe Virtual Training And Simulation Market Overview
  • 21.2. Eastern Europe Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Training And Simulation Market

  • 22.1. Russia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Training And Simulation Market

  • 23.1. North America Virtual Training And Simulation Market Overview
  • 23.2. North America Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Training And Simulation Market

  • 24.1. USA Virtual Training And Simulation Market Overview
  • 24.2. USA Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Training And Simulation Market

  • 25.1. Canada Virtual Training And Simulation Market Overview
  • 25.2. Canada Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Training And Simulation Market

  • 26.1. South America Virtual Training And Simulation Market Overview
  • 26.2. South America Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Training And Simulation Market

  • 27.1. Brazil Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Training And Simulation Market

  • 28.1. Middle East Virtual Training And Simulation Market Overview
  • 28.2. Middle East Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Training And Simulation Market

  • 29.1. Africa Virtual Training And Simulation Market Overview
  • 29.2. Africa Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Training And Simulation Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Training And Simulation Market Competitive Landscape
  • 30.2. Virtual Training And Simulation Market Company Profiles
    • 30.2.1. Raytheon Technologies Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. The Boeing Company Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. International Business Machines Corporation (IBM) Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Oracle Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Training And Simulation Market Other Major And Innovative Companies

  • 31.1. BAE Systems
  • 31.2. Thales Group
  • 31.3. L3Harris Technologies Inc. (L3 Link Simulation & Training - Subsidiary)
  • 31.4. Rockwell Collins Inc.
  • 31.5. Rheinmetall AG
  • 31.6. Elbit Systems Ltd.
  • 31.7. Saab AB
  • 31.8. CAE Inc.
  • 31.9. QinetiQ Group plc
  • 31.10. FlightSafety International Inc.
  • 31.11. Kratos Defense & Security Solutions Inc.
  • 31.12. Laerdal Medical Corporation
  • 31.13. ON24 Inc.
  • 31.14. BMC Software Inc.
  • 31.15. The DiSTI Corporation

32. Global Virtual Training And Simulation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Training And Simulation Market

34. Recent Developments In The Virtual Training And Simulation Market

35. Virtual Training And Simulation Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Training And Simulation Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Training And Simulation Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Training And Simulation Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r35024_Virtual_Training_And_Simulation_GMR_2025