This research report focuses on the Augmented Reality and Virtual Reality in Gaming Market. It analyzes market size, trends and demand forecasts, as well as growth factors and challenges. The report provides market data breakdowns by type, application, company, and region, in addition to competitive landscape and key company profiles.
TABLE OF CONTENTS
1 Report Overview
- 1.1 Study Scope
- 1.2 Market Analysis by Type
- 1.2.1 Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
- 1.2.2 Head Mounted Displays
- 1.2.3 Smart Glass
- 1.2.4 Handheld Devices
- 1.3 Market by Application
- 1.3.1 Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
- 1.3.2 Private
- 1.3.3 Commerce
- 1.4 Assumptions and Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
2 Global Growth Trends
- 2.1 Global Augmented Reality and Virtual Reality in Gaming Market Perspective (2018-2029)
- 2.2 Global Augmented Reality and Virtual Reality in Gaming Growth Trends by Region
- 2.2.1 Augmented Reality and Virtual Reality in Gaming Market Size by Region: 2018 VS 2022 VS 2029
- 2.2.2 Augmented Reality and Virtual Reality in Gaming Historic Market Size by Region (2018-2023)
- 2.2.3 Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Region (2024-2029)
- 2.3 Augmented Reality and Virtual Reality in Gaming Market Dynamics
- 2.3.1 Augmented Reality and Virtual Reality in Gaming Industry Trends
- 2.3.2 Augmented Reality and Virtual Reality in Gaming Market Drivers
- 2.3.3 Augmented Reality and Virtual Reality in Gaming Market Challenges
- 2.3.4 Augmented Reality and Virtual Reality in Gaming Market Restraints
3 Competition Landscape by Key Players
- 3.1 Global Revenue Augmented Reality and Virtual Reality in Gaming by Players
- 3.1.1 Global Augmented Reality and Virtual Reality in Gaming Revenue by Players (2018-2023)
- 3.1.2 Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Players (2018-2023)
- 3.2 Global Augmented Reality and Virtual Reality in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 3.3 Global Key Players of Augmented Reality and Virtual Reality in Gaming, Ranking by Revenue, 2021 VS 2022 VS 2023
- 3.4 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio
- 3.4.1 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio (CR5 and HHI)
- 3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality in Gaming Revenue in 2022
- 3.5 Global Key Players of Augmented Reality and Virtual Reality in Gaming Head office and Area Served
- 3.6 Global Key Players of Augmented Reality and Virtual Reality in Gaming, Product and Application
- 3.7 Global Key Players of Augmented Reality and Virtual Reality in Gaming, Date of Enter into This Industry
- 3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Type
- 4.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Type (2018-2023)
- 4.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2024-2029)
5 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Application
- 5.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Application (2018-2023)
- 5.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2024-2029)
6 North America
- 6.1 North America Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
- 6.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type
- 6.2.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
- 6.2.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
- 6.2.3 North America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
- 6.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application
- 6.3.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
- 6.3.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
- 6.3.3 North America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
- 6.4 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country
- 6.4.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country: 2018 VS 2022 VS 2029
- 6.4.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
- 6.4.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
- 6.4.4 U.S.
- 6.4.5 Canada
7 Europe
- 7.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
- 7.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type
- 7.2.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
- 7.2.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
- 7.2.3 Europe Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
- 7.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application
- 7.3.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
- 7.3.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
- 7.3.3 Europe Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
- 7.4 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country
- 7.4.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country: 2018 VS 2022 VS 2029
- 7.4.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
- 7.4.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
- 7.4.3 Germany
- 7.4.4 France
- 7.4.5 U.K.
- 7.4.6 Italy
- 7.4.7 Russia
- 7.4.8 Nordic Countries
8 China
- 8.1 China Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
- 8.2 China Augmented Reality and Virtual Reality in Gaming Market Size by Type
- 8.2.1 China Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
- 8.2.2 China Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
- 8.2.3 China Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
- 8.3 China Augmented Reality and Virtual Reality in Gaming Market Size by Application
- 8.3.1 China Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
- 8.3.2 China Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
- 8.3.3 China Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
9 Asia (excluding China)
- 9.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
- 9.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type
- 9.2.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
- 9.2.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
- 9.2.3 Asia Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
- 9.3 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application
- 9.3.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
- 9.3.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
- 9.3.3 Asia Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
- 9.4 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region
- 9.4.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region: 2018 VS 2022 VS 2029
- 9.4.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region (2018-2023)
- 9.4.3 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region (2024-2029)
- 9.4.4 Japan
- 9.4.5 South Korea
- 9.4.6 China Taiwan
- 9.4.7 Southeast Asia
- 9.4.8 India
- 9.4.9 Australia
10 Middle East, Africa, and Latin America
- 10.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
- 10.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type
- 10.2.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
- 10.2.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
- 10.2.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
- 10.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application
- 10.3.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
- 10.3.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
- 10.3.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
- 10.4 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country
- 10.4.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country: 2018 VS 2022 VS 2029
- 10.4.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
- 10.4.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
- 10.4.4 Brazil
- 10.4.5 Mexico
- 10.4.6 Turkey
- 10.4.7 Saudi Arabia
- 10.4.8 Israel
- 10.4.9 GCC Countries
11 Key Players Profiles
- 11.1 Zco Corporation
- 11.1.1 Zco Corporation Company Details
- 11.1.2 Zco Corporation Business Overview
- 11.1.3 Zco Corporation Augmented Reality and Virtual Reality in Gaming Introduction
- 11.1.4 Zco Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.1.5 Zco Corporation Recent Developments
- 11.2 Facebook
- 11.2.1 Facebook Company Details
- 11.2.2 Facebook Business Overview
- 11.2.3 Facebook Augmented Reality and Virtual Reality in Gaming Introduction
- 11.2.4 Facebook Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.2.5 Facebook Recent Developments
- 11.3 Samsung Electronics Co. Ltd
- 11.3.1 Samsung Electronics Co. Ltd Company Details
- 11.3.2 Samsung Electronics Co. Ltd Business Overview
- 11.3.3 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Introduction
- 11.3.4 Samsung Electronics Co. Ltd Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.3.5 Samsung Electronics Co. Ltd Recent Developments
- 11.4 HTC Corporation
- 11.4.1 HTC Corporation Company Details
- 11.4.2 HTC Corporation Business Overview
- 11.4.3 HTC Corporation Augmented Reality and Virtual Reality in Gaming Introduction
- 11.4.4 HTC Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.4.5 HTC Corporation Recent Developments
- 11.5 Lenovo
- 11.5.1 Lenovo Company Details
- 11.5.2 Lenovo Business Overview
- 11.5.3 Lenovo Augmented Reality and Virtual Reality in Gaming Introduction
- 11.5.4 Lenovo Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.5.5 Lenovo Recent Developments
- 11.6 Acer
- 11.6.1 Acer Company Details
- 11.6.2 Acer Business Overview
- 11.6.3 Acer Augmented Reality and Virtual Reality in Gaming Introduction
- 11.6.4 Acer Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.6.5 Acer Recent Developments
- 11.7 FOVE, Inc.
- 11.7.1 FOVE, Inc. Company Details
- 11.7.2 FOVE, Inc. Business Overview
- 11.7.3 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Introduction
- 11.7.4 FOVE, Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.7.5 FOVE, Inc. Recent Developments
- 11.8 Beijing ANTVR Technology CO., LTD
- 11.8.1 Beijing ANTVR Technology CO., LTD Company Details
- 11.8.2 Beijing ANTVR Technology CO., LTD Business Overview
- 11.8.3 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Introduction
- 11.8.4 Beijing ANTVR Technology CO., LTD Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.8.5 Beijing ANTVR Technology CO., LTD Recent Developments
- 11.9 Pico Interactive Inc.
- 11.9.1 Pico Interactive Inc. Company Details
- 11.9.2 Pico Interactive Inc. Business Overview
- 11.9.3 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Introduction
- 11.9.4 Pico Interactive Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.9.5 Pico Interactive Inc. Recent Developments
- 11.10 LG Electronics
- 11.10.1 LG Electronics Company Details
- 11.10.2 LG Electronics Business Overview
- 11.10.3 LG Electronics Augmented Reality and Virtual Reality in Gaming Introduction
- 11.10.4 LG Electronics Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
- 11.10.5 LG Electronics Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.2 Data Source
- 13.2 Disclaimer
- 13.3 Author Details