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市場調査レポート
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1251122

世界のゲームにおける拡張現実と仮想現実市場:考察と予測 (2029年まで)

Global Augmented Reality and Virtual Reality in Gaming Market Insights, Forecast to 2029

出版日: | 発行: QYResearch | ページ情報: 英文 105 Pages | 納期: 2~3営業日

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世界のゲームにおける拡張現実と仮想現実市場:考察と予測 (2029年まで)
出版日: 2023年04月05日
発行: QYResearch
ページ情報: 英文 105 Pages
納期: 2~3営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートは、ゲームにおける拡張現実と仮想現実 (Augmented Reality and Virtual Reality in Gaming) 市場について調査しており、市場規模や動向・需要の予測、成長要因および課題の分析、タイプ・用途・企業・地域別の内訳、競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

第1章 レポート概要

  • 調査範囲
  • 市場分析:タイプ別
    • 世界のゲームにおける拡張現実と仮想現実の市場規模成長率:タイプ別, 2018 VS 2022 VS 2029
    • Head Mounted Displays
    • Smart Glass
    • Handheld Devices
  • 市場:用途別
    • 世界のゲームにおける拡張現実と仮想現実の市場規模成長率:用途別, 2018 VS 2022 VS 2029
    • Private
    • Commerce
  • 前提条件と制限
  • 調査目的
  • 対象期間

第2章 世界の市場成長トレンド

  • 世界のゲームにおける拡張現実と仮想現実の市場展望 (2018-2029)
  • 世界のゲームにおける拡張現実と仮想現実の市場成長トレンド:地域別
    • ゲームにおける拡張現実と仮想現実 市場規模:地域別: 2018 VS 2022 VS 2029
    • ゲームにおける拡張現実と仮想現実の市場規模実績:地域別 (2018-2023)
    • ゲームにおける拡張現実と仮想現実の市場規模予測:地域別 (2024-2029)
  • ゲームにおける拡張現実と仮想現実 市場動向
    • ゲームにおける拡張現実と仮想現実 業界動向
    • ゲームにおける拡張現実と仮想現実 市場の促進要因
    • ゲームにおける拡張現実と仮想現実 市場の課題
    • ゲームにおける拡張現実と仮想現実 市場の抑制要因

第3章 競合情勢:主要企業別

  • 世界規模の売上高 ゲームにおける拡張現実と仮想現実 :競合別
    • 世界のゲームにおける拡張現実と仮想現実の収益:企業別 (2018-2023)
    • 世界のゲームにおける拡張現実と仮想現実の収益シェア:企業別 (2018-2023)
  • 世界のゲームにおける拡張現実と仮想現実の市場シェア:企業タイプ別 (Tier 1, Tier 2, and Tier 3)
  • 世界の主要企業 ゲームにおける拡張現実と仮想現実, 売上高ランキング, 2021 VS 2022 VS 2023
  • 世界のゲームにおける拡張現実と仮想現実 市場集中度
    • 世界のゲームにおける拡張現実と仮想現実 市場集中度 (CR5 and HHI)
    • 世界の上位10・上位5企業: ゲームにおける拡張現実と仮想現実の収益 2022
  • 世界の主要企業 ゲームにおける拡張現実と仮想現実 本社 および提供地域
  • 世界の主要企業 ゲームにおける拡張現実と仮想現実, 製品およびアプリケーション
  • 世界の主要企業 ゲームにおける拡張現実と仮想現実, 業界参入時期
  • M&A, 拡張計画

第4章 ゲームにおける拡張現実と仮想現実 内訳データ:タイプ別

  • 世界のゲームにおける拡張現実と仮想現実の市場規模実績:タイプ別 (2018-2023)
  • 世界のゲームにおける拡張現実と仮想現実の市場規模予測:タイプ別 (2024-2029)

第5章 ゲームにおける拡張現実と仮想現実 内訳データ:用途別

  • 世界のゲームにおける拡張現実と仮想現実の市場規模実績:用途別 (2018-2023)
  • 世界のゲームにおける拡張現実と仮想現実の市場規模予測:用途別 (2024-2029)

第6章 北米

  • 北米のゲームにおける拡張現実と仮想現実 市場規模 (2018-2029)
  • 北米のゲームにおける拡張現実と仮想現実 市場規模:タイプ別
    • 北米のゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2018-2023)
    • 北米のゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2024-2029)
    • 北米のゲームにおける拡張現実と仮想現実の市場シェア:タイプ別 (2018-2029)
  • 北米のゲームにおける拡張現実と仮想現実 市場規模:用途別
    • 北米のゲームにおける拡張現実と仮想現実 市場規模:用途別 (2018-2023)
    • 北米のゲームにおける拡張現実と仮想現実 市場規模:用途別 (2024-2029)
    • 北米のゲームにおける拡張現実と仮想現実の市場シェア:用途別 (2018-2029)
  • 北米のゲームにおける拡張現実と仮想現実 市場規模:国別
    • 北米のゲームにおける拡張現実と仮想現実 市場規模:国別: 2018 VS 2022 VS 2029
    • 北米のゲームにおける拡張現実と仮想現実 市場規模:国別 (2018-2023)
    • 北米のゲームにおける拡張現実と仮想現実 市場規模:国別 (2024-2029)
    • 米国
    • カナダ

第7章 欧州

  • 欧州のゲームにおける拡張現実と仮想現実 市場規模 (2018-2029)
  • 欧州のゲームにおける拡張現実と仮想現実 市場規模:タイプ別
    • 欧州のゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2018-2023)
    • 欧州のゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2024-2029)
    • 欧州のゲームにおける拡張現実と仮想現実の市場シェア:タイプ別 (2018-2029)
  • 欧州のゲームにおける拡張現実と仮想現実 市場規模:用途別
    • 欧州のゲームにおける拡張現実と仮想現実 市場規模:用途別 (2018-2023)
    • 欧州のゲームにおける拡張現実と仮想現実 市場規模:用途別 (2024-2029)
    • 欧州のゲームにおける拡張現実と仮想現実の市場シェア:用途別 (2018-2029)
  • 欧州のゲームにおける拡張現実と仮想現実 市場規模:国別
    • 欧州のゲームにおける拡張現実と仮想現実 市場規模:国別: 2018 VS 2022 VS 2029
    • 欧州のゲームにおける拡張現実と仮想現実 市場規模:国別 (2018-2023)
    • 欧州のゲームにおける拡張現実と仮想現実 市場規模:国別 (2024-2029)
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • ロシア
    • 北欧

第8章 中国

  • 中国のゲームにおける拡張現実と仮想現実 市場規模 (2018-2029)
  • 中国のゲームにおける拡張現実と仮想現実 市場規模:タイプ別
    • 中国のゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2018-2023)
    • 中国のゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2024-2029)
    • 中国のゲームにおける拡張現実と仮想現実の市場シェア:タイプ別 (2018-2029)
  • 中国のゲームにおける拡張現実と仮想現実 市場規模:用途別
    • 中国のゲームにおける拡張現実と仮想現実 市場規模:用途別 (2018-2023)
    • 中国のゲームにおける拡張現実と仮想現実 市場規模:用途別 (2024-2029)
    • 中国のゲームにおける拡張現実と仮想現実の市場シェア:用途別 (2018-2029)

第9章 アジア(中国を除く)

  • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模 (2018-2029)
  • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:タイプ別
    • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2018-2023)
    • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2024-2029)
    • アジア地域 ゲームにおける拡張現実と仮想現実の市場シェア:タイプ別 (2018-2029)
  • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:用途別
    • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:用途別 (2018-2023)
    • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:用途別 (2024-2029)
    • アジア地域 ゲームにおける拡張現実と仮想現実の市場シェア:用途別 (2018-2029)
  • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:地域別
    • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:地域別: 2018 VS 2022 VS 2029
    • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:地域別 (2018-2023)
    • アジア地域 ゲームにおける拡張現実と仮想現実 市場規模:地域別 (2024-2029)
    • 日本
    • 韓国
    • 台湾
    • 東南アジア
    • インド
    • オーストラリア

第10章 中近東・アフリカ・中南米

  • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模 (2018-2029)
  • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:タイプ別
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2018-2023)
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:タイプ別 (2024-2029)
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実の市場シェア:タイプ別 (2018-2029)
  • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:用途別
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:用途別 (2018-2023)
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:用途別 (2024-2029)
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実の市場シェア:用途別 (2018-2029)
  • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:国別
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:国別: 2018 VS 2022 VS 2029
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:国別 (2018-2023)
    • 中近東・アフリカ・中南米 ゲームにおける拡張現実と仮想現実 市場規模:国別 (2024-2029)
    • ブラジル
    • メキシコ
    • トルコ
    • サウジアラビア
    • イスラエル
    • 湾岸協力理事会諸国

第11章 主要企業のプロファイル

  • Zco Corporation
  • Facebook
  • Samsung Electronics Co. Ltd
  • HTC Corporation
  • Lenovo
  • Acer
  • FOVE, Inc.
  • Beijing ANTVR Technology CO., LTD
  • Pico Interactive Inc.
  • LG Electronics

第12章 アナリストによる分析/結論

第13章 付録

図表

List of Tables

  • Table 1. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type (US$ Million), 2018 VS 2022 VS 2029
  • Table 2. Key Players of Head Mounted Displays
  • Table 3. Key Players of Smart Glass
  • Table 4. Key Players of Handheld Devices
  • Table 5. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Application (US$ Million), 2018 VS 2022 VS 2029
  • Table 6. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
  • Table 7. Global Augmented Reality and Virtual Reality in Gaming Market Size by Region (2018-2023) & (US$ Million)
  • Table 8. Global Augmented Reality and Virtual Reality in Gaming Market Share by Region (2018-2023)
  • Table 9. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
  • Table 10. Global Augmented Reality and Virtual Reality in Gaming Market Share by Region (2024-2029)
  • Table 11. Augmented Reality and Virtual Reality in Gaming Market Trends
  • Table 12. Augmented Reality and Virtual Reality in Gaming Market Drivers
  • Table 13. Augmented Reality and Virtual Reality in Gaming Market Challenges
  • Table 14. Augmented Reality and Virtual Reality in Gaming Market Restraints
  • Table 15. Global Augmented Reality and Virtual Reality in Gaming Revenue by Players (2018-2023) & (US$ Million)
  • Table 16. Global Augmented Reality and Virtual Reality in Gaming Revenue Share by Players (2018-2023)
  • Table 17. Global Top Augmented Reality and Virtual Reality in Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2022)
  • Table 18. Global Augmented Reality and Virtual Reality in Gaming Industry Ranking 2021 VS 2022 VS 2023
  • Table 19. Global 5 Largest Players Market Share by Augmented Reality and Virtual Reality in Gaming Revenue (CR5 and HHI) & (2018-2023)
  • Table 20. Global Key Players of Augmented Reality and Virtual Reality in Gaming, Headquarters and Area Served
  • Table 21. Global Key Players of Augmented Reality and Virtual Reality in Gaming, Product and Application
  • Table 22. Global Key Players of Augmented Reality and Virtual Reality in Gaming, Product and Application
  • Table 23. Mergers & Acquisitions, Expansion Plans
  • Table 24. Global Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023) & (US$ Million)
  • Table 25. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2018-2023)
  • Table 26. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
  • Table 27. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2024-2029)
  • Table 28. Global Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023) & (US$ Million)
  • Table 29. Global Augmented Reality and Virtual Reality in Gaming Revenue Share by Application (2018-2023)
  • Table 30. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
  • Table 31. Global Augmented Reality and Virtual Reality in Gaming Revenue Share by Application (2024-2029)
  • Table 32. North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023) & (US$ Million)
  • Table 33. North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029) & (US$ Million)
  • Table 34. North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023) & (US$ Million)
  • Table 35. North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029) & (US$ Million)
  • Table 36. North America Augmented Reality and Virtual Reality in Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 37. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023) & (US$ Million)
  • Table 38. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029) & (US$ Million)
  • Table 39. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023) & (US$ Million)
  • Table 40. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029) & (US$ Million)
  • Table 41. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023) & (US$ Million)
  • Table 42. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029) & (US$ Million)
  • Table 43. Europe Augmented Reality and Virtual Reality in Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 44. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023) & (US$ Million)
  • Table 45. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029) & (US$ Million)
  • Table 46. China Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023) & (US$ Million)
  • Table 47. China Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029) & (US$ Million)
  • Table 48. China Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023) & (US$ Million)
  • Table 49. China Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029) & (US$ Million)
  • Table 50. Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023) & (US$ Million)
  • Table 51. Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029) & (US$ Million)
  • Table 52. Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023) & (US$ Million)
  • Table 53. Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029) & (US$ Million)
  • Table 54. Asia Augmented Reality and Virtual Reality in Gaming Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
  • Table 55. Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region (2018-2023) & (US$ Million)
  • Table 56. Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region (2024-2029) & (US$ Million)
  • Table 57. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023) & (US$ Million)
  • Table 58. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029) & (US$ Million)
  • Table 59. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023) & (US$ Million)
  • Table 60. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029) & (US$ Million)
  • Table 61. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 62. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023) & (US$ Million)
  • Table 63. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029) & (US$ Million)
  • Table 64. Zco Corporation Company Details
  • Table 65. Zco Corporation Business Overview
  • Table 66. Zco Corporation Augmented Reality and Virtual Reality in Gaming Product
  • Table 67. Zco Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 68. Zco Corporation Recent Developments
  • Table 69. Facebook Company Details
  • Table 70. Facebook Business Overview
  • Table 71. Facebook Augmented Reality and Virtual Reality in Gaming Product
  • Table 72. Facebook Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 73. Facebook Recent Developments
  • Table 74. Samsung Electronics Co. Ltd Company Details
  • Table 75. Samsung Electronics Co. Ltd Business Overview
  • Table 76. Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Product
  • Table 77. Samsung Electronics Co. Ltd Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 78. Samsung Electronics Co. Ltd Recent Developments
  • Table 79. HTC Corporation Company Details
  • Table 80. HTC Corporation Business Overview
  • Table 81. HTC Corporation Augmented Reality and Virtual Reality in Gaming Product
  • Table 82. HTC Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 83. HTC Corporation Recent Developments
  • Table 84. Lenovo Company Details
  • Table 85. Lenovo Business Overview
  • Table 86. Lenovo Augmented Reality and Virtual Reality in Gaming Product
  • Table 87. Lenovo Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 88. Lenovo Recent Developments
  • Table 89. Acer Company Details
  • Table 90. Acer Business Overview
  • Table 91. Acer Augmented Reality and Virtual Reality in Gaming Product
  • Table 92. Acer Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 93. Acer Recent Developments
  • Table 94. FOVE, Inc. Company Details
  • Table 95. FOVE, Inc. Business Overview
  • Table 96. FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Product
  • Table 97. FOVE, Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 98. FOVE, Inc. Recent Developments
  • Table 99. Beijing ANTVR Technology CO., LTD Company Details
  • Table 100. Beijing ANTVR Technology CO., LTD Business Overview
  • Table 101. Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Product
  • Table 102. Beijing ANTVR Technology CO., LTD Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 103. Beijing ANTVR Technology CO., LTD Recent Developments
  • Table 104. Pico Interactive Inc. Company Details
  • Table 105. Pico Interactive Inc. Business Overview
  • Table 106. Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Product
  • Table 107. Pico Interactive Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 108. Pico Interactive Inc. Recent Developments
  • Table 109. LG Electronics Company Details
  • Table 110. LG Electronics Business Overview
  • Table 111. LG Electronics Augmented Reality and Virtual Reality in Gaming Product
  • Table 112. LG Electronics Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
  • Table 113. LG Electronics Recent Developments
  • Table 114. Research Programs/Design for This Report
  • Table 115. Key Data Information from Secondary Sources
  • Table 116. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million)
  • Figure 2. Global Augmented Reality and Virtual Reality in Gaming Market Share by Type: 2022 VS 2029
  • Figure 3. Head Mounted Displays Features
  • Figure 4. Smart Glass Features
  • Figure 5. Handheld Devices Features
  • Figure 6. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million)
  • Figure 7. Global Augmented Reality and Virtual Reality in Gaming Market Share by Application: 2022 VS 2029
  • Figure 8. Private Case Studies
  • Figure 9. Commerce Case Studies
  • Figure 10. Augmented Reality and Virtual Reality in Gaming Report Years Considered
  • Figure 11. Global Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
  • Figure 12. Global Augmented Reality and Virtual Reality in Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
  • Figure 13. Global Augmented Reality and Virtual Reality in Gaming Market Share by Region: 2022 VS 2029
  • Figure 14. Global Augmented Reality and Virtual Reality in Gaming Market Share by Players in 2022
  • Figure 15. Global Top Augmented Reality and Virtual Reality in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2022)
  • Figure 16. The Top 10 and 5 Players Market Share by Augmented Reality and Virtual Reality in Gaming Revenue in 2022
  • Figure 17. North America Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 18. North America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • Figure 19. North America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • Figure 20. North America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2018-2029)
  • Figure 21. United States Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 22. Canada Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 23. Europe Augmented Reality and Virtual Reality in Gaming Market Size YoY (2018-2029) & (US$ Million)
  • Figure 24. Europe Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • Figure 25. Europe Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • Figure 26. Europe Augmented Reality and Virtual Reality in Gaming Market Share by Country (2018-2029)
  • Figure 27. Germany Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 28. France Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 29. U.K. Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 30. Italy Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 31. Russia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 32. Nordic Countries Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 33. China Augmented Reality and Virtual Reality in Gaming Market Size YoY (2018-2029) & (US$ Million)
  • Figure 34. China Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • Figure 35. China Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • Figure 36. Asia Augmented Reality and Virtual Reality in Gaming Market Size YoY (2018-2029) & (US$ Million)
  • Figure 37. Asia Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • Figure 38. Asia Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • Figure 39. Asia Augmented Reality and Virtual Reality in Gaming Market Share by Region (2018-2029)
  • Figure 40. Japan Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 41. South Korea Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 42. China Taiwan Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 43. Southeast Asia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 44. India Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 45. Australia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 46. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size YoY (2018-2029) & (US$ Million)
  • Figure 47. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • Figure 48. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • Figure 49. Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2018-2029)
  • Figure 50. Brazil Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 51. Mexico Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 52. Turkey Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 53. Saudi Arabia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 54. Israel Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 55. GCC Countries Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 56. Zco Corporation Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 57. Facebook Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 58. Samsung Electronics Co. Ltd Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 59. HTC Corporation Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 60. Lenovo Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 61. Acer Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 62. FOVE, Inc. Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 63. Beijing ANTVR Technology CO., LTD Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 64. Pico Interactive Inc. Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 65. LG Electronics Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
  • Figure 66. Bottom-up and Top-down Approaches for This Report
  • Figure 67. Data Triangulation
  • Figure 68. Key Executives Interviewed
目次

This research report focuses on the Augmented Reality and Virtual Reality in Gaming Market. It analyzes market size, trends and demand forecasts, as well as growth factors and challenges. The report provides market data breakdowns by type, application, company, and region, in addition to competitive landscape and key company profiles.

TABLE OF CONTENTS

1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
    • 1.2.2 Head Mounted Displays
    • 1.2.3 Smart Glass
    • 1.2.4 Handheld Devices
  • 1.3 Market by Application
    • 1.3.1 Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
    • 1.3.2 Private
    • 1.3.3 Commerce
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Global Growth Trends

  • 2.1 Global Augmented Reality and Virtual Reality in Gaming Market Perspective (2018-2029)
  • 2.2 Global Augmented Reality and Virtual Reality in Gaming Growth Trends by Region
    • 2.2.1 Augmented Reality and Virtual Reality in Gaming Market Size by Region: 2018 VS 2022 VS 2029
    • 2.2.2 Augmented Reality and Virtual Reality in Gaming Historic Market Size by Region (2018-2023)
    • 2.2.3 Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Region (2024-2029)
  • 2.3 Augmented Reality and Virtual Reality in Gaming Market Dynamics
    • 2.3.1 Augmented Reality and Virtual Reality in Gaming Industry Trends
    • 2.3.2 Augmented Reality and Virtual Reality in Gaming Market Drivers
    • 2.3.3 Augmented Reality and Virtual Reality in Gaming Market Challenges
    • 2.3.4 Augmented Reality and Virtual Reality in Gaming Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Revenue Augmented Reality and Virtual Reality in Gaming by Players
    • 3.1.1 Global Augmented Reality and Virtual Reality in Gaming Revenue by Players (2018-2023)
    • 3.1.2 Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Players (2018-2023)
  • 3.2 Global Augmented Reality and Virtual Reality in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Global Key Players of Augmented Reality and Virtual Reality in Gaming, Ranking by Revenue, 2021 VS 2022 VS 2023
  • 3.4 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio
    • 3.4.1 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality in Gaming Revenue in 2022
  • 3.5 Global Key Players of Augmented Reality and Virtual Reality in Gaming Head office and Area Served
  • 3.6 Global Key Players of Augmented Reality and Virtual Reality in Gaming, Product and Application
  • 3.7 Global Key Players of Augmented Reality and Virtual Reality in Gaming, Date of Enter into This Industry
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Type

  • 4.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Type (2018-2023)
  • 4.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2024-2029)

5 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Application

  • 5.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Application (2018-2023)
  • 5.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2024-2029)

6 North America

  • 6.1 North America Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
  • 6.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type
    • 6.2.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
    • 6.2.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
    • 6.2.3 North America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • 6.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application
    • 6.3.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
    • 6.3.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
    • 6.3.3 North America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • 6.4 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country
    • 6.4.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country: 2018 VS 2022 VS 2029
    • 6.4.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
    • 6.4.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
    • 6.4.4 U.S.
    • 6.4.5 Canada

7 Europe

  • 7.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
  • 7.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type
    • 7.2.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
    • 7.2.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
    • 7.2.3 Europe Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • 7.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application
    • 7.3.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
    • 7.3.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
    • 7.3.3 Europe Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • 7.4 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country
    • 7.4.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country: 2018 VS 2022 VS 2029
    • 7.4.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
    • 7.4.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
    • 7.4.3 Germany
    • 7.4.4 France
    • 7.4.5 U.K.
    • 7.4.6 Italy
    • 7.4.7 Russia
    • 7.4.8 Nordic Countries

8 China

  • 8.1 China Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
  • 8.2 China Augmented Reality and Virtual Reality in Gaming Market Size by Type
    • 8.2.1 China Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
    • 8.2.2 China Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
    • 8.2.3 China Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • 8.3 China Augmented Reality and Virtual Reality in Gaming Market Size by Application
    • 8.3.1 China Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
    • 8.3.2 China Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
    • 8.3.3 China Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)

9 Asia (excluding China)

  • 9.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
  • 9.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type
    • 9.2.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
    • 9.2.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
    • 9.2.3 Asia Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • 9.3 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application
    • 9.3.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
    • 9.3.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
    • 9.3.3 Asia Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • 9.4 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region
    • 9.4.1 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region: 2018 VS 2022 VS 2029
    • 9.4.2 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region (2018-2023)
    • 9.4.3 Asia Augmented Reality and Virtual Reality in Gaming Market Size by Region (2024-2029)
    • 9.4.4 Japan
    • 9.4.5 South Korea
    • 9.4.6 China Taiwan
    • 9.4.7 Southeast Asia
    • 9.4.8 India
    • 9.4.9 Australia

10 Middle East, Africa, and Latin America

  • 10.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
  • 10.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type
    • 10.2.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023)
    • 10.2.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2024-2029)
    • 10.2.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2018-2029)
  • 10.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application
    • 10.3.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023)
    • 10.3.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2024-2029)
    • 10.3.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2018-2029)
  • 10.4 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country
    • 10.4.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country: 2018 VS 2022 VS 2029
    • 10.4.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
    • 10.4.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
    • 10.4.4 Brazil
    • 10.4.5 Mexico
    • 10.4.6 Turkey
    • 10.4.7 Saudi Arabia
    • 10.4.8 Israel
    • 10.4.9 GCC Countries

11 Key Players Profiles

  • 11.1 Zco Corporation
    • 11.1.1 Zco Corporation Company Details
    • 11.1.2 Zco Corporation Business Overview
    • 11.1.3 Zco Corporation Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.1.4 Zco Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.1.5 Zco Corporation Recent Developments
  • 11.2 Facebook
    • 11.2.1 Facebook Company Details
    • 11.2.2 Facebook Business Overview
    • 11.2.3 Facebook Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.2.4 Facebook Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.2.5 Facebook Recent Developments
  • 11.3 Samsung Electronics Co. Ltd
    • 11.3.1 Samsung Electronics Co. Ltd Company Details
    • 11.3.2 Samsung Electronics Co. Ltd Business Overview
    • 11.3.3 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.3.4 Samsung Electronics Co. Ltd Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.3.5 Samsung Electronics Co. Ltd Recent Developments
  • 11.4 HTC Corporation
    • 11.4.1 HTC Corporation Company Details
    • 11.4.2 HTC Corporation Business Overview
    • 11.4.3 HTC Corporation Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.4.4 HTC Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.4.5 HTC Corporation Recent Developments
  • 11.5 Lenovo
    • 11.5.1 Lenovo Company Details
    • 11.5.2 Lenovo Business Overview
    • 11.5.3 Lenovo Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.5.4 Lenovo Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.5.5 Lenovo Recent Developments
  • 11.6 Acer
    • 11.6.1 Acer Company Details
    • 11.6.2 Acer Business Overview
    • 11.6.3 Acer Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.6.4 Acer Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.6.5 Acer Recent Developments
  • 11.7 FOVE, Inc.
    • 11.7.1 FOVE, Inc. Company Details
    • 11.7.2 FOVE, Inc. Business Overview
    • 11.7.3 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.7.4 FOVE, Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.7.5 FOVE, Inc. Recent Developments
  • 11.8 Beijing ANTVR Technology CO., LTD
    • 11.8.1 Beijing ANTVR Technology CO., LTD Company Details
    • 11.8.2 Beijing ANTVR Technology CO., LTD Business Overview
    • 11.8.3 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.8.4 Beijing ANTVR Technology CO., LTD Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.8.5 Beijing ANTVR Technology CO., LTD Recent Developments
  • 11.9 Pico Interactive Inc.
    • 11.9.1 Pico Interactive Inc. Company Details
    • 11.9.2 Pico Interactive Inc. Business Overview
    • 11.9.3 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.9.4 Pico Interactive Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.9.5 Pico Interactive Inc. Recent Developments
  • 11.10 LG Electronics
    • 11.10.1 LG Electronics Company Details
    • 11.10.2 LG Electronics Business Overview
    • 11.10.3 LG Electronics Augmented Reality and Virtual Reality in Gaming Introduction
    • 11.10.4 LG Electronics Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    • 11.10.5 LG Electronics Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix

  • 13.1 Research Methodology
    • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
  • 13.2 Disclaimer
  • 13.3 Author Details