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市場調査レポート
商品コード
1518405
スポーツテクノロジー市場:オファリング別、技術別、スポーツ別、エンドユーザー別、地域別-2030年までの世界予測Sports Technology Market by Offering (Wearables, Digital Signages, Cameras, Smart Stumps & Bails, Snicko/Edge Detector, VAR, Sports NFT, Tracking Systems, Sports Analytics), Technology, Sport, End User, and Geography - Global Forecast to 2030 |
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カスタマイズ可能
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スポーツテクノロジー市場:オファリング別、技術別、スポーツ別、エンドユーザー別、地域別-2030年までの世界予測 |
出版日: 2024年07月01日
発行: Meticulous Research
ページ情報: 英文 300 Pages
納期: 5~7営業日
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Meticulous Research(R)の「スポーツテクノロジー市場:オファリング、技術、スポーツ、エンドユーザー、地域別~2031年までの世界予測」は、主要5地域のスポーツテクノロジー市場を詳細に分析し、現在の市場動向、市場規模、市場シェア、最近の動向、2031年までの予測などに焦点を当てた調査レポートです。
スポーツテクノロジー市場は、2024~2031年のCAGRが26.2%で、2031年には324億米ドルに達すると予測されます。
この市場の成長を牽引しているのは、ファンエンゲージメント技術の採用拡大、スポーツデータ分析、アスリート技術、パフォーマンス最適化に対する投資の増加、会場内技術の進歩、ギャンブル&ゲームセグメントの成長、スポーツイベント数の増加、データ主導の意思決定に対する需要の高さです。しかし、収益化の手段が限られていること、アスレチック・パフォーマンス・データから実用的な知見を引き出すのが複雑であること、サイバーセキュリティ上のリスクがあることなどが、市場の成長を抑制しています。
さらに、多額の賞金プールを提供するスポーツリーグやイベントの急増、最適なトレーニング環境をシミュレートするためのARやVRの採用増加により、市場の成長機会が創出されると期待されています。しかし、新技術とレガシーシステムの統合、スポーツにおける文化的適応の遅れ、サイロ化されたデータを管理するための効率的なソリューションの欠如などは、市場の成長に影響を与える課題の一部です。
さらに、生成AIの採用拡大、スポーツイベントチケットの売買プロセスを合理化するNFTチケッティングの登場、チームやコーチの意思決定強化やパフォーマンス戦略の最適化を支援する予測分析ソフトウェアの使用増加などは、この市場の顕著な動向の一部です。
会場内技術、ギャンブル&ゲーム、リカバリーヘルス&ホームフィットネス
(注:上位5社のSWOT分析を提供予定)
Sports Technology Market by Offering (Wearables, Digital Signages, Cameras, Smart Stumps & Bails, Snicko/Edge Detector, VAR, Sports NFT, Tracking Systems, Sports Analytics), Technology, Sport, End User, and Geography-Global Forecast to 2031
The research report titled 'Sports Technology Market by Offering (Wearables, Digital Signages, Cameras, Smart Stumps & Bails, Snicko/Edge Detector, VAR, Sports NFT, Tracking Systems, Sports Analytics), Technology, Sport, End User, and Geography-Global Forecast to 2031' from Meticulous Research(R) provides an in-depth analysis of the sports technology market across five major geographies and focuses on the current market trends, market sizes, market shares, recent developments, and forecasts to 2031.
The sports technology market is projected to reach $32.4 billion by 2031, at a CAGR of 26.2% from 2024 to 2031.
The growth of this market is driven by the increasing adoption of fan engagement technologies, rising investments in sports data analytics, athlete tech, and performance optimization, advancements in in-venue technology, growth of the gambling & gaming sector, a growing number of sports events, and the high demand for data-driven decision-making. However, limited monetization avenues, complexities in deriving actionable insights from athletic performance data, and cybersecurity risks are restraining the market's growth.
Furthermore, the proliferation of sports leagues & events offering substantial prize pools and the increasing adoption of AR and VR to simulate optimal training environments are expected to create market growth opportunities. However, integrating new technologies with legacy systems, slow cultural adaptation in sports, and the lack of efficient solutions for managing siloed data are some of the challenges impacting the market's growth.
Additionally, the growing adoption of generative AI, the emergence of NFT ticketing to streamline the buying and selling processes for sports event tickets, and the increasing use of predictive analysis software to help teams and coaches enhance decision-making and optimize performance strategies are some of the prominent trends in this market.
The sports technology market is segmented by offering, technology, sport, end user, and geography. The study also evaluates industry competitors and analyzes the market at the country and regional levels.
Based on offering, the sports technology market is segmented into wearables, digital signages, cameras, smart stumps & bails, snicko/edge detectors, video assistance referees, sports NFTs, tracking systems, and sports analytics. In 2024, the sports analytics segment is expected to account for the largest share of the sports technology market. The large share of this segment is attributed to the increasing availability of large amounts of in-field data, growing demand for real-time data access on player performance, need for analytics solutions for analyzing complex in-field data streams, and availability of cost-effective and advanced computing solutions supported by cloud computing.
Based on technology, the sports technology market is segmented into artificial intelligence, neuroscience, nanotechnology, blockchain, virtual reality, IoT, 3D visuals & simulations, big data, and other technologies. In 2024, the big data segment is expected to account for the largest share of the sports technology market. The large share of this segment is driven by the availability of advanced technologies such as multicore processors, high-performance databases, and data compression technology, paving the way for new and dedicated applications of big data for sports. Beyond sports performance analysis, clubs, leagues, media companies, and sponsors are utilizing big data to study fans' preferences and behaviors, seeking to expand their reach and market penetration.
Based on sport, the sports technology market is segmented into bat & ball sports, ball sports, racket sports, racing sports, track & field sports, water sports, adventure sports, combat sports, and other sports. In 2024, the ball sports segment is expected to account for the largest share of the sports technology market. The large share of this segment is attributed to increasing applications of various sports technologies to boost sporting quality, improve business performance in the football industry, intense commercialization of football and bring about new revenue-generating opportunities, enhancement of players' and teams' performance, and improve match officiating to identify and minimize mistakes that went unnoticed earlier in the game.
Based on end user, the sports technology market is segmented into sports clubs, associations, athletes & coaches, and sports leagues. In 2024, the sports clubs segment is expected to account for the largest share of sports technology. Sports clubs are increasingly utilizing advanced technologies for boosting participation and improving communication between players, club officials, as well as additional elements like event planning, team management, financial operations, health and safety records, etc.; use of online platforms and applications for getting updates of players availability for matches and training sessions helping administrators and coaches who work for the club to quickly access this information and organize team sheets and arrangements; and improvement in team performance using sports analytics to gather and analyze vital data on players' and teams' performance using sensors, cameras, and other specialist equipment, helping coaches better understand how a player performs.
Based on geography, the sports technology market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, Europe is expected to account for the largest share of sports technology. The large share of this region is attributed to the presence of many reputed and big football clubs in the region. Big clubs in the Europe region are increasingly using data-driven approaches provided by sports technologies to scout for potentially interesting players. Coaches and scouts in the top football clubs in the Europe region rely on advanced sports technologies to make the most informed personnel choices, keep their players in top condition, and get complete holistic views of a player's capabilities, including detailed information to create individual training & recovery programs and analyze details such as ball handling time, ball speeds & trajectories in real-time.
The key players operating in the sports technology market are Apple Inc. (U.S.), Bellabeat, Inc. U.S.), ChyronHego Corporation (U.S.), SAP SE (German), Misfit, Inc. (U.S.), Catapult Group International Ltd (Australia), Garmin Ltd. (U.S.), PlaySight Interactive LTD. (Israel), Sportradar AG (Switzerland), Fan Three Sixty, LLC (U.S.), Performa Sports Ltd. (Ireland), Pro Football Focus (U.S.), DDSports, Inc. (ShotTracker) (U.S.), Sensor Holdings Limited (StretchSense) (New Zealand), Samsung Electronics Co., Ltd. (South Korea).
Sports Technology Market Assessment, by Offering
Sports Technology Market Assessment, by Technology
Sports Technology Market Assessment, by Sport
Sports Technology Market Assessment, by End User
Sports Technology Market Assessment, by Geography
In-Venue Technology, Gambling & Gaming, and Recovery Health & Home Fitness
(Note: SWOT Analysis of the Top 5 Companies Will Be Provided)