表紙
市場調査レポート

ヘッドマウントディスプレイ (HMD) の世界市場動向・予測 2020年:航空・エンジニアリング・医療・トレーニング・シミュレーション

Head-Mounted Display Market by Component (Hardware and Software), Application (Aviation & Tactical, Engineering, Medical, Training & Simulation), Product (Head-Mounted and Eyewear), Technology, and Geography - Global Trend and Forecast to 2020

発行 MarketsandMarkets 商品コード 248750
出版日 ページ情報 英文 172 Pages
即納可能
価格
本日の銀行送金レート: 1USD=101.50円で換算しております。
Back to Top
ヘッドマウントディスプレイ (HMD) の世界市場動向・予測 2020年:航空・エンジニアリング・医療・トレーニング・シミュレーション Head-Mounted Display Market by Component (Hardware and Software), Application (Aviation & Tactical, Engineering, Medical, Training & Simulation), Product (Head-Mounted and Eyewear), Technology, and Geography - Global Trend and Forecast to 2020
出版日: 2015年11月03日 ページ情報: 英文 172 Pages
概要

世界のヘッドマウントディスプレイ (HMD) 市場は、2015年から2020年にかけて49.1%のCAGRで成長し、2020年までに152億5,000万米ドルに達すると予測されています。全てのアプリケーションの中で、エンターテインメント市場が予測期間中のCAGRが最高となる59.2%で成長すると予測され、2020年までに21億9,000万米ドルに達する見込みです。

当レポートは、世界のヘッドマウントディスプレイ (HMD) 市場について包括的に調査し、製品・コンポーネント・技術・用途・地域別の分析を提供しており、市場規模予測、収益予測、バリューチェーン、市場&製品動向、競合情勢、主要企業とそのプロファイルなどをまとめ、概略以下の構成でお届けいたします。

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

  • ヘッドマウントディスプレイ (HMD) 市場の魅力的な機会
  • ヘッドマウントディスプレイ (HMD) 市場:用途別
  • アジア太平洋地域におけるヘッドマウントディスプレイ (HMD) 市場
  • ヘッドマウントディスプレイ (HMD) 市場:製品別
  • ライフサイクル分析:地域別

第5章 市場概要

  • 市場区分
  • 市場発展
  • 市場ダイナミクス

第6章 産業動向

  • イントロダクション
  • バリューチェーン分析
  • ポーターのファイブフォース分析
  • 戦略ベンチマーキング

第7章 市場:コンポーネント別

  • イントロダクション
  • ハードウェア
    • ゴーグル
    • コントローラー
    • マイクロディスプレイ
    • センサー
    • カメラ
    • 接続デバイス
    • その他
  • ソフトウェア

第8章 市場:技術別

  • イントロダクション
  • 仮想現実 (VR)
  • 拡張現実 (AR)

第9章 市場:製品別

  • イントロダクション
  • ヘッドマウント
  • アイウェア

第10章 市場:用途別

  • イントロダクション
  • 航空機・戦術
  • エンジニアリング
    • 産業
    • CAD/CAMソリューション
    • メンテナンス・検査
  • 医療
  • トレーニング・シミュレーション
  • エンターテインメント
    • ビデオゲーム
  • その他
    • 教育
    • スポーツ

第11章 市場:地域別

  • イントロダクション
  • 南北アメリカ
    • 北米
  • 南米
  • 欧州
    • ドイツ
    • 英国
    • フランス
    • その他の欧州
  • アジア太平洋地域
    • 中国
    • 日本
    • 韓国
    • その他のAPAC
  • その他の地域 (ROW)
    • 中東
    • アフリカ

第12章 競合情勢

  • 概要
  • ヘッドマウントディスプレイ市場における主要企業のランキング
  • 競合状況
  • 近年の発展

第13章 企業プロファイル (概要、製品・サービス、財務、戦略、発展動向)

  • イントロダクション
  • KOPIN CORPORATION, INC.
  • ROCKWELL COLLINS, INC.
  • VUZIX CORPORATION
  • GOOGLE INC.
  • セイコーエプソン
  • ソニー
  • RECON INSTRUMENTS INC.
  • OCULUS VR, LLC
  • OSTERHOUT DESIGN GROUP
  • SENSICS, INC.
  • THALES VISIONIX, INC.

第14章 付録

図表

このページに掲載されている内容は最新版と異なる場合があります。詳細はお問い合わせください。

目次
Product Code: SE 1193

The head-mounted display (HMD) refers to a headset used for reality technologies such as virtual and augmented. A HMD can be a pair of goggles or full helmet where two and three dimensional images appear in front of the wearer's eye. Additionally, most of the head-mounted displays have head-trackers so that the system can respond to the head movements. The HMDs are applied in a wide range of applications including aviation & tactical, engineering, medical, training & simulation, and entertainment among others. Moreover, head-mounted display systems can be used as a tool for quicker evaluation of design and operability, which helps minimizing the production costs.

The global head-mounted display market has been segmented based on component, form factor, technology, application, product, and geography. It has been segmented based on component into hardware and software, whereas it has been categorized based on technology into virtual and augmented reality. The studied market has been segmented based on application into aviation & tactical, engineering, medical, training & simulation, and entertainment among others. The HMD market based on product has been segmented into head-mounted and eyewear and the geographical segmentation include the Americas, Europe, APAC, and the RoW.

The global head-mounted display market is expected to reach USD 15.25 billion by 2020, growing at a CAGR of 49.1% between 2015 and 2020. Among all the applications, the market for entertainment is expected to grow at a highest CAGR rate of 59.2% during the forecasting period reaching a value of USD 2.19 billion by 2020. The major factors for this growth include growing importance for virtual reality gaming, and augmented reality apps catering to multiple applications. The Americas market is estimated to hold the largest share of the studied market till 2020. Some of the factors affecting the growth of this market include the rapid technological advancements in the reality technology and growing adoption of these technologies such as virtual, augmented, and mixed in the region by various companies.

The major players that offer various products in the head-mounted display market include Google Inc. (U.S.), Kopin Corporation, Inc. (U.S.), Oculus VR, LLC (U.S.), Osterhout Design Group (U.S.), Recon Instruments, Inc. (U.S.), Rockwell Collins, Inc. (U.S.), Seiko Epson Corporation (Japan), Sensics, Inc. (U.S.), Sony Corporation (Japan), Thales Visionix, Inc. (U.S.), and Vuzix Corporation (U.S.) among others.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. STUDY OBJECTIVES
  • 1.2. MARKET DEFINITION
  • 1.3. STUDY SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. GEOGRAPHIC SCOPE
    • 1.3.3. YEARS CONSIDERED FOR THE STUDY
  • 1.4. CURRENCY & PRICING
  • 1.5. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of Primaries Interviews
  • 2.2. FACTOR ANALYSIS
    • 2.2.1. INTRODUCTION
    • 2.2.2. DEMAND-SIDE ANALYSIS
      • 2.2.2.1. Growing usage of HMDs in VR and AR applications
    • 2.2.3. SUPPLY-SIDE ANALYSIS
      • 2.2.3.1. Increase in the number of products launched in the head-mounted display market
  • 2.3. MARKET SIZE ESTIMATION
    • 2.3.1. BOTTOM-UP APPROACH
    • 2.3.2. TOP-DOWN APPROACH
  • 2.4. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.5. RESEARCH ASSUMPTIONS AND LIMITATIONS
    • 2.5.1. ASSUMPTIONS
    • 2.5.2. LIMITATIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE OPPORTUNITIES FOR THE HEAD-MOUNTED DISPLAY MARKET
  • 4.2. HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION
  • 4.3. HEAD-MOUNTED DISPLAY MARKET IN THE ASIA-PACIFIC REGION
  • 4.4. HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT
  • 4.5. LIFE CYCLE ANALYSIS, BY GEOGRAPHY

5. MARKET OVERVIEW

  • 5.1. MARKET SEGMENTATION
    • 5.1.1. HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT
    • 5.1.2. HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT
    • 5.1.3. HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY
    • 5.1.4. HEAD-MOUNTED DISPLAY MARKET, BY FORM FACTOR
      • 5.1.4.1. MONOCULAR
      • 5.1.4.2. BI-OCULAR
      • 5.1.4.3. BINOCULAR
    • 5.1.5. HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION
    • 5.1.6. HEAD-MOUNTED DISPLAY MARKET, BY GEOGRAPHY
  • 5.2. MARKET EVOLUTION
  • 5.3. MARKET DYNAMICS
    • 5.3.1. DRIVERS
      • 5.3.1.1. Reduction in prices of micro displays
      • 5.3.1.2. Growing patent portfolio in HMD and AR space
      • 5.3.1.3. Rising prevalence of Internet connectivity
    • 5.3.2. RESTRAINTS
      • 5.3.2.1. Image latency affecting the overall performance of head-mounted displays
      • 5.3.2.2. Limited battery life
      • 5.3.2.3. Social acceptance of head-mounted displays
    • 5.3.3. OPPORTUNITIES
      • 5.3.3.1. Head-mounted display for medical education
      • 5.3.3.2. Growing adoption of HMDs in various applications
    • 5.3.4. CHALLENGES
      • 5.3.4.1. Tracking and Registration difficulties
      • 5.3.4.2. Graphical content creation
    • 5.3.5. WINNING IMPERATIVE
      • 5.3.5.1. Investment in HMDs from major players such as Vuzix, Oculus, ODG, Recon, and Seiko Epson among others

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
  • 6.3. PORTER'S FIVE FORCES ANALYSIS
    • 6.3.1. INTENSITY OF COMPETITIVE RIVALRY
    • 6.3.2. THREAT OF SUBSTITUTES
    • 6.3.3. BARGAINING POWER OF BUYERS
    • 6.3.4. BARGAINING POWER OF SUPPLIERS
    • 6.3.5. THREAT OF NEW ENTRANTS
  • 6.4. STRATEGIC BENCHMARKING
    • 6.4.1. TECHNOLOGY INTEGRATION AND PRODUCT ENHANCEMENT

7. MARKET, BY COMPONENT

  • 7.1. INTRODUCTION
  • 7.2. HARDWARE
    • 7.2.1. GOGGLES
    • 7.2.2. CONTROLLER
    • 7.2.3. MICRODISPLAYS
    • 7.2.4. SENSORS
      • 7.2.4.1. Magnetometer
      • 7.2.4.2. Accelerometer
      • 7.2.4.3. Gyroscope
      • 7.2.4.4. Proximity sensors
      • 7.2.4.5. Others
    • 7.2.5. CAMERA
    • 7.2.6. CONNECTIVITY DEVICES
    • 7.2.7. OTHERS
  • 7.3. SOFTWARE

8. MARKET, BY TECHNOLOGY

  • 8.1. INTRODUCTION
  • 8.2. VIRTUAL REALITY
  • 8.3. AUGMENTED REALITY

9. MARKET, BY PRODUCT

  • 9.1. INTRODUCTION
  • 9.2. HEAD-MOUNTED
  • 9.3. EYEWEAR

10. MARKET, BY APPLICATION

  • 10.1. INTRODUCTION
  • 10.2. AVIATION & TACTICAL
  • 10.3. ENGINEERING APPLICATION
    • 10.3.1. INDUSTRIAL
    • 10.3.2. CAD/CAM SOLUTIONS
    • 10.3.3. MAINTENANCE AND INSPECTION
  • 10.4. MEDICAL
  • 10.5. TRAINING & SIMULATION
  • 10.6. ENTERTAINMENT
    • 10.6.1. VIDEO GAMING
  • 10.7. OTHERS
    • 10.7.1. EDUCATION
    • 10.7.2. SPORTS

11. MARKET, BY GEOGRAPHY

  • 11.1. INTRODUCTION
  • 11.2. THE AMERICAS
    • 11.2.1. NORTH AMERICA
      • 11.2.1.1. U.S.
      • 11.2.1.2. Canada
      • 11.2.1.3. Mexico
  • 11.3. SOUTH AMERICA
  • 11.4. EUROPE
    • 11.4.1. GERMANY
    • 11.4.2. U.K.
    • 11.4.3. FRANCE
    • 11.4.4. REST OF EUROPE
  • 11.5. ASIA-PACIFIC
    • 11.5.1. CHINA
    • 11.5.2. JAPAN
    • 11.5.3. SOUTH KOREA
    • 11.5.4. REST OF APAC
  • 11.6. REST OF THE WORLD (ROW)
    • 11.6.1. MIDDLE EAST
    • 11.6.2. AFRICA

12. COMPETITIVE LANDSCAPE

  • 12.1. OVERVIEW
  • 12.2. MARKET RANKING OF MAJOR PLAYERS IN THE HEAD-MOUNTED DISPLAY MARKET, 2014
  • 12.3. COMPETITIVE SCENARIO
  • 12.4. RECENT DEVELOPMENTS
    • 12.4.1. NEW PRODUCT LAUNCHES
    • 12.4.2. CONTRACTS, AGREEMENTS, AND PARTNERSHIPS
    • 12.4.3. ACQUISITIONS

13. COMPANY PROFILES (Overview, Products and Services, Financials, Strategy & Development)*

  • 13.1. INTRODUCTION
  • 13.2. KOPIN CORPORATION, INC.
  • 13.3. ROCKWELL COLLINS, INC.
  • 13.4. VUZIX CORPORATION
  • 13.5. GOOGLE INC.
  • 13.6. SEIKO EPSON CORPORATION
  • 13.7. SONY CORPORATION.
  • 13.8. RECON INSTRUMENTS INC.
  • 13.9. OCULUS VR, LLC
  • 13.10. OSTERHOUT DESIGN GROUP
  • 13.11. SENSICS, INC.
  • 13.12. THALES VISIONIX, INC.

*Details on Overview, Products and Services, Financials, Strategy & Development might not be Captured in case of Unlisted Companies.

14. APPENDIX

  • 14.1. INSIGHTS OF INDUSTRY EXPERTS
  • 14.2. DISCUSSION GUIDE
  • 14.3. INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
  • 14.4. AVAILABLE CUSTOMIZATIONS
  • 14.5. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: ADVANTAGES AND DISADVANTAGES OF THREE OCULAR DESIGNS
  • TABLE 2: GROWING PATENT PORTFOLIO IN HMD AND AR SEGMETNS PROPELLS THE GROWTH OF THE INDUSTRY ENABLING SEVERAL COMPANIES TO LAUNCH NEW PRODUCTS
  • TABLE 3: IMAGE LATENCY ACT AS A HINDRANCE TO THE HEAD-MOUNTED DISPLAY MARKET
  • TABLE 4: HEAD-MOUNTED DISPLAY RESEARCH PROJECTS SUCH AS 3D LIVE PROJECT A HUGE OPPORTUNITY FOR THE HEAD-MOUNTED DISPLAY INDUSTRY
  • TABLE 5: PORTER'S FIVE FORCES ANALYSIS: LOW DEGREE OF COMPETITIVE RIVALRY TO HAVE A MINIMUM IMPACT ON THE OVERALL MARKET IN 2015
  • TABLE 6: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT, 2013-2020 ( USD MILLION)
  • TABLE 7: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY HARDWARE COMPONENT, 2013-2020 (USD MILLION)
  • TABLE 8: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 9: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY, 2013-2020 (MILLION UNITS)
  • TABLE 10: GLOBAL HEAD-MOUNTED VIRTUAL REALITY TECHNOLOGY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 11: GLOBAL HEAD-MOUNTED VIRTUAL REALITY TECHNOLOGY MARKET, BY PRODUCT, 2013-2020 (USD MILLION)
  • TABLE 12: GLOBAL HEAD-MOUNTED AUGMENTED REALITY TECHNOLOGY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 13: GLOBAL HEAD-MOUNTED AUGMENTED REALITY TECHNOLOGY MARKET, BY PRODUCT, 2013-2020 (USD MILLION)
  • TABLE 14: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT, 2013-2020 ( USD MILLION)
  • TABLE 15: GLOBAL HMD: HEAD-MOUNTED PRODUCT MARKET, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 16: GLOBAL HMD: EYEWEAR PRODUCT MARKET, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 17: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 18: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (MILLION UNITS)
  • TABLE 19: HEAD-MOUNTED DISPLAY MARKET: AVIATION & TACTICAL APPLICATION, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 20: HEAD-MOUNTED DISPLAY MARKET: AVIATION & TACTICAL APPLICATION, BY GEOGRAPHY, 2013-2020 (MILLION UNITS)
  • TABLE 21: HEAD-MOUNTED DISPLAY MARKET: AVIATION & TACTICAL APPLICATION, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 22: HEAD-MOUNTED DISPLAY MARKET: AVIATION & TACTICAL APPLICATION, BY TECHNOLOGY, 2013-2020 (MILLION UNITS)
  • TABLE 23: HEAD-MOUNTED DISPLAY MARKET: ENGINEERING APPLICATION, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 24: HEAD-MOUNTED DISPLAY MARKET: ENGINEERING APPLICATION, BY REGION, 2013-2020 (MILLION UNITS)
  • TABLE 25: HEAD-MOUNTED DISPLAY MARKET: ENGINEERING APPLICATION, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 26: HEAD-MOUNTED DISPLAY MARKET: ENGINEERING APPLICATION, BY TECHNOLOGY, 2013-2020 (MILLION UNITS)
  • TABLE 27: HEAD-MOUNTED DISPLAY MARKET: MEDICAL APPLICATION, BY GEOGRAPHY, 2013-2020 (USD MILLION)
  • TABLE 28: HEAD-MOUNTED DISPLAY MARKET: MEDICAL APPLICATION, BY REGION, 2013-2020 (MILLION UNITS)
  • TABLE 29: HEAD-MOUNTED DISPLAY MARKET: MEDICAL APPLICATION, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 30: HEAD-MOUNTED DISPLAY MARKET: MEDICAL APPLICATION, BY TECHNOLOGY, 2013-2020 (MILLION UNITS)
  • TABLE 31: HEAD-MOUNTED DISPLAY MARKET: TRAINING & SIMULATION APPLICATION, BY REGION , 2013-2020 (USD MILLION)
  • TABLE 32: HEAD-MOUNTED DISPLAY MARKET: TRAINING & SIMULATION APPLICATION, BY REGION, 2013-2020 (MILLION UNITS)
  • TABLE 33: HEAD-MOUNTED DISPLAY MARKET: TRAINING & SIMULATION APPLICATION, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 34: HEAD-MOUNTED DISPLAY MARKET: TRAINING & SIMULATION APPLICATION, BY TECHNOLOGY, 2013-2020 (MILLION UNITS)
  • TABLE 35: HEAD-MOUNTED DISPLAY MARKET: ENTERTAINMENT APPLICATION, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 36: HEAD-MOUNTED DISPLAY MARKET: ENTERTAINMENT APPLICATION, BY REGION, 2013-2020 (MILLION UNITS)
  • TABLE 37: HEAD-MOUNTED DISPLAY MARKET: ENTERTAINMENT APPLICATION, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 38: HEAD-MOUNTED DISPLAY MARKET: ENTERTAINMENT APPLICATION, BY TECHNOLOGY, 2013-2020 (MILLION UNITS)
  • TABLE 39: HEAD-MOUNTED DISPLAY MARKET: OTHER APPLICATIONS, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 40: HEAD-MOUNTED DISPLAY MARKET: OTHER APPLICATIONS, BY REGION, 2013-2020 (THOUSAND UNITS)
  • TABLE 41: HEAD-MOUNTED DISPLAY MARKET: OTHERS APPLICATION, BY TECHNOLOGY, 2013-2020 (USD MILLION)
  • TABLE 42: HEAD-MOUNTED DISPLAY MARKET: OTHERS APPLICATION, BY TECHNOLOGY, 2013-2020 (MILLION UNITS)
  • TABLE 43: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY GEOGRAPHY, 2013-2020 (USD MILLION)
  • TABLE 44: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY GEOGRAPHY, 2013-2020 (MILLION UNITS)
  • TABLE 45: AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 46: AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2013-2020 (MILLION UNITS)
  • TABLE 47: AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 48: AMERICAS: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (MILLION UNITS)
  • TABLE 49: NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2013-2020 (USD MILLION)
  • TABLE 50: NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2013-2020 (MILLION UNITS)
  • TABLE 51: NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 52: NORTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (MILLION UNITS)
  • TABLE 53: SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 54: SOUTH AMERICA: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 55: EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY GEOGRAPHY, 2013-2020 (USD MILLION)
  • TABLE 56: EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY GEOGRAPHY, 2013-2020 (MILLION UNITS)
  • TABLE 57: EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 58: EUROPE: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (MILLION UNITS)
  • TABLE 59: APAC: HEAD-MOUNTED DISPLAY MARKET, BY GEOGRAPHY, 2013-2020 (USD MILLION)
  • TABLE 60: APAC: HEAD-MOUNTED DISPLAY MARKET, BY GEOGRAPHY, 2013-2020 (MILLION UNITS)
  • TABLE 61: APAC: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 62: APAC: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (MILLION UNITS)
  • TABLE 63: ROW: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2013 - 2020 (USD MILLION)
  • TABLE 64: ROW: HEAD-MOUNTED DISPLAY MARKET, BY REGION, 2013-2020 (MILLION UNITS)
  • TABLE 65: ROW: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 66: ROW: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (THOUSAND UNITS)
  • TABLE 67: MIDDLE EAST: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 68: MIDDLE EAST: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (THOUSAND UNITS)
  • TABLE 69: AFRICA: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 70: AFRICA: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION, 2013-2020 (THOUSAND UNITS)
  • TABLE 71: MARKET RANKING OF THE TOP FIVE PLAYERS IN THE HEAD-MOUNTED DISPLAY MARKET, 2014
  • TABLE 72: NEW PRODUCT LAUNCHES, 2014-2015
  • TABLE 73: CONTRACTS, AGREEMENTS, AND PARTNERSHIPS, 2014-2015
  • TABLE 74: ACQUISITIONS, 2014-2015

LIST OF FIGURES

  • FIGURE 1: RESEARCH DESIGN
  • FIGURE 2: AUGMENTED AND VIRTUAL REALITY MARKET SIZE, 2012-2014
  • FIGURE 3: PRODUCT LAUNCHES IN THE HEAD-MOUNTED DISPLAY MARKET, 2013-2015
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 5: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 6: ASSUMPTIONS FOR THE RESEARCH STUDY
  • FIGURE 7: AVIATION & TACTICAL APPLICATION EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE HEAD-MOUNTED DISPLAY MARKET DURING THE FORECAST PERIOD
  • FIGURE 8: SOFTWARE SEGMENT EXPECTED TO WITNESS THE HIGHEST GROWTH RATE IN THE HEAD-MOUNTED DISPLAY MARKET DURING THE FORECAST PERIOD
  • FIGURE 9: AUGMENTED REALITY TECHNOLOGY EXPECTED TO WITNESS THE HIGHEST GROWTH RATE IN THE HEAD-MOUNTED DISPLAY MARKET DURING THE FORECAST PERIOD
  • FIGURE 10: GLOBAL HEAD-MOUNTED DISPLAY MARKET, BY COUNTRY, 2015
  • FIGURE 11: INCREASING ADOPTION OF HEAD-MOUNTED DISPLAY PRODUCTS IN VARIOUS APPLICATIONS EXPECTED TO DRIVE THE MARKET DURING THE FORECAST PERIOD
  • FIGURE 12: AVIATION & TACTICAL SEGMENT EXPECTED TO BE THE LARGEST MARKET FOR HEAD-MOUNTED DISPLAY TECHNOLOGY DURING THE FORECAST PERIOD
  • FIGURE 13: ENGINEERING APPLICATION EXPECTED TO DOMINATE THE EMERGING MARKET OF ASIA-PACIFIC FOR HEAD-MOUNTED DISPLAY TECHNOLOGY, 2015
  • FIGURE 14: EYEWEAR EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 15: HEAD-MOUNTED DISPLAY MARKET EXPECTED TO BE IN THE GROWTH PHASE IN THE AMERICAS, 2015
  • FIGURE 16: BY GEOGRAPHY
  • FIGURE 17: EVOLUTION OF THE HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 18: MARKET DYNAMICS: OVERVIEW
  • FIGURE 19: NUMBER OF U.S. PATENT HOLDERS IN HMD AND AR, 2015
  • FIGURE 20: WORLD INTERNET PENETRATION RATES BY GEOGRAPHIC REGIONS, 2014 Q4
  • FIGURE 21: VALUE CHAIN ANALYSIS: MAJOR VALUE IS ADDED DURING THE MANUFACTURING AND ASSEMBLY PHASES
  • FIGURE 22: THE PORTER'S FIVE FORCES ANALYSIS (2015)
  • FIGURE 23: HEAD-MOUNTED DISPLAY MARKET: PORTER'S FIVE FORCES ANALYSIS
  • FIGURE 24: INTENSITY OF COMPETITIVE RIVALRY: HIGH COMPETITION IN THE MARKET DUE TO INCREASING ADOPTION OF HMD PRODUCTS IN WIDE APPLICATIONS
  • FIGURE 25: THREAT OF SUBSTITUTES WILL BE MEDIUM DUE TO THE UNAVAILABILITY OF DIRECT SUBSTITUTE TECHNOLOGY
  • FIGURE 26: BARGAINING POWER OF BUYERS EXPECTED TO BE HIGH DUE TO THE AVAILABILITY OF CUSTOMER SOLUTIONS
  • FIGURE 27: BARGAINING POWER OF SUPPLIERS EXPECTED TO BE LOW DUE TO THE AVAILABILITY OF NUMEROUS PLAYERS IN THE HMD MARKET SPACE
  • FIGURE 28: THREAT OF NEW ENTRANTS MEDIUM DUE TO THE HIGH COSTS INVOLVED FOR THE NEW PRODUCT DEVELOPMENT.
  • FIGURE 29: STRATEGIC BENCHMARKING: KEY PLAYERS LARGELY ADOPTED ORGANIC GROWTH STRATEGIES FOR NEW PRODUCT AND TECHNOLOGY DEVELOPMENT
  • FIGURE 30: HEAD-MOUNTED DISPLAY MARKET, BY COMPONENT
  • FIGURE 31: SOFTWARE SEGMENT EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 32: CAMERAS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 33: HEAD-MOUNTED DISPLAY MARKET, BY TECHNOLOGY
  • FIGURE 34: AUGMENTED REALITY TECHNOLOGY EXPECTED TO GROW AT A HIGHER RATE DURING THE FORECAST PERIOD
  • FIGURE 35: AVIATION & TACTICAL SEGMENT EXPECTED TO HAVE LARGEST MARKET SHARE DURING THE FORECAST PERIOD
  • FIGURE 36: EYEWEAR SEGMENT EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 37: ENTERTAINMENT SEGMENT EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 38: EYEWEAR EXPECTED TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 39: HEAD-MOUNTED DISPLAY MARKET, BY PRODUCT
  • FIGURE 40: EYEWEAR EXPECTED TO DOMINATE THE GLOBAL HMD PRODUCT CATEGORY DURING THE FORECAST PERIOD
  • FIGURE 41: VIRTUAL REALITY TECHNOLOGY EXPECTED TO GROW AT A HIGH CAGR IN THE HMD PRODUCT MARKET DURING THE FORECAST PERIOD
  • FIGURE 42: AUGMENTED REALITY TECHNOLOGY EXPECTED TO GROW AT THE HIGHEST CAGR IN THE EYEWEAR PRODUCT MARKET DURING THE FORECAST PERIOD
  • FIGURE 43: HEAD-MOUNTED DISPLAY MARKET, BY APPLICATION
  • FIGURE 44: AVIATION & TACTICAL APPLICATION EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE HEAD-MOUNTED DISPLAY MARKET DURING THE FORECAST PERIOD
  • FIGURE 45: THE AMERICAS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE AVIATION & TACTICAL APPLICATION MARKET OF HEAD-MOUNTED DISPLAY DURING THE FORECAST PERIOD
  • FIGURE 46: VIRTUAL REALITY TECHNOLOGY EXPECTED TO HOLD THE HIGHEST MARKET SIZE IN THE AVIATION & TACTICAL APPLICATION OF HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 47: APAC EXPECTED TO HOLD THE LARGEST MARKET SIZE IN THE ENGINEERING APPLICATION OF HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 48: AUGMENTED REALITY TECHNOLOGY EXPECTED TO GROW AT THE HIGHEST RATE IN THE ENGINEERING APPLICATION OF HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 49: AMERICAS EXPECTED TO HOLD THE LARGEST MARKET SIZE OF THE ENGINEERING APPLICATION OF HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 50: AUGMENTED REALITY TECHNOLOGY EXPECTED TO GROW AT THE HIGHEST RATE IN THE MEDICAL APPLICATION OF HMD MARKET BETWEEN 2015 AND 2020
  • FIGURE 51: THE AMERICAS EXPECTED TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 52: AUGMENTED REALITY TECHNOLOGY IS ESTIMATED TO GROW AT A HIGH CAGR IN THE TRAINING & SIMULATION APPLICATION OF HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 53: AMERICAS EXPECTED TO WITNESS THE HIGHEST MARKET SIZE BETWEEN 2015 AND 2020
  • FIGURE 54: AUGMENTED REALITY TECHNOLOGY ESTIMATED TO GROW AT HIGHER RATE IN THE ENTERTAINMENT APPLICATION OF HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 55: AMERICAS EXPECTED TO HOLD THE HIGHEST MARKET SIZE BETWEEN 2015 AND 2020
  • FIGURE 56: AUGMENTED REALITY TECHNOLOGY IS ESTIMATED TO GROW AT HIGH CAGR IN THE ENTERTAINMENT APPLICATION OF HMD MARKET DURING THE FORECAST PERIOD
  • FIGURE 57: HEAD-MOUNTED DISPLAY MARKET, BY REGION
  • FIGURE 58: HEAD-MOUNTED DISPLAY MARKET - 2015, GEOGRAPHIC ANALYSIS
  • FIGURE 59: AMERICAS EXPECTED TO DOMINATE THE GLOBAL HEAD-MOUNTED DISPLAY MARKET DURING THE FORECAST PERIOD
  • FIGURE 60: AMERICAS MARKET SNAPSHOT: THE MARKET WOULD BE DRIVEN BY THE GROWING DEMAND FROM AVIATION & TACTICAL APPLICATION DURING THE FORECAST PERIOD
  • FIGURE 61: AMERICAS HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 62: NORTH AMERICA HEAD-MOUNTED DISPLAY MARKET EXPECTED TO HOLD THE HIGHEST MARKET SIZE DURING THE FORECEAST PERIOD
  • FIGURE 63: AVIATION & TACTICAL APPLICATION EXPECTED TO HOLD THE HIGHEST MARKET SIZE DURING THE FORECEAST PERIOD
  • FIGURE 64: U.S. EXPECTED TO ACCOUNT FOR THE LARGEST MARKET SIZE IN THE NORTH AMERICAN HEAD-MOUNTED DISPLAY MARKET BETWEEN 2015 AND 2020
  • FIGURE 65: ENTERTAINMENT APPLICATION EXPECTED TO GROW AT THE HIGHEST RATE IN THE NORTH AMERICAN HEAD-MOUNTED DISPLAY MARKET DURING THE FORECAST PERIOD
  • FIGURE 66: EUROPEAN MARKET SNAPSHOT: DEMAND TO BE DRIVEN BY VARIOUS POTENTIAL GROWTH OPPORTUNITIES PERTAINING TO THE INDUSTRIAL ENGINEERING APPLICATION
  • FIGURE 67: EUROPEAN HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 68: U.K. EXPECTED TO LEAD THE EUROPEAN HEAD-MOUNTED DISPLAY MAREKT DUE TO THE INCREASING ADOPTION OF REALITY TECHNOLOGIES IN ENGINEERING AND ENTERTAINMENT SEGMENTS
  • FIGURE 69: THE INDUSTRIAL APPLICATION HELD THE LARGEST SHARE IN THE EUROPEAN HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 70: APAC MARKET SNAPSHOT: DEMAND TO BE DRIVEN BY THE GROWING USAGE OF REALITY TECHNOLIGIES IN INDUSTRIAL APPLICATIONS
  • FIGURE 71: APAC HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 72: CHINA EXPECTED TO LEAD THE APAC HEAD-MOUNTED DISPLAY MARKET DURING THE FORECAST PERIOD
  • FIGURE 73: ENGINEERING APPLICATION EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE HEAD-MOUNTED DISPLAY MARKET BY 2016
  • FIGURE 74: ROW HEAD-MOUNTED DISPLAY MARKET
  • FIGURE 75: MIDDLE EAST EXPECTED TO BE THE LARGEST MARKET FOR HEAD-MOUNTED DISPLAY IN THE ROW REGION DURING THE FORECAST PERIOD
  • FIGURE 76: ENGINEERING APPLICATION EXPECTED TO HOLD THE LARGEST MARKET SIZE FOR HMD MARKET IN THE ROW REGION DURING THE FORECAST PERIOD
  • FIGURE 77: KEY GROWTH STRATEGIES ADOPTED BY THE TOP COMPANIES BETWEEN 2013 AND 2015
  • FIGURE 78: MARKET EVALUATION FRAMEWORK-NEW PRODUCT LAUNCHES FUELED GROWTH AND INNOVATION IN 2014 AND 2015
  • FIGURE 79: BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY
  • FIGURE 80: GEOGRAPHIC REVENUE MIX OF MAJOR PLAYERS IN THE HEAD MOUNTED DISPLAY MARKET
  • FIGURE 81: KOPIN CORPORATION, INC.: COMPANY SNAPSHOT
  • FIGURE 82: KOPIN CORPORATION, INC.: SWOT ANALYSIS
  • FIGURE 83: ROCKWELL COLLINS, INC.: COMPANY SNAPSHOT
  • FIGURE 84: ROCKWELL COLLINS, INC.: SWOT ANALYSIS
  • FIGURE 85: VUZIX CORPORATION: COMPANY SNAPSHOT
  • FIGURE 86: VUZIX CORPORATION: SWOT ANALYSIS
  • FIGURE 87: GOOGLE INC.: COMPANY SNAPSHOT
  • FIGURE 88: GOOGLE INC.: SWOT ANALYSIS
  • FIGURE 89: SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
  • FIGURE 90: SEIKO EPSON CORPORATION: SWOT ANALYSIS
  • FIGURE 91: SONY CORPORATION: COMPANY SNAPSHOT
  • FIGURE 92: SONY CORPORATION: SWOT ANALYSIS
Back to Top