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エクステンデッドリアリティ(XR)市場レポート:2030年までの動向、予測、競合分析

Extended Reality (XR) Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日: | 発行: Lucintel | ページ情報: 英文 150 Pages | 納期: 3営業日

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エクステンデッドリアリティ(XR)市場レポート:2030年までの動向、予測、競合分析
出版日: 2023年09月01日
発行: Lucintel
ページ情報: 英文 150 Pages
納期: 3営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
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  • 概要
  • 目次
概要

エクステンデッドリアリティ(XR)市場の動向と予測

世界のエクステンデッドリアリティ(XR)市場は、2024年から2030年までのCAGRが21.1%で、2030年までに推定1,619億米ドルに達すると予測されます。この市場の主な促進要因は、ジェスチャーベースのコンピューティング採用の増加、スマートデバイスの小型化傾向の高まり、世界中で手頃な価格のVRデバイスが容易に入手できるようになったことです。世界のエクステンデッドリアリティ(XR)市場の将来は、教育、小売、産業・製造、ヘルスケア、メディア、エンターテインメント市場におけるビジネスチャンスで有望視されています。

エクステンデッドリアリティ(XR)市場の洞察

Lucintelの予測では、消費者エンゲージメントが予測期間中に最も高い成長を遂げる見込みです。

この市場の中では、産業・製造業が最大のセグメントであり続けると思われます。

北米は予測期間中最大のセグメントであり続けると思われます。

本レポートは以下の11の主要な質問に回答しています:

  • Q.1.市場セグメントのうち、最も有望かつ高成長な機会は何か?
  • Q.2.どのセグメントがより速いペースで成長するのか、またその理由は?
  • Q.3.今後成長が加速すると思われる地域とその理由は?
  • Q.4.市場力学に影響を与える主な要因は何か?市場における主な課題とビジネスリスクは?
  • Q.5.この市場におけるビジネスリスクと競合の脅威は?
  • Q.6.この市場における新たな動向とその理由は?
  • Q.7.市場における顧客の需要の変化にはどのようなものがありますか?
  • Q.8.この市場における新たな開発と、その開発をリードしている企業は?
  • Q.9.この市場における主要企業は?主要企業は事業成長のためにどのような戦略的取り組みを進めているのか?
  • Q.10.この市場における競合製品にはどのようなものがあり、材料や製品の代替による市場シェア低下の脅威はどの程度ありますか?
  • Q.11.過去5年間にどのようなM&Aが行われ、業界にどのような影響を与えましたか?

目次

第1章 エグゼクティブサマリー

第2章 世界のエクステンデッドリアリティ(XR)市場:市場力学

  • イントロダクション、背景、分類
  • サプライチェーン
  • 業界の促進要因と課題

第3章 2018年から2030年までの市場動向と予測分析

  • マクロ経済動向(2018~2023年)と予測(2024~2030年)
  • 世界のエクステンデッドリアリティ(XR)市場動向(2018~2023年)と予測(2024~2030年)
  • コンポーネント別の世界のエクステンデッドリアリティ(XR)市場
    • ハードウェア
    • ソフトウェア
    • サービス
  • タイプ別の世界のエクステンデッドリアリティ(XR)市場
    • 消費者との関わり
    • ビジネスへの取り組み
  • 組織規模別の世界のエクステンデッドリアリティ(XR)市場
    • 中小企業
    • 大企業
  • 最終用途別の世界のエクステンデッドリアリティ(XR)市場
    • 教育
    • 小売り
    • 産業および製造業
    • ヘルスケア
    • メディアとエンターテイメント
    • その他

第4章 2018年から2030年までの地域別の市場動向と予測分析

  • 地域別の世界のエクステンデッドリアリティ(XR)市場
  • 北米のエクステンデッドリアリティ(XR)市場
  • 欧州のエクステンデッドリアリティ(XR)市場
  • アジア太平洋のエクステンデッドリアリティ(XR)市場
  • その他地域のエクステンデッドリアリティ(XR)市場

第5章 競合の分析

  • 製品ポートフォリオ分析
  • 運用上の統合
  • ポーターのファイブフォース分析

第6章 成長機会と戦略的分析

  • 成長機会分析
    • コンポーネント別の世界のエクステンデッドリアリティ(XR)市場の成長機会
    • タイプ別の世界のエクステンデッドリアリティ(XR)市場の成長機会
    • 組織規模別の世界のエクステンデッドリアリティ(XR)市場の成長機会
    • 最終用途別の世界のエクステンデッドリアリティ(XR)市場の成長機会
    • 世界のエクステンデッドリアリティ(XR)市場地域の成長機会
  • 世界のエクステンデッドリアリティ(XR)市場の新たな動向
  • 戦略的分析
    • 新製品の開発
    • 世界のエクステンデッドリアリティ(XR)市場の能力拡大
    • 世界のエクステンデッドリアリティ(XR)市場における合併、買収、合弁事業
    • 認証とライセンシング

第7章 有力企業の企業プロファイル

  • Accenture
  • AugRay
  • Dassault Systemes SolidWorks
  • Qualcomm Incorporated
  • Semcon
  • SoftServe
  • Softweb Solutions
  • SphereGen Technologies
  • Varjo
  • VertexPlus Technologies
目次

Extended Reality (XR) Market Trends and Forecast

The future of the global extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets. The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030 with a CAGR of 21.1% from 2024 to 2030. The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

A more than 150-page report is developed to help in your business decisions.Learn the scope, benefits, companies researched and other details of the global extended reality (xr) market report.

Extended Reality (XR) Market by Segment

The study includes a forecast for the global extended reality (XR) market by component, type, organization size, end use, and region.

Extended Reality (XR)Market by Component [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software
  • Services

Extended Reality (XR) Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Consumer Engagement
  • Business Engagement

Extended Reality (XR) Market by Organization Size [Shipment Analysis by Value from 2018 to 2030]:

  • Small and Medium-sized Enterprises
  • Large Enterprises

Extended Reality (XR) Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Extended Reality Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies extended reality companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the extended reality companies profiled in this report include-

  • Accenture
  • AugRay
  • Dassault Systemes SolidWorks
  • Qualcomm Incorporated
  • Semcon
  • SoftServe
  • Softweb Solutions
  • SphereGen Technologies
  • Varjo
  • VertexPlus Technologies

Extended Reality (XR) Market Insights

Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Within this market, industrial and manufacturing will remain the largest segment.

North America will remain the largest segment over the forecast period.

Features of the Global Extended Reality (XR) Market

Market Size Estimates: Extended reality (XR) market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Extended reality (XR) market size by various segments, such as by component, type,organization size, end use, and region. in terms of value ($B).

Regional Analysis: Extended reality (XR) market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different component, type, organization size, end use, and region.s for the extended reality (XR) market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the extended reality (XR) market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the extended reality (XR) market size?

Answer: The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030.

Q.2. What is the growth forecast for extended reality (XR) market?

Answer: The global extended reality (XR) market is expected to grow with a CAGR of 21.1% from 2024 to 2030

Q.3. What are the major drivers influencing the growth of the extended reality (XR) market?

Answer: The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

Q.4. What are the major segments for extended reality (XR) market?

Answer: The future of the extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets.

Q.5. Who are the key extended reality (XR) market companies?

Answer: Some of the key extended reality (XR) market companies are as follows: * Accenture * AugRay * Dassault Systemes SolidWorks * Qualcomm Incorporated * Semcon * SoftServe * Softweb Solutions * SphereGen Technologies * Varjo * VertexPlus Technologies

Q.6. Which extended reality (XR) Market segment will be the largest in future?

Answer: Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Q.7. In extended reality (XR) market, which region is expected to be the largest in next 5 years?

Answer: North America will remain the largest segment over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the extended reality market by component (hardware, software, and services), type (consumer engagement and business engagement), organization size (small and medium-sized enterprises and large enterprises), end use (education, retail, industrial and manufacturing, healthcare, media and entertainment, and others), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Extended Reality (XR) Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Extended Reality (XR) Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Extended Reality (XR) Market by Component
    • 3.3.1: Hardware
    • 3.3.2: Software
    • 3.3.3: Services
  • 3.4: Global Extended Reality (XR) Market by Type
    • 3.4.1: Consumer Engagement
    • 3.4.2: Business Engagement
  • 3.5: Global Extended Reality (XR) Market by Organization Size
    • 3.5.1: Small and Medium-sized Enterprises
    • 3.5.2: Large Enterprises
  • 3.6: Global Extended Reality (XR) Market by End Use
    • 3.6.1: Education
    • 3.6.2: Retail
    • 3.6.3: Industrial and Manufacturing
    • 3.6.4: Healthcare
    • 3.6.5: Media and Entertainment
    • 3.6.6: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Extended Reality (XR) Market by Region
  • 4.2: North American Extended Reality (XR) Market
    • 4.2.1: North American Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.2.2: North American Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.3: European Extended Reality (XR) Market
    • 4.3.1: European Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.3.2: European Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.4: APAC Extended Reality (XR) Market
    • 4.4.1: APAC Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.4.2: APAC Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.5: ROW Extended Reality (XR) Market
    • 4.5.1: ROW Extended Reality (XR) Market by Component : Hardware, Software, Services,0,0,0,0,0 ,0,0
    • 4.5.2: ROW Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Extended Reality (XR) Market by Component
    • 6.1.2: Growth Opportunities for the Global Extended Reality (XR) Market by Type
    • 6.1.3: Growth Opportunities for the Global Extended Reality (XR) Market by Organization Size
    • 6.1.4: Growth Opportunities for the Global Extended Reality (XR) Market by End Use
    • 6.1.5: Growth Opportunities for the Global Extended Reality (XR) Market Region
  • 6.2: Emerging Trends in the Global Extended Reality (XR) Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Extended Reality (XR) Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Extended Reality (XR) Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Accenture
  • 7.2: AugRay
  • 7.3: Dassault Systemes SolidWorks
  • 7.4: Qualcomm Incorporated
  • 7.5: Semcon
  • 7.6: SoftServe
  • 7.7: Softweb Solutions
  • 7.8: SphereGen Technologies
  • 7.9: Varjo
  • 7.10: VertexPlus Technologies