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市場調査レポート
商品コード
1596844
エクステンデッド・リアリティ市場規模、シェア、成長分析:提供別、デバイスタイプ別、企業規模別、用途別、地域別 - 産業予測、2024年~2031年Extended Reality Market Size, Share, Growth Analysis, By Offering, By Device Type, By Enterprise Size, By Application, By Region - Industry Forecast 2024-2031 |
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エクステンデッド・リアリティ市場規模、シェア、成長分析:提供別、デバイスタイプ別、企業規模別、用途別、地域別 - 産業予測、2024年~2031年 |
出版日: 2024年11月18日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
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エクステンデッド・リアリティの世界市場規模は、2022年に311億米ドルと評価され、2023年の395億米ドルから2031年には1,876億米ドルに成長し、予測期間中(2024-2031年)のCAGRは21.5%で成長する見通しです。
エクステンデッド・リアリティ(XR)の世界市場は、仮想現実(VR)、拡張現実(AR)、複合現実(MR)を含む没入型技術における変革の波の最前線に位置しています。この急成長市場は、個人と企業のデジタルコンテンツへの関わり方を再構築し、エンターテインメント、トレーニング、業務などさまざまな分野でユーザー体験の向上をもたらしています。XR市場は、魅力的なデジタルインタラクションを求める消費者の需要の急増、ハードウェアとソフトウェアの両方における技術的進歩、ゲーム、ヘルスケア、教育などの主要産業における採用の増加により、力強い成長を遂げています。XRテクノロジーは、企業トレーニングの強化、実世界でのリスクの最小化、労働力の生産性向上において非常に貴重であることが証明されており、それによって大幅なコスト効率が生み出されています。モバイルARアプリケーションの普及は、市場へのアクセスをさらに促進しています。しかし、導入コストの高さや高度なハードウェアの必要性といった課題が、普及の障壁となっています。注目すべき動向は、企業向けのXRソリューションへのシフトを明らかにしており、リモートワークのトレンドに対応して仮想コラボレーションツールやショールームが登場しています。XRと人工知能やモノのインターネット(IoT)との統合は、XRの影響力を拡大するパーソナライズされたデータ主導の体験の機会を提供します。既存の課題にもかかわらず、市場の企業がイノベーションを起こし、より多くの人々を対象とした手頃な価格のXRソリューションを生み出す可能性は大いにあります。XRの展望が進むにつれ、これらの画期的な技術の能力を活用することは、将来のインタラクションを定義し、XRをデジタル環境に組み込む上で極めて重要になると思われます。
Global Extended Reality Market size was valued at USD 31.1 billion in 2022 and is poised to grow from USD 39.5 billion in 2023 to USD 187.6 billion by 2031, growing at a CAGR of 21.5% during the forecast period (2024-2031).
The Global Extended Reality (XR) Market is poised at the forefront of a transformative wave in immersive technologies, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). This burgeoning market is reshaping how individuals and businesses engage with digital content, leading to enhanced user experiences across various sectors including entertainment, training, and business operations. The XR market is experiencing robust growth, fueled by a surge in consumer demand for engaging digital interactions, technological advancements in both hardware and software, and increased adoption in key industries such as gaming, healthcare, and education. XR technologies are proving invaluable in enhancing corporate training, minimizing real-world risks, and boosting workforce productivity, thereby generating significant cost efficiencies. The proliferation of mobile AR applications is further driving market accessibility. However, challenges such as high implementation costs and the requirement for advanced hardware create barriers to widespread adoption. Notable trends reveal a shift towards enterprise-focused XR solutions, with virtual collaboration tools and showrooms emerging in response to remote work trends. The integration of XR with artificial intelligence and the Internet of Things (IoT) offers opportunities for personalized, data-driven experiences that expand XR's influence. Despite existing challenges, there is considerable potential for market players to innovate and create affordable XR solutions aimed at a broader audience. As the XR landscape advances, harnessing the capabilities of these groundbreaking technologies will be crucial in defining future interactions and embedding XR into our digital environment.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Extended Reality market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Extended Reality Market Segmental Analysis
Global Extended Reality Market is segmented by Offering, Device Type, Enterprise Size, Application, and Region. By Offering into Hardware (Sensors, Semiconductor Components, Displays and Projectors, Position Trackers, Cameras, and Others) and Software (Software Development Kits and Cloud-Based Services). By Device Type into AR Devices (Head-Mounted Displays (HMDs) and Heads-Up Displays (HUDs)) and VR Devices (Head-Mounted Displays (HMDs), Projectors and Display Walls, and Gesture-Tracking Devices). By Enterprise Size into Small Enterprises, Mid-Sized Enterprises, and Large Enterprises. By Application into Aerospace & Defense, Manufacturing, Automotive, Education, Media & Entertainment, Gaming, Healthcare, Retail & E-commerce, and Others. By Region into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
Driver of the Global Extended Reality Market
The Global Extended Reality market is significantly propelled by continuous technological advancements. Innovations in both hardware and software are instrumental in enhancing the user experience within the XR landscape. Key developments such as increased computing power, high-resolution displays, and precision tracking sensors contribute to creating more immersive environments. A prime example is the emergence of standalone VR headsets, such as the Oculus Quest, which deliver untethered and engaging experiences that eliminate the reliance on external devices. This evolution is crucial in appealing to a wider audience, thereby driving growth and interest in the Extended Reality market.
Restraints in the Global Extended Reality Market
One significant constraint affecting the Global Extended Reality market is the substantial initial investment required for implementation, particularly among enterprise-level applications. Establishing a robust XR infrastructure, procuring cutting-edge hardware, and creating customized content can present considerable financial hurdles for many organizations. This high cost may impede broader adoption of XR technologies, especially among small to medium-sized enterprises that may not possess the necessary budgetary resources. As a result, the reluctance to invest in such advanced solutions could hinder the overall growth and penetration of Extended Reality across various industries.
Market Trends of the Global Extended Reality Market
The Global Extended Reality (XR) market is witnessing a pivotal trend driven by the integration of XR technologies with e-commerce platforms, significantly enhancing the online shopping experience. This convergence facilitates virtual try-ons and augmented reality (AR) product visualization, enabling consumers to preview items prior to purchase, thereby diminishing reliance on traditional retail spaces. Retailers, particularly in the furniture industry, are leveraging AR tools to allow customers to visualize products within their own environments, streamlining decision-making and fostering consumer confidence. As this trend advances, it is poised to revolutionize shopping behaviors and transform the retail landscape in the coming years.