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市場調査レポート
商品コード
1384622
AR VRソフトウェアの世界市場規模、シェア、産業動向分析レポート:業界別、技術タイプ別、ソフトウェアタイプ別、地域別展望と予測、2023年~2030年Global AR VR Software Market Size, Share & Industry Trends Analysis Report By Vertical, By Technology Type (AR Software, and VR Software), By Software Type, By Regional Outlook and Forecast, 2023 - 2030 |
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AR VRソフトウェアの世界市場規模、シェア、産業動向分析レポート:業界別、技術タイプ別、ソフトウェアタイプ別、地域別展望と予測、2023年~2030年 |
出版日: 2023年10月31日
発行: KBV Research
ページ情報: 英文 329 Pages
納期: 即納可能
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AR VRソフトウェア市場規模は2030年までに973億米ドルに達すると予測され、予測期間中のCAGRは18.1%の市場成長率で上昇する見込みです。
KBV Cardinalのマトリックスに示された分析によると、Google LLCとMicrosoft Corporationが同市場における先駆者です。2022年1月、Microsoft Corporationは米国の多国籍企業Qualcomm Technologies, Inc.と提携しました。この提携により、両社は企業だけでなく消費者分野でも拡張現実(AR)の利用を拡大しました。Adobe, Inc.、Qualcomm, Inc.、NVIDIA Corporationなどの企業は、この市場における主要なイノベーターです。
市場成長要因
ゲーム人気の高まり
ゲーム人気の急上昇により、業界ではARおよびVRソフトウェア・アプリケーションの需要が増加しています。ゲーマーがより没入感のあるインタラクティブな体験を求める中、ARとVR技術は、これまでにないレベルの没入感とエンゲージメントを提供し、自然に適合することが証明されています。この連携が、ARとVRソフトウェアを活用した幅広いゲームコンテンツの創造を刺激し、市場の製品ポートフォリオを拡大しています。その結果、ゲームの人気の高まりは、ゲーム業界内の市場を拡大するだけでなく、多様な領域でより広く受け入れられ、活用されることに貢献し、最終的に市場の成長と技術の進歩を促進しています。
AR/VRソフトウェアによるリモートワークとコラボレーションの強化
このシフトの重要な結果として、リモートワークやコラボレーションをサポートするARやVRソフトウェアに対する需要が高まっています。組織が地理的ギャップを埋め、シームレスなコミュニケーションを促進するこれらの技術の可能性を認識するにつれて、市場はリモートワークのシナリオに合わせたアプリケーションの急増で対応しています。開発者がリモートワークとコラボレーションの進化するニーズを満たすためにアプリケーションを改良し、拡張し続けているため、リモートワークの展望におけるこれらの技術の着実な統合は、市場での存在感を高めるだけでなく、ARおよびVRソフトウェアの技術革新を促進します。結論として、ARおよびVRソフトウェアによるリモートワークとコラボレーションの強化は、市場の継続的な成長と多様化の触媒となり、市場を新たな高みへと押し上げます。
市場抑制要因
AR/VRで利用可能なコンテンツの量が限られている
AR/VRコンテンツの制限による直接的な影響は、市場拡大の抑制要因です。コンテンツのカタログが限られているため、潜在的なユーザーや企業は、ARやVR技術には投資を正当化するのに必要な深みや広がりがないと認識する可能性があります。さらに、コンテンツの希少性は、持続的なユーザー・エンゲージメントの抑止力として機能します。多様で質の高いコンテンツが安定的に提供されなければ、ユーザーはARやVR技術を使い続ける説得力のある理由を見つけられないかもしれないです。その結果、ユーザーの関心が低下し、市場のユーザーベースが縮小し、ひいては様々な産業への影響が限定的になる可能性があります。したがって、市場におけるコンテンツの量が限られていることの悪影響は深刻であり、市場の成長、採用、イノベーションの可能性に影響を及ぼします。
技術タイプの展望
技術タイプに基づき、市場はARソフトウェアとVRソフトウェアに二分されます。VRソフトウェアセグメントは、2022年の市場でかなりの成長率を獲得しました。VRソフトウェアは、没入感のあるリアルな体験をユーザーに提供します。ゲームであれ、トレーニングであれ、バーチャルツアーであれ、ユーザーは異なる環境に物理的に存在しているように感じることができ、エンゲージメントと楽しみを高めることができます。航空や工業製造などの分野では、VRトレーニングは事故や設備損傷のリスクを低減します。また、物理的なトレーニング機器や現実世界のシミュレーションに関連するコストも最小限に抑えることができます。ヘルスケアでは、疼痛管理、暴露療法、身体リハビリテーションにVRが使用されています。患者を痛みから遠ざけ、恐怖症を治療し、運動能力の回復を助けることができます。
ソフトウェアタイプの展望
ソフトウェアの種類によって、市場はソフトウェア開発キット、ゲームエンジン、モデリング&ビジュアライゼーションソフトウェア、コンテンツ管理システム、トレーニングシミュレーションソフトウェア、その他に分けられます。ソフトウェア開発キットセグメントは、2022年の市場で最大の収益シェアを獲得しました。ARとVRのSDKは、開発プロセスを合理化する構築済みのフレームワーク、ライブラリ、ツールを提供します。開発者は、これらの既存のコンポーネントを使用することで、時間と労力を節約し、より迅速にアプリケーションを作成することができます。SDKはARおよびVRアプリケーション開発の一貫性を保証します。SDKは標準化されたAPIとベストプラクティスを提供し、コードベースにおけるエラーや不整合の可能性を低減します。ARおよびVR SDKは通常、カメラ、加速度計、ジャイロスコープなどのハードウェア固有の機能やセンサーへのアクセスを提供するため、開発者はより高度で没入感のある体験を作成できます。
業界別展望
業界別では、メディア&エンターテインメント、小売&eコマース、トレーニング&教育、旅行&ホスピタリティ、航空宇宙&防衛、不動産、製造、ヘルスケア、自動車、その他に分類されます。小売&eコマースセグメントは、2022年の市場で顕著な成長率を確保しました。買い物客はARを使って衣服、アクセサリー、化粧品をバーチャルに試着することができ、オンラインショッピング体験を向上させ、返品率を減らすことができます。ARアプリは、実店舗でのショッピング体験を向上させるために、店舗内でのナビゲーションやロケーションベースのオファーを提供することができます。ARやVRを使えば、家具やインテリアが自分の家でどのように見えるかを顧客が視覚化できるため、購入の意思決定が容易になります。ARは、バーコードをスキャンしたり画像認識を使用したりする際に商品に関する追加情報を提供し、顧客が十分な情報を得た上で選択できるようにします。
地域別展望
地域別に見ると、市場は北米、欧州、アジア太平洋、LAMEAで分析されます。アジア太平洋地域は、2022年の市場で最大の収益シェアを獲得しました。アジア太平洋地域は、中国、日本、韓国、インドなどの国々で技術ハブが繁栄しており、技術エコシステムが大きく成長しています。このため、ARとVR技術への投資とイノベーションが増加しています。この地域はスマートフォンユーザーの基盤が急速に拡大しており、特にモバイルゲームやエンターテインメントにおいて、ARやVRアプリケーションの実質的なユーザー基盤を提供しています。
The Global AR VR Software Market size is expected to reach $97.3 billion by 2030, rising at a market growth of 18.1% CAGR during the forecast period.
AR and VR modeling and visualization software enable users to visualize 3D models and designs in a more immersive and interactive manner. This allows for a deeper understanding of complex concepts, such as architectural plans, product designs, or scientific data. Consequently, Modeling & Visualization Software segment procured $3,888.5 million revenue in the market in 2022. Designers, architects, and engineers can make real-time changes and adjustments to their models within the virtual environment. This iterative process can lead to more efficient and optimized designs. Users can simulate and test scenarios within the virtual environment. This is beneficial for understanding how designs or structures will perform under different conditions, potentially reducing costly real-world testing.
The major strategies followed by the market participants are Partnerships, Collaborations & Agreements as the key developmental strategy to keep pace with the changing demands of end users. For instance, In August, 2023, Magic Leap, Inc. joined hands with Microsoft Corporation and Qualcomm Technologies, Inc. Under this collaboration, the Mixed Reality Toolkit (MRTK) was introduced. The MRTK is a platform for AR/VR development framework and assists the developers in app creation. Moreover, In October, 2019, NVIDIA Corporation expanded their partnership with Red Hat, Inc for providing access to the Red Hat OpenShift and the NVIDIA EGX platform to customers. Additionally, the individuals incorporated NVIDIA GPUs to enhance data science, AI and machine learning.
Based on the Analysis presented in the KBV Cardinal matrix; Google LLC and Microsoft Corporation are the forerunner in the Market. In January, 2022, Microsoft Corporation partnered with Qualcomm Technologies, Inc., an American multinational corporation. Through this partnership, the companies broadened the use of augmented reality (AR) in the consumer as well as the enterprise sector. Companies such as Adobe, Inc., Qualcomm, Inc., NVIDIA Corporation are some of the key innovators in the Market.
Market Growth Factors
Growing popularity of gaming
The surge in gaming's popularity has led to increased demand for AR and VR software applications in the industry. As gamers seek more immersive and interactive experiences, AR and VR technologies have proven to be a natural fit, offering an unprecedented level of immersion and engagement. This alignment has stimulated the creation of a wide array of gaming content that leverages AR and VR software, expanding the market's portfolio of offerings. Consequently, the growing popularity of gaming is not only expanding the market within the gaming industry but also contributing to its broader acceptance and utilization across diverse domains, ultimately driving market growth and technological advancement.
Enhancement of remote work and collaboration through AR/VR software
A significant consequence of this shift is the increased demand for AR and VR software that supports remote work and collaboration. As organizations recognize the potential of these technologies to bridge geographical gaps and facilitate seamless communication, the market has responded with a surge in applications tailored for remote work scenarios. The steady integration of these technologies in the remote work landscape not only bolsters their market presence but also promotes innovation in AR and VR software, as developers continue to refine and expand their applications to meet the evolving needs of remote work and collaboration. In conclusion, the positive impact of enhancing remote work and collaboration through AR and VR software is a catalyst for the continuous growth and diversification of the market, propelling it to new heights.
Market Restraining Factors
Limited amount of content available for AR/VR
The immediate repercussions of the limitation of AR and VR content is the restraint it places on market expansion. With a restricted catalog of content, potential users and businesses may perceive AR and VR technologies as lacking the necessary depth and breadth to justify investment. Furthermore, the scarcity of content acts as a deterrent to sustained user engagement. Without a steady stream of diverse and high-quality content, users may not find compelling reasons to continue using AR and VR technologies. This can lead to a decline in user interest, reducing the market's user base and subsequently limiting its impact on various industries. Therefore, the negative impact of a limited amount of content in the market is severe, affecting its growth, adoption, and innovation potential.
Technology Type Outlook
Based on technology type, the market is bifurcated into AR software and VR software. The VR software segment garnered a considerable growth rate in the market in 2022. VR software provides users with immersive and realistic experiences. Whether it's gaming, training, or virtual tours, users can feel like they are physically present in a different environment, enhancing engagement and enjoyment. In sectors like aviation and industrial manufacturing, VR training reduces the risk of accidents and equipment damage. It also minimizes the costs associated with physical training equipment and real-world simulations. VR is used in healthcare for pain management, exposure therapy, and physical rehabilitation. It can distract patients from pain, treat phobias, and aid in the recovery of motor skills.
Software Type Outlook
On the basis of software type, the market is divided into software development kit, game engine, modeling & visualization software, content management system, training simulation software, and others. The software development kit segment acquired the largest revenue share in the market in 2022. AR and VR SDKs provide pre-built frameworks, libraries, and tools that streamline the development process. Developers can save time and effort by using these pre-existing components, allowing them to create applications more quickly. SDKs ensure consistency in AR and VR application development. They provide standardized APIs and best practices, reducing the likelihood of errors and inconsistencies in the codebase. AR and VR SDKs typically offer access to hardware-specific features and sensors, such as cameras, accelerometers, and gyroscopes, allowing developers to create more advanced and immersive experiences.
Vertical Outlook
Based on vertical, the market is categorized into media & entertainment, retail & e-commerce, training & education, travel & hospitality, aerospace & defense, real estate, manufacturing, healthcare, automotive, and others. The retail & e-commerce segment procured a remarkable growth rate in the market in 2022. Shoppers can use AR to virtually try on clothing, accessories, or cosmetics, improving the online shopping experience and reducing the rate of returns. AR apps can provide in-store navigation and location-based offers to enhance the shopping experience in physical stores. AR and VR enable customers to visualize how furniture or home decor items will look in their homes, making purchasing decisions easier. AR can provide additional information about products when scanning barcodes or using image recognition, helping customers make informed choices.
Regional Outlook
Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific region garnered the largest revenue share in the market in 2022. Asia Pacific has seen a significant growth in its technology ecosystem, with thriving tech hubs in countries like China, Japan, South Korea, and India. This has led to increased investment and innovation in AR and VR technologies. The region has a rapidly expanding base of smartphone users, providing a substantial user base for AR and VR applications, especially in mobile gaming and entertainment.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Google LLC, Magic Leap, Inc., Adobe, Inc., Autodesk, Inc., NVIDIA Corporation, Advanced Micro Devices, Inc., Qualcomm, Inc., Zoho Corporation Pvt. Ltd., and Hexagon AB.
Recent Strategy Deployed in AR VR Software Market
Partnerships, Collaborations, and Agreements:
Aug-2023: Magic Leap, Inc. joined hands with Microsoft Corporation, a leading developer of personal-computer software systems, and Qualcomm Technologies, Inc., an American multinational corporation. Under this collaboration, the Mixed Reality Toolkit (MRTK) was introduced. The MRTK is a platform for AR/VR development framework and assists the developers in app creation.
Jun-2023: Hexagon AB teamed up with NVIDIA Corporation, an American multinational technology company. Under this collaboration, the technologies of Hexagon were integrated with NVIDIA to offer smooth multi-user workflows for process quality optimization, factory planning and operations.
Mar-2023: NVIDIA Corporation joined hands with Amazon Web Services, Inc. (AWS), a subsidiary of Amazon.com, Inc. company. Under this collaboration, the Amazon Elastic Compute Cloud (Amazon EC2) P5 was released. The new product offers 20 exaFLOPS of compute performance that aids training and building deep learning models.
Jul-2022: Hexagon AB came into a partnership with Cantier Systems Pte. Ltd, a company providing cost-effective manufacturing solutions. Under this partnership, the Cantier MES 4.0 was provided to the Hexagon customers. The new product assisted Hexagon to take authority over the plant floor for connectivity, visibility and realising the expectations of Industry 4.0.
May-2022: Advanced Micro Devices, Inc. teamed up with Qualcomm Technologies, Inc., an American multinational corporation. Under this collaboration, the Qualcomm FastConnect connectivity system was strengthened for the Qualcomm FastConnect 6900 system and the AMD Ryzen processor-based computing platforms.
Jan-2022: Microsoft Corporation partnered with Qualcomm Technologies, Inc., an American multinational corporation. Through this partnership, the companies broadened the use of augmented reality (AR) in the consumer as well as the enterprise sector.
Jun-2021: Advanced Micro Devices, Inc. formed a partnership with Magic Leap, Inc., an American technology company. Under this partnership, an augmented reality (AR) technology solution was developed. Additionally, this product helped the enterprise users to transform information and virtual content and combine them with real-world environments.
Oct-2019: NVIDIA Corporation expanded their partnership with Red Hat, Inc., an American software company. Under this partnership, the customers were provided access to the Red Hat OpenShift and the NVIDIA EGX platform. Additionally, the individuals incorporated NVIDIA GPUs to enhance data science, AI and machine learning.
Product Launches and Product Expansions:
Sep-2023: Qualcomm Technologies, Inc. unveiled the Snapdragon XR2 Gen 2 and Snapdragon AR1 Gen 1, two spatial computing platforms. The Snapdragon XR2 Gen 2 incorporates VR and MR technology into a single chip architecture to provide better experiences through thinner and more comfortable headsets. The Snapdragon AR1 Gen 1 offers lightweight smart glasses for immersive experiences.
Oct-2022: Adobe, Inc. added new products to enhance its Substance 3D tools portfolio, assisting developers with end-to-end solutions to create metaverse-ready immersive experiences and 3D content. The Substance 3D portfolio offers both the 2D and the 3D creators opportunities to better their work.
Acquisition and Mergers:
May-2022: Google LLC completed the acquisition of Raxium, a company developing tiny light-emitting diodes for AR hardware. Through this acquisition, Google enhanced its investment in the hardware products.
Jan-2022: Microsoft Corporation took over Activision Blizzard, Inc., an American video game holding company. Through this acquisition, Microsoft transformed the metaverse into an interconnected virtual world. Additionally, this acquisition gave an opportunity to the individuals to interact using immersive technology and three-dimensional avatars in a way similar to augmented reality (AR) and virtual reality (VR).
Jun-2020: Google LLC took over North, an Amazon-backed company that makes smart glasses. Through this acquisition, Google achieved its "ambient computing" technology, in which various connected devices function together simultaneously.
Jan-2019: Adobe, Inc. acquired Allegorithmic, a software developer based in Clermont-Ferrand. Through this acquisition, the Substance 3D design tools of Allegorithmic were incorporated into Adobe's Creative Cloud. Additionally, Adobe helped VFX artists working in film and television, marketers and designers to offer immersive experiences.
Geographical Expansions:
Feb-2022: Qualcomm Technologies, Inc. expanded its geographical footprints by opening Extended Reality (XR) Labs in Europe. The XR Labs focuses on advanced hand tracking and gesture control, image recognition and 3D Mapping and SLAM/Localization services.
Market Segments covered in the Report:
By Vertical
By Technology Type
By Software Type
By Geography
Companies Profiled
Unique Offerings from KBV Research