デフォルト表紙
市場調査レポート
商品コード
1612158

遊園地の乗り物市場:ライドタイプ、メカニズム、対象年齢別- 2025~2030年の世界予測

Amusement Rides Market by Ride Type (Dark Rides, Flat Rides, Interactive Rides), Mechanism (Gravity-Driven, Manual, Motor-Driven), Target Audience Age - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 183 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
遊園地の乗り物市場:ライドタイプ、メカニズム、対象年齢別- 2025~2030年の世界予測
出版日: 2024年12月01日
発行: 360iResearch
ページ情報: 英文 183 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

遊園地の乗り物は、2023年に265億6,000万米ドルと評価され、2024年には284億1,000万米ドルに達すると予測され、CAGR 7.43%で成長し、2030年には438億9,000万米ドルになると予測されています。

遊園地の乗り物には、ジェットコースター、ウォーターライド、メリーゴーランド、シミュレータなど、テーマパーク、見本市、娯楽施設で見られるさまざまな魅力が含まれます。このセグメントは、斬新な体験を提供し、スリルを求める人からゆったりと楽しみたい家族連れまで、多様な顧客層の娯楽需要を満たす必要性が原動力となっています。遊園地の主要用途はテーマパーク、ウォーターパーク、独立型アミューズメントセンターで、幼児向け乗り物、家族向けアトラクション、青年や成人向けのアドレナリン出まくりの乗り物など、特定の年齢層に対応するセグメントで最終用途が大きいです。この市場の成長は、主に乗り物技術の進歩、没入型体験や遊園地型体験の人気の高まり、レジャー活動を後押しする可処分所得の増加といった要因の影響を受けています。さらに、バーチャルリアリティを強化したアトラクションなどのデジタル統合は、没入型ゲスト体験の潜在的機会を提示しており、オペレーターは最先端技術や創造的なデザイン・パートナーシップに投資することでこの機会を捉える必要があります。しかし、市場の成長には、高い初期設定コスト、厳格な安全コンプライアンス要件、裁量支出に影響を与える不安定な経済情勢が課題となっています。さらに、多くのアミューズメント施設では季節的な性質があるため、安定した収益源が限られることもあります。このような課題に対処するため、イノベーションは、リアルタイムモニタリングシステムによる乗り物の安全性の強化、迅速な設置とカスタマイズのためのモジュール型乗り物設計の開発、運営コストを削減するための再生可能エネルギー源の統合に焦点を当てることができます。また、ゲストに合わせた体験やテーマパーク運営の最適化のためにAIの進歩を探求することも、競争上の優位性をもたらす可能性があります。来場者の期待や技術の進歩がダイナミックに変化する中、遊園地の乗り物は、伝統的アミューズメントと斬新なアイデアを融合させることで、ビジネスの大幅な成長や差別化につながる、イノベーションを促す環境が整っています。

主要市場の統計
基準年[2023年] 265億6,000万米ドル
推定年[2024年] 284億1,000万米ドル
予測年[2030年] 438億9,000万米ドル
CAGR(%) 7.43%

市場力学:急速に進化する遊園地の乗り物の主要市場洞察を公開

遊園地の乗り物は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネス機会の獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 世界の観光業の拡大、レジャー目的の旅行者の増加
    • 可処分所得の増加と遊園地訪問の増加
  • 市場抑制要因
    • 高い初期投資とメンテナンスコスト
  • 市場機会
    • 拡大知能、仮想現実、人工知能の乗り物への組み込み
    • 乗り物に教育的・文化的遊園地を組み込む傾向の高まり
  • 市場課題
    • 潜在的な事故リスクと安全性

ポーターのファイブフォース:遊園地の乗り物をナビゲートする戦略ツール

ポーターのファイブフォース:市場情勢の競合情勢を把握するための重要なツールです。ポーターのファイブフォースフレームワークは、企業の競合を評価し、戦略的機会を探るための明確な手法を記載しています。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これら洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:遊園地の乗り物における外部からの影響の把握

外部マクロ環境要因は、遊園地の乗り物の業績力学を形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を記載しています。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析:遊園地の乗り物における競合情勢の把握

遊園地の乗り物の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、セグメント化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニングマトリックス:遊園地の乗り物におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、遊園地の乗り物においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨:遊園地の乗り物における成功への道筋を描く

遊園地の乗り物の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネス機会を活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目セグメントを網羅した市場の包括的な分析を提供しています。

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力を評価します。

2.市場の開拓度:新興市場における成長機会を特定し、既存セグメントにおける拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを記載しています。

3.市場の多様化:最近の製品発売、未開拓の地域、産業の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発とイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています。

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、地域はどこか?

3.市場を形成する主要技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 世界の観光の拡大、レジャー目的での旅行の頻度増加
      • 可処分所得の増加と遊園地への訪問の増加
    • 抑制要因
      • 初期投資と維持費が高い
    • 機会
      • 乗り物に拡張現実、仮想現実、人工知能を取り入れる
      • 教育や文化の遊園地を乗り物に取り入れる傾向が高まっている
    • 課題
      • 事故と安全性の潜在的リスク
  • 市場セグメンテーション分析
    • ライドタイプ:スリルを求める人々の間でジェットコースターの人気が高まっている
    • 対象ユーザーの年齢:19歳から35歳の人の間で遊園地の好みが高まっている
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 法律
    • 環境

第6章 遊園地の乗り物:ライドタイプ別

  • イントロダクション
  • ダークライド
  • フラットライド
  • インタラクティブライド
  • ローラーコースター
  • 移動型
  • ウォーターライド

第7章 遊園地の乗り物:メカニズム別

  • イントロダクション
  • 重力駆動
  • 手動
  • モーター駆動

第8章 遊園地の乗り物:対象年齢層別

  • イントロダクション
  • 19~35歳
  • 36~50歳
  • 51~65歳
  • 65歳以上
  • 18歳以下

第9章 南北アメリカの遊園地の乗り物

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋の遊園地の乗り物

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカの遊園地の乗り物

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析
    • Intaminがファルコンの飛行先導車と記録破りの走行の詳細を発表
    • Land of Legends テーマパークに第2弾のスポンジボブのクレイジーカーニバルライドがオープンすると発表
    • Rocky Mountain ConstructionとLarson Internationalが合併を発表
  • 戦略分析と提言

企業一覧

  • ABC Engineering AG
  • Amusement Devices Manufacturing, LLC
  • Antonio Zamperla S.p.A.
  • Bolliger & Mabillard Inc.
  • Chance Rides, LLC
  • Fabbri Group
  • Gerstlauer Amusement Rides GmbH
  • Great Coasters International, Inc.
  • Intamin AG
  • MACK Rides GmbH & Co. KG
  • Majestic Manufacturing Inc.
  • Maurer Rides GmbH
  • MOSER'S RIDES SRL
  • Pinfari Coaster Co. LTD. Srl
  • Premier Rides
  • qitele GROUP CO.,Ltd
  • Rocky Mountain Construction
  • S&S Worldwide
  • Sally Industries, Inc.
  • Six Flags Entertainment Corporation
  • Sunkid GmbH
  • TECHNICAL PARK S.N.C.
  • The Gravity Group, LLC
  • Vekoma Rides Manufacturing B.V. by Sansei Technologies Inc.
  • ZIERER Karussell-und Spezialmaschinenbau GmbH & Co. KG
図表

LIST OF FIGURES

  • FIGURE 1. AMUSEMENT RIDES MARKET RESEARCH PROCESS
  • FIGURE 2. AMUSEMENT RIDES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AMUSEMENT RIDES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES AMUSEMENT RIDES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES AMUSEMENT RIDES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMUSEMENT RIDES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. AMUSEMENT RIDES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AMUSEMENT RIDES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AMUSEMENT RIDES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AMUSEMENT RIDES MARKET DYNAMICS
  • TABLE 7. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY DARK RIDES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY FLAT RIDES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY INTERACTIVE RIDES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY ROLLER COASTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY TRANSPORTATION RIDES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY WATER RIDES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY GRAVITY-DRIVEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY MANUAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY MOTOR-DRIVEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY 19 TO 35 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY 36 TO 50 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY 51 TO 65 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY ABOVE 65 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AMUSEMENT RIDES MARKET SIZE, BY UP TO 18 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ARGENTINA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 31. BRAZIL AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 33. BRAZIL AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 34. CANADA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. CANADA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 37. MEXICO AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. MEXICO AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 39. MEXICO AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 40. UNITED STATES AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. UNITED STATES AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 42. UNITED STATES AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 43. UNITED STATES AMUSEMENT RIDES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 44. ASIA-PACIFIC AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. ASIA-PACIFIC AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 46. ASIA-PACIFIC AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 47. ASIA-PACIFIC AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 48. AUSTRALIA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. AUSTRALIA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 50. AUSTRALIA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 51. CHINA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. CHINA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 53. CHINA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 54. INDIA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. INDIA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 56. INDIA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 57. INDONESIA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. INDONESIA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 59. INDONESIA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 60. JAPAN AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. JAPAN AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 62. JAPAN AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 63. MALAYSIA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. MALAYSIA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 65. MALAYSIA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 66. PHILIPPINES AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. PHILIPPINES AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 68. PHILIPPINES AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 69. SINGAPORE AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. SINGAPORE AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 71. SINGAPORE AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 72. SOUTH KOREA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. SOUTH KOREA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 74. SOUTH KOREA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 75. TAIWAN AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. TAIWAN AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 77. TAIWAN AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 78. THAILAND AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. THAILAND AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 80. THAILAND AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 81. VIETNAM AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. VIETNAM AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 83. VIETNAM AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 84. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 86. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 87. EUROPE, MIDDLE EAST & AFRICA AMUSEMENT RIDES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 88. DENMARK AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. DENMARK AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 90. DENMARK AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 91. EGYPT AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. EGYPT AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 93. EGYPT AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 94. FINLAND AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. FINLAND AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 96. FINLAND AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 97. FRANCE AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. FRANCE AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 99. FRANCE AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 100. GERMANY AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. GERMANY AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 102. GERMANY AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 103. ISRAEL AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. ISRAEL AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 105. ISRAEL AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 106. ITALY AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. ITALY AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 108. ITALY AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 109. NETHERLANDS AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. NETHERLANDS AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 111. NETHERLANDS AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 112. NIGERIA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. NIGERIA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 114. NIGERIA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 115. NORWAY AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. NORWAY AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 117. NORWAY AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 118. POLAND AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. POLAND AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 120. POLAND AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 121. QATAR AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. QATAR AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 123. QATAR AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 124. RUSSIA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. RUSSIA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 126. RUSSIA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 127. SAUDI ARABIA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SAUDI ARABIA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 129. SAUDI ARABIA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 130. SOUTH AFRICA AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SOUTH AFRICA AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 132. SOUTH AFRICA AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 133. SPAIN AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. SPAIN AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 135. SPAIN AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 136. SWEDEN AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. SWEDEN AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 138. SWEDEN AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 139. SWITZERLAND AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. SWITZERLAND AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 141. SWITZERLAND AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 142. TURKEY AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. TURKEY AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 144. TURKEY AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED ARAB EMIRATES AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED ARAB EMIRATES AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED ARAB EMIRATES AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 148. UNITED KINGDOM AMUSEMENT RIDES MARKET SIZE, BY RIDE TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. UNITED KINGDOM AMUSEMENT RIDES MARKET SIZE, BY MECHANISM, 2018-2030 (USD MILLION)
  • TABLE 150. UNITED KINGDOM AMUSEMENT RIDES MARKET SIZE, BY TARGET AUDIENCE AGE, 2018-2030 (USD MILLION)
  • TABLE 151. AMUSEMENT RIDES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 152. AMUSEMENT RIDES MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-F97DD5A7D725

The Amusement Rides Market was valued at USD 26.56 billion in 2023, expected to reach USD 28.41 billion in 2024, and is projected to grow at a CAGR of 7.43%, to USD 43.89 billion by 2030.

The amusement rides market encompasses various attractions found in theme parks, fairs, and entertainment venues, including roller coasters, water rides, carousels, and simulators. This sector is driven by the necessity to provide novel experiences and meet the entertainment demands of a diverse customer base, ranging from thrill-seekers to families looking for leisurely fun. The primary application of amusement rides extends to theme parks, water parks, and standalone amusement centers, with significant end-use in segments catering to specific age groups like children's rides, family attractions, and high-adrenaline rides for teenagers and adults. Growth in this market is chiefly influenced by factors such as advancements in ride technology, the increasing popularity of immersive and themed experiences, and rising disposable incomes boosting leisure activities. Moreover, digital integration, such as virtual reality-enhanced attractions, presents potential opportunities for immersive guest experiences, which operators should seize by investing in cutting-edge technology and creative design partnerships. However, market growth is challenged by high initial setup costs, rigorous safety compliance requirements, and the fluctuating economic climate impacting discretionary spending. Furthermore, the seasonal nature of many amusement venues can limit consistent revenue streams. To counter these challenges, innovations could focus on enhancing ride safety through real-time monitoring systems, developing modular ride designs for quicker installation and customization, and integrating renewable energy sources to reduce operational costs. Exploring advancements in AI for personalized guest experiences and optimizing theme park operations can also offer competitive advantages. With the dynamic nature of visitor expectations and technological advancements, the amusement rides market presents a landscape primed for innovation, where blending traditional amusement with novel ideas can lead to substantial business growth and differentiation.

KEY MARKET STATISTICS
Base Year [2023] USD 26.56 billion
Estimated Year [2024] USD 28.41 billion
Forecast Year [2030] USD 43.89 billion
CAGR (%) 7.43%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Amusement Rides Market

The Amusement Rides Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Expansion of global tourism, with people traveling more frequently for leisure
    • Increasing disposable income, coupled with growing visits to amusement parks
  • Market Restraints
    • High initial investment and maintenance costs
  • Market Opportunities
    • Incorporation of augmented reality, virtual reality, and artificial intelligence with rides
    • Growing trend of incorporating educational and cultural themes into rides
  • Market Challenges
    • Potential risk of accidents and safety

Porter's Five Forces: A Strategic Tool for Navigating the Amusement Rides Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Amusement Rides Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Amusement Rides Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Amusement Rides Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Amusement Rides Market

A detailed market share analysis in the Amusement Rides Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Amusement Rides Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Amusement Rides Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Amusement Rides Market

A strategic analysis of the Amusement Rides Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Amusement Rides Market, highlighting leading vendors and their innovative profiles. These include ABC Engineering AG, Amusement Devices Manufacturing, LLC, Antonio Zamperla S.p.A., Bolliger & Mabillard Inc., Chance Rides, LLC, Fabbri Group, Gerstlauer Amusement Rides GmbH, Great Coasters International, Inc., Intamin AG, MACK Rides GmbH & Co. KG, Majestic Manufacturing Inc., Maurer Rides GmbH, MOSER'S RIDES SRL, Pinfari Coaster Co. LTD. Srl, Premier Rides, qitele GROUP CO.,Ltd, Rocky Mountain Construction, S&S Worldwide, Sally Industries, Inc., Six Flags Entertainment Corporation, Sunkid GmbH, TECHNICAL PARK S.N.C., The Gravity Group, LLC, Vekoma Rides Manufacturing B.V. by Sansei Technologies Inc., and ZIERER Karussell- und Spezialmaschinenbau GmbH & Co. KG.

Market Segmentation & Coverage

This research report categorizes the Amusement Rides Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Ride Type, market is studied across Dark Rides, Flat Rides, Interactive Rides, Roller Coasters, Transportation Rides, and Water Rides.
  • Based on Mechanism, market is studied across Gravity-Driven, Manual, and Motor-Driven.
  • Based on Target Audience Age, market is studied across 19 to 35 years, 36 to 50 years, 51 to 65 years, Above 65 years, and Up to 18 years.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expansion of global tourism, with people traveling more frequently for leisure
      • 5.1.1.2. Increasing disposable income, coupled with growing visits to amusement parks
    • 5.1.2. Restraints
      • 5.1.2.1. High initial investment and maintenance costs
    • 5.1.3. Opportunities
      • 5.1.3.1. Incorporation of augmented reality, virtual reality, and artificial intelligence with rides
      • 5.1.3.2. Growing trend of incorporating educational and cultural themes into rides
    • 5.1.4. Challenges
      • 5.1.4.1. Potential risk of accidents and safety
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Ride Type: Increasing popularity of roller coaster rides among thrill-seekers
    • 5.2.2. Target Audience Age: Rising preference for amusement rides among people between 19 and 35 years
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Amusement Rides Market, by Ride Type

  • 6.1. Introduction
  • 6.2. Dark Rides
  • 6.3. Flat Rides
  • 6.4. Interactive Rides
  • 6.5. Roller Coasters
  • 6.6. Transportation Rides
  • 6.7. Water Rides

7. Amusement Rides Market, by Mechanism

  • 7.1. Introduction
  • 7.2. Gravity-Driven
  • 7.3. Manual
  • 7.4. Motor-Driven

8. Amusement Rides Market, by Target Audience Age

  • 8.1. Introduction
  • 8.2. 19 to 35 years
  • 8.3. 36 to 50 years
  • 8.4. 51 to 65 years
  • 8.5. Above 65 years
  • 8.6. Up to 18 years

9. Americas Amusement Rides Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Amusement Rides Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Amusement Rides Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Intamin Unveils Falcon's Flight Lead Car, Record-Breaking Ride Details
    • 12.3.2. Second Spongebob's Crazy Carnival Ride Announced to Open at Land of Legends Theme Park
    • 12.3.3. Rocky Mountain Construction & Larson International Announce Merger
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. ABC Engineering AG
  • 2. Amusement Devices Manufacturing, LLC
  • 3. Antonio Zamperla S.p.A.
  • 4. Bolliger & Mabillard Inc.
  • 5. Chance Rides, LLC
  • 6. Fabbri Group
  • 7. Gerstlauer Amusement Rides GmbH
  • 8. Great Coasters International, Inc.
  • 9. Intamin AG
  • 10. MACK Rides GmbH & Co. KG
  • 11. Majestic Manufacturing Inc.
  • 12. Maurer Rides GmbH
  • 13. MOSER'S RIDES SRL
  • 14. Pinfari Coaster Co. LTD. Srl
  • 15. Premier Rides
  • 16. qitele GROUP CO.,Ltd
  • 17. Rocky Mountain Construction
  • 18. S&S Worldwide
  • 19. Sally Industries, Inc.
  • 20. Six Flags Entertainment Corporation
  • 21. Sunkid GmbH
  • 22. TECHNICAL PARK S.N.C.
  • 23. The Gravity Group, LLC
  • 24. Vekoma Rides Manufacturing B.V. by Sansei Technologies Inc.
  • 25. ZIERER Karussell- und Spezialmaschinenbau GmbH & Co. KG