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市場調査レポート
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1758886

アミューズメント・センターの世界市場

Amusement Centers


出版日
ページ情報
英文 192 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=147.66円
アミューズメント・センターの世界市場
出版日: 2025年06月30日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 192 Pages
納期: 即日から翌営業日
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概要

アミューズメント・センターの世界市場は2030年までに2億2,790万米ドルに達する見込み

2024年に1億2,300万米ドルと推定されるアミューズメント・センターの世界市場は、2030年には2億2,790万米ドルに達し、分析期間2024-2030年のCAGRは10.8%で成長すると予測されます。本レポートで分析したセグメントの1つである遊園地は、CAGR 9.6%を記録し、分析期間終了時には9,260万米ドルに達すると予測されます。ファミリーエンターテインメントセンター分野の成長率は、分析期間中CAGR 9.5%と推定されます。

米国市場は3,350万米ドルと推定、中国はCAGR14.5%で成長予測

米国のアミューズメント・センター市場は、2024年に3,350万米ドルと推定されます。世界第2位の経済大国である中国は、分析期間2024-2030年のCAGR14.5%で推移し、2030年には4,650万米ドルの市場規模に達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ7.9%と9.5%と予測されています。欧州では、ドイツがCAGR約8.5%で成長すると予測されています。

世界のアミューズメント・センター市場- 主要動向と促進要因のまとめ

現代のライフスタイルはアミューズメント・センターの目的をどのように再定義しているか?

現代のアミューズメント・センターは、ライフスタイルの変化、都市化、レジャー消費のパターンの変化に応じて、戦略的な改革が行われています。かつては単体のアーケードや基本的な乗り物が主流であったこれらのセンターは、現在では幅広い層に対応する多機能な社交場へと変貌を遂げつつあります。家族連れ、若年層、企業グループは、受動的な娯楽よりも、没入感があり、社会的に魅力的な体験を求めるようになっています。特に、レクリエーションに費やす時間が限られがちな都市部では、グループ用のエスケープ・ルーム、インタラクティブ・プレイ・ゾーン、テーマ別のインドア・パークなど、共有アクティビティに対する需要が着実に高まっています。この動向は、ミレニアル世代やZ世代が、感情的なつながり、パーソナライゼーション、目新しさを提供するアクティビティを好むようになり、「体験的価値」を好むようになったことでさらに強まっています。アジア太平洋、北米、そして欧州の一部では、開発会社がアミューズメント・センターをリテールモール、リゾート、エンターテインメント地区に組み込んで、人通りの多い場所を活用し、オールインワンのエンターテインメントを提供しています。

このような進化する消費者の要求は、アミューズメント・センターのデザインや運営方法の限界をも押し広げています。アトラクションと並行して、高級レストラン、ブティック・ショッピング、エンターテイメント・ラウンジを組み込んで、顧客の滞在時間を延ばし、1回あたりの消費額を最大化する施設が増えています。食事とゲームが同じ空間で共存する「イーターテインメント」のコンセプトは、特に大人の観光客の間で勢いを増しています。ナイトライフとインタラクティブな遊びの要素を組み合わせたソーシャルゲームの人気はますます高まっており、没入感のあるアーケードラウンジから、LED照明や音楽システムを備えたミニゴルフコースまで、あらゆるスペースを提供しています。アミューズメント・センターは現在、コミュニティへの参加、チームビルディングのイベント、社交の場として都市の中心的役割を果たし、単なるアミューズメントの場をはるかに超えたものとなっています。

なぜテクノロジーはアミューズメント・センターの体験を変えるのか?

テクノロジーは、アミューズメント・センターが提供できるものを再定義し、かつては静的であった施設を、非常にダイナミックでインタラクティブな環境に変えてきました。中でも最もインパクトのあるイノベーションは、バーチャルリアリティ(VR)と拡張現実(AR)であり、来場者は超リアルなシミュレーションや物語主導のアドベンチャーを体験することができます。これらの技術は、従来のゲームや乗り物にはない深いインタラクションと没入感を可能にします。フルボディトラッキング、360度ビジュアル、風、動き、熱のようなシンクロした物理的エフェクトは、デジタルと物理の境界線を曖昧にするために、VRアリーナで一般的に使用されています。マルチユーザー環境は、グループが同じ仮想空間内を探検したり競争したりできるもので、チームベースの体験に特に人気があります。一方、拡張体験は、デジタル要素を物理的な世界に統合するもので、インタラクティブな迷路や借り物競争、探索とテクノロジーを組み合わせた教育的ゲームなどを可能にします。

バックエンド・テクノロジーもまた、オペレーションを変革する上で重要な役割を果たしています。データ分析、AIアルゴリズム、モノのインターネット(IoT)センサーを活用することで、アミューズメント・センターは群衆の流れやスタッフの配置から、パーソナライズされたマーケティングやコンテンツのローテーションまで、あらゆるものを最適化できるようになりました。入場時の顔認証、非接触型チケットシステム、モバイル統合型予約プラットフォームは、ユーザーの利便性と運営効率を向上させています。宿泊客にとっては、スムーズなアクセス、待ち時間の短縮、過去の嗜好に基づいたオーダーメイドの体験が可能になります。オペレーターにとっては、顧客維持率と収益性の向上につながります。ロイヤルティプログラムでさえも、ゲストがリアルタイムで特典を獲得し、パーク内での購入やアップグレードに利用できるよう、ゲーミフィケーションやデジタル化が進んでいます。フィットネス課題や教育コースなど、ゲーム以外のアクティビティのゲーミフィケーションも、特にファミリーや青少年をターゲットにしたセンターで増加傾向にあります。このようなテクノロジーは、費用対効果が高くなるにつれて、もはや高級施設に限定されるものではなく、世界中の中規模センターで採用されるようになっており、より幅広い層が没入型エンターテインメントにアクセスできるようになっています。

消費者の人口動態の変化は、市場の優先順位を再形成しているか?

人口動態の変化は、アミューズメント・センターのデザイン、コンテンツ、サービス提供に強い影響を及ぼしています。重要な動向は、積極的な参加、パーソナライゼーション、ソーシャルシェアを重視する若い消費者の台頭です。これらのグループ、特にミレニアル世代とZ世代は、エンターテイメントが多層的で社会的に没入できるものであることを期待し、センターは静的なゲームから、インタラクティブで協力的なフォーマットへと移行することを促しています。没入型エスケープルーム、モーションベースのシミュレーター、デジタル借り物競走など、身体を動かし、意思決定し、ストーリーを語ることができるアクティビティは、急速に定番になりつつあります。同時に、ソーシャルメディアは消費者の嗜好を形成する強力なツールとなっており、来場者はしばしば「インスタ映え」する施設や、共有価値のある体験を提供する施設を求めるようになっています。そのため、多くのセンターで、デザインの美しさ、フォトジェニックなインスタレーション、インタラクティブな装飾が重視されるようになっています。

一方、高齢化も市場力学に影響を与えています。特に新興経済諸国では、人口の高齢化に伴い、アミューズメント・センターはより包括的で、子供だけでなく高齢者にも魅力的な体験を提供するよう適応しています。リラックスできるシミュレーター、利用しやすいレイアウト、ノスタルジックなゲームゾーンなどが、高齢の客層に対応するために導入されています。加えて、家族の人数が減り、女性の社会進出が進んだことで、安全性、清潔さ、包括性に関する期待も変化しています。このため、安全なプレイエリア、保護者用ラウンジ、多年齢向けエンターテインメントプログラムを備えた家族向けゾーンの開発が進んでいます。文化や地域によるカスタマイズも、新たな焦点となっています。多くの国で、その地域のテーマ、祭り、言語がゲームやアトラクションに組み込まれ、文化的な関連性と訪問者の関与を高めています。このような消費者層に特化したデザインへの注目は、アトラクションだけでなく、人材配置、カスタマーサービス、価格設定モデルについても、より幅広い消費者層の進化する期待に沿うよう、事業者に再考を促しています。

アミューズメント・センター市場の指数関数的成長の原動力は?

世界のアミューズメント・センター市場の成長は、技術の進歩、利用モデルの多様化、消費者の行動シフトに根ざしたいくつかの要因によって牽引されています。VRやARのような没入型テクノロジーの急速な統合により、センターはユーザーの嗜好に合わせて進化する魅力的で再現可能な体験を提供できるようになっています。これらのツールはもはやニッチな提供物ではなく、幅広い層に対応する主流のアトラクションとなっています。利用面では、アミューズメント・センターの汎用性が拡大しています。もはや単独のフォーマットに限定されることなく、空港、ショッピングモール、クルーズ船、さらには教育キャンパスなど、より大規模な複合施設開発の一部となるケースが増えています。このように戦略的に配置することで、オペレーターは、買い物客、旅行者、学生、専門職など、複数の客層を取り込むことができ、それによって入場者数を増やし、利用率を高めることができます。

消費者行動の観点からは、所得の上昇と体験型消費への顕著なシフトが、アミューズメント・センターの役割を不可欠なライフスタイル・デスティネーションとして高めています。現代の消費者は、ユニークで、カスタマイズ可能で、社会的に魅力的なアクティビティを求めており、アミューズメント・センターはそれを提供するのに適した立場にあります。競合ゲームアリーナ、VRスポーツゾーン、多人数参加型課題などを取り入れることで、スキルベースのエンターテインメントを重視する技術に精通したユーザーを惹きつけています。また、特に公共スペースが限られた都市部では、利便性を求める声が高まっており、全天候型で年間を通じて楽しめる屋内型センターが急増しています。モバイルアプリは、リアルタイムの予約からパーソナライズされたコンテンツや特典まで、あらゆることを容易にすることで、ユーザーエンゲージメントをさらに強化しています。エンタテインメント・ブランドと不動産開発業者との戦略的コラボレーションは、知名度、資金調達、顧客アクセスを高めるのに役立っています。これら一連の促進要因が市場を前進させ、市場セグメンテーションは世界のエンタテインメント市場において急成長し、適応性の高いセグメントとなっています。

セグメント

タイプ(アミューズメントパーク、ファミリーエンターテインメントセンター、アーケードセンター、ウォーターパーク)

調査対象企業の例(注目の48社)

  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • CEC Entertainment Concepts, LP
  • Cedar Fair Entertainment Company
  • Cinergy Entertainment Group
  • Dave & Buster's Inc.
  • Funriders Leisure & Amusement Pvt. Ltd.
  • KidZania
  • Landmark Group(Fun City)
  • Lotte World
  • Mack Rides GmbH & Co KG
  • Merlin Entertainments
  • Oriental Land Company Ltd.
  • Parques Reunidos
  • SeaWorld Parks & Entertainment Inc.
  • Sega Sammy Holdings Inc.
  • Six Flags Entertainment Corporation
  • Smaaash Entertainment Pvt. Ltd.
  • The Walt Disney Company
  • Universal Parks & Resorts(Comcast)

AIインテグレーション

私たちは、有効な専門家コンテンツとAIツールで市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界別SLMのクエリに従う代わりに、ビデオ記録、ブログ、検索エンジン調査、大量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP36156

Global Amusement Centers Market to Reach US$227.9 Million by 2030

The global market for Amusement Centers estimated at US$123.0 Million in the year 2024, is expected to reach US$227.9 Million by 2030, growing at a CAGR of 10.8% over the analysis period 2024-2030. Amusement Parks, one of the segments analyzed in the report, is expected to record a 9.6% CAGR and reach US$92.6 Million by the end of the analysis period. Growth in the Family Entertainment Centers segment is estimated at 9.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$33.5 Million While China is Forecast to Grow at 14.5% CAGR

The Amusement Centers market in the U.S. is estimated at US$33.5 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$46.5 Million by the year 2030 trailing a CAGR of 14.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.9% and 9.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.5% CAGR.

Global Amusement Centers Market - Key Trends & Drivers Summarized

How Are Modern Lifestyles Redefining the Purpose of Amusement Centers?

Modern amusement centers are undergoing a strategic reinvention in response to lifestyle changes, urbanization, and shifting patterns in leisure consumption. Once dominated by standalone arcades and basic rides, these centers are now transforming into multifunctional social venues that cater to a wide demographic. Families, young adults, and corporate groups are increasingly seeking immersive, socially engaging experiences rather than passive entertainment. The demand for shared activities-such as group escape rooms, interactive play zones, and themed indoor parks-is rising steadily, especially in urban hubs where recreational time is often limited. This trend is further reinforced by the increasing preference for “experiential value” among millennials and Gen Z, who favor activities that offer emotional connection, personalization, and novelty. Across Asia-Pacific, North America, and parts of Europe, developers are integrating amusement centers into retail malls, resorts, and entertainment districts to capitalize on high-footfall areas and provide all-in-one entertainment offerings.

These evolving consumer demands are also pushing the boundaries of how amusement centers are designed and operated. A growing number of venues are incorporating fine dining, boutique shopping, and entertainment lounges alongside attractions, enhancing the length of customer stay and maximizing per-visit spending. The concept of “eatertainment”-where dining and gaming co-exist in the same space-is gaining momentum, especially among adult visitors. Social gaming, which combines elements of nightlife and interactive play, is increasingly popular, with spaces offering everything from immersive arcade lounges to mini-golf courses equipped with LED lighting and music systems. Importantly, this shift is not just aesthetic-it represents a functional transformation, where amusement centers now act as urban anchors for community engagement, team-building events, and social gatherings, making them far more than just venues for amusement.

Why Is Technology a Game-Changer for Amusement Center Experiences?

Technology has redefined what amusement centers can offer, turning once-static venues into highly dynamic, interactive environments. Among the most impactful innovations are virtual reality (VR) and augmented reality (AR), which allow visitors to experience hyper-realistic simulations and narrative-driven adventures. These technologies enable a depth of interaction and immersion that traditional games and rides cannot match. Full-body tracking, 360-degree visuals, and synchronized physical effects-like wind, motion, and heat-are commonly used in VR arenas to blur the lines between the digital and physical. Multi-user environments, in which groups can explore or compete within the same virtual space, are especially popular for team-based experiences. Augmented experiences, on the other hand, integrate digital elements into the physical world, allowing for interactive mazes, scavenger hunts, and educational games that combine exploration with technology.

Back-end technology is also playing a critical role in transforming operations. With the use of data analytics, AI algorithms, and Internet of Things (IoT) sensors, amusement centers can now optimize everything from crowd flow and staffing to personalized marketing and content rotation. Facial recognition at entry points, contactless ticketing systems, and mobile-integrated booking platforms are improving user convenience and operational efficiency. For guests, this means smoother access, shorter wait times, and tailored experiences based on past preferences. For operators, it translates into enhanced customer retention and profitability. Even loyalty programs are being gamified and digitized, allowing guests to earn rewards in real time and use them for in-park purchases or upgrades. The gamification of non-gaming activities, such as fitness challenges or educational trails, is also on the rise, especially among centers targeting families and youth audiences. As these technologies become more cost-effective, they are no longer limited to premium venues but are being adopted by mid-size centers globally, making immersive entertainment accessible to wider demographics.

Are Changing Consumer Demographics Reshaping Market Priorities?

Demographic shifts are exerting a strong influence on the design, content, and service delivery of amusement centers. A key trend is the rise of younger consumers who value active participation, personalization, and social sharing. These groups, especially millennials and Gen Z, expect entertainment to be multi-layered and socially immersive, prompting centers to move away from static games and toward interactive, collaborative formats. Activities that allow for physical movement, decision-making, and storytelling-such as immersive escape rooms, motion-based simulators, and digital scavenger hunts-are fast becoming staples. At the same time, social media has become a powerful tool in shaping consumer preferences, with visitors often seeking out venues that are “Instagrammable” or offer share-worthy experiences. This has led to greater emphasis on design aesthetics, photogenic installations, and interactive decor across many centers.

Meanwhile, older demographics are also influencing market dynamics. As populations age, especially in developed economies, amusement centers are adapting to be more inclusive, offering experiences that appeal to seniors as well as children. Relaxed simulators, accessible layouts, and nostalgic game zones are being introduced to cater to an older clientele. Additionally, smaller family units and higher female participation in the workforce are changing expectations around safety, cleanliness, and inclusivity. This has led to the development of family-oriented zones with secure play areas, parent lounges, and multi-age entertainment programs. Customization by culture and region is another emerging focus. In many countries, local themes, festivals, and languages are being integrated into games and attractions to enhance cultural relevance and visitor engagement. This attention to demographic-specific design is pushing operators to rethink not only their attractions but also their staffing, customer service, and pricing models to better align with the evolving expectations of a broader consumer base.

What Is Fueling the Exponential Growth of the Amusement Centers Market?

The growth in the global amusement centers market is driven by several factors rooted in technological advancement, diversified usage models, and behavioral shifts among consumers. The rapid integration of immersive technologies like VR and AR is enabling centers to deliver compelling, repeatable experiences that evolve with user preferences. These tools are no longer niche offerings but are now mainstream attractions that cater to a wide audience. On the usage front, the versatility of amusement centers is expanding-they are no longer confined to standalone formats but are increasingly part of larger mixed-use developments, including airports, shopping malls, cruise ships, and even educational campuses. This strategic placement allows operators to tap into multiple audience segments-shoppers, travelers, students, and professionals-thereby boosting footfall and increasing utilization.

From a consumer behavior standpoint, rising incomes and a pronounced shift toward experience-based spending have elevated the role of amusement centers as essential lifestyle destinations. Modern consumers are seeking unique, customizable, and socially engaging activities, which amusement centers are well positioned to provide. The inclusion of competitive gaming arenas, VR sports zones, and multiplayer challenges is attracting tech-savvy users who value skill-based entertainment. The growing demand for convenience, particularly in urban areas with limited public spaces, is also leading to a surge in indoor centers that offer all-weather, year-round entertainment. Mobile apps have further strengthened user engagement by facilitating everything from real-time bookings to personalized content and rewards. Strategic collaborations between entertainment brands and property developers are helping amplify visibility, funding, and customer access. Altogether, these interlocking drivers are propelling the market forward, making amusement centers a rapidly growing and highly adaptive segment in the global entertainment landscape.

SCOPE OF STUDY:

The report analyzes the Amusement Centers market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Amusement Parks, Family Entertainment Centers, Arcade Centers, Water Parks)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • CEC Entertainment Concepts, LP
  • Cedar Fair Entertainment Company
  • Cinergy Entertainment Group
  • Dave & Buster's Inc.
  • Funriders Leisure & Amusement Pvt. Ltd.
  • KidZania
  • Landmark Group (Fun City)
  • Lotte World
  • Mack Rides GmbH & Co KG
  • Merlin Entertainments
  • Oriental Land Company Ltd.
  • Parques Reunidos
  • SeaWorld Parks & Entertainment Inc.
  • Sega Sammy Holdings Inc.
  • Six Flags Entertainment Corporation
  • Smaaash Entertainment Pvt. Ltd.
  • The Walt Disney Company
  • Universal Parks & Resorts (Comcast)

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TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Amusement Centers - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Urbanization and Disposable Incomes Spur Demand for Family-Oriented Amusement Centers
    • Expansion of Experiential Entertainment Concepts Propels Growth in Interactive and Immersive Attractions
    • Here's How Technological Integration Like AR/VR Strengthens the Business Case for Next-Gen Entertainment Venues
    • Increasing Popularity of Indoor Play Zones and Edutainment Hubs Expands the Addressable Market Across Age Groups
    • Shift Toward Themed and Branded Experiences Drives Repeat Visits and Customer Loyalty
    • Growing Demand for Safe, Climate-Controlled Recreation Throws the Spotlight on Indoor Amusement Centers
    • Here's the Story: Gamification and Skill-Based Attractions Fuel Engagement Among Teens and Young Adults
    • Surge in Mobile and Online Booking Platforms Drives Convenience and Digital Engagement for Visitors
    • Emphasis on Health, Hygiene, and Contactless Operations Sustains Growth in the Post-Pandemic Environment
    • Growing Demand for Corporate Events and Group Bookings Expands Revenue Streams for Multipurpose Venues
    • Increased Use of Data Analytics and CRM Tools Enhances Personalization and Operational Efficiency
    • Eco-Friendly Design and Sustainable Operations Throw the Spotlight on Green Amusement Center Initiatives
    • Rising Competition From At-Home Digital Entertainment Drives Innovation in On-Site Customer Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Amusement Centers Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Amusement Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Amusement Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Amusement Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Amusement Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Family Entertainment Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Family Entertainment Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Family Entertainment Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Arcade Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Arcade Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Arcade Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Water Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Water Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Water Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 22: Canada 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • JAPAN
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 25: Japan 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • CHINA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 28: China 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • EUROPE
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Amusement Centers by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 34: Europe 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • FRANCE
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 37: France 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • GERMANY
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 40: Germany 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 43: Italy 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 46: UK 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 49: Spain 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 52: Russia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 55: Rest of Europe 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Amusement Centers by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 61: Asia-Pacific 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 64: Australia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • INDIA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 67: India 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 70: South Korea 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Amusement Centers by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 79: Latin America 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 82: Argentina 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 85: Brazil 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 88: Mexico 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 91: Rest of Latin America 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Amusement Centers by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 97: Middle East 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 100: Iran 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 103: Israel 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 106: Saudi Arabia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 109: UAE 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 112: Rest of Middle East 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • AFRICA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 115: Africa 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030

IV. COMPETITION