デフォルト表紙
市場調査レポート
商品コード
1611902

3Dオーディオ市場:コンポーネント、オーディオフォーマット、アプリケーション、エンドユーザー別-2025-2030年世界予測

3D Audio Market by Component (Hardware, Services, Software), Audio Format (Ambisonics, Binaural Audio), Application, End-User - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 191 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.64円
3Dオーディオ市場:コンポーネント、オーディオフォーマット、アプリケーション、エンドユーザー別-2025-2030年世界予測
出版日: 2024年12月01日
発行: 360iResearch
ページ情報: 英文 191 Pages
納期: 即日から翌営業日
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  • 概要
  • 図表
  • 目次
概要

3Dオーディオ市場は、2023年に70億8,000万米ドルと評価され、2024年には79億2,000万米ドルに達すると予測され、CAGR 12.81%で成長し、2030年には164億6,000万米ドルに達すると予測されています。

3Dオーディオには、多次元のオーディオ体験をシミュレートする技術が含まれ、リスナーは現実世界の音と同様に奥行きや指向性を知覚することができます。この没入型体験は、エンターテイメントやゲームから仮想現実や拡張現実まで、様々な分野で必要不可欠であり、リアルなサウンドスケープがユーザーとのエンゲージメントを高めます。3Dオーディオの応用は、車内音響を強化する自動車や、聴覚シミュレーションが治療や診断に役立つヘルスケアなどの産業にも広がっています。コンシューマーエレクトロニクス分野では、ヘッドフォンやサウンドバーの進歩が普及の原動力となっています。同市場は、VRやAR技術の普及、ゲームにおける空間オーディオの需要増加、スマートデバイスの高度なオーディオ機能への要求の高まりの影響を受けています。新たな開発主体である3Dオーディオソリューションは、一般消費者向けの手頃な価格でユーザーフレンドリーなソリューションであり、没入型オーディオが学習成果を大幅に向上させる教育やシミュレーションベースのトレーニングにおけるアプリケーションの拡大にあります。

主な市場の統計
基準年[2023] 70億8,000万米ドル
予測年[2024] 79億2,000万米ドル
予測年[2030] 164億6,000万米ドル
CAGR(%) 12.81%

異なるハードウェアやソフトウェアプラットフォーム間のカスタマイズや相互運用性が課題であり、消費者の関心を高めるためには3Dオーディオに最適化された高品質のコンテンツが必要です。3Dオーディオコンテンツの収録と制作には高いコストがかかるため、市場の成長が制限される可能性があります。また、これらのシステムを既存のインフラとシームレスに統合するためには、技術的に複雑な作業が必要となります。AIを活用した3Dオーディオコンテンツの生成や、既存のオーディオフォーマットとの互換性の向上といった分野でイノベーションを起こせば、競争力を高めることができます。音響心理学や、3Dサウンドスケープが人間の認知に与える影響に関する調査は、ユーザーエクスペリエンスをさらに磨くことができます。市場の性質はダイナミックであり、急速な技術進歩や消費者の嗜好の進化に伴い、継続的なイノベーションが求められています。ユーザーの快適性、相互運用性、スケーラブルなソリューションを優先する企業は、成長動向を活用するのに有利な立場にあります。コンテンツ制作者とのコラボレーションや低遅延ストリーミング技術への投資も今後の市場拡大の原動力となる可能性があり、3Dオーディオが業界全体のリスニング体験に革命をもたらす可能性を強調しています。

市場力学:急速に進化する3Dオーディオ市場の主要市場インサイトを公開

3Dオーディオ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 娯楽産業の活況と没入型体験への需要の高まり
    • リモートワークの増加傾向とそれに伴うバーチャルミーティングの成長
    • AR/VR技術の急成長と3Dオーディオの必要性
  • 市場抑制要因
    • 制作・導入コストの高さ
  • 市場機会
    • 音声処理アルゴリズムとデジタル信号処理の技術的進歩
    • 3Dオーディオ技術の革新に向けた複数の利害関係者のコラボレーション
  • 市場の課題
    • 高帯域幅、ストレージ、処理能力の要件

ポーターのファイブフォース:3Dオーディオ市場をナビゲートする戦略ツール

ポーターのファイブフォースフレームワークは、3Dオーディオ市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:3Dオーディオ市場における外部からの影響の把握

外部マクロ環境要因は、3Dオーディオ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析3Dオーディオ市場における競合情勢の把握

3Dオーディオ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックス3Dオーディオ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、3Dオーディオ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨3Dオーディオ市場における成功への道筋を描く

3Dオーディオ市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報に基づいた意思決定を行う上で役立つ重要な質問にも回答しています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • エンターテインメント業界の急成長と没入型体験への需要の高まり
      • リモートワークの増加とそれに伴うバーチャル会議の増加
      • AR/VR技術の急速な成長と3Dオーディオの必要性
    • 抑制要因
      • 高い製造コストと実装コスト
    • 機会
      • オーディオ処理アルゴリズムとデジタル信号処理における技術的進歩
      • 技術革新に向けた多様な利害関係者間の連携
    • 課題
      • 高い帯域幅、ストレージ、処理能力の要件
  • 市場セグメンテーション分析
    • コンポーネント:クラウドベースの3Dオーディオソフトウェアソリューションの需要の高まり
    • 応用:メディアおよびエンターテインメント活動における3Dオーディオの応用の増加
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 3Dオーディオ市場:コンポーネント別

  • ハードウェア
    • アンプ
    • ヘッドフォン
    • サウンドバー
    • スピーカー
  • サービス
  • ソフトウェア

第7章 3Dオーディオ市場オーディオ形式別

  • アンビソニックス
  • バイノーラルオーディオ

第8章 3Dオーディオ市場:用途別

  • 自動車
  • ゲーム
  • ライブイベントとコンサート
  • メディアとエンターテイメント
  • バーチャルリアリティと拡張現実

第9章 3Dオーディオ市場:エンドユーザー別

  • 商業用
  • 個人消費者

第10章 南北アメリカの3Dオーディオ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域の3Dオーディオ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカの3Dオーディオ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • ゼンハイザーがAMBEOサウンドバーミニを発売。居心地の良い空間にも臨場感あふれるオーディオ技術を提供
    • GPU Audio、GPU搭載Mach1空間システムを発表
    • ソニー、没入型サウンド制作のための「360バーチャルミキシング環境」サービスを開始
    • JBL、3Dとドルビーアトモスを搭載した5つの新オプションでサウンドバーのラインナップを拡大
  • 戦略分析と提言

企業一覧

  • Agora, Inc.
  • Audioscenic
  • Auro Technologies NV
  • Barco NV
  • CEVA, Inc.
  • Comhear, Inc. by WiSA Technologies, Inc.
  • Dirac Research AB
  • Dolby Laboratories, Inc.
  • DTS, Inc. by Xperi Inc.
  • Garmin Ltd.
  • Google LLC by Alphabet Inc.
  • Harman International Industries, Inc.
  • Hooke Audio
  • Mach1, Corp
  • Mimi Hearing Technologies Gmbh
  • Qualcomm Incorporated
  • Roland Corporation
  • Rode Microphones
  • Sennheiser electronic GmbH & Co. KG
  • Sony Corporation
  • Sound Particles S.A.
  • Spatial Systems, Inc.
  • Sphere Entertainment Co.
  • Terma A/S
  • Waves Audio Ltd.
図表

LIST OF FIGURES

  • FIGURE 1. 3D AUDIO MARKET RESEARCH PROCESS
  • FIGURE 2. 3D AUDIO MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL 3D AUDIO MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL 3D AUDIO MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL 3D AUDIO MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL 3D AUDIO MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL 3D AUDIO MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL 3D AUDIO MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL 3D AUDIO MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL 3D AUDIO MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES 3D AUDIO MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES 3D AUDIO MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. 3D AUDIO MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. 3D AUDIO MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. 3D AUDIO MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL 3D AUDIO MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL 3D AUDIO MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. 3D AUDIO MARKET DYNAMICS
  • TABLE 7. GLOBAL 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL 3D AUDIO MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL 3D AUDIO MARKET SIZE, BY AMPLIFIERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL 3D AUDIO MARKET SIZE, BY HEADPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL 3D AUDIO MARKET SIZE, BY SOUNDBARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL 3D AUDIO MARKET SIZE, BY SPEAKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL 3D AUDIO MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL 3D AUDIO MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL 3D AUDIO MARKET SIZE, BY AMBISONICS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL 3D AUDIO MARKET SIZE, BY BINAURAL AUDIO, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL 3D AUDIO MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL 3D AUDIO MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL 3D AUDIO MARKET SIZE, BY LIVE EVENTS & CONCERTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL 3D AUDIO MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL 3D AUDIO MARKET SIZE, BY VIRTUAL REALITY & AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL 3D AUDIO MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL 3D AUDIO MARKET SIZE, BY INDIVIDUAL CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES 3D AUDIO MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA 3D AUDIO MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY AUDIO FORMAT, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM 3D AUDIO MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 237. 3D AUDIO MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 238. 3D AUDIO MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-69324464D21D

The 3D Audio Market was valued at USD 7.08 billion in 2023, expected to reach USD 7.92 billion in 2024, and is projected to grow at a CAGR of 12.81%, to USD 16.46 billion by 2030.

3D Audio encompasses technologies that simulate a multi-dimensional audio experience, allowing listeners to perceive depth and directionality similar to real-world sounds. This immersive experience is essential in various sectors, from entertainment and gaming to virtual and augmented reality, where lifelike soundscapes enhance user engagement. The application of 3D audio extends to industries such as automotive, where it enhances in-car acoustics, and healthcare, where auditory simulations aid in therapy and diagnosis. In the consumer electronics sector, advancements in headphones and soundbars are driving adoption. The market is influenced by the proliferation of VR and AR technologies, increasing demand for spatial audio in gaming and the growing push for advanced audio capabilities in smart devices. Emerging opportunities lie in developing affordable and user-friendly 3D audio solutions for mainstream consumers, and expanding applications in education and simulation-based training, where immersive audio can significantly enhance learning outcomes.

KEY MARKET STATISTICS
Base Year [2023] USD 7.08 billion
Estimated Year [2024] USD 7.92 billion
Forecast Year [2030] USD 16.46 billion
CAGR (%) 12.81%

Customization and interoperability between different hardware and software platforms present challenges, as does the need for high-quality content optimized for 3D audio to fuel consumer interest. The high cost of recording and producing 3D audio content can limit market growth, as can the technical complexities involved in integrating these systems seamlessly with existing infrastructures. Innovating in areas such as AI-driven 3D audio content generation and enhancing compatibility with existing audio formats can provide a competitive edge. Research into psychoacoustics and the impact of 3D soundscapes on human cognition can further hone user experience. The market nature is dynamic, with rapid technological advancements and evolving consumer preferences demanding continuous innovation. Companies that prioritize user comfort, interoperability, and scalable solutions are well-positioned to capitalize on growth trends. Collaborations with content creators and investments in low-latency streaming technologies can also drive future market expansion, underscoring the potential of 3D audio to revolutionize listening experiences across industries.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving 3D Audio Market

The 3D Audio Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Booming entertainment industry and increasing demand for an immersive experience
    • Rising trend of remote work and subsequent growth in virtual meetings
    • Rapid growth in AR/VR technologies and need for 3D audio
  • Market Restraints
    • High production and implementation cost
  • Market Opportunities
    • Technological advancements in audio processing algorithms and digital signal processing
    • Collaborations among multiple stakeholders for innovations in 3D audio technology
  • Market Challenges
    • Requirement of high bandwidth, storage, and processing power

Porter's Five Forces: A Strategic Tool for Navigating the 3D Audio Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the 3D Audio Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the 3D Audio Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the 3D Audio Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the 3D Audio Market

A detailed market share analysis in the 3D Audio Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the 3D Audio Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the 3D Audio Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the 3D Audio Market

A strategic analysis of the 3D Audio Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the 3D Audio Market, highlighting leading vendors and their innovative profiles. These include Agora, Inc., Audioscenic, Auro Technologies NV, Barco NV, CEVA, Inc., Comhear, Inc. by WiSA Technologies, Inc., Dirac Research AB, Dolby Laboratories, Inc., DTS, Inc. by Xperi Inc., Garmin Ltd., Google LLC by Alphabet Inc., Harman International Industries, Inc., Hooke Audio, Mach1, Corp, Mimi Hearing Technologies Gmbh, Qualcomm Incorporated, Roland Corporation, Rode Microphones, Sennheiser electronic GmbH & Co. KG, Sony Corporation, Sound Particles S.A., Spatial Systems, Inc., Sphere Entertainment Co., Terma A/S, and Waves Audio Ltd..

Market Segmentation & Coverage

This research report categorizes the 3D Audio Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Hardware, Services, and Software. The Hardware is further studied across Amplifiers, Headphones, Soundbars, and Speakers.
  • Based on Audio Format, market is studied across Ambisonics and Binaural Audio.
  • Based on Application, market is studied across Automotive, Gaming, Live Events & Concerts, Media & Entertainment, and Virtual Reality & Augmented Reality.
  • Based on End-User, market is studied across Commercial and Individual Consumer.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Booming entertainment industry and increasing demand for an immersive experience
      • 5.1.1.2. Rising trend of remote work and subsequent growth in virtual meetings
      • 5.1.1.3. Rapid growth in AR/VR technologies and need for 3D audio
    • 5.1.2. Restraints
      • 5.1.2.1. High production and implementation cost
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in audio processing algorithms and digital signal processing
      • 5.1.3.2. Collaborations among multiple stakeholders for innovations in 3D audio technology
    • 5.1.4. Challenges
      • 5.1.4.1. Requirement of high bandwidth, storage, and processing power
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Growing demand for cloud-based 3D audio software solutions
    • 5.2.2. Application: Rising applications of 3D audio in media & entertainment activities
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. 3D Audio Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Amplifiers
    • 6.2.2. Headphones
    • 6.2.3. Soundbars
    • 6.2.4. Speakers
  • 6.3. Services
  • 6.4. Software

7. 3D Audio Market, by Audio Format

  • 7.1. Introduction
  • 7.2. Ambisonics
  • 7.3. Binaural Audio

8. 3D Audio Market, by Application

  • 8.1. Introduction
  • 8.2. Automotive
  • 8.3. Gaming
  • 8.4. Live Events & Concerts
  • 8.5. Media & Entertainment
  • 8.6. Virtual Reality & Augmented Reality

9. 3D Audio Market, by End-User

  • 9.1. Introduction
  • 9.2. Commercial
  • 9.3. Individual Consumer

10. Americas 3D Audio Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific 3D Audio Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa 3D Audio Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Sennheiser Launches AMBEO Soundbar Mini; Brings Immersive Audio Technology to Even the Coziest of Spaces
    • 13.3.2. GPU Audio Announces GPU-Powered Mach1 Spatial System
    • 13.3.3. Sony Launches "360 Virtual Mixing Environment" Service for Immersive Sound Production
    • 13.3.4. JBL Expands Soundbar Line-up with Five New Options Featuring 3D and Dolby Atmos
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Agora, Inc.
  • 2. Audioscenic
  • 3. Auro Technologies NV
  • 4. Barco NV
  • 5. CEVA, Inc.
  • 6. Comhear, Inc. by WiSA Technologies, Inc.
  • 7. Dirac Research AB
  • 8. Dolby Laboratories, Inc.
  • 9. DTS, Inc. by Xperi Inc.
  • 10. Garmin Ltd.
  • 11. Google LLC by Alphabet Inc.
  • 12. Harman International Industries, Inc.
  • 13. Hooke Audio
  • 14. Mach1, Corp
  • 15. Mimi Hearing Technologies Gmbh
  • 16. Qualcomm Incorporated
  • 17. Roland Corporation
  • 18. Rode Microphones
  • 19. Sennheiser electronic GmbH & Co. KG
  • 20. Sony Corporation
  • 21. Sound Particles S.A.
  • 22. Spatial Systems, Inc.
  • 23. Sphere Entertainment Co.
  • 24. Terma A/S
  • 25. Waves Audio Ltd.