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3Dオーディオの世界市場レポート 2025年

3D Audio Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.47円
3Dオーディオの世界市場レポート 2025年
出版日: 2025年07月07日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
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概要

3Dオーディオ市場規模は、今後数年間で力強い成長が見込まれます。2029年にはCAGR9.5%で93億9,000万米ドルに成長します。予測期間の成長は、パーソナライズされたオーディオ体験の需要、空間オーディオの利点に対する認知の高まり、3Dオーディオをサポートするワイヤレスイヤホンの採用拡大、空間オーディオ機能を備えたスマートスピーカーの利用拡大、スマートフォンやスマートデバイスの普及率の上昇などが要因となっています。予測期間における主な動向としては、バイノーラルオーディオやアンビソニックオーディオフォーマットの採用、サウンド最適化のためのAIや機械学習の統合、ヘッドフォンやスピーカー技術の進歩、没入型オーディオコーデックの開発、3Dオーディオアルゴリズムやレンダリング技術の向上などが挙げられます。

3Dオーディオ市場の成長は、今後数年間、ストリーミングプラットフォームの台頭によって牽引されると予想されます。ストリーミングプラットフォームは、オーディオ、ビデオ、マルチメディアコンテンツを、ダウンロード不要でインターネット経由でリアルタイムにユーザーに配信するデジタル・サービスです。ストリーミングプラットフォームの成長は、従来のメディアに比べ、利便性と柔軟性が高いことに起因しています。これらのプラットフォームでは、3Dオーディオ技術が採用され、3次元空間でリスナーの周囲を音が自然に移動する様子をシミュレートすることで、より没入感のあるリアルなリスニング体験を実現しています。この技術により、左右のスピーカーからだけでなく、リスナーの上、後ろ、横など、あらゆる方向から音声が聞こえてくるように感じられます。例えば、2024年4月、英国を拠点とする価格比較サービス・プロバイダーのuSwitch Ltd.によると、2023年の新規ストリーミングサービス登録のうち、Amazon Prime Videoが42.2%を占め、2022年から1.7%増加しました。このように、ストリーミング・プラットフォームの成長は、3Dオーディオ市場の拡大を加速させると予想されます。

3Dオーディオ市場の主要企業は、3Dオーディオビームフォーミングソフトウェアのような、バックグラウンドノイズを最小化し、音を特定のエリアに向ける先進的なソリューションの開発に注力しています。これらのビームフォーミングソリューションは、洗練されたアルゴリズムを使用して音波を誘導・増強し、空間内のオーディオ信号を正確に制御することで、リアルな3次元オーディオ体験を提供します。例えば、2023年5月、英国のオーディオ技術企業であるAudioscenic社は、ノートパソコンやPC向けの3Dオーディオビームフォーミング・ソフトウェアソリューションであるAmphi Windows Suiteを発表しました。このソフトウェア・パッケージには、ノートパソコンの内蔵カメラを使ってユーザーの頭の位置をモニターし、それに応じてオーディオビームを調整する、AIを搭載したヘッド・トラッキング・アプリケーションが含まれています。また、メディアの種類に応じてオーディオ体験をカスタマイズし、イコライザー調整を行うコントロールインターフェースも備えています。さらに、APOソフトウェアはWindows環境内でAudioscenic処理を統合し、ハードウェア開発者にパーソナライズされた空間オーディオ体験を作成するための強力なツールを提供します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の3Dオーディオ:PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の3Dオーディオ市場:成長率分析
  • 世界の3Dオーディオ市場の実績:規模と成長, 2019-2024
  • 世界の3Dオーディオ市場の予測:規模と成長, 2024-2029, 2034F
  • 世界の3Dオーディオ:総潜在市場規模(TAM)

第6章 市場セグメンテーション

  • 世界の3Dオーディオ市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界の3Dオーディオ市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • バイノーラルオーディオ
  • アンビソニックス
  • 波面合成
  • バーチャルサラウンドサウンド
  • 世界の3Dオーディオ市場:配布先別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • オンライン
  • オフライン
  • 直接販売
  • 世界の3Dオーディオ市場:最終用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 住宅用
  • 商業用
  • 世界の3Dオーディオ市場、ハードウェアの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • スピーカー
  • ヘッドフォン
  • マイク
  • サウンドバー
  • オーディオインターフェース
  • アンプ
  • DAC
  • 組み込みハードウェアを搭載したVRまたはARデバイス
  • 世界の3Dオーディオ市場、ソフトウェアの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 3Dオーディオレンダリングソフトウェア
  • オーディオプラグイン
  • サウンドデザインツール
  • 3Dオーディオ統合対応ゲームエンジン
  • オーディオ編集およびミキシングソフトウェア
  • 空間オーディオSDK
  • 世界の3Dオーディオ市場、サービスの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 統合および導入サービス
  • サポートおよびメンテナンスサービス
  • コンサルティングサービス
  • カスタム3Dオーディオコンテンツ作成
  • 研修・教育サービス
  • マネージドサービス

第7章 地域別・国別分析

  • 世界の3Dオーディオ市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の3Dオーディオ市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 3Dオーディオ市場:競合情勢
  • 3Dオーディオ市場:企業プロファイル
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
    • HARMAN International Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Garmin Ltd. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Dolby Laboratories Inc.
  • Barco NV
  • Fraunhofer EV
  • Roland Corporation
  • Xperi Inc.
  • Ceva Inc.
  • Agora Inc.
  • Dirac Research AB
  • THX Ltd.
  • Waves Audio Ltd.
  • Mimi Hearing Technologies GmbH
  • Auro Technologies NV
  • Sound Particles Co.
  • VisiSonics Corporation
  • Audioscenic Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 3Dオーディオ市場2029年:新たな機会を提供する国
  • 3Dオーディオ市場2029年:新たな機会を提供するセグメント
  • 3Dオーディオ市場2029年:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r36117

3D audio is a sound reproduction method that gives the impression that sound is coming from every direction around the listener, creating a sense of a three-dimensional environment. It places sound sources within a virtual space, making it seem as if the sounds originate from above, below, behind, or any other direction. This immersive effect is created by replicating how the human ears perceive sound direction and distance, which enhances the sense of realism and spatial perception.

The primary components of 3D audio consist of hardware, software, and services. Hardware includes physical equipment such as speakers, headphones, soundbars, and amplifiers that enable the delivery and control of 3D audio. It employs several technologies, including binaural audio, ambisonics, wave field synthesis, and virtual surround sound, and it is distributed through various channels such as online platforms, offline retail stores, and direct sales. 3D audio is utilized across different settings, including residential and commercial applications.

The 3D audio market research report is one of a series of new reports from The Business Research Company that provides 3D audio market statistics, including 3D audio industry global market size, regional shares, competitors with a 3D audio market share, detailed 3D audio market segments, market trends and opportunities, and any further data you may need to thrive in the 3D audio industry. This 3D audio market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D audio market size has grown strongly in recent years. It will grow from $5.94 billion in 2024 to $6.53 billion in 2025 at a compound annual growth rate (CAGR) of 9.9%. The growth during the historic period can be attributed to the increasing demand for immersive audio experiences in gaming, a rise in consumption of VR and AR content, the growing popularity of 3D audio on music streaming platforms, improved user experiences in home entertainment systems, and heightened interest in cinematic audio effects.

The 3D audio market size is expected to see strong growth in the next few years. It will grow to $9.39 billion in 2029 at a compound annual growth rate (CAGR) of 9.5%. The projected growth in the forecast period is driven by the demand for personalized audio experiences, greater awareness of spatial audio benefits, the increasing adoption of wireless earbuds supporting 3D audio, the expanding use of smart speakers with spatial audio features, and the rising penetration of smartphones and smart devices. Key trends in the forecast period include the adoption of binaural and ambisonic audio formats, integration of AI and machine learning for sound optimization, advancements in headphone and speaker technology, the development of immersive audio codecs, and improvements in 3D audio algorithms and rendering techniques.

The growth of the 3D audio market is expected to be driven by the rise of streaming platforms in the coming years. Streaming platforms are digital services that deliver audio, video, or multimedia content to users in real time over the internet without requiring downloads. Their growth is attributed to the convenience and flexibility they offer compared to traditional media. On these platforms, 3D audio technology is employed to create a more immersive and realistic listening experience by simulating how sound naturally moves around listeners in a three-dimensional space. This technology makes it seem as though audio is coming from all directions-above, behind, or beside the listener-rather than just from left and right speakers. For example, in April 2024, according to uSwitch Ltd., a UK-based price comparison service provider, Amazon Prime Video captured 42.2% of all new streaming service sign-ups in 2023, marking an increase of 1.7% from 2022. Thus, the growth of streaming platforms is expected to accelerate the expansion of the 3D audio market.

Leading companies in the 3D audio market are focusing on creating advanced solutions, such as 3D audio beamforming software, to minimize background noise and direct sound toward specific areas. These beamforming solutions use sophisticated algorithms to steer and enhance sound waves, delivering a realistic three-dimensional audio experience by precisely controlling audio signals in space. For instance, in May 2023, Audioscenic, a UK-based audio technology firm, launched the Amphi Windows Suite-a 3D audio beamforming software solution for laptops and PCs. This software package includes an AI-powered head-tracking application that uses a laptop's built-in camera to monitor the user's head position and adjust audio beams accordingly. It also features a control interface that customizes the audio experience based on media type and provides equalizer adjustments. Furthermore, the APO software integrates Audioscenic processing within the Windows environment, offering hardware developers a powerful tool to create personalized spatial audio experiences.

In January 2025, Audioscenic collaborated with Dell to launch an AI-enhanced 3D sound PC monitor. This partnership aims to deliver an immersive, room-filling audio experience directly from everyday computing devices, removing the need for external speakers or headphones. Dell is a US-based technology company.

Major players in the 3d audio market are Google LLC, Sony Corporation, Qualcomm Incorporated, HARMAN International Industries Inc., Garmin Ltd., Dolby Laboratories Inc., Barco NV, Fraunhofer EV, Roland Corporation, Xperi Inc., Ceva Inc., Agora Inc., Dirac Research AB, THX Ltd., Waves Audio Ltd., Mimi Hearing Technologies GmbH, Auro Technologies NV, Sound Particles Co., VisiSonics Corporation, Audioscenic Ltd., Sennheiser Electronic GmbH & Co. KG.

North America was the largest region in the 3D audio market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in 3D audio report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the 3D audio market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The 3D audio market consists of revenues earned by entities by providing services such as spatial audio mixing and mastering, immersive sound design, live event 3d audio engineering, and system installation. The market value includes the value of related goods sold by the service provider or included within the service offering. The 3D audio market also includes sales of head tracking sensors, immersive audio workstations, in-ear monitoring systems, and acoustic simulation tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

3D Audio Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d audio market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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Where is the largest and fastest growing market for 3d audio ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3d audio market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Binaural Audio; Ambisonics; Wave Field Synthesis; Virtual Surround Sound
  • 3) By Distribution: Online; Offline; Direct Sales
  • 4) By End Use: Residential; Commercial
  • Subsegments:
  • 1) By Hardware: Loudspeakers; Headphones; Microphones; Soundbars; Audio interfaces; Amplifiers; DACs; VR Or AR Devices With Embedded 3D Audio Hardware
  • 2) By Software: 3D Audio Rendering Software; Audio Plug-Ins; Sound Design Tools; Game Engines With 3D Audio Integration; Audio Editing And Mixing Software; Spatial Audio SDKs
  • 3) By Services: Integration And Deployment Services; Support And Maintenance Services; Consulting Services; Custom 3D Audio Content Creation; Training And Education Services; Managed Services
  • Companies Mentioned: Google LLC; Sony Corporation; Qualcomm Incorporated; HARMAN International Industries Inc.; Garmin Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. 3D Audio Market Characteristics

3. 3D Audio Market Trends And Strategies

4. 3D Audio Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global 3D Audio Growth Analysis And Strategic Analysis Framework

  • 5.1. Global 3D Audio PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global 3D Audio Market Growth Rate Analysis
  • 5.4. Global 3D Audio Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global 3D Audio Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global 3D Audio Total Addressable Market (TAM)

6. 3D Audio Market Segmentation

  • 6.1. Global 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Binaural Audio
  • Ambisonics
  • Wave Field Synthesis
  • Virtual Surround Sound
  • 6.3. Global 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online
  • Offline
  • Direct Sales
  • 6.4. Global 3D Audio Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Residential
  • Commercial
  • 6.5. Global 3D Audio Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Loudspeakers
  • Headphones
  • Microphones
  • Soundbars
  • Audio interfaces
  • Amplifiers
  • DACs
  • VR Or AR Devices With Embedded 3D Audio Hardware
  • 6.6. Global 3D Audio Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Audio Rendering Software
  • Audio Plug-Ins
  • Sound Design Tools
  • Game Engines With 3D Audio Integration
  • Audio Editing And Mixing Software
  • Spatial Audio SDKs
  • 6.7. Global 3D Audio Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Integration And Deployment Services
  • Support And Maintenance Services
  • Consulting Services
  • Custom 3D Audio Content Creation
  • Training And Education Services
  • Managed Services

7. 3D Audio Market Regional And Country Analysis

  • 7.1. Global 3D Audio Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global 3D Audio Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific 3D Audio Market

  • 8.1. Asia-Pacific 3D Audio Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China 3D Audio Market

  • 9.1. China 3D Audio Market Overview
  • 9.2. China 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India 3D Audio Market

  • 10.1. India 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan 3D Audio Market

  • 11.1. Japan 3D Audio Market Overview
  • 11.2. Japan 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia 3D Audio Market

  • 12.1. Australia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia 3D Audio Market

  • 13.1. Indonesia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea 3D Audio Market

  • 14.1. South Korea 3D Audio Market Overview
  • 14.2. South Korea 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe 3D Audio Market

  • 15.1. Western Europe 3D Audio Market Overview
  • 15.2. Western Europe 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK 3D Audio Market

  • 16.1. UK 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany 3D Audio Market

  • 17.1. Germany 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France 3D Audio Market

  • 18.1. France 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy 3D Audio Market

  • 19.1. Italy 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain 3D Audio Market

  • 20.1. Spain 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe 3D Audio Market

  • 21.1. Eastern Europe 3D Audio Market Overview
  • 21.2. Eastern Europe 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia 3D Audio Market

  • 22.1. Russia 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America 3D Audio Market

  • 23.1. North America 3D Audio Market Overview
  • 23.2. North America 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA 3D Audio Market

  • 24.1. USA 3D Audio Market Overview
  • 24.2. USA 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada 3D Audio Market

  • 25.1. Canada 3D Audio Market Overview
  • 25.2. Canada 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America 3D Audio Market

  • 26.1. South America 3D Audio Market Overview
  • 26.2. South America 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil 3D Audio Market

  • 27.1. Brazil 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East 3D Audio Market

  • 28.1. Middle East 3D Audio Market Overview
  • 28.2. Middle East 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa 3D Audio Market

  • 29.1. Africa 3D Audio Market Overview
  • 29.2. Africa 3D Audio Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa 3D Audio Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa 3D Audio Market, Segmentation By Distribution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. 3D Audio Market Competitive Landscape And Company Profiles

  • 30.1. 3D Audio Market Competitive Landscape
  • 30.2. 3D Audio Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HARMAN International Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Garmin Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. 3D Audio Market Other Major And Innovative Companies

  • 31.1. Dolby Laboratories Inc.
  • 31.2. Barco NV
  • 31.3. Fraunhofer EV
  • 31.4. Roland Corporation
  • 31.5. Xperi Inc.
  • 31.6. Ceva Inc.
  • 31.7. Agora Inc.
  • 31.8. Dirac Research AB
  • 31.9. THX Ltd.
  • 31.10. Waves Audio Ltd.
  • 31.11. Mimi Hearing Technologies GmbH
  • 31.12. Auro Technologies NV
  • 31.13. Sound Particles Co.
  • 31.14. VisiSonics Corporation
  • 31.15. Audioscenic Ltd.

32. Global 3D Audio Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The 3D Audio Market

34. Recent Developments In The 3D Audio Market

35. 3D Audio Market High Potential Countries, Segments and Strategies

  • 35.1 3D Audio Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 3D Audio Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 3D Audio Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer