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市場調査レポート
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1471173

大規模多人数同時参加型オンラインロールプレイングゲーム市場:タイプ、デバイス、用途別-2024-2030年世界予測

Massive Multiplayer Online Role-playing Game Market by Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games), Device (Mobile, Tablet), Applications - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 187 Pages | 納期: 即日から翌営業日

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価格
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本日の銀行送金レート: 1USD=156.58円
大規模多人数同時参加型オンラインロールプレイングゲーム市場:タイプ、デバイス、用途別-2024-2030年世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 187 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

大規模多人数同時参加型オンラインロールプレイングゲーム市場規模は2023年に127億4,000万米ドルと推計され、2024年には139億8,000万米ドルに達し、CAGR 9.50%で2030年には240億8,000万米ドルに達すると予測されます。

多人数同時参加型オンライン・ロールプレイング・ゲーム(MMORPG)市場の変化し続ける状況は、数多くのデジタルフォーラムに広がり、技術、娯楽、社会的交流、ダイナミックなアニメーションの要素を巧みに織り交ぜています。MMORPGの主な勢力はエンターテインメントにあるが、実生活に近いシナリオを再現できることから、教育やトレーニングの分野にも徐々に浸透しつつあります。成長の重要な決定要因は、技術の強化、デジタルインフラの整備、インターネットの飽和、モバイルゲームの急増に根ざしています。特に、フリーミアムモデル、eスポーツ、拡張現実(AR)、仮想現実(VR)、クラウドゲーミングの黎明期は、豊富なビジネスチャンスへの道を開いた。しかし、このような進歩には、開発コストの高騰、オンライン・セキュリティの懸念、プライバシーの問題、ゲームが精神的・肉体的な幸福に悪影響を及ぼすという広範な認識などの障害がつきまとう。しかし、このような課題の中にも、革新のための素地があります。デザインとゲームプレイは、より多様で没入感のある体験を提供し、ARとVR技術はゲームプレイを未知のレベルにまで高めることができます。収益面では、非侵襲的なゲーム内広告のイントロダクションが、新たな収益化の道を開く。同様に極めて重要なのは、ユーザーの行動、動機、社会文化がゲームダイナミクスに与える影響に焦点を当て、ターゲットとするオーディエンスとより深く共鳴するMMORPGを形作るための調査です。このように、MMORPG分野はオンラインゲームを変革する計り知れない可能性を秘めていますが、技術的なハードルとユーザーの期待を克服する必要があります。

主な市場の統計
基準年[2023] 127億4,000万米ドル
予測年 [2024] 139億8,000万米ドル
予測年 [2030] 240億8,000万米ドル
CAGR(%) 9.50%

タイプ多様なプレイヤーの嗜好やニーズに対応し、進化を続けるMMORPGゲームの種類

無料プレイ(F2P)MMORPGは、プレイヤーが初期費用なしでアクセスできるゲームです。F2Pゲームの収益は通常、ゲーム内の機能やゲーム体験を向上させようとするプレイヤーによるアプリ内課金に由来します。モバイルMMORPGは、モバイルデバイスの普及と利便性によって支えられており、プレミアムタイトルをより幅広いオーディエンスに提供することを目的とした従来のMMORPGよりもシンプルな操作性と短いゲームセッションを提供することで、幅広いオーディエンスに対応しています。ペイ・イン・プレイMMORPGは、プレイヤーがゲームを購入してダウンロードすることはできるが、特定のコンテンツにアクセスするにはアプリ内課金を追加しなければならないという、異なる収益モデルを採用しています。Pay-to-Playモデルでは、プレイヤーはゲームを購入する必要があり、アクセスするためにサブスクリプション料金を支払う可能性もあります。

デバイス:モバイルゲームは、アクセスのしやすさ、携帯性の高さから、よりカジュアルなゲーム利用者が多く、消費者の間で好まれる選択肢となっています。

モバイルゲームは、特に多人数同時参加型オンラインロールプレイングゲーム(MMORPG)の領域で、その利便性とアクセスのしやすさからモバイルゲームへの嗜好が高まっているため、ここ数年で大幅に増加しています。このようなプレイヤーの中には、MMORPGに根強い親近感を抱いている人も多く、その豊かでインタラクティブな景観やプレイヤー・コミュニティの広がりに魅力を感じています。MMORPGの分野では、タブレットゲームが安定した成長を維持しています。モバイルゲームの規模には及ばないもの、タブレットは優れた表示品質と画面サイズを提供するため、ゲーム体験が向上し、視覚重視のプレイヤーにとって最適なデバイスとなっています。

アプリケーション:アマチュア・プレイヤーの嗜好が、アクセスしやすく大衆に広くアピールできるゲームの必要性を高めています。

MMORPGのユーザーは、娯楽やレジャー目的でプレイすることが多いアマチュア・プレイヤーが大部分を占めています。彼らは、簡単なユーザーインターフェイスと魅力的なストーリーを優先します。彼らの購入決定は、ゲームの没入感、美的感覚、レビューに左右されることが多いです。プロプレイヤーは、プロゲーミングリーグやフルタイムのストリーマーとして活動する、より競争力の高い熱心なプレイヤー層です。彼らは、スキルの上限が高く、チームで協力するための競合要素があるゲームを好みます。戦略的なゲームプレイとバランスの取れたメカニクスが、購入の重要な原動力となります。どちらのタイプのアプリケーションも没入感とエンゲージメントを優先するが、プロプレイヤーはゲームメカニクス、戦略的要素、スキルベースの進行に重点を置く。一方、カジュアルプレイヤーは、物語的なアーク、アートワーク、学習のしやすさに敏感です。

地域別インサイト

米国とカナダを筆頭とする南北アメリカでは、強力なデジタルインフラと技術革新への親和性を背景に、MMORPG市場が力強い成長を遂げています。プレミアム・ゲーム・コンテンツと高速ゲーム体験に対する顧客の傾向は、多くの場合、多額の財政投資によって支えられています。国際的なゲーム大手とのベンチャーや提携が目立ち、各社は独自のコンテンツを維持するために特許を継続的に取得しています。統一デジタル市場戦略によって促進され、欧州におけるMMORPGの普及は、ゲーム分野のかなりの部分を占めています。欧州の消費者は、eスポーツや競合ゲームの増加傾向に拍車をかけられ、高い参加率を示しています。継続的な研究は没入型体験の開発に貢献しており、欧州の複数の企業が仮想現実や拡張現実の特許を取得しています。EMEA地域、特に中東のゲーム部門は目覚ましい成長を遂げています。特筆すべきは、ローカライズされたコンテンツと文化的に重要なナラティブが、消費者のエンゲージメントを促進する上で極めて重要であるということです。世界企業はこの地域に徐々に投資し、高い需要を活用してデジタルインフラを拡大しており、新興企業は地元の才能と研究を育成するイニシアティブを立ち上げています。アジア太平洋地域はMMORPG市場で最も高い成長を示しています。特に中国と日本では、モバイルゲームプラットフォームの増加と相まって、技術革新のペースが速いことが促進要因となっています。インドでは、急増する若者人口が有望な消費者基盤を形成しています。注目すべきは、ハイテク企業が常に特許取得を推進していることで、ユニークで革新的なゲーム体験のための激しい競争が反映されています。各国政府は、さまざまな取り組みや投資によってゲーム産業を積極的に支援しています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは大規模多人数同時参加型オンラインロールプレイングゲーム市場を評価する上で極めて重要です。事業戦略や製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、大規模多人数同時参加型オンラインロールプレイングゲーム市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力について徹底的な評価を行います。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1.大規模多人数同時参加型オンラインロールプレイングゲーム市場の市場規模および予測は?

2.大規模多人数同時参加型オンラインロールプレイングゲーム市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3.大規模多人数同時参加型オンラインロールプレイングゲーム市場の技術動向と規制枠組みは?

4.大規模多人数同時参加型オンラインロールプレイングゲーム市場における主要ベンダーの市場シェアは?

5.大規模多人数同時参加型オンラインロールプレイングゲーム市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • マルチプレイヤーゲームコミュニティとクロスプラットフォームゲーム活動の拡大
      • 無料プレイモデルとゲーム内マイクロトランザクションの台頭
      • アクティブなプレイヤーの維持のためのライブイベントと季節のコンテンツの人気
    • 抑制要因
      • 接続性とサーバーのダウンタイムに関連する技術的な制限
    • 機会
      • ARとVRを活用した新しいマルチプレイヤーオンラインロールプレイングゲームのイントロダクション
      • 世界中でeスポーツや競技ゲームイベントが拡大
    • 課題
      • オンラインゲームシステムにおける搾取とプライバシー侵害に関する懸念
  • 市場セグメンテーション分析
    • タイプ:プレイヤーの多様な好みやニーズに応える、絶えず進化するタイプのMMORPGゲーム
    • デバイス:モバイルゲームは、アクセスしやすく携帯性に優れているため、よりカジュアルなゲーム愛好家が多く、消費者の間で好まれています。
    • 応用:アマチュアプレイヤーの好みにより、アクセスしやすく、幅広い層に受け入れられるゲームの必要性が高まっています。
  • 市場ディスラプション分析
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 価格分析
  • 技術分析
  • 特許分析
  • 貿易分析
  • 規制枠組みの分析

第6章 大規模多人数同時参加型オンラインロールプレイングゲーム市場:タイプ別

  • 無料でプレイできるゲーム
  • モバイルゲーム
  • プレイ中に課金するゲーム
  • 有料ゲーム

第7章 大規模多人数同時参加型オンラインロールプレイングゲーム市場:デバイス別

  • 携帯
  • タブレット

第8章 大規模多人数同時参加型オンラインロールプレイングゲーム市場:用途別

  • アマチュア選手
  • プロ選手

第9章 南北アメリカの大規模多人数同時参加型オンラインロールプレイングゲーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域の大規模多人数同時参加型オンラインロールプレイングゲーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカの大規模多人数同時参加型オンラインロールプレイングゲーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス、2023
  • 競合シナリオ分析
    • マイクロソフト、アクティビジョン・ブリザード買収を完了
    • アマゾンとエンブレイサーが新しいロード・オブ・ザ・リングMMOで提携
    • Reaper GamesとCLV Technologiesが正式に合併し、Salvay LLCを設立
  • 戦略分析と提言

第13章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET RESEARCH PROCESS
  • FIGURE 2. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET DYNAMICS
  • FIGURE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE-TO-PLAY GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE-TO-PLAY GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-IN-PLAY GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-IN-PLAY GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-TO-PLAY GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-TO-PLAY GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TABLET, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TABLET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AMATEUR PLAYERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AMATEUR PLAYERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PROFESSIONAL PLAYERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PROFESSIONAL PLAYERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 30. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 31. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 32. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 33. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 34. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 35. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 36. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 37. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 38. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 39. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 40. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 41. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 42. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 43. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 44. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 45. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 46. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 47. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 48. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 49. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 50. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 51. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 52. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 53. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 54. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 55. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 56. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 57. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 58. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 59. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 60. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 61. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 62. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 63. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 64. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 65. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 66. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 67. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 68. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 71. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 72. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 73. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 74. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 75. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 76. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 77. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 78. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 79. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 80. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 81. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 82. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 83. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 84. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 85. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 86. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 87. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 88. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 89. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 90. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 91. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 92. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 93. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 94. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 95. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 96. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 97. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 98. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 99. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 100. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 101. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 102. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 103. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 104. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 105. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 106. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 107. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 108. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 109. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 110. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 111. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 112. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 113. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 114. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 115. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 116. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 117. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 118. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 119. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 120. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 121. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 122. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 123. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 124. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 125. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 128. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 129. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 130. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 131. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 132. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 133. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 134. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 135. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 136. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 137. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 138. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 139. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 140. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 141. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 142. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 143. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 144. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 145. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 146. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 147. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 148. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 149. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 152. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 153. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 154. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 155. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 156. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 157. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 160. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 161. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 162. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 163. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 164. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 165. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 166. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 167. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 168. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 169. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 172. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 173. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 174. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 175. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 176. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 177. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 178. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 179. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 180. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 181. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 184. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 185. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 186. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 187. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 188. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 189. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 190. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 191. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 192. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 193. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 194. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 195. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 196. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 197. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 198. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 199. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 202. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 203. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 204. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 205. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 206. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 207. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 208. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 209. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 210. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 211. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 212. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 213. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 214. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 215. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 216. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 217. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 218. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 219. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 220. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 221. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 222. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 223. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 226. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 227. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 228. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 229. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 230. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 231. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 232. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 233. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 234. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 235. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 236. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 237. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 238. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 239. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 240. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 241. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 244. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 245. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 246. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 247. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 250. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 251. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 252. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 253. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 254. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 255. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 256. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 257. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 258. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 259. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 260. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 261. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 262. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 263. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 264. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 265. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 266. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 267. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 268. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 269. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 270. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 271. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 272. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 273. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 274. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 275. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 276. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 277. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 278. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 279. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 280. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 281. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2023 (USD MILLION)
  • TABLE 282. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2024-2030 (USD MILLION)
  • TABLE 283. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 284. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-742BD5181127

[187 Pages Report] The Massive Multiplayer Online Role-playing Game Market size was estimated at USD 12.74 billion in 2023 and expected to reach USD 13.98 billion in 2024, at a CAGR 9.50% to reach USD 24.08 billion by 2030.

The ever-changing landscape of the massively multiplayer online role-playing game (MMORPG) market extends across numerous digital forums, expertly weaving together elements of technology, entertainment, social interaction, and dynamic animations. Its primary force lies within entertainment, yet it is progressively permeating the spheres of education and training due to its capacity to recreate life-like scenarios. Significant growth determinants are rooted in tech enhancements, digital infrastructure development, internet saturation, and mobile gaming's surge. Notably, the freemium model, eSports, augmented reality (AR), virtual reality (VR), and the dawn of cloud gaming have paved the way for a wealth of opportunities. However, such advances come with roadblocks, including soaring development costs, online security concerns, privacy issues, and the widespread perception that gaming negatively affects mental and physical well-being. Yet, within these challenges emerge areas primed for innovation. Design and gameplay can offer more diverse and immersive experiences while AR and VR technologies can further heighten gameplay to untold levels. Revenue-wise, the introduction of non-invasive in-game advertising opens up fresh avenues for monetization. Equally pivotal is research focusing on user behavior, motivations, and socio-cultural effects on game dynamics to shape MMORPGs that resonate deeper with target audiences. The MMORPG sector thus presents immense possibilities for transforming online gaming but it necessitates overcoming technological hurdles and user expectations.

KEY MARKET STATISTICS
Base Year [2023] USD 12.74 billion
Estimated Year [2024] USD 13.98 billion
Forecast Year [2030] USD 24.08 billion
CAGR (%) 9.50%

Type: Continually evolving types of MMORPG games caters to diverse player preferences and needs

Free-to-Play (F2P) MMORPGs are games that players can access without an upfront cost. The revenue for F2P games usually stems from in-app purchases by players seeking to enhance their in-game capabilities or gaming experience. The Mobile MMORPG is buoyed by the ubiquity and convenience of mobile devices and it caters to a broad audience by offering simpler controls and shorter game sessions than traditional MMORPGs aiming to make their premium titles accessible to broader audiences. Pay-in-Play MMORPGs follow a different revenue model where players can buy and download a game but must make additional in-app purchases to access certain content. In the Pay-to-Play model, players must purchase the game and potentially pay a subscription fee for access.

Device: Mobile gaming is preferred choice among consumers owing to more casual gaming audience due to their accessibility, and portability

Mobile gaming has seen a significant rise over the past few years, especially in the realm of massively multiplayer online role-playing games (MMORPGs) due to the growing preference for mobile gaming owing to its convenience and accessibility. A notable segment of these players shows a deep-seated affinity for MMORPGs, attracted by their rich, interactive landscapes and expansive player communities. Tablet gaming has maintained steady growth within the MMORPG space. Despite not matching the scale of mobile gaming, tablets offer superior display quality and screen size, offering enhanced gaming experience and making it the go-to device for visually-oriented players.

Application: Preference of amateur players fuels the need for games that are accessible and have broad mass appeal

Amateur Players, often playing for entertainment and leisure, form a significant portion of the MMORPG user base. They prioritize easy user interface and engaging stories. Their purchase decisions are often driven by the game's immersive capacity, aesthetics, and reviews. Professional players represent a more competitive and dedicated fraction of the player base, operating in professional gaming leagues or as full-time streamers. They prefer games that offer a high skill ceiling and competitive elements for team collaboration. Strategic gameplay and balanced mechanics are key purchase drivers. In both the types of application prioritize immersion and engagement, professional players lay more focus on game mechanics, strategic elements, and skill-based progression. On the other hand, casual players are more susceptible to narrative arcs, artwork, and ease of learning.

Regional Insights

In the Americas, with the United States and Canada in the lead, the MMORPG market has seen robust growth, backed by a strong digital infrastructure and an affinity for technological innovation. Customer's inclination towards premium gaming content and high-speed gaming experience, often backed by substantial financial investments. Ventures and collaborations with international gaming giants are prominent, with companies continually acquiring patents to preserve unique content. Facilitated by the unified digital market strategy, the proliferation of MMORPGs in Europe represents a significant portion of the gaming sector. European consumers show high participation rates, spurred by an increasing trend of e-Sports and competitive gaming. Continual research contributes to developing immersive experiences, with several European companies performing in virtual and augmented reality patents. The gaming sector in EMEA regions, particularly the Middle East, is experiencing an impressive upswing. Notably, localized content and culturally significant narratives are crucial in driving consumer engagement. Global companies are gradually investing in the region, capitalizing on the high demand and expanding digital infrastructure, with start-ups launching initiatives to nurture local talent and research. The Asia Pacific region exhibits the highest growth in the MMORPG market. Fast-paced innovation, particularly in China and Japan, coupled with an increase in mobile gaming platforms, are driving factors. In India, the burgeoning youth population forms a promising consumer base. Noteworthy are the tech companies' constant push for patents, reflecting an intense competition for unique and innovative gaming experiences. Governments across these countries actively support gaming industries with various initiatives and investments.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Massive Multiplayer Online Role-playing Game Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Massive Multiplayer Online Role-playing Game Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Massive Multiplayer Online Role-playing Game Market, highlighting leading vendors and their innovative profiles. These include Amazon.com, Inc., Ankama Games, ChangYou.com Ltd., CipSoft GmbH, eGames LLC, Electronic Arts Inc., Gamigo AG, Gumi Inc., GungHo Online Entertainment, Inc., Jagex Ltd., Konami Group Corporation, Microsoft Corporation, Mythical Games Inc., NCSOFT Corporation, Nexon Co. Ltd., Pearl Abyss Corp., Pixelmatic, Rebellion Developments Limited, Roblox Corporation, Salvay LLC, Scopely, Inc., Sony Group Corporation, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Company, Valve Corporation, WebZen Inc., Wemade Co., Ltd., WHA Entertainment, Inc., and Xandar Games.

Market Segmentation & Coverage

This research report categorizes the Massive Multiplayer Online Role-playing Game Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • Free-to-Play Games
    • Mobile Games
    • Pay-in-Play Games
    • Pay-to-Play Games
  • Device
    • Mobile
    • Tablet
  • Applications
    • Amateur Players
    • Professional Players
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Massive Multiplayer Online Role-playing Game Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Massive Multiplayer Online Role-playing Game Market?

3. What are the technology trends and regulatory frameworks in the Massive Multiplayer Online Role-playing Game Market?

4. What is the market share of the leading vendors in the Massive Multiplayer Online Role-playing Game Market?

5. Which modes and strategic moves are suitable for entering the Massive Multiplayer Online Role-playing Game Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expanding multi-player gaming community and cross-platform gaming activities
      • 5.1.1.2. Rise of free-to-play models and in-game microtransactions
      • 5.1.1.3. Popularity of live events and seasonal content for active player retention
    • 5.1.2. Restraints
      • 5.1.2.1. Technical limitations associated with connectivity and server downtimes
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction of a new multiplayer online role-playing game backed by AR & VR
      • 5.1.3.2. Expansion of esports and competitive gaming events worldwide
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns related to exploitation and privacy breaches in online game systems
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Continually evolving types of MMORPG games caters to diverse player preferences and needs
    • 5.2.2. Device: Mobile gaming is preferred choice among consumers owing to more casual gaming audience due to their accessibility, and portability
    • 5.2.3. Application: Preference of amateur players fuels the need for games that are accessible and have broad mass appeal
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Massive Multiplayer Online Role-playing Game Market, by Type

  • 6.1. Introduction
  • 6.2. Free-to-Play Games
  • 6.3. Mobile Games
  • 6.4. Pay-in-Play Games
  • 6.5. Pay-to-Play Games

7. Massive Multiplayer Online Role-playing Game Market, by Device

  • 7.1. Introduction
  • 7.2. Mobile
  • 7.3. Tablet

8. Massive Multiplayer Online Role-playing Game Market, by Applications

  • 8.1. Introduction
  • 8.2. Amateur Players
  • 8.3. Professional Players

9. Americas Massive Multiplayer Online Role-playing Game Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Massive Multiplayer Online Role-playing Game Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Massive Multiplayer Online Role-playing Game Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Microsoft Completes Activision Blizzard Acquisition
    • 12.3.2. Amazon and Embracer partner for new Lord of the Rings MMO
    • 12.3.3. Reaper Games and CLV Technologies Officially Merge to Form Salvay LLC
  • 12.4. Strategy Analysis & Recommendation

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio