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市場調査レポート
商品コード
1533911

多人数同時参加型オンラインロールプレイングゲーム(MMORPG)の世界市場

Massive Multiplayer Online Role-playing Game (MMORPG)

出版日: | 発行: Global Industry Analysts, Inc. | ページ情報: 英文 189 Pages | 納期: 即日から翌営業日

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多人数同時参加型オンラインロールプレイングゲーム(MMORPG)の世界市場
出版日: 2024年08月14日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 189 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

多人数同時参加型オンラインロールプレイングゲーム(MMORPG)の世界市場は2030年までに238億米ドルに達する見込み

2023年に141億米ドルと推定される多人数同時参加型オンラインロールプレイングゲーム(MMORPG)の世界市場は、2023年から2030年にかけてCAGR 7.7%で成長し、2030年には238億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるモバイルデバイス向けMMORPGは、CAGR 8.5%を記録し、分析期間終了時には130億米ドルに達すると予測されます。タブレット端末向けMMORPG分野の成長率は、分析期間中CAGR 7.4%と推定されます。

米国市場は38億米ドル、中国はCAGR 12.3%で成長すると予測

米国の多人数同時参加型オンラインロールプレイングゲーム(MMORPG)市場は2023年に38億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに54億米ドルの市場規模に達すると予測され、分析期間2023-2030年のCAGRは12.3%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ3.4%と7.6%と予測されています。欧州では、ドイツがCAGR 4.9%で成長すると予測されています。

世界の多人数同時参加型オンラインロールプレイングゲーム(MMORPG)市場- 主要動向と促進要因まとめ

大規模多人数同時参加型オンラインロールプレイングゲーム(MMORPG)は、広大なオープンワールドとロールプレイングゲームの複雑な要素を融合させたビデオゲームのジャンルであり、同じサーバー上に数百人から数千人のプレイヤーを収容します。これらのゲームの特徴は、多数のプレイヤーを同時にサポートし、すべてのプレイヤーが永続的な仮想世界で相互作用できることです。プレイヤーはキャラクターを作成してクエストに出発し、他のプレイヤーと交流し、ギルドやクランで力を合わせ、大規模なゲーム内イベントに参加します。ワールド・オブ・ウォークラフト」や「ファイナルファンタジーXIV」のような著名なタイトルは、没入感のある物語、広大な世界、複雑なゲームプレイメカニクスの面で高い基準を設定しています。MMORPGにおける社会的交流は重要な要素であり、プレイヤーがゲーム内外の生活に大きな影響を与える人間関係やコミュニティを形成するためのプラットフォームを提供します。

MMORPGの運営に必要な技術インフラは相当なものであり、広大なデジタルランドスケープで何千もの同時インタラクションに対応できるスムーズなゲーム体験を提供するためには、継続的なアップデートとメンテナンスが必要です。そのため開発者は、グラフィックの忠実度やサーバーの容量、ゲームプレイの仕組みを向上させるために最先端技術を導入し、絶え間ない技術革新に取り組んでいます。クラウド・コンピューティングの進化や、5Gのような高速ネットワーク技術のイントロダクションも、ゲームのプレイ方法や体験方法を向上させており、かつては地理的に異なる場所に住むプレイヤーにとって大きな課題であった待ち時間の問題を軽減しています。さらに、MMORPGのクロスプラットフォーム化が進み、プレイヤーはPC、コンソール、携帯電話などさまざまなデバイスでゲームに参加できるようになり、ゲームのアクセシビリティと魅力が広がっています。

MMORPG市場の成長は、eスポーツの台頭、ブロードバンド普及率の上昇、より没入的で社会的に魅力的なゲーム体験に対するプレイヤーの期待の進化など、いくつかの要因によって牽引されています。技術的な推進力としては、より応答性の高いダイナミックなゲーム環境を作り出すために利用されている人工知能(AI)の革新や、仮想世界と現実世界の境界線をさらに曖昧にし、このジャンルの没入体験を強化することを約束する拡張現実(AR)などがあります。消費者行動の観点からは、MMORPGが提供するような、単なる娯楽だけでなく、社会的交流やコミュニティ形成のためのプラットフォームを提供するゲームへの傾向が高まっています。さらに、アプリ内課金による基本プレイ無料のゲームなど、より柔軟なマネタイズモデルが導入されたことで、より幅広い層がこれらのゲームにアクセスできるようになり、この分野の成長に拍車をかけています。デジタル接続とテクノロジーが進化し続ける中、MMORPGジャンルは、世界中のプレイヤーにとってさらに豊かで魅力的な仮想世界を約束し、拡大する好位置にあります。

調査対象企業の例(全48件)

  • Activision Blizzard, Inc.
  • Ankama
  • Arc Games Inc.
  • CCP HF
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • NEXON America Inc.
  • Perfect World Co., Ltd.
  • Riot Games, Inc.
  • Shanda Interactive Entertainment Ltd.
  • Tencent Holdings Limited(Tencent Games)
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Wemade.Co.Ltd.;

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP24782

Global Massive Multiplayer Online Role-playing Game (MMORPG) Market to Reach US$23.8 Billion by 2030

The global market for Massive Multiplayer Online Role-playing Game (MMORPG) estimated at US$14.1 Billion in the year 2023, is expected to reach US$23.8 Billion by 2030, growing at a CAGR of 7.7% over the analysis period 2023-2030. MMORPG for Mobile Devices, one of the segments analyzed in the report, is expected to record a 8.5% CAGR and reach US$13.0 Billion by the end of the analysis period. Growth in the MMORPG for Tablet Devices segment is estimated at 7.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.8 Billion While China is Forecast to Grow at 12.3% CAGR

The Massive Multiplayer Online Role-playing Game (MMORPG) market in the U.S. is estimated at US$3.8 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$5.4 Billion by the year 2030 trailing a CAGR of 12.3% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.4% and 7.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.9% CAGR.

Global Massive Multiplayer Online Role-playing Game (MMORPG) Market - Key Trends and Drivers Summarized

Massive Multiplayer Online Role-Playing Games (MMORPGs) are a genre of video games that blend vast open worlds with the complex elements of role-playing games, hosting hundreds to thousands of players on the same server. These games are characterized by their ability to support large numbers of players simultaneously, all interacting in a virtual world that is persistent—meaning the game's environment continues to evolve and exist even when the player is offline. Players create characters and embark on quests, interact with other players, join forces in guilds or clans, and participate in large scale in-game events. Notable titles like "World of Warcraft" and "Final Fantasy XIV" have set high standards in terms of immersive narratives, extensive worlds, and complex gameplay mechanics. The social interaction in MMORPGs is a critical element, offering a platform for players to form relationships and communities that can significantly impact their in-game and out-of-game lives.

The technological infrastructure required to run MMORPGs is substantial, necessitating continuous updates and maintenance to provide a smooth gaming experience that can handle thousands of simultaneous interactions across vast digital landscapes. This has pushed developers to innovate continually, integrating cutting-edge technology to improve graphical fidelity, server capacity, and gameplay mechanics. The advancement of cloud computing and the introduction of faster network technologies like 5G are also enhancing how these games are played and experienced, reducing latency issues that were once a major challenge for players from different geographical locations. Moreover, MMORPGs are increasingly incorporating cross-platform capabilities, allowing players to engage with the game across various devices, including PCs, consoles, and mobile phones, broadening the accessibility and appeal of these games.

The growth in the MMORPG market is driven by several factors, including the rise of eSports, increased broadband penetration, and evolving player expectations for more immersive and socially engaging gaming experiences. Technological drivers include innovations in artificial intelligence (AI), which are being used to create more responsive and dynamic game environments, and augmented reality (AR), which promises to blur the lines between the virtual and real world further, enhancing the immersive experience of the genre. From a consumer behavior perspective, there is a growing trend towards games that offer not just entertainment but also a platform for social interaction and community building, which MMORPGs provide. Additionally, the introduction of more flexible monetization models, such as free-to-play games with in-app purchases, has made these games accessible to a broader audience, fueling growth in the sector. As digital connectivity and technology continue to evolve, the MMORPG genre is well-positioned to expand, promising even richer and more engaging virtual worlds for players around the globe.

Select Competitors (Total 48 Featured) -

  • Activision Blizzard, Inc.
  • Ankama
  • Arc Games Inc.
  • CCP HF
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • NEXON America Inc.
  • Perfect World Co., Ltd.
  • Riot Games, Inc.
  • Shanda Interactive Entertainment Ltd.
  • Tencent Holdings Limited (Tencent Games)
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Wemade.Co.Ltd.;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Massive Multiplayer Online Role-playing Game (MMORPG) - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Global Gamer Community Expands MMORPG Market
    • Technological Advancements in Game Engines and Graphics Propel MMORPG Growth
    • Integration of MMORPGs with Social Networking Platforms Drives Engagement
    • Consumer Demand for Rich Storytelling and Dynamic Content
    • Growth in In-Game Purchasing and Microtransactions
    • Expansion of Cross-Platform Play Enhances Market Opportunities
    • Economic Models and Subscription Services Impact on Market Dynamics
    • Role of Community and Fan Base in Game Development and Lifespan
    • Cybersecurity Measures and Their Importance in MMORPG Spaces
    • Innovations in Character Customization and Progression Systems
    • Influence of eSports on MMORPG Competitions and Events
    • Advances in Virtual and Augmented Reality in MMORPG Experiences
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Massive Multiplayer Online Role-playing Game (MMORPG) Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Tablet Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Tablet Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Tablet Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • JAPAN
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • CHINA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: China 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • EUROPE
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • FRANCE
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: France 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • GERMANY
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • INDIA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: India 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030
  • AFRICA
    • Massive Multiplayer Online Role-playing Game (MMORPG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Mobile Devices, Tablet Devices and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Massive Multiplayer Online Role-playing Game (MMORPG) by Device - Percentage Breakdown of Value Sales for Mobile Devices, Tablet Devices and Other Devices for the Years 2014, 2024 & 2030

IV. COMPETITION