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1466365

教育分野におけるバーチャルリアリティ市場:コンポーネント、機能、用途別-2024-2030年の世界予測

Virtual Reality In Education Sector Market by Component (Services, VR Content, VR Hardware), Function (Classroom Management, Independent Learning, Teacher Lesson Planning), Application - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 188 Pages | 納期: 即日から翌営業日

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価格
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本日の銀行送金レート: 1USD=160.88円
教育分野におけるバーチャルリアリティ市場:コンポーネント、機能、用途別-2024-2030年の世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 188 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
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  • 概要
  • 図表
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概要

教育分野におけるバーチャルリアリティ市場規模は2023年に34億7,000万米ドルと推定され、2024年には45億1,000万米ドルに達し、CAGR 32.05%で2030年には243億1,000万米ドルに達すると予測されています。

教育におけるバーチャル・リアリティとは、ユーザー、学生、教育者がコンピューターで生成された3次元環境内で相互作用できるようにする技術のことです。この没入型テクノロジーは、現実世界や架空のシナリオをシミュレートすることで、体験学習を促進します。学習者が視覚的、物理的に教育コンテンツに関与することを可能にし、理解力、定着率、エンゲージメントを高める。教育におけるバーチャルリアリティ(VR)は、物理的な教室の制約を超えたインタラクティブで没入感のある体験を提供することで、従来の教育手法に革命をもたらしつつあります。一方、学習環境におけるスマート・デバイスの普及が、教育におけるバーチャル・リアリティ(VR)の成長を後押ししています。ヘッドセットやセンサーなどのハードウェアの改良によってユーザー体験が向上し、バーチャル環境がより没入的でインタラクティブなものになった。また、ソフトウエアの開発により、教育コンテンツが多様化し、VR体験がさまざまな科目や学習成果に合わせて調整されるようになった。しかし、教育分野におけるVRの導入と統合に伴う多額のコストは、主要企業が直面する大きな課題です。企業は、教育機関、技術プロバイダー、コンテンツ制作者と協力してイノベーションを推進し、VR教育をよりインパクトのある、広く利用しやすいものにしようと取り組んでいます。さらに、VR技術をカリキュラムに組み込むための政府や教育機関からの支援が顕著に増加していることは、事業体にとって重要な道を示しています。VRインフラへの投資やニーズに合わせた教育プログラムの開発は、学習成果を高めるVRの可能性に対する強い信念の表れです。

主な市場の統計
基準年[2023] 34億7,000万米ドル
予測年[2024] 45億1,000万米ドル
予測年 [2030] 243億1,000万米ドル
CAGR(%) 32.05%

コンポーネント高度なVRデバイスの教育への統合は、知識保持を高めながら生徒のエンゲージメントを強化します。

教育へのVR技術の統合にはいくつかの重要なコンポーネントが含まれ、それぞれが没入型の学習体験に貢献します。サービスには、教育現場におけるVRシステムのシームレスな導入と保守を促進する包括的なサポートと開発が組み込まれています。VRコンテンツは、VRプラットフォーム向けに特別に設計されたキュレーションされた教材を指し、様々なテーマや年齢層に合わせたインタラクティブで魅力的な学習体験を提供します。VRハードウェアは、VRヘッドセット、コントローラー、センサーを含むVR体験のバックボーンであり、教育アプリケーションをサポートするための強力かつユーザーフレンドリーなものです。充電&ストレージ・ソリューションは、教室で複数のVRデバイスを管理し、整理整頓、充電、生徒の使用準備を確実にするために不可欠です。教室用インターフェイス・ソフトウェアは、教師がVR学習環境を制御・監視し、まとまりのある集中した教室体験を促進します。さらに、スタンドアロンのスピーカーとヘッドセットは、VR教育コンテンツに生徒を十分に引き込むために重要な高品質のオーディオを提供することで、没入感を高めます。

アプリケーション共同学習や疑似体験を提供する教育機関でのVR導入拡大

バーチャルリアリティ技術は、さまざまなレベルや分野で没入型の学習体験を提供することで、教育に革命をもたらしています。企業や職業訓練では、VRは物理的環境特有のリスクを伴わずに実体験のためのリアルなシミュレーションを可能にし、スキルの習得や従業員の心構えを強化します。初等教育や就学前教育では、抽象的な概念に命を吹き込み、幼い学習者の関心と好奇心を育みます。中等教育では、VRがインタラクティブな学習と視覚化をサポートし、生徒が科学や歴史などの複雑な科目をより効果的に把握できるようにします。一方、大学や高等教育では、VRは医学、工学、建築などの分野で高度な研究、共同学習、実践的な応用を促進し、理論的な知識と疑似体験の融合を通じて、学生が現実世界の課題に対応できるようにします。

地域別の洞察

南北アメリカでは、インタラクティブで没入感のある学習体験の需要が、教育におけるVR技術の採用を後押ししています。バーチャルラボや遠隔学習に焦点を当てた高い投資率や研究活動が目立っています。最新の特許では、教育目的に合わせたVRハードウェアの進歩が明らかにされており、ユーザーのエンゲージメントと学習成果を高めています。加えて、教育機関とVR新興企業間の共同プロジェクトが重視されていることは、この地域で地域に特化した、コンテンツに特化したVR学習体験を創造する傾向があることを示しています。同時に、教育におけるVRに対する欧州連合(EU)のアプローチは、既存のカリキュラムにVRを統合し、教育と訓練の質を高めることに重点を置いています。EUが資金を提供するプロジェクトや研究助成金は、加盟国全体の専門的かつ継続的な教育のために、VRを含む革新的な教育手法に向けられています。さらに中東とアフリカでは、教育のためのVRに積極的に投資しており、伝統的な教育設定をデジタル学習環境に変えることに強い関心を寄せています。同様に、アジア太平洋地域は、中国、日本、韓国、インドなどの国々における急速な技術進歩や政府支援の増加に後押しされ、教育分野におけるバーチャル・リアリティの採用が飛躍的に伸びています。同地域の市場は、職業訓練や医療教育から歴史再現や語学学習まで、多様な用途によって特徴付けられ、アジア太平洋地域の教育分野における将来の成長と革新の可能性を示しています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは、教育分野におけるバーチャルリアリティ市場の評価において極めて重要です。事業戦略と製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、教育分野におけるバーチャルリアリティ市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1.教育分野におけるバーチャルリアリティ市場の市場規模および予測は?

2.教育分野におけるバーチャルリアリティ市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3.教育分野におけるバーチャルリアリティ市場の技術動向と規制枠組みは?

4.教育分野におけるバーチャルリアリティ市場における主要ベンダーの市場シェアは?

5.教育分野におけるバーチャルリアリティ市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • バーチャル学習への参加と関与の増加
      • 教育システムのデジタル化に向けた政府の取り組み
      • 教育と学習におけるスマートデバイスの導入
    • 抑制要因
      • 教育におけるVR導入の高コストと機能上の問題
    • 機会
      • 体験学習のための教育技術の進化
      • 教育機関や企業における研修への投資と協力の急増
    • 課題
      • 安全に対する懸念と教育者や保護者の受け入れ不足
  • 市場セグメンテーション分析
    • コンポーネント:高度なVRデバイスを教育に統合し、知識の保持力を高めながら学生の関心を高める
    • 応用:協調学習やシミュレーション体験を提供する教育機関におけるVRの導入拡大
  • 市場動向分析
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制枠組みの分析
  • 顧客のカスタマイズ
    • eラーニングにおけるVRの影響

第6章 教育分野におけるバーチャルリアリティ市場:コンポーネント別

  • サービス
  • VRコンテンツ
  • VRハードウェア

第7章 教育分野におけるバーチャルリアリティ市場:機能別

  • 教室の管理
  • 自主学習
  • 教師の授業計画

第8章 教育分野におけるバーチャルリアリティ市場:用途別

  • 企業研修および職業訓練
  • 小学校
  • 幼児教育
  • 中等学校
  • 大学および高等教育

第9章 南北アメリカの教育分野におけるバーチャルリアリティ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域の教育分野におけるバーチャルリアリティ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカの教育分野におけるバーチャルリアリティ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス、2023
  • 競合シナリオ分析
    • Metaは米国の大学と提携して新しいメタバース教育イニシアチブを実施
    • EON Reality、コロンビアの仮想教育を推進するためCEIPA大学との革新的な提携を発表
    • 教育分野を強化するVR技術

第13章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. VIRTUAL REALITY IN EDUCATION SECTOR MARKET DYNAMICS
  • FIGURE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. VIRTUAL REALITY IN EDUCATION SECTOR MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SERVICES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SERVICES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR CONTENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR CONTENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CHARGING & STORAGE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CHARGING & STORAGE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM INTERFACE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM INTERFACE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STANDALONE SPEAKERS & HEADSETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STANDALONE SPEAKERS & HEADSETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM MANAGEMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM MANAGEMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY INDEPENDENT LEARNING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY INDEPENDENT LEARNING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY TEACHER LESSON PLANNING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY TEACHER LESSON PLANNING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CORPORATE & VOCATIONAL TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CORPORATE & VOCATIONAL TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY ELEMENTARY SCHOOL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY ELEMENTARY SCHOOL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY PRE-SCHOOL EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY PRE-SCHOOL EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY UNIVERSITY & HIGHER EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY UNIVERSITY & HIGHER EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 44. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 45. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 46. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 47. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 48. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 49. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 50. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 51. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 52. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 53. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 54. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 55. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 56. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 57. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 58. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 59. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 60. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 61. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 62. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 63. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 64. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 65. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 66. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 67. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 68. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 69. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 70. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 71. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 72. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 73. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 74. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 75. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 76. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 77. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 78. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 79. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 80. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 81. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 82. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 83. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 84. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 85. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 86. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 87. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 88. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 89. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 90. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 91. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 92. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 93. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 94. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 95. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 96. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 97. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 105. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 106. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 108. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 110. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 112. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 113. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 114. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 115. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 116. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 117. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 118. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 119. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 120. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 121. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 122. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 123. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 124. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 125. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 126. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 127. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 128. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 129. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 130. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 131. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 132. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 133. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 134. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 135. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 136. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 137. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 138. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 139. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 140. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 141. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 142. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 143. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 144. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 145. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 146. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 147. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 148. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 149. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 150. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 151. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 152. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 153. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 154. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 156. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 158. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 160. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 161. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 162. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 163. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 164. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 165. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 166. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 167. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 168. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 169. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 170. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 172. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 174. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 176. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 177. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 178. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 179. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 180. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 181. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 182. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 183. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 184. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 185. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 186. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 187. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 188. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 189. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 190. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 191. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 192. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 193. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 194. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 195. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 196. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 197. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 198. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 199. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 200. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 201. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 202. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 211. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 212. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 213. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 214. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 215. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 216. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 217. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 218. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 219. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 220. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 221. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 222. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 223. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 224. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 225. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 226. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 227. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 228. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 229. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 230. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 231. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 232. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 233. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 234. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 235. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 236. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 237. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 238. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 239. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 240. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 241. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 242. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 243. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 244. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 245. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 246. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 247. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 248. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 249. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 250. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 251. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 252. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 253. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 254. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 255. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 256. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 257. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 258. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 259. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 260. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 261. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 262. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 263. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 264. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 265. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 266. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 267. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 268. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 269. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 270. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 272. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 274. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 275. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 276. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 277. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 278. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 279. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 280. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 281. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 282. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 283. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 284. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 285. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 286. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 287. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 288. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 289. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 290. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 291. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 292. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 293. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 294. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 295. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 296. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 297. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 298. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 299. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 300. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 301. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (U
目次
Product Code: MRR-431FDAE5A6EA

[188 Pages Report] The Virtual Reality In Education Sector Market size was estimated at USD 3.47 billion in 2023 and expected to reach USD 4.51 billion in 2024, at a CAGR 32.05% to reach USD 24.31 billion by 2030.

Virtual reality in education refers to the technology that allows users, students, and educators to interact within a computer-generated, three-dimensional environment. This immersive technology facilitates experiential learning by simulating real-world or imaginary scenarios. It enables learners to engage visually and physically with educational content, enhancing comprehension, retention, and engagement. Virtual Reality (VR) in education is revolutionizing traditional teaching methodologies by offering interactive and immersive experiences beyond the constraints of physical classrooms. Meanwhile, the increasing deployment of smart devices in learning environments has propelled the growth of virtual reality (VR) in education. Improvements in hardware, such as headsets and sensors, have enhanced the user experience, making virtual environments more immersive and interactive. Software developments have also led to a wider variety of educational content, tailoring VR experiences to different subjects and learning outcomes. However, the significant cost associated with implementing and integrating VR in education sectors is a significant challenge the key players face. Companies are working on collaborating with educational institutions, technology providers, and content creators to drive innovation, making VR education more impactful and widely accessible. Moreover, a noticeable increase in support from governments and educational institutions for incorporating VR technologies into the curriculum presents a significant avenue for the entities. Investments in VR infrastructure and the development of tailored educational programs signal a strong belief in the potential of VR to enhance learning outcomes.

KEY MARKET STATISTICS
Base Year [2023] USD 3.47 billion
Estimated Year [2024] USD 4.51 billion
Forecast Year [2030] USD 24.31 billion
CAGR (%) 32.05%

Component: Integration of advanced VR devices in education enhancing student engagement while boosting knowledge retention

Integrating VR technology into education encompasses several critical components, each contributing to the immersive learning experience. Services incorporate comprehensive support and development offerings that facilitate VR systems' seamless implementation and maintenance within educational settings. VR content refers to curated educational materials designed specifically for VR platforms, offering interactive and engaging learning experiences tailored to various subjects and age groups. VR hardware is the backbone of the VR experience, including VR headsets, controllers, and sensors, which are powerful and user-friendly to support educational applications. Charging & storage solutions are essential for managing multiple VR devices in a classroom setting, ensuring they are organized, charged, and ready for students' use. Classroom interface software lets teachers control and monitor the VR learning environment, facilitating a cohesive and focused classroom experience. Moreover, standalone speakers & headsets enhance the immersive experience by providing high-quality audio, which is crucial for fully engaging students in the VR educational content.

Application: Widening adoption of VR in educational institutions offering collaborative learning and simulated experiences

Virtual reality technology is revolutionizing education by offering immersive learning experiences across various levels and fields. In corporate & vocational training, VR enables realistic simulations for hands-on experience without the risks inherent in physical environments, enhancing skill acquisition and employee preparedness. Elementary and pre-school education brings abstract concepts to life, fostering engagement and curiosity among young learners. In secondary school, VR supports interactive learning and visualization, helping students grasp complex subjects such as science and history more effectively. Meanwhile, in university & higher education, VR facilitates advanced research, collaborative learning, and practical applications in disciplines such as medicine, engineering, and architecture, preparing students for real-world challenges through a blend of theoretical knowledge and simulated experiences.

Regional Insights

In the Americas, the adoption of VR technology in education is driven by the demand for interactive and immersive learning experiences. High investment rates and research activities focusing on virtual laboratories and distance learning are notable. Latest patents reveal advancements in VR hardware tailored for educational purposes, enhancing user engagement and learning outcomes. In addition, the emphasis on collaborative projects between educational institutions and VR startups indicates a trend toward creating localized and content-specific VR learning experiences in the region. At the same time, the European Union's (EU) approach to VR in education highlights the integration of VR within established curricula, focusing on enhancing the quality of education and training. EU-funded projects and research grants are directed towards innovative teaching methodologies, including VR, for professional and continuous education across member states. Moreover, the Middle East and Africa have been actively investing in VR for education, with a keen interest in transforming traditional educational setups into digital learning environments. Similarly, the Asia-Pacific region is witnessing exponential growth in the adoption of virtual reality in the education sector, propelled by rapid technological advancements and increasing governmental support in countries such as China, Japan, South Korea, and India. The market in the region is characterized by diverse applications, from vocational training and medical education to historical recreations and language learning, indicating a robust potential for future growth and innovation in the Asia-Pacific education sector.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Virtual Reality In Education Sector Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Virtual Reality In Education Sector Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality In Education Sector Market, highlighting leading vendors and their innovative profiles. These include Avantis Systems Limited, Axon Enterprise, Inc., Cisco Systems, Inc., DPVR, Econoxy Solutions Pvt. Ltd., ENGAGE XR Holdings PLC, EON Reality, Inc., fotonVR, Google LLC by Alphabet Inc., HTC Corporation, International Business Machines Corporation, Lenovo Group Ltd., Meta Platforms, Inc., Microsoft Corporation, Mursion Inc., Nearpod Inc. by Renaissance Learning, Inc., Oracle Corporation, Samsung Electronics Co., Ltd., Schell Games, Sony Group Corporation, SweetRush, Inc., Unimersiv, Veative Group by Dev Clever Holdings PLC, Virtalis Holdings Limited, and zSpace, Inc..

Market Segmentation & Coverage

This research report categorizes the Virtual Reality In Education Sector Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Services
    • VR Content
    • VR Hardware
      • Charging & Storage
      • Classroom Interface
      • Standalone Speakers & Headsets
  • Function
    • Classroom Management
    • Independent Learning
    • Teacher Lesson Planning
  • Application
    • Corporate & Vocational Training
    • Elementary School
    • Pre-School Education
    • Secondary School
    • University & Higher Education
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Virtual Reality In Education Sector Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Virtual Reality In Education Sector Market?

3. What are the technology trends and regulatory frameworks in the Virtual Reality In Education Sector Market?

4. What is the market share of the leading vendors in the Virtual Reality In Education Sector Market?

5. Which modes and strategic moves are suitable for entering the Virtual Reality In Education Sector Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increased Participation and Engagement in Virtual Learning
      • 5.1.1.2. Government Initiatives for Digitalizing the Education System
      • 5.1.1.3. Deployment of Smart Devices on Teaching and Learning
    • 5.1.2. Restraints
      • 5.1.2.1. High Costs and Functionality Issues of Implementing VR in Education
    • 5.1.3. Opportunities
      • 5.1.3.1. Evolving Education Technologies for Experiential Learning
      • 5.1.3.2. Surge in Investment and Collaboration in the Educational Institutes and Corporate for Training
    • 5.1.4. Challenges
      • 5.1.4.1. Security Concerns and Lack of Acceptance Among Educators and Parents
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Integration of advanced VR devices in education enhancing student engagement while boosting knowledge retention
    • 5.2.2. Application: Widening adoption of VR in educational institutions offering collaborative learning and simulated experiences
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis
  • 5.9. Client Customization
    • 5.9.1. Impact of VR in eLearning

6. Virtual Reality In Education Sector Market, by Component

  • 6.1. Introduction
  • 6.2. Services
  • 6.3. VR Content
  • 6.4. VR Hardware

7. Virtual Reality In Education Sector Market, by Function

  • 7.1. Introduction
  • 7.2. Classroom Management
  • 7.3. Independent Learning
  • 7.4. Teacher Lesson Planning

8. Virtual Reality In Education Sector Market, by Application

  • 8.1. Introduction
  • 8.2. Corporate & Vocational Training
  • 8.3. Elementary School
  • 8.4. Pre-School Education
  • 8.5. Secondary School
  • 8.6. University & Higher Education

9. Americas Virtual Reality In Education Sector Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Reality In Education Sector Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Reality In Education Sector Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Meta Partners with US Universities on New Metaverse Education Initiatives
    • 12.3.2. EON Reality Announces Innovative Partnership with CEIPA University to Advance Virtual Education in Colombia
    • 12.3.3. VR tech to enhance education sector

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio