デフォルト表紙
市場調査レポート
商品コード
1464866

エデュテインメント市場:コンテンツタイプ、プラットフォーム、エンドユーザー別- 世界予測2024-2030年

Edutainment Market by Content Type (Academic Subjects, Creativity & Arts, Health & Fitness), Platform (Books & eBooks, Games & Interactive Systems, Mobile Apps), End-User - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 194 Pages | 納期: 即日から翌営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
エデュテインメント市場:コンテンツタイプ、プラットフォーム、エンドユーザー別- 世界予測2024-2030年
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 194 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

エデュテインメント市場規模は2023年に42億8,000万米ドルと推計され、2024年には49億4,000万米ドル、CAGR 15.87%で2030年には120億1,000万米ドルに達すると予測されています。

エデュテインメントは、「Education(教育)」と「Entertainment(娯楽)」を組み合わせた造語で、娯楽を通じて教育することを目的としたコンテンツを指します。この革新的なアプローチは、学習を楽しく魅力的なものにすることを目的としており、テレビ番組、ビデオゲーム、ウェブサイト、さらには教育コンテンツと楽しい要素を融合させた教育玩具など、さまざまな形態があります。スマートデバイスや高速インターネットの登場によるデジタル技術の発展が、エデュテインメントの需要を高めています。企業や政府機関では、トレーニングや能力開発のためにエデュテインメントを採用するケースが増えています。子供の教育を補うために、従来の教室以外の学習プラットフォームを求める保護者の動向も、エデュテインメントのプラットフォームを作り出しています。しかし、ゲームベースの学習アプローチへの取り組み不足や、エデュテインメント学習の失敗が市場成長の妨げとなっています。拡張現実の実装や、言語ベースの学習のニーズと採用の増加などの技術的進歩は、市場機会を創出すると予想されます。

主な市場の統計
基準年[2023] 42億8,000万米ドル
予測年[2024] 49億4,000万米ドル
予測年 [2030] 120億1,000万米ドル
CAGR(%) 15.87%

コンテンツの種類幅広い年齢層と興味に応えるエデュテインメントコンテンツの人気が高まる

エデュテインメントのコンテンツは、教育的でありながらエンターテイメント性も兼ね備えており、楽しく魅力的な学習を目指しています。オンラインコース、ビデオゲーム、テレビ番組、アプリなど、さまざまなプラットフォームにまたがっており、幅広い年齢層や興味に対応しています。教科は、数学、科学、歴史、国語などの伝統的な教育分野をカバーしています。教科のエデュテインメントは、インタラクティブな要素、マルチメディア、ゲーミフィケーションを取り入れることで、従来の学習方法を強化しようとしています。その目的は、教科の理解と定着を向上させ、継続的な学習意欲を高め、より多くの人々が教育にアクセスできるようにすることです。創造性と芸術の分野では、エデュテインメントは芸術的スキルと創造的思考の育成に焦点を当てています。これには、音楽や絵画からデジタルアートやストーリーテリングまで、あらゆるものが含まれます。インタラクティブなチュートリアル、創造的な課題、教育的なゲームなどは、個人が芸術的な能力を探求し、開発するための手段です。この分野では、技術的なスキルを高めるだけでなく、想像力豊かな探究心や個人的な表現力を高めることもできます。健康とフィットネスに関連するエデュテインメントは、魅力的なコンテンツを通じて、健康的な生活、身体運動、栄養、精神的な健康について個人を教育することを目的としています。進捗を記録するインタラクティブなアプリやゲーム、バーチャルなワークアウトセッション、ダイエット計画ツールなどが、この分野のエデュテインメントアプリケーションの例です。健康についての知識を得たり、フィットネスをライフスタイルに取り入れたりすることを、楽しくやりがいのあるプロセスにすることが目的です。ライフスキルエデュテインメントは、金融リテラシー、時間管理、料理、社会的スキルなど、日常生活や自己開発に不可欠なスキルに焦点を当てています。これらのエデュテインメントツールは、インタラクティブなモジュール、シミュレーション、実生活のシナリオを使用することで、個人が生活の様々な側面をより効果的かつ自立的にナビゲートするためのノウハウを身につけることを目的としています。

エンドユーザー:柔軟な学習機会を提供するため、成人のエデュテインメント採用率が高いです。

大人向けのエデュテインメントは、専門的な能力開発、語学学習、料理や写真などの個人的な興味分野に焦点を当て、魅力的な方法で教育コンテンツを提供するように設計されています。この分野では、ウェビナー、ポッドキャスト、対話型アプリなどのプラットフォームを通じてテクノロジーを統合し、多忙なスケジュールにも柔軟に対応できる学習機会を提供することが多いです。内容は通常より洗練されており、スキル向上、キャリア開発、生涯学習に重点が置かれています。6~12歳の子どもたちは、認知的、感情的、社会的発達の重要な段階にあります。このグループのエデュテインメントは、主に学校での学習を楽しみながら補うことを目的としています。問題解決能力や批判的思考能力を促進するインタラクティブなソフトウェア、ゲーム、アクティビティを通して、科学、数学、国語、社会科の概念を紹介します。また、教育的な内容を親しみやすい形で提供するため、キャラクターやストーリーを重視した内容になっていることが多いです。ティーンエイジャー向けの「エデュテインメント」は、彼らの高度な認知能力と多様な興味に応えるように作られています。このセグメントには、高度な学問、ライフスキル、キャリアの探求など、幅広いトピックが組み込まれています。YouTubeの教育チャンネル、シミュレーションゲーム、バーチャルリアリティ体験などのプラットフォームが人気で、向上心とインスピレーションを与えるコンテンツを提供し、自発的な学習と探求の意欲を高めるように設計されています。最年少のエンドユーザーである幼児や未就学児は、非常にインタラクティブでカラフルな、遊び心のあるコンテンツを通じてエデュテインメントに夢中になります。エデュテインメントは、アルファベットの認識、基本的な計算、色、形、ソーシャルスキルなどの基礎的なスキルに焦点を当て、多くの場合、アニメーションビデオ、インタラクティブなゲーム、ストーリーアプリを通じて提供されます。これらのコンテンツは、養育的で魅力的な環境の中で早期学習と発達を促すことを目的としており、多くの場合、保護者の参加も重要な要素となっています。

地域別インサイト

南北アメリカでは、テクノロジーの進化とインターネット普及率の高さに牽引され、エデュテインメントは大きな成長を遂げています。同市場は、幼児を対象とした教育アプリから、全年齢を対象としたインタラクティブな博物館や科学センターまで、多様なフォーマットを受け入れています。STEM(科学、技術、工学、数学)教育への注目も高く、多くのエデュテインメントが、これらの科目をより身近で魅力的なものにするようデザインされています。また、教育コンテンツクリエイターと学校とのパートナーシップも一般的になり、エデュテインメント製品の教育現場への普及が進んでいます。APAC地域では、中産階級の増加と教育投資の増加により、エデュテインメント分野が急成長しています。中国、インド、韓国などがその先頭を走っており、モバイルの普及によりエデュテインメントのデジタルプラットフォームが急増しています。教育における地域の優先順位を反映し、子どもたちの言語学習とコーディングに大きな重点が置かれています。地域の価値観や教育目標に合わせてコンテンツが調整されることも多く、文化的要因も重要な役割を果たしています。さらに、教育水準の向上を目指す政府の取り組みも、テクノロジーを学習環境に組み込むことで、エデュテインメント業界を間接的にサポートしています。EMEA(欧州・中東・アフリカ)地域は、国によって採用や発展に差があり、多様なエデュテインメントの状況を示しています。欧州では公共放送の伝統が強く、多くのネットワークが子供向けの教育番組を提供しています。特に西欧では、インタラクティブな科学センターや博物館が増加しています。中東では、特に湾岸諸国においてエデュテインメントへの投資が顕著であり、アラビア語と英語の二ヶ国語コンテンツに重点が置かれ、教育と文化保存の両面で役立っています。アフリカは、この分野ではまだ新興ですが、特にモバイルベースのエデュテインメントソリューションでは、同大陸のモバイル普及率が急速に拡大していることから、成長の可能性を示しています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはエデュテインメント市場を評価する上で極めて重要です。事業戦略と製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、エデュテインメント市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された蓄積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1.エデュテインメント市場の市場規模および予測は?

2.エデュテインメント市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3.エデュテインメント市場の技術動向と規制枠組みは?

4.エデュテインメント市場における主要ベンダーの市場シェアは?

5.エデュテインメント市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 現代的でインタラクティブなアプローチによる質の高い教育への需要の高まり
      • 学習のためのデジタルインフラの利用可能性の向上
      • 商業部門におけるトレーニングとスキル開発のためのエデュテインメントの使用が増加
    • 抑制要因
      • ITインフラストラクチャの利用可能性が限られており、トレーナーがエデュテインメントの実装について理解が不足している
    • 機会
      • エデュテインメントソリューションにおけるAR、VR、AIの統合の拡大
      • 新しい言語を学ぶためのエデュテインメントの採用
    • 課題
      • 学習目標とカリキュラムを満たす適切なゲームデザインを作成する際の潜在的な障壁
  • 市場セグメンテーション分析
    • コンテンツタイプ:幅広い年齢層や興味に応えるエデュテインメントコンテンツの人気が高まっています
    • エンドユーザー:柔軟な学習機会を提供するために、成人の間でエデュテインメントの採用率が高い
  • 市場ディスラプション分析
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 価格分析
  • 技術分析
  • 特許分析
  • 貿易分析
  • 規制枠組みの分析

第6章 エデュテインメント市場コンテンツタイプ別

  • 学問分野
  • 創造性と芸術
  • ヘルス&フィットネス
  • ライフスキル

第7章 エデュテインメント市場:プラットフォーム別

  • 書籍と電子書籍
  • ゲームとインタラクティブシステム
  • モバイルアプリ
  • オンラインプラットフォームとウェブサイト
  • テレビと映画

第8章 エデュテインメント市場:エンドユーザー別

  • 大人
  • 子供たち
  • ティーンエイジャー
  • 幼児・未就学児

第9章 南北アメリカのエデュテインメント市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のエデュテインメント市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのエデュテインメント市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • AscendはAIを通じてパーソナライズされた学習とスキル開発に革命を起こしています
    • Imarticus LearningによるHeroMindmineの戦略的買収によりゲームベースの学習を強化
    • MentorShowは、トレーニングとスキル開発のためのデジタル学習を革新するために多額の資金を獲得しました。
  • 戦略分析と提言

第13章 競争力のあるポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. EDUTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. EDUTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL EDUTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. EDUTAINMENT MARKET DYNAMICS
  • FIGURE 7. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. EDUTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. EDUTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. EDUTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL EDUTAINMENT MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL EDUTAINMENT MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL EDUTAINMENT MARKET SIZE, BY ACADEMIC SUBJECTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL EDUTAINMENT MARKET SIZE, BY ACADEMIC SUBJECTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL EDUTAINMENT MARKET SIZE, BY CREATIVITY & ARTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL EDUTAINMENT MARKET SIZE, BY CREATIVITY & ARTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL EDUTAINMENT MARKET SIZE, BY HEALTH & FITNESS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL EDUTAINMENT MARKET SIZE, BY HEALTH & FITNESS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL EDUTAINMENT MARKET SIZE, BY LIFE SKILLS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL EDUTAINMENT MARKET SIZE, BY LIFE SKILLS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL EDUTAINMENT MARKET SIZE, BY BOOKS & EBOOKS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL EDUTAINMENT MARKET SIZE, BY BOOKS & EBOOKS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL EDUTAINMENT MARKET SIZE, BY GAMES & INTERACTIVE SYSTEMS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL EDUTAINMENT MARKET SIZE, BY GAMES & INTERACTIVE SYSTEMS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL EDUTAINMENT MARKET SIZE, BY MOBILE APPS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL EDUTAINMENT MARKET SIZE, BY MOBILE APPS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL EDUTAINMENT MARKET SIZE, BY ONLINE PLATFORMS & WEBSITES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL EDUTAINMENT MARKET SIZE, BY ONLINE PLATFORMS & WEBSITES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL EDUTAINMENT MARKET SIZE, BY TELEVISION & FILMS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL EDUTAINMENT MARKET SIZE, BY TELEVISION & FILMS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL EDUTAINMENT MARKET SIZE, BY ADULTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL EDUTAINMENT MARKET SIZE, BY ADULTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL EDUTAINMENT MARKET SIZE, BY CHILDREN, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL EDUTAINMENT MARKET SIZE, BY CHILDREN, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL EDUTAINMENT MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL EDUTAINMENT MARKET SIZE, BY TEENAGERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL EDUTAINMENT MARKET SIZE, BY TODDLERS & PRESCHOOLERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL EDUTAINMENT MARKET SIZE, BY TODDLERS & PRESCHOOLERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. AMERICAS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 40. AMERICAS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 41. AMERICAS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 42. AMERICAS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 43. AMERICAS EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 44. AMERICAS EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 45. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 46. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 47. ARGENTINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. ARGENTINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. ARGENTINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 50. ARGENTINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 51. ARGENTINA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 52. ARGENTINA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 53. BRAZIL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 54. BRAZIL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 55. BRAZIL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 56. BRAZIL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 57. BRAZIL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 58. BRAZIL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 59. CANADA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 60. CANADA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 61. CANADA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 62. CANADA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 63. CANADA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 64. CANADA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 65. MEXICO EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. MEXICO EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. MEXICO EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 68. MEXICO EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 69. MEXICO EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. MEXICO EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. UNITED STATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 72. UNITED STATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 73. UNITED STATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 74. UNITED STATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 75. UNITED STATES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 76. UNITED STATES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 77. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 78. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. AUSTRALIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 90. AUSTRALIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 92. AUSTRALIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 93. CHINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 94. CHINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 95. CHINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 96. CHINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 97. CHINA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 98. CHINA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 99. INDIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. INDIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. INDIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 102. INDIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 103. INDIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 104. INDIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 105. INDONESIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 106. INDONESIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 107. INDONESIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 108. INDONESIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 109. INDONESIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 110. INDONESIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 111. JAPAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 112. JAPAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 113. JAPAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 114. JAPAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 115. JAPAN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 116. JAPAN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 117. MALAYSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. MALAYSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. MALAYSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 120. MALAYSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 121. MALAYSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. MALAYSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. PHILIPPINES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 124. PHILIPPINES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 125. PHILIPPINES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 126. PHILIPPINES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 127. PHILIPPINES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 128. PHILIPPINES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 129. SINGAPORE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. SINGAPORE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. SINGAPORE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 132. SINGAPORE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 133. SINGAPORE EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 134. SINGAPORE EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 135. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 136. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 137. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 138. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 139. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 140. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 141. TAIWAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. TAIWAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. TAIWAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 144. TAIWAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 145. TAIWAN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. TAIWAN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. THAILAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 148. THAILAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 149. THAILAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 150. THAILAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 151. THAILAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 152. THAILAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 153. VIETNAM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. VIETNAM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. VIETNAM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 156. VIETNAM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 157. VIETNAM EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 158. VIETNAM EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 161. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 162. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 163. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 165. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 166. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 167. DENMARK EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 168. DENMARK EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 169. DENMARK EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 170. DENMARK EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 171. DENMARK EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 172. DENMARK EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 173. EGYPT EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. EGYPT EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. EGYPT EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. EGYPT EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. EGYPT EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 178. EGYPT EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 179. FINLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 180. FINLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 181. FINLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 182. FINLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 183. FINLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 184. FINLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 185. FRANCE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. FRANCE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. FRANCE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 188. FRANCE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 189. FRANCE EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 190. FRANCE EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 191. GERMANY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 192. GERMANY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 193. GERMANY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 194. GERMANY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 195. GERMANY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 196. GERMANY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 197. ISRAEL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. ISRAEL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. ISRAEL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 200. ISRAEL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 201. ISRAEL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 202. ISRAEL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 203. ITALY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 204. ITALY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 205. ITALY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 206. ITALY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 207. ITALY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 208. ITALY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 209. NETHERLANDS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 210. NETHERLANDS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 211. NETHERLANDS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 212. NETHERLANDS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 213. NETHERLANDS EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 214. NETHERLANDS EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 215. NIGERIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 216. NIGERIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 217. NIGERIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 218. NIGERIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 219. NIGERIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 220. NIGERIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 221. NORWAY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 222. NORWAY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 223. NORWAY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 224. NORWAY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 225. NORWAY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 226. NORWAY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 227. POLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. POLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. POLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 230. POLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 231. POLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 232. POLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 233. QATAR EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 234. QATAR EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 235. QATAR EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 236. QATAR EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 237. QATAR EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 238. QATAR EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 239. RUSSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. RUSSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. RUSSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 242. RUSSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 243. RUSSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 244. RUSSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 245. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 246. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 247. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 248. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 249. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 250. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 251. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 252. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 253. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 254. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 255. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 256. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 257. SPAIN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 258. SPAIN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 259. SPAIN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 260. SPAIN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 261. SPAIN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 262. SPAIN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 263. SWEDEN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 264. SWEDEN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 265. SWEDEN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 266. SWEDEN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 267. SWEDEN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 268. SWEDEN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 269. SWITZERLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. SWITZERLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. SWITZERLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 272. SWITZERLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 273. SWITZERLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 274. SWITZERLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 275. TURKEY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 276. TURKEY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 277. TURKEY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 278. TURKEY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 279. TURKEY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 280. TURKEY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 281. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 282. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 283. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 284. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 285. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 286. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 287. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 288. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 289. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 290. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 291. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 292. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 293. EDUTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 294. EDUTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-4A6A214484D7

[194 Pages Report] The Edutainment Market size was estimated at USD 4.28 billion in 2023 and expected to reach USD 4.94 billion in 2024, at a CAGR 15.87% to reach USD 12.01 billion by 2030.

Edutainment, a term derived from the combination of "education" and "entertainment," refers to content designed to educate through entertainment. This innovative approach aims at making learning enjoyable and engaging, covering various forms, including television programs, video games, websites, and even educational toys that blend instructional content with fun elements. The growth in digital technology with the advent of smart devices and high-speed internet is increasing the demand for edutainment. Businesses and governments are increasingly adopting edutainment tools for training and development, recognizing the effectiveness of engaging content in improving learning outcomes. A growing trend among parents to seek out additional learning platforms outside of the conventional classroom setting to supplement their children's education is creating a platform for edutainment. However, lack of action in game-based learning approaches, and failure to edutainment learning hamper market growth. Technological advancements such as the implementation of augmented reality and the increasing need and adoption of language-based learning are expected to create a market opportunity.

KEY MARKET STATISTICS
Base Year [2023] USD 4.28 billion
Estimated Year [2024] USD 4.94 billion
Forecast Year [2030] USD 12.01 billion
CAGR (%) 15.87%

Content Type: Growing popularity of edutainment content that cater to a wide range of age groups and interests

Edutainment content is designed to be both educational and entertaining, aiming to make learning enjoyable and engaging. It spans various platforms, including online courses, video games, TV shows, and apps, catering to a wide range of age groups and interests. Academic subjects cover traditional educational disciplines such as mathematics, science, history, and language arts. Edutainment in academic subjects seeks to enhance traditional learning methods by incorporating interactive elements, multimedia, and gamification. The goal is to improve understanding and retention of subject matter, motivate continuous learning, and make education accessible to a broader audience. In the creativity & arts, edutainment focuses on fostering artistic skills and creative thinking. This includes everything from music and painting to digital arts and storytelling. Interactive tutorials, creative challenges, and educational games are some avenues through which individuals can explore and develop their artistic abilities. This segment not only enhances technical skills but also encourages imaginative exploration and personal expression. Edutainment related to health & fitness aims to educate individuals about healthy living, physical exercise, nutrition, and mental well-being through engaging content. Interactive apps and games that track progress, virtual workout sessions, and diet planning tools are examples of edutainment applications in this area. The objective is to make gaining knowledge about health and implementing fitness into one's lifestyle an enjoyable and rewarding process. Life skills edutainment focuses on essential skills for daily living and personal development, such as financial literacy, time management, cooking, and social skills. By using interactive modules, simulations, and real-life scenarios, these edutainment tools seek to equip individuals with the know-how to navigate various aspects of life more effectively and independently.

End-User: High adoption of edutainment among adults to provide flexible learning opportunities

Edutainment for adults is designed to offer educational content in an engaging manner, focusing on professional development, language learning, and personal interest areas such as cooking or photography. This segment often integrates technology through platforms such as webinars, podcasts, and interactive apps to provide flexible learning opportunities that accommodate busy schedules. The content is typically more sophisticated, with a focus on skill enhancement, career development, and lifelong learning. Children in the 6-12 age group are at a critical stage of cognitive, emotional, and social development. Edutainment for this cohort is primarily designed to supplement school learning with fun. It introduces concepts in science, mathematics, language arts, and social studies through interactive software, games, and activities that promote problem-solving and critical-thinking skills. The content is often character-based and story-driven to maintain engagement and ensure educational content is delivered in an approachable manner. For teenagers, edutainment is crafted to resonate with their advanced cognitive abilities and varied interests. This segment incorporates a wide range of topics, including advanced academic subjects, life skills, and career exploration. Platforms such as educational YouTube channels, simulation games, and virtual reality experiences are popular, offering content that is both aspirational and inspirational, designed to motivate self-directed learning and exploration. The youngest end-users, toddlers, & preschoolers, engage with edutainment through highly interactive, colorful, and playful content. Focused on foundational skills such as alphabet recognition, basic numeracy, colors, shapes, and social skills, edutainment for this group is often delivered through animated videos, interactive games, and story apps. The content aims to stimulate early learning and development in a nurturing and engaging environment, often with parental participation as a key component.

Regional Insights

In the Americas, edutainment has seen significant growth, driven by advances in technology and high internet penetration. The market has embraced diverse formats from educational apps targeting young children to interactive museums and science centers that cater to all ages. There is a strong focus on STEM (Science, Technology, Engineering, and Mathematics) education, with many edutainment offerings designed to make these subjects more accessible and engaging. Partnerships between educational content creators and schools have also become more common, expanding the reach of edutainment products into formal education settings. The APAC region is experiencing rapid growth in the edutainment sector, fueled by a growing middle class and increased investment in education. Countries such as China, India, and South Korea are leading the charge, with a notable surge in digital edutainment platforms due to widespread mobile adoption. There is a significant emphasis on language learning and coding for children, reflecting regional priorities in education. Cultural factors also play a crucial role, as content is often tailored to reflect local values and educational goals. Furthermore, government initiatives aimed at improving educational standards are indirectly supporting the edutainment industry by integrating technology into learning environments. The EMEA region presents a diverse edutainment landscape, with variations in adoption and development across countries. In Europe, there is a strong tradition of public broadcasting, with many networks offering educational programming for children. This is complemented by a growing number of interactive science centers and museums, particularly in Western Europe. The Middle East has seen notable investments in edutainment, particularly in the Gulf countries, where there is an emphasis on bilingual content in Arabic and English to serve both educational and cultural preservation purposes. Africa, while still emerging in this space, shows potential for growth, especially in mobile-based edutainment solutions, given the continent's rapidly expanding mobile penetration.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Edutainment Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Edutainment Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Edutainment Market, highlighting leading vendors and their innovative profiles. These include Animated Technologies Ltd., Archy Learning, Batia Infotech, Blooket LLC, Breakout Inc., Bright Horizons Family Solutions Inc., Centrical, Classcraft Studios Inc., Cognitive ToyBox, Inc., Discovery Kids by Discovery Communications, LLC, Duolingo, Inc., Hornbill FX Private Limited, Hurix Systems Pvt. Ltd., Kahoot! ASA, KidZania Operations, S.a.r.l., Kuato Studios, Layup by Creative eLearning Pvt. Ltd., Legoland Discovery Centre, Lumos Labs, Inc., Microsoft Corporation, National Geographic Partners, LLC, Prodigy Education Inc., Quizlet, Inc., QuoDeck Technologies PLC, Schell Games, Smart Lumies, Inc., and Udemy, Inc..

Market Segmentation & Coverage

This research report categorizes the Edutainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Content Type
    • Academic Subjects
    • Creativity & Arts
    • Health & Fitness
    • Life Skills
  • Platform
    • Books & eBooks
    • Games & Interactive Systems
    • Mobile Apps
    • Online Platforms & Websites
    • Television & Films
  • End-User
    • Adults
    • Children
    • Teenagers
    • Toddlers & Preschoolers
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Edutainment Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Edutainment Market?

3. What are the technology trends and regulatory frameworks in the Edutainment Market?

4. What is the market share of the leading vendors in the Edutainment Market?

5. Which modes and strategic moves are suitable for entering the Edutainment Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for quality education with a modern and interactive approach
      • 5.1.1.2. Improved availability of digital infrastructure for learning
      • 5.1.1.3. Growing usage of edutainment in the commercial sector for training & skill development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of IT infrastructure and lack of understanding among trainers in implementing edutainment
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing integration of AR, VR, and AI in edutainment solutions
      • 5.1.3.2. Adoption of edutainment for learning new languages
    • 5.1.4. Challenges
      • 5.1.4.1. Potential barriers to creating suitable game designs that meet the learning objectives and curriculum
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Content Type: Growing popularity of edutainment content that cater to a wide range of age groups and interests
    • 5.2.2. End-User: High adoption of edutainment among adults to provide flexible learning opportunities
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Edutainment Market, by Content Type

  • 6.1. Introduction
  • 6.2. Academic Subjects
  • 6.3. Creativity & Arts
  • 6.4. Health & Fitness
  • 6.5. Life Skills

7. Edutainment Market, by Platform

  • 7.1. Introduction
  • 7.2. Books & eBooks
  • 7.3. Games & Interactive Systems
  • 7.4. Mobile Apps
  • 7.5. Online Platforms & Websites
  • 7.6. Television & Films

8. Edutainment Market, by End-User

  • 8.1. Introduction
  • 8.2. Adults
  • 8.3. Children
  • 8.4. Teenagers
  • 8.5. Toddlers & Preschoolers

9. Americas Edutainment Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Edutainment Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Edutainment Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Ascend is Revolutionizing Personalized Learning and Skill Development through AI
    • 12.3.2. Imarticus Learning's Strategic Acquisition of HeroMindmine for Enhanced Game-Based Learning
    • 12.3.3. MentorShow Acquired a Significant Funding to Revolutionizing Digital Learning for Training and Skills Development
  • 12.4. Strategy Analysis & Recommendation

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio