デフォルト表紙
市場調査レポート
商品コード
1313360

バーチャルリアリティ市場:技術、製品、デバイスタイプ、用途別-2023-2030年の世界予測

Virtual Reality Market by Technology, Offering, Device Type, Application - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 190 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.86円
バーチャルリアリティ市場:技術、製品、デバイスタイプ、用途別-2023-2030年の世界予測
出版日: 2023年06月12日
発行: 360iResearch
ページ情報: 英文 190 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

バーチャルリアリティの世界市場は、2023年に289億8,000万米ドル、CAGR 30.73%で大幅な成長が予測され、2030年には1,893億8,000万米ドルという驚異的な規模に達する見込みです。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは世界のバーチャルリアリティ市場を評価するために不可欠です。事業戦略と製品満足度の主要指標を調査することで、ベンダーの包括的な評価を提供し、ユーザーは特定のニーズに基づいた情報をもとに意思決定を行うことができます。この高度な分析により、ベンダーは成功の度合いが異なる4つの象限に整理されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析では、特定の市場領域におけるベンダーの現状を洞察することができます。全体的な収益、顧客基盤、その他の主要指標に対するベンダーの貢献度を比較することで、企業が市場シェアを争う際に、自社の業績や直面している状況をより深く理解することができます。また、本分析では、調査した基準年において、特定のセクターがどの程度競合しているのか、蓄積、断片化の優位性、合併の特徴についても明らかにしています。

本レポートは、以下のポイントに関する洞察を提供します:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提供します。

2.市場の発展:有利な新興市場に関する詳細情報を提供し、市場の成熟セグメントにおける浸透度を分析します。

3.市場の多様化:新製品の上市、未開発地域、最近の開発、投資に関する詳細情報を提供します。

4.市場の動向:COVID-19、ロシア・ウクライナ紛争、高インフレの累積的な影響を包括的に理解することができます。

5.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価します。

6.製品開発およびイノベーション:将来技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような質問にお答えします:

1.バーチャルリアリティの世界市場規模および予測は?

2.予測期間中、世界のバーチャルリアリティ市場を形成するCOVID-19の阻害要因と影響は?

3.バーチャルリアリティの世界市場において予測期間中に投資すべき製品/セグメント/アプリケーション/分野は?

4.バーチャルリアリティの世界市場における競争戦略は?

5.バーチャルリアリティの世界市場における技術動向と規制の枠組みは?

6.バーチャルリアリティの世界市場における主要ベンダーの市場シェアは?

7.バーチャルリアリティの世界市場への参入には、どのような形態や戦略的な動きが適していると考えられるか?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • ゲームおよびエンターテインメント分野におけるHMDの普及
      • VR市場への巨額投資
      • 航空宇宙および防衛におけるトレーニングとシミュレーションのためのVRの使用
    • 抑制要因
      • ディスプレイの遅延とエネルギー消費はVRデバイスの全体的なパフォーマンスに影響します
    • 機会
      • ヘルスケアおよび建築用途におけるHMDの普及
      • メタバースの出現と新規スタートアップ別開発
    • 課題
      • VRの技術的限界
  • 市場動向
  • COVID-19の累積的な影響
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み
  • 顧客のカスタマイズ
    • バリューチェーン分析
    • VR用マイクロディスプレイ

第6章 バーチャルリアリティ市場:技術別

  • 非没入型テクノロジー
  • 半没入型および完全没入型テクノロジー

第7章 バーチャルリアリティ市場:提供別

  • ハードウェア
    • カメラ
    • ディスプレイとプロジェクター
    • 位置トラッカー
    • 半導体部品
      • コントローラーとプロセッサー
      • 集積回路
    • センサー
      • 加速度計
      • ジャイロスコープ
      • 磁力計
      • 近接センサー
  • ソフトウェア
  • VRコンテンツ制作

第8章 バーチャルリアリティ市場デバイスタイプ別

  • ジェスチャー追跡デバイス
  • ヘッドマウントディスプレイ
  • プロジェクターとディスプレイウォール

第9章 バーチャルリアリティ市場:用途別

  • 広告
  • 航空宇宙と防衛
  • 自動車
  • 教育とトレーニング
  • ゲームとエンターテイメント
  • 地理空間マイニング
  • ヘルスケア
  • 不動産
  • 小売と電子商取引
  • スポーツ
  • 旅行と観光

第10章 南北アメリカのバーチャルリアリティ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のバーチャルリアリティ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのバーチャルリアリティ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ分析:主要企業別

第14章 掲載企業一覧

第15章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY MARKET SIZE, 2022 VS 2030
  • FIGURE 3. VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2022 VS 2030 (%)
  • FIGURE 5. VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2022 VS 2030 (%)
  • FIGURE 6. VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2022 VS 2030 (%)
  • FIGURE 7. VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2022 VS 2030 (%)
  • FIGURE 8. VIRTUAL REALITY MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 9. VIRTUAL REALITY MARKET DYNAMICS
  • FIGURE 10. VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 18. VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 19. VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 5. VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 8. VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 9. VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 14. VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. VIRTUAL REALITY MARKET SIZE, BY CONTROLLER & PROCESSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 18. VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. VIRTUAL REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 51. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 52. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 57. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 58. BRAZIL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 59. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 60. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 65. CANADA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 66. CANADA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 67. CANADA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 68. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 72. MEXICO VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 73. MEXICO VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 74. MEXICO VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 75. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 79. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 80. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 81. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 82. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 83. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 87. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 88. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 90. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 91. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 94. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 95. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 96. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 97. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 98. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 102. CHINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 103. CHINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 104. CHINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 105. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 108. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 109. INDIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 110. INDIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 111. INDIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 112. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 115. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 116. INDONESIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 117. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 118. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 119. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 122. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 123. JAPAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 124. JAPAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 125. JAPAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 126. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 129. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 130. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 131. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 132. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 133. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 137. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 138. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 139. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 143. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 148. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 152. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 153. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 154. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. TAIWAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 158. TAIWAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 159. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 160. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 161. TAIWAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. TAIWAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 164. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 165. THAILAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 166. THAILAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 167. THAILAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 168. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 171. VIETNAM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 172. VIETNAM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 173. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 174. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 175. VIETNAM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. VIETNAM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 179. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 180. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 181. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 182. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 183. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 186. DENMARK VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 187. DENMARK VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 188. DENMARK VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 189. DENMARK VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 190. DENMARK VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. DENMARK VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 193. EGYPT VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 194. EGYPT VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 195. EGYPT VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 196. EGYPT VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 197. EGYPT VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 198. EGYPT VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 200. FINLAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 201. FINLAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 202. FINLAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 203. FINLAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 204. FINLAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. FINLAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. FRANCE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 208. FRANCE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 209. FRANCE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 210. FRANCE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 211. FRANCE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. FRANCE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 214. GERMANY VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 215. GERMANY VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 216. GERMANY VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 217. GERMANY VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 218. GERMANY VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. GERMANY VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 221. ISRAEL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 222. ISRAEL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 223. ISRAEL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 224. ISRAEL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 225. ISRAEL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. ISRAEL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 228. ITALY VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 229. ITALY VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 230. ITALY VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 231. ITALY VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 232. ITALY VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 233. ITALY VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 235. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 236. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 237. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 238. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 239. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 240. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 242. NIGERIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 243. NIGERIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 244. NIGERIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 245. NIGERIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 246. NIGERIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 247. NIGERIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 249. NORWAY VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 250. NORWAY VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 251. NORWAY VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 252. NORWAY VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 253. NORWAY VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 254. NORWAY VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 256. POLAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 257. POLAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 258. POLAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 259. POLAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 260. POLAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 261. POLAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 263. QATAR VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 264. QATAR VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 265. QATAR VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 266. QATAR VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 267. QATAR VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 268. QATAR VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 270. RUSSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 271. RUSSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 272. RUSSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 273. RUSSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 274. RUSSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 275. RUSSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 277. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 278. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 279. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 280. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 281. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 282. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 284. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 285. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 286. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 287. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 288. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 289. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 291. SPAIN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 292. SPAIN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 293. SPAIN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 294. SPAIN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 295. SPAIN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 296. SPAIN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 298. SWEDEN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 299. SWEDEN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 300. SWEDEN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 301. SWEDEN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 302. SWEDEN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 303. SWEDEN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 305. SWITZERLAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 306. SWITZERLAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 307. SWITZERLAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 308. SWITZERLAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 309. SWITZERLAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 310. SWITZERLAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 312. TURKEY VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 313. TURKEY VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 314. TURKEY VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 315. TURKEY VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 316. TURKEY VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 317. TURKEY VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 326. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 327. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 328. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 329. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2030 (USD MILLION)
  • TABLE 330. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 331. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 332. VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 333. VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 334. VIRTUAL REALITY MARKET LICENSE & PRICING
目次
Product Code: MRR-430BB5DABBB9

The Global Virtual Reality Market is forecasted to grow significantly, with a projected USD 28.98 billion in 2023 at a CAGR of 30.73% and expected to reach a staggering USD 189.38 billion by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Virtual Reality Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Virtual Reality Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Technology, market is studied across Nonimmersive Technology and Semi-Immersive & Fully Immersive Technology. The Nonimmersive Technology is projected to witness significant market share during forecast period.

Based on Offering, market is studied across Hardware, Software, and VR Content Creation. The Hardware is further studied across Cameras, Displays & Projectors, Position Trackers, Semiconductor Components, and Sensors. The Semiconductor Components is further studied across Controller & Processor and Integrated Circuits. The Sensors is further studied across Accelerometer, Gyroscope, Magnetometer, and Proximity Sensor. The Software is projected to witness significant market share during forecast period.

Based on Device Type, market is studied across Gesture-Tracking Devices, Head-Mounted Displays, and Projectors & Display Walls. The Head-Mounted Displays is projected to witness significant market share during forecast period.

Based on Application, market is studied across Advertising, Aerospace & Defense, Automotive, Education & Training, Gaming & Entertainment, Geospatial Mining, Healthcare, Real Estate, Retail & Ecommerce, Sports, and Travel & Tourism. The Geospatial Mining is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.75% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Virtual Reality Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Virtual Reality Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Reality Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Reality Market?

4. What is the competitive strategic window for opportunities in the Global Virtual Reality Market?

5. What are the technology trends and regulatory frameworks in the Global Virtual Reality Market?

6. What is the market share of the leading vendors in the Global Virtual Reality Market?

7. What modes and strategic moves are considered suitable for entering the Global Virtual Reality Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Virtual Reality Market, by Technology, 2022 vs 2030
  • 4.3. Virtual Reality Market, by Offering, 2022 vs 2030
  • 4.4. Virtual Reality Market, by Device Type, 2022 vs 2030
  • 4.5. Virtual Reality Market, by Application, 2022 vs 2030
  • 4.6. Virtual Reality Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Penetration Of HMDs in gaming and entertainment sector
      • 5.1.1.2. Huge investments in VR market
      • 5.1.1.3. Use of VR in aerospace & defense for training and simulation
    • 5.1.2. Restraints
      • 5.1.2.1. Display latency and energy consumption affect the overall performance of VR devices
    • 5.1.3. Opportunities
      • 5.1.3.1. Penetration of HMDs in healthcare and architectural applications
      • 5.1.3.2. Emergence of metaverse and and developments by new startups
    • 5.1.4. Challenges
      • 5.1.4.1. Technical limitations of VR
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization
    • 5.9.1. Value Chain Analysis
    • 5.9.2. Microdisplays For VR

6. Virtual Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Nonimmersive Technology
  • 6.3. Semi-Immersive & Fully Immersive Technology

7. Virtual Reality Market, by Offering

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays & Projectors
    • 7.2.3. Position Trackers
    • 7.2.4. Semiconductor Components
      • 7.2.4.1. Controller & Processor
      • 7.2.4.2. Integrated Circuits
    • 7.2.5. Sensors
      • 7.2.5.1. Accelerometer
      • 7.2.5.2. Gyroscope
      • 7.2.5.3. Magnetometer
      • 7.2.5.4. Proximity Sensor
  • 7.3. Software
  • 7.4. VR Content Creation

8. Virtual Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Gesture-Tracking Devices
  • 8.3. Head-Mounted Displays
  • 8.4. Projectors & Display Walls

9. Virtual Reality Market, by Application

  • 9.1. Introduction
  • 9.2. Advertising
  • 9.3. Aerospace & Defense
  • 9.4. Automotive
  • 9.5. Education & Training
  • 9.6. Gaming & Entertainment
  • 9.7. Geospatial Mining
  • 9.8. Healthcare
  • 9.9. Real Estate
  • 9.10. Retail & Ecommerce
  • 9.11. Sports
  • 9.12. Travel & Tourism

10. Americas Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. FPNV Positioning Matrix
  • 13.2. Market Share Analysis, By Key Player
  • 13.3. Competitive Scenario Analysis, By Key Player

14. List of Company Mentioned

15. Appendix

  • 15.1. Discussion Guide
  • 15.2. License & Pricing