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市場調査レポート

世界のオンラインギャンブル市場 2018年〜2022年

Global Online Gambling Market 2018-2022

発行 TechNavio (Infiniti Research Ltd.) 商品コード 342642
出版日 ページ情報 英文 116 Pages
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本日の銀行送金レート: 1USD=113.36円で換算しております。
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世界のオンラインギャンブル市場 2018年〜2022年 Global Online Gambling Market 2018-2022
出版日: 2018年07月05日 ページ情報: 英文 116 Pages
概要

オンラインギャンブルについて

オンラインギャンブル市場は、ギャンブル市場のセグメントのひとつで、対象範囲には、オンラインポーカー、オンラインカジノ、eスポーツ(ビデオゲーム)が含まれています。

Technavioのアナリストは、2018年から2022年にかけて、世界のオンラインギャンブル市場が10.5%のCAGRで成長すると予測しています。

当レポートでは、世界のオンラインギャンブル市場を調査し、市場の概要、種類・デバイス・地域別の市場規模の推移と予測、市場動向、成長要因および課題の分析、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 調査範囲

第3章 調査方法

第4章 市場状況

  • 市場のエコシステム
  • 市場特性
  • 市場セグメンテーション分析

第5章 市場規模

  • 市場の定義
  • 市場規模
  • 市場規模の予測

第6章 ファイブフォース分析

  • 買い手の交渉力
  • 供給企業の交渉力
  • 新規参入業者の脅威
  • 代替品の脅威
  • 競争企業間の敵対関係
  • 市場状況

第7章 市場セグメンテーション:種類別

  • 市場区分:種類別
  • 市場比較:種類別
  • カジノ
  • 賭博
  • 富くじ
  • 市場機会:種類別

第8章 市場セグメンテーション:デバイス別

  • 市場区分:デバイス別
  • 市場比較:デバイス別
  • デスクトップ
  • モバイル
  • 市場機会:デバイス別

第9章 顧客情勢

第10章 地域情勢

  • 市場区分:地域別
  • 市場比較:地域別
  • 欧州・中東・アフリカ
  • アジア太平洋
  • 南北アメリカ
  • 市場牽引国
  • 市場機会

第11章 意思決定の枠組み

第12章 成長要因と課題

  • 市場の成長要因
  • 市場の課題

第13章 市場動向

  • ビットコインを使用するギャンブルの登場
  • 仮想現実(VR)を利用するギャンブルの認知度の上昇
  • eスポーツ(ビデオゲーム)を対象とする賭博の増加
  • 複合現実(MR)を利用するギャンブルの浸透
  • ギャンブル中毒の治療に用いられる仮想現実(VR)技術

第14章 ベンダー情勢

  • 概要
  • 創造的破壊の状況
  • 競合シナリオ

第15章 ベンダー分析

  • 対象ベンダー
  • ベンダー分類
  • ベンダーの市場ポジショニング
  • 888 Holdings
  • bet-at-home.com
  • GVC Holdings PLC
  • MGM Resorts
  • Paddy Power Betfair
  • William Hill

第16章 付録

  • 略語のリスト
図表
  • Exhibit 01: Parent market
  • Exhibit 02: Global gambling market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 05: Market definition - Inclusions and exclusions checklist
  • Exhibit 06: Market size 2017
  • Exhibit 07: Validation techniques employed for market sizing 2017
  • Exhibit 08: Global online gambling market - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 09: Global online gambling market - Year-over-year growth 2018-2022 (%)
  • Exhibit 10: Five forces analysis 2017
  • Exhibit 11: Five forces analysis 2022
  • Exhibit 12: Bargaining power of buyers
  • Exhibit 13: Bargaining power of suppliers
  • Exhibit 14: Threat of new entrants
  • Exhibit 15: Threat of substitutes
  • Exhibit 16: Threat of rivalry
  • Exhibit 17: Market condition - Five forces 2017
  • Exhibit 18: Type - Market share 2017-2022 (%)
  • Exhibit 19: Comparison by type
  • Exhibit 20: Casino - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 21: Casino - Year-over-year growth 2018-2022 (%)
  • Exhibit 22: Betting - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 23: Betting - Year-over-year growth 2018-2022 (%)
  • Exhibit 24: Lottery - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 25: Lottery- Year-over-year growth 2018-2022 (%)
  • Exhibit 26: Market opportunity by type
  • Exhibit 27: Device - Market share 2017-2022 (%)
  • Exhibit 28: Comparison by device
  • Exhibit 29: Desktop - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 30: Desktop - Year-over-year growth 2018-2022 (%)
  • Exhibit 31: Mobile - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 32: Mobile - Year-over-year growth 2018-2022 (%)
  • Exhibit 33: Market opportunity by device
  • Exhibit 34: Customer landscape
  • Exhibit 35: Global online gambling market - Market share by geography 2017-2022 (%)
  • Exhibit 36: Regional comparison
  • Exhibit 37: EMEA - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 38: EMEA - Year-over-year growth 2018-2022 (%)
  • Exhibit 39: APAC - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 40: APAC - Year-over-year growth 2018-2022 (%)
  • Exhibit 41: Americas - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 42: Americas - Year-over-year growth 2018-2022 (%)
  • Exhibit 43: Key leading countries
  • Exhibit 44: Market opportunity
  • Exhibit 45: Vendor landscape
  • Exhibit 46: Landscape disruption
  • Exhibit 47: Global online gambling market - Vendors covered
  • Exhibit 48: Vendor classification
  • Exhibit 49: Market positioning of vendors
  • Exhibit 50: Vendor overview
  • Exhibit 51:8 Holdings - Business segments
  • Exhibit 52:8 Holdings - Organizational developments
  • Exhibit 53:8 Holdings - Geographic focus
  • Exhibit 54:8 Holdings - Segment focus
  • Exhibit 55:8 Holdings - Key offerings
  • Exhibit 56: bet-at-home.com - Vendor overview
  • Exhibit 57: bet-at-home.com - Business segments
  • Exhibit 58: bet-at-home.com - Geographic focus
  • Exhibit 59: bet-at-home.com - Segment focus
  • Exhibit 60: bet-at-home.com Holdings - Key offerings
  • Exhibit 61: Vendor overview
  • Exhibit 62: GVC Holdings - Business segments
  • Exhibit 63: GVC Holdings - Organizational developments
  • Exhibit 64: GVC Holdings - Geographic focus
  • Exhibit 65: GVC Holdings PLC- Segment focus
  • Exhibit 66: GVC Holdings - Key offerings
  • Exhibit 67: Vendor overview
  • Exhibit 68: MGM Resorts - Business segments
  • Exhibit 69: MGM Resorts - Organizational developments
  • Exhibit 70: MGM Resorts - Segment focus
  • Exhibit 71: MGM Resorts - Key offerings
  • Exhibit 72: Vendor overview
  • Exhibit 73: Paddy Power Betfair - Business segments
  • Exhibit 74: Paddy Power Betfair - Organizational developments
  • Exhibit 75: Paddy Power Betfair - Geographic focus
  • Exhibit 76: Paddy Power Betfair - Segment focus
  • Exhibit 77: Paddy Power Betfair - Key offerings
  • Exhibit 78: Vendor overview
  • Exhibit 79: William Hill - Business segments
  • Exhibit 80: William Hill - Organizational developments
  • Exhibit 81: William Hill - Geographic focus
  • Exhibit 82: William Hill - Segment focus
  • Exhibit 83: William Hill - Key offerings
目次
Product Code: IRTNTR22686

About Online Gambling

Online gambling includes poker, casino, and e-sport. The market is a subsegment of the gambling market. The report considers the revenue generated from three types of online gambling, namely lottery, betting, and casino.

Technavio's analysts forecast the global online gambling market to grow at a CAGR of 10.5% during the period 2018-2022.

Covered in this report

The report covers the present scenario and the growth prospects of the global online gambling market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Online Gambling Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • 888 Holdings
  • Bet-at-home.com
  • GVC Holdings PLC
  • Paddy Power Betfair
  • William Hill

Market driver

  • Significant contribution of the gambling industry to economy
  • For a full, detailed list, view our report

Market challenge

  • High-risk factors
  • For a full, detailed list, view our report

Market trend

  • Introduction of bitcoin gambling
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2022 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 05: MARKET SIZING

  • Market definition
  • Market sizing 2017
  • Market size and forecast 2017-2022

PART 06: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 07: MARKET SEGMENTATION BY TYPE

  • Segmentation by type
  • Comparison by type
  • Casino - Market size and forecast 2017-2022
  • Betting - Market size and forecast 2017-2022
  • Lottery - Market size and forecast 2017-2022
  • Market opportunity by type

PART 08: MARKET SEGMENTATION BY END-USER

  • Segmentation by device
  • Comparison by device
  • Desktop - Market size and forecast 2017-2022
  • Mobile - Market size and forecast 2017-2022
  • Market opportunity by device

PART 09: CUSTOMER LANDSCAPE

PART 10: REGIONAL LANDSCAPE

  • Geographical segmentation
  • Regional comparison
  • EMEA - Market size and forecast 2017-2022
  • APAC - Market size and forecast 2017-2022
  • Americas - Market size and forecast 2017-2022
  • Key leading countries
  • Market opportunity

PART 11: DECISION FRAMEWORK

PART 12: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 13: MARKET TRENDS

  • Introduction of bitcoin gambling
  • Growing awareness of VR gambling
  • Increase in e-sport betting
  • Adoption of MR for gambling
  • Emergence of VR as a cure for gambling addiction

PART 14: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 15: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • 888 Holdings
  • bet-at-home.com
  • GVC Holdings PLC
  • MGM Resorts
  • Paddy Power Betfair
  • William Hill

PART 16: APPENDIX

  • List of abbreviations
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