市場調査レポート
商品コード
1502036

ゲームソフトウェアの世界市場 2024-2028

Global gaming software market 2024-2028


出版日
発行
TechNavio
ページ情報
英文 184 Pages
納期
即納可能 即納可能とは
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
ゲームソフトウェアの世界市場 2024-2028
出版日: 2024年05月17日
発行: TechNavio
ページ情報: 英文 184 Pages
納期: 即納可能 即納可能とは
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームソフトウェア市場は2023-2028年に5,010万米ドル、予測期間中のCAGRは6.07%で成長すると予測されます。

当レポートでは、ゲームソフトウェア市場の全体的な分析、市場規模・予測、動向、成長促進要因、課題、約25のベンダーを網羅したベンダー分析などを掲載しています。

現在の市場シナリオ、最新動向と促進要因、市場環境全体に関する最新分析を提供しています。市場は、ゲームエンジンの革新的な改良、クロスプラットフォームゲームサポートの開発の拡大、フリーミアム顧客からのアプリ内課金などが牽引しています。

市場範囲
基準年 2024
終了年 2028
予測期間 2024-2028
成長モメンタム 加速
前年比2024年 5.75%
CAGR 6.07%
増分額 5,010万米ドル

本調査では、今後数年間のゲームソフトウェア市場成長を牽引する主な要因として、esports人気の高まりを挙げています。また、ソーシャル・メディア・プラットフォームとの統合や5g技術の登場は、市場の大きな需要につながります。

目次

第1章 エグゼクティブサマリー

  • 市場概要

第2章 市場情勢

  • 市場エコシステム
  • 市場の特徴
  • バリューチェーン分析

第3章 市場規模の評価

  • 市場の定義
  • 市場セグメント分析
  • 市場規模 2023
  • 市場の見通し 2023-2028

第4章 市場規模実績

  • 世界のゲームソフトウェア市場 2018-2022
  • タイプ別セグメント分析 2018-2022
  • 収益源別セグメント分析 2018-2022
  • 地域別セグメント分析 2018-2022
  • 国別セグメント分析 2018-2022

第5章 ファイブフォース分析

  • ファイブフォースの要約
  • 買い手の交渉力
  • 供給企業の交渉力
  • 新規参入業者の脅威
  • 代替品の脅威
  • 競争の脅威
  • 市況

第6章 市場セグメンテーション:タイプ別

  • 市場セグメンテーション
  • 比較:タイプ別
  • モバイルゲーム:市場規模と予測 2023-2028
  • コンソールゲーム:市場規模と予測 2023-2028
  • PCゲーム:市場規模と予測 2023-2028
  • 市場機会:タイプ別

第7章 市場セグメンテーション:収益源別

  • 市場セグメンテーション
  • 比較:収益源別
  • ボックス/CDゲーム:市場規模と予測 2023-2028
  • シェアウェア:市場規模と予測 2023-2028
  • フリーウェア:市場規模と予測 2023-2028
  • アプリ内購入:市場規模と予測 2023-2028
  • 市場機会:収益源別

第8章 顧客情勢

  • 顧客情勢の概要

第9章 地域別情勢

  • 地域別セグメンテーション
  • 地域別比較
  • アジア太平洋:市場規模と予測 2023-2028
  • 北米:市場規模と予測 2023-2028
  • 欧州:市場規模と予測 2023-2028
  • 南米:市場規模と予測 2023-2028
  • 中東・アフリカ:市場規模と予測 2023-2028
  • 中国:市場規模と予測 2023-2028
  • 米国:市場規模と予測 2023-2028
  • 日本:市場規模と予測 2023-2028
  • ドイツ:市場規模と予測 2023-2028
  • 英国:市場規模と予測 2023-2028
  • 市場機会:地域別

第10章 促進要因・課題・機会・抑制要因

  • 市場促進要因
  • 市場の課題
  • 促進要因と課題の影響
  • 市場の機会・抑制要因

第11章 競合情勢

  • 概要
  • 競合情勢
  • 混乱の状況
  • 業界のリスク

第12章 競合分析

  • 企業プロファイル
  • 企業の市場ポジショニング
  • Activision Blizzard Inc.
  • Aristocrat Leisure Ltd.
  • AT and T Inc.
  • Electronic Arts Inc.
  • Krafton Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Playtika Holding Corp.
  • Roblox Corp.
  • Sega Sammy Holdings Inc.
  • Sony Group Corp.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Unity Software Inc.

第13章 付録

図表

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market by Geography
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Revenue Stream
  • Exhibits7: Executive Summary - Chart on Incremental Growth
  • Exhibits8: Executive Summary - Data Table on Incremental Growth
  • Exhibits9: Executive Summary - Chart on Company Market Positioning
  • Exhibits10: Parent Market
  • Exhibits11: Data Table on - Parent Market
  • Exhibits12: Market characteristics analysis
  • Exhibits13: Value Chain Analysis
  • Exhibits14: Offerings of companies included in the market definition
  • Exhibits15: Market segments
  • Exhibits16: Chart on Global - Market size and forecast 2023-2028 ($ million)
  • Exhibits17: Data Table on Global - Market size and forecast 2023-2028 ($ million)
  • Exhibits18: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits19: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits20: Historic Market Size - Data Table on Global Gaming Software Market 2018 - 2022 ($ million)
  • Exhibits21: Historic Market Size - Type Segment 2018 - 2022 ($ million)
  • Exhibits22: Historic Market Size - Revenue Stream Segment 2018 - 2022 ($ million)
  • Exhibits23: Historic Market Size - Geography Segment 2018 - 2022 ($ million)
  • Exhibits24: Historic Market Size - Country Segment 2018 - 2022 ($ million)
  • Exhibits25: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits26: Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits28: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits29: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits30: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits31: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits32: Chart on Type - Market share 2023-2028 (%)
  • Exhibits33: Data Table on Type - Market share 2023-2028 (%)
  • Exhibits34: Chart on Comparison by Type
  • Exhibits35: Data Table on Comparison by Type
  • Exhibits36: Chart on Mobile games - Market size and forecast 2023-2028 ($ million)
  • Exhibits37: Data Table on Mobile games - Market size and forecast 2023-2028 ($ million)
  • Exhibits38: Chart on Mobile games - Year-over-year growth 2023-2028 (%)
  • Exhibits39: Data Table on Mobile games - Year-over-year growth 2023-2028 (%)
  • Exhibits40: Chart on Console games - Market size and forecast 2023-2028 ($ million)
  • Exhibits41: Data Table on Console games - Market size and forecast 2023-2028 ($ million)
  • Exhibits42: Chart on Console games - Year-over-year growth 2023-2028 (%)
  • Exhibits43: Data Table on Console games - Year-over-year growth 2023-2028 (%)
  • Exhibits44: Chart on PC games - Market size and forecast 2023-2028 ($ million)
  • Exhibits45: Data Table on PC games - Market size and forecast 2023-2028 ($ million)
  • Exhibits46: Chart on PC games - Year-over-year growth 2023-2028 (%)
  • Exhibits47: Data Table on PC games - Year-over-year growth 2023-2028 (%)
  • Exhibits48: Market opportunity by Type ($ million)
  • Exhibits49: Data Table on Market opportunity by Type ($ million)
  • Exhibits50: Chart on Revenue Stream - Market share 2023-2028 (%)
  • Exhibits51: Data Table on Revenue Stream - Market share 2023-2028 (%)
  • Exhibits52: Chart on Comparison by Revenue Stream
  • Exhibits53: Data Table on Comparison by Revenue Stream
  • Exhibits54: Chart on Box/CD game - Market size and forecast 2023-2028 ($ million)
  • Exhibits55: Data Table on Box/CD game - Market size and forecast 2023-2028 ($ million)
  • Exhibits56: Chart on Box/CD game - Year-over-year growth 2023-2028 (%)
  • Exhibits57: Data Table on Box/CD game - Year-over-year growth 2023-2028 (%)
  • Exhibits58: Chart on Shareware - Market size and forecast 2023-2028 ($ million)
  • Exhibits59: Data Table on Shareware - Market size and forecast 2023-2028 ($ million)
  • Exhibits60: Chart on Shareware - Year-over-year growth 2023-2028 (%)
  • Exhibits61: Data Table on Shareware - Year-over-year growth 2023-2028 (%)
  • Exhibits62: Chart on Freeware - Market size and forecast 2023-2028 ($ million)
  • Exhibits63: Data Table on Freeware - Market size and forecast 2023-2028 ($ million)
  • Exhibits64: Chart on Freeware - Year-over-year growth 2023-2028 (%)
  • Exhibits65: Data Table on Freeware - Year-over-year growth 2023-2028 (%)
  • Exhibits66: Chart on In-app purchases - Market size and forecast 2023-2028 ($ million)
  • Exhibits67: Data Table on In-app purchases - Market size and forecast 2023-2028 ($ million)
  • Exhibits68: Chart on In-app purchases - Year-over-year growth 2023-2028 (%)
  • Exhibits69: Data Table on In-app purchases - Year-over-year growth 2023-2028 (%)
  • Exhibits70: Market opportunity by Revenue Stream ($ million)
  • Exhibits71: Data Table on Market opportunity by Revenue Stream ($ million)
  • Exhibits72: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits73: Chart on Market share By Geographical Landscape2023-2028 (%)
  • Exhibits74: Data Table on Market share By Geographical Landscape2023-2028 (%)
  • Exhibits75: Chart on Geographic comparison
  • Exhibits76: Data Table on Geographic comparison
  • Exhibits77: Chart on APAC - Market size and forecast 2023-2028 ($ million)
  • Exhibits78: Data Table on APAC - Market size and forecast 2023-2028 ($ million)
  • Exhibits79: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits80: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits81: Chart on North America - Market size and forecast 2023-2028 ($ million)
  • Exhibits82: Data Table on North America - Market size and forecast 2023-2028 ($ million)
  • Exhibits83: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits84: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits85: Chart on Europe - Market size and forecast 2023-2028 ($ million)
  • Exhibits86: Data Table on Europe - Market size and forecast 2023-2028 ($ million)
  • Exhibits87: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits88: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits89: Chart on South America - Market size and forecast 2023-2028 ($ million)
  • Exhibits90: Data Table on South America - Market size and forecast 2023-2028 ($ million)
  • Exhibits91: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits92: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits93: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
  • Exhibits94: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
  • Exhibits95: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits96: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits97: Chart on China - Market size and forecast 2023-2028 ($ million)
  • Exhibits98: Data Table on China - Market size and forecast 2023-2028 ($ million)
  • Exhibits99: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibits100: Data Table on China - Year-over-year growth 2023-2028 (%)
  • Exhibits101: Chart on US - Market size and forecast 2023-2028 ($ million)
  • Exhibits102: Data Table on US - Market size and forecast 2023-2028 ($ million)
  • Exhibits103: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibits104: Data Table on US - Year-over-year growth 2023-2028 (%)
  • Exhibits105: Chart on Japan - Market size and forecast 2023-2028 ($ million)
  • Exhibits106: Data Table on Japan - Market size and forecast 2023-2028 ($ million)
  • Exhibits107: Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits108: Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits109: Chart on Germany - Market size and forecast 2023-2028 ($ million)
  • Exhibits110: Data Table on Germany - Market size and forecast 2023-2028 ($ million)
  • Exhibits111: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits112: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits113: Chart on UK - Market size and forecast 2023-2028 ($ million)
  • Exhibits114: Data Table on UK - Market size and forecast 2023-2028 ($ million)
  • Exhibits115: Chart on UK - Year-over-year growth 2023-2028 (%)
  • Exhibits116: Data Table on UK - Year-over-year growth 2023-2028 (%)
  • Exhibits117: Market opportunity By Geographical Landscape($ million)
  • Exhibits118: Data Tables on Market opportunity By Geographical Landscape($ million)
  • Exhibits119: Impact of drivers and challenges in 2023 and 2028
  • Exhibits120: Overview on criticality of inputs and factors of differentiation
  • Exhibits121: Overview on factors of disruption
  • Exhibits122: Impact of key risks on business
  • Exhibits123: Companies covered
  • Exhibits124: Matrix on companies position and classification
  • Exhibits125: Activision Blizzard Inc. - Overview
  • Exhibits126: Activision Blizzard Inc. - Business segments
  • Exhibits127: Activision Blizzard Inc. - Key news
  • Exhibits128: Activision Blizzard Inc. - Key offerings
  • Exhibits129: Activision Blizzard Inc. - Segment focus
  • Exhibits130: Aristocrat Leisure Ltd. - Overview
  • Exhibits131: Aristocrat Leisure Ltd. - Business segments
  • Exhibits132: Aristocrat Leisure Ltd. - Key offerings
  • Exhibits133: Aristocrat Leisure Ltd. - Segment focus
  • Exhibits134: AT and T Inc. - Overview
  • Exhibits135: AT and T Inc. - Business segments
  • Exhibits136: AT and T Inc. - Key news
  • Exhibits137: AT and T Inc. - Key offerings
  • Exhibits138: AT and T Inc. - Segment focus
  • Exhibits139: Electronic Arts Inc. - Overview
  • Exhibits140: Electronic Arts Inc. - Product / Service
  • Exhibits141: Electronic Arts Inc. - Key offerings
  • Exhibits142: Krafton Inc. - Overview
  • Exhibits143: Krafton Inc. - Product / Service
  • Exhibits144: Krafton Inc. - Key offerings
  • Exhibits145: Microsoft Corp. - Overview
  • Exhibits146: Microsoft Corp. - Business segments
  • Exhibits147: Microsoft Corp. - Key news
  • Exhibits148: Microsoft Corp. - Key offerings
  • Exhibits149: Microsoft Corp. - Segment focus
  • Exhibits150: Nintendo Co. Ltd. - Overview
  • Exhibits151: Nintendo Co. Ltd. - Product / Service
  • Exhibits152: Nintendo Co. Ltd. - Key offerings
  • Exhibits153: Playtika Holding Corp. - Overview
  • Exhibits154: Playtika Holding Corp. - Product / Service
  • Exhibits155: Playtika Holding Corp. - Key offerings
  • Exhibits156: Roblox Corp. - Overview
  • Exhibits157: Roblox Corp. - Product / Service
  • Exhibits158: Roblox Corp. - Key offerings
  • Exhibits159: Sega Sammy Holdings Inc. - Overview
  • Exhibits160: Sega Sammy Holdings Inc. - Business segments
  • Exhibits161: Sega Sammy Holdings Inc. - Key offerings
  • Exhibits162: Sega Sammy Holdings Inc. - Segment focus
  • Exhibits163: Sony Group Corp. - Overview
  • Exhibits164: Sony Group Corp. - Business segments
  • Exhibits165: Sony Group Corp. - Key news
  • Exhibits166: Sony Group Corp. - Key offerings
  • Exhibits167: Sony Group Corp. - Segment focus
  • Exhibits168: Take Two Interactive Software Inc. - Overview
  • Exhibits169: Take Two Interactive Software Inc. - Product / Service
  • Exhibits170: Take Two Interactive Software Inc. - Key offerings
  • Exhibits171: Tencent Holdings Ltd. - Overview
  • Exhibits172: Tencent Holdings Ltd. - Business segments
  • Exhibits173: Tencent Holdings Ltd. - Key offerings
  • Exhibits174: Tencent Holdings Ltd. - Segment focus
  • Exhibits175: Ubisoft Entertainment SA - Overview
  • Exhibits176: Ubisoft Entertainment SA - Business segments
  • Exhibits177: Ubisoft Entertainment SA - Key offerings
  • Exhibits178: Ubisoft Entertainment SA - Segment focus
  • Exhibits179: Unity Software Inc. - Overview
  • Exhibits180: Unity Software Inc. - Product / Service
  • Exhibits181: Unity Software Inc. - Key offerings
  • Exhibits182: Inclusions checklist
  • Exhibits183: Exclusions checklist
  • Exhibits184: Currency conversion rates for US$
  • Exhibits185: Research methodology
  • Exhibits186: Information sources
  • Exhibits187: Data validation
  • Exhibits188: Validation techniques employed for market sizing
  • Exhibits189: Data synthesis
  • Exhibits190: 360 degree market analysis
  • Exhibits191: List of abbreviations
目次
Product Code: IRTNTR41243

The gaming software market is forecasted to grow by USD 50.1 mn during 2023-2028, accelerating at a CAGR of 6.07% during the forecast period. The report on the gaming software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by revolutionary improvements in gaming engines, growing developments in cross-platform gaming support, and in-app purchases from freemium customers.

Technavio's gaming software market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20245.75%
CAGR6.07%
Incremental Value$50.1mn

By Type

  • Mobile games
  • Console games
  • PC games

By Revenue Stream

  • Box/CD game
  • Shareware
  • Freeware
  • In-app purchases

By Geography

  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa

This study identifies the growing popularity of esports as one of the prime reasons driving the gaming software market growth during the next few years. Also, integration with social media platforms and advent of 5g technology will lead to sizable demand in the market.

The report on the gaming software market covers the following areas:

  • Gaming software market sizing
  • Gaming software market forecast
  • Gaming software market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming software market vendors that include Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Unity Software Inc.. Also, the gaming software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Revenue Stream
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
    • Chart on Global - Market size and forecast 2023-2028 ($ million)
    • Data Table on Global - Market size and forecast 2023-2028 ($ million)
    • Chart on Global Market: Year-over-year growth 2023-2028 (%)
    • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global Gaming Software Market 2018 - 2022
    • Historic Market Size - Data Table on Global Gaming Software Market 2018 - 2022 ($ million)
  • 4.2 Type segment analysis 2018 - 2022
    • Historic Market Size - Type Segment 2018 - 2022 ($ million)
  • 4.3 Revenue Stream segment analysis 2018 - 2022
    • Historic Market Size - Revenue Stream Segment 2018 - 2022 ($ million)
  • 4.4 Geography segment analysis 2018 - 2022
    • Historic Market Size - Geography Segment 2018 - 2022 ($ million)
  • 4.5 Country segment analysis 2018 - 2022
    • Historic Market Size - Country Segment 2018 - 2022 ($ million)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
    • Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by Type

  • 6.1 Market segments
    • Chart on Type - Market share 2023-2028 (%)
    • Data Table on Type - Market share 2023-2028 (%)
  • 6.2 Comparison by Type
    • Chart on Comparison by Type
    • Data Table on Comparison by Type
  • 6.3 Mobile games - Market size and forecast 2023-2028
    • Chart on Mobile games - Market size and forecast 2023-2028 ($ million)
    • Data Table on Mobile games - Market size and forecast 2023-2028 ($ million)
    • Chart on Mobile games - Year-over-year growth 2023-2028 (%)
    • Data Table on Mobile games - Year-over-year growth 2023-2028 (%)
  • 6.4 Console games - Market size and forecast 2023-2028
    • Chart on Console games - Market size and forecast 2023-2028 ($ million)
    • Data Table on Console games - Market size and forecast 2023-2028 ($ million)
    • Chart on Console games - Year-over-year growth 2023-2028 (%)
    • Data Table on Console games - Year-over-year growth 2023-2028 (%)
  • 6.5 PC games - Market size and forecast 2023-2028
    • Chart on PC games - Market size and forecast 2023-2028 ($ million)
    • Data Table on PC games - Market size and forecast 2023-2028 ($ million)
    • Chart on PC games - Year-over-year growth 2023-2028 (%)
    • Data Table on PC games - Year-over-year growth 2023-2028 (%)
  • 6.6 Market opportunity by Type
    • Market opportunity by Type ($ million)
    • Data Table on Market opportunity by Type ($ million)

7 Market Segmentation by Revenue Stream

  • 7.1 Market segments
    • Chart on Revenue Stream - Market share 2023-2028 (%)
    • Data Table on Revenue Stream - Market share 2023-2028 (%)
  • 7.2 Comparison by Revenue Stream
    • Chart on Comparison by Revenue Stream
    • Data Table on Comparison by Revenue Stream
  • 7.3 Box/CD game - Market size and forecast 2023-2028
    • Chart on Box/CD game - Market size and forecast 2023-2028 ($ million)
    • Data Table on Box/CD game - Market size and forecast 2023-2028 ($ million)
    • Chart on Box/CD game - Year-over-year growth 2023-2028 (%)
    • Data Table on Box/CD game - Year-over-year growth 2023-2028 (%)
  • 7.4 Shareware - Market size and forecast 2023-2028
    • Chart on Shareware - Market size and forecast 2023-2028 ($ million)
    • Data Table on Shareware - Market size and forecast 2023-2028 ($ million)
    • Chart on Shareware - Year-over-year growth 2023-2028 (%)
    • Data Table on Shareware - Year-over-year growth 2023-2028 (%)
  • 7.5 Freeware - Market size and forecast 2023-2028
    • Chart on Freeware - Market size and forecast 2023-2028 ($ million)
    • Data Table on Freeware - Market size and forecast 2023-2028 ($ million)
    • Chart on Freeware - Year-over-year growth 2023-2028 (%)
    • Data Table on Freeware - Year-over-year growth 2023-2028 (%)
  • 7.6 In-app purchases - Market size and forecast 2023-2028
    • Chart on In-app purchases - Market size and forecast 2023-2028 ($ million)
    • Data Table on In-app purchases - Market size and forecast 2023-2028 ($ million)
    • Chart on In-app purchases - Year-over-year growth 2023-2028 (%)
    • Data Table on In-app purchases - Year-over-year growth 2023-2028 (%)
  • 7.7 Market opportunity by Revenue Stream
    • Market opportunity by Revenue Stream ($ million)
    • Data Table on Market opportunity by Revenue Stream ($ million)

8 Customer Landscape

  • 8.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape2023-2028 (%)
    • Data Table on Market share By Geographical Landscape2023-2028 (%)
  • 9.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 9.3 APAC - Market size and forecast 2023-2028
    • Chart on APAC - Market size and forecast 2023-2028 ($ million)
    • Data Table on APAC - Market size and forecast 2023-2028 ($ million)
    • Chart on APAC - Year-over-year growth 2023-2028 (%)
    • Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 9.4 North America - Market size and forecast 2023-2028
    • Chart on North America - Market size and forecast 2023-2028 ($ million)
    • Data Table on North America - Market size and forecast 2023-2028 ($ million)
    • Chart on North America - Year-over-year growth 2023-2028 (%)
    • Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 9.5 Europe - Market size and forecast 2023-2028
    • Chart on Europe - Market size and forecast 2023-2028 ($ million)
    • Data Table on Europe - Market size and forecast 2023-2028 ($ million)
    • Chart on Europe - Year-over-year growth 2023-2028 (%)
    • Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 9.6 South America - Market size and forecast 2023-2028
    • Chart on South America - Market size and forecast 2023-2028 ($ million)
    • Data Table on South America - Market size and forecast 2023-2028 ($ million)
    • Chart on South America - Year-over-year growth 2023-2028 (%)
    • Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 9.7 Middle East and Africa - Market size and forecast 2023-2028
    • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
    • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
    • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 9.8 China - Market size and forecast 2023-2028
    • Chart on China - Market size and forecast 2023-2028 ($ million)
    • Data Table on China - Market size and forecast 2023-2028 ($ million)
    • Chart on China - Year-over-year growth 2023-2028 (%)
    • Data Table on China - Year-over-year growth 2023-2028 (%)
  • 9.9 US - Market size and forecast 2023-2028
    • Chart on US - Market size and forecast 2023-2028 ($ million)
    • Data Table on US - Market size and forecast 2023-2028 ($ million)
    • Chart on US - Year-over-year growth 2023-2028 (%)
    • Data Table on US - Year-over-year growth 2023-2028 (%)
  • 9.10 Japan - Market size and forecast 2023-2028
    • Chart on Japan - Market size and forecast 2023-2028 ($ million)
    • Data Table on Japan - Market size and forecast 2023-2028 ($ million)
    • Chart on Japan - Year-over-year growth 2023-2028 (%)
    • Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • 9.11 Germany - Market size and forecast 2023-2028
    • Chart on Germany - Market size and forecast 2023-2028 ($ million)
    • Data Table on Germany - Market size and forecast 2023-2028 ($ million)
    • Chart on Germany - Year-over-year growth 2023-2028 (%)
    • Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • 9.12 UK - Market size and forecast 2023-2028
    • Chart on UK - Market size and forecast 2023-2028 ($ million)
    • Data Table on UK - Market size and forecast 2023-2028 ($ million)
    • Chart on UK - Year-over-year growth 2023-2028 (%)
    • Data Table on UK - Year-over-year growth 2023-2028 (%)
  • 9.13 Market opportunity by geography
    • Market opportunity By Geographical Landscape($ million)
    • Data Tables on Market opportunity By Geographical Landscape($ million)

10 Drivers, Challenges, and Opportunity/Restraints

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2023 and 2028
  • 10.4 Market opportunities/restraints

11 Competitive Landscape

  • 11.1 Overview
  • 11.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 11.3 Landscape disruption
    • Overview on factors of disruption
  • 11.4 Industry risks
    • Impact of key risks on business

12 Competitive Analysis

  • 12.1 Companies profiled
    • Companies covered
  • 12.2 Market positioning of companies
    • Matrix on companies position and classification
  • 12.3 Activision Blizzard Inc.
    • Activision Blizzard Inc. - Overview
    • Activision Blizzard Inc. - Business segments
    • Activision Blizzard Inc. - Key news
    • Activision Blizzard Inc. - Key offerings
    • Activision Blizzard Inc. - Segment focus
  • 12.4 Aristocrat Leisure Ltd.
    • Aristocrat Leisure Ltd. - Overview
    • Aristocrat Leisure Ltd. - Business segments
    • Aristocrat Leisure Ltd. - Key offerings
    • Aristocrat Leisure Ltd. - Segment focus
  • 12.5 AT and T Inc.
    • AT and T Inc. - Overview
    • AT and T Inc. - Business segments
    • AT and T Inc. - Key news
    • AT and T Inc. - Key offerings
    • AT and T Inc. - Segment focus
  • 12.6 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
  • 12.7 Krafton Inc.
    • Krafton Inc. - Overview
    • Krafton Inc. - Product / Service
    • Krafton Inc. - Key offerings
  • 12.8 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
  • 12.9 Nintendo Co. Ltd.
    • Nintendo Co. Ltd. - Overview
    • Nintendo Co. Ltd. - Product / Service
    • Nintendo Co. Ltd. - Key offerings
  • 12.10 Playtika Holding Corp.
    • Playtika Holding Corp. - Overview
    • Playtika Holding Corp. - Product / Service
    • Playtika Holding Corp. - Key offerings
  • 12.11 Roblox Corp.
    • Roblox Corp. - Overview
    • Roblox Corp. - Product / Service
    • Roblox Corp. - Key offerings
  • 12.12 Sega Sammy Holdings Inc.
    • Sega Sammy Holdings Inc. - Overview
    • Sega Sammy Holdings Inc. - Business segments
    • Sega Sammy Holdings Inc. - Key offerings
    • Sega Sammy Holdings Inc. - Segment focus
  • 12.13 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key news
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
  • 12.14 Take Two Interactive Software Inc.
    • Take Two Interactive Software Inc. - Overview
    • Take Two Interactive Software Inc. - Product / Service
    • Take Two Interactive Software Inc. - Key offerings
  • 12.15 Tencent Holdings Ltd.
    • Tencent Holdings Ltd. - Overview
    • Tencent Holdings Ltd. - Business segments
    • Tencent Holdings Ltd. - Key offerings
    • Tencent Holdings Ltd. - Segment focus
  • 12.16 Ubisoft Entertainment SA
    • Ubisoft Entertainment SA - Overview
    • Ubisoft Entertainment SA - Business segments
    • Ubisoft Entertainment SA - Key offerings
    • Ubisoft Entertainment SA - Segment focus
  • 12.17 Unity Software Inc.
    • Unity Software Inc. - Overview
    • Unity Software Inc. - Product / Service
    • Unity Software Inc. - Key offerings

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 13.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 13.4 Research methodology
    • Research methodology
  • 13.5 Data procurement
    • Information sources
  • 13.6 Data validation
    • Data validation
  • 13.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 13.8 Data synthesis
    • Data synthesis
  • 13.9 360 degree market analysis
    • 360 degree market analysis
  • 13.10 List of abbreviations
    • List of abbreviations