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市場調査レポート
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1739149

ゲームソフトの世界市場

Gaming Software


出版日
ページ情報
英文 280 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.76円
ゲームソフトの世界市場
出版日: 2025年06月03日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 280 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

ゲームソフトの世界市場は2030年までに2,183億米ドルに到達

2024年に1,473億米ドルと推定されるゲームソフトの世界市場は、2024年から2030年にかけてCAGR 6.8%で成長し、2030年には2,183億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるブラウザゲームは、CAGR 5.7%を記録し、分析期間終了時には912億米ドルに達すると予測されます。コンソールゲーム分野の成長率は、分析期間中CAGR 6.0%と推定されます。

米国市場は推定401億米ドル、中国はCAGR10.4%で成長予測

米国のゲームソフト市場は、2024年に401億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに449億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは10.4%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ3.5%と6.5%と予測されています。欧州では、ドイツがCAGR 4.4%で成長すると予測されています。

世界のゲームソフト市場- 主要動向と促進要因のまとめ

リアルタイムインタラクティブゲーム体験の急増を後押ししているのは?

ゲームソフト市場は、リアルタイム・インタラクティブ・ゲーム体験の爆発的な成長により、過去10年間で劇的な変化を遂げました。Unreal EngineやUnityのようなゲームエンジンの革新は、ゲームプレイのリアリズムと応答性を大幅に向上させました。これらのエンジンにより、開発者は没入感のある3D環境を作成したり、拡張現実(AR)や仮想現実(VR)機能をサポートしたりできるようになり、インタラクティブ性の幅が広がりました。NVIDIA GeForce NOWやXbox Cloud Gamingなどのプラットフォームにより、ユーザーは強力なローカルハードウェアがなくてもハイエンドゲームをストリーミングできるようになりました。クロスプラットフォームの互換性も画期的な出来事で、主要タイトルはコンソール、PC、モバイルゲームの間でシームレスな移行を提供するように設計されています。マルチプレイヤーオンラインゲームは、統合されたチャット、コラボレーション機能、TwitchやYouTube Gamingのようなプラットフォームでのライブストリーミング機能がコミュニティ意識を高める、リアルタイムでソーシャル主導のエコシステムへと進化しています。AIと機械学習の出現により、プレイヤーの行動に応じて難易度を調整し、動的なコンテンツを生成することで、ゲームプレイ体験がパーソナライズされています。このようなソフトウェアの高度化とネットワークインフラの相乗効果は、現代のゲーム体験を再構築する上で中心的な役割を果たしています。

ゲームソフトのエコシステムは、収益化とサブスクリプションモデルによってどのように破壊されているのでしょうか?

ゲームソフト市場の金融フレームワークは、サブスクリプション型サービスやマイクロトランザクションモデルの優位性が高まるにつれ、パラダイムシフトが起きています。従来の1回限りの購入システムは、Xbox Game Pass、PlayStation Plus、Apple Arcadeのようなサービスを通じた継続的な収益ストリームに取って代わられつつあります。これらのプラットフォームは、月額料金で膨大なタイトルのライブラリへのアクセスをユーザーに提供し、より幅広いエンゲージメントとユーザーの定着を促しています。同時に、コスメティックのアップグレードからパワーアップまで、ゲーム内課金を活用したフリーミアムゲームがマネタイズ戦略を再構築しています。フォートナイト』や『幻影異聞録』といったタイトルは、プレイヤーのカスタマイズオプションや季節限定のバトルパスを通じて数十億米ドルを稼ぎ出し、このアプローチの収益性の高さを実証しています。もう一つの動向は、ブロックチェーンベースの経済と非代替性トークン(NFT)の統合で、規制上の不確実性は残るもの、ゲーマーにユニークな資産のデジタル所有権を提供します。開発会社は、ユーザーの行動を監視し、マネタイズ戦略を微調整するために高度な分析ツールを活用するようになっており、財務計画をデータ主導かつ高度に適応させるようになっています。競争が激化する中、ゲーム会社はゲームの設計だけでなく、長寿と収益の持続性を確保するために、発売後の収益化アーキテクチャにも注力しています。

消費者層の変化はどのような形でソフトウェア市場を形成しているのか?

ゲームソフトブームの重要な原動力は、世界のゲーマーの人口動態の変化です。もはやニッチな男性中心の若者市場にとどまらず、ゲームは年齢層、性別、地域を超えて拡大しています。特にモバイルプラットフォームにおけるカジュアルゲームやハイパーカジュアルゲームの台頭は、高齢者や女性ゲーマーを惹きつけています。物語の奥深さや社会的な交流が魅力のタイトルは、デジタルライフスタイルに沿ったエンターテインメントを優先するミレニアル世代やZ世代など、多様なユーザー層を引き寄せています。さらに、新興国では手頃な価格のスマートフォンと高速インターネットが普及し、アジア太平洋、ラテンアメリカ、アフリカで新たな消費者層が広がっています。ゲームを現地の言語、文化、決済システムに適合させるローカライゼーション戦略は、これらの地域で人気を獲得するために不可欠です。Esportsや競合ゲームは、従来のスポーツに匹敵するファンコミュニティによって、ゲームを観戦するアクティビティとしてさらに普及させました。ソーシャル・メディア・プラットフォームとストリーミング・サービスは、こうしたコミュニティのリーチとエンゲージメントを拡大し、プレーヤーをインフルエンサーに変えて、有機的成長を促しています。このようなゲームへの参加の民主化は、ユーザーベースを再形成するだけでなく、ソフトウェア開発者に、より多様な世界オーディエンスに対応するために、物語やデザインの包括性を広げるよう促しています。

ゲームソフト市場の世界的拡大の原動力は?

ゲームソフト市場の成長は、技術の進化、エンドユーズシナリオの変化、ダイナミックな消費者行動に根ざしたいくつかの要因によってもたらされています。高性能GPU、5G接続、低遅延エッジコンピューティングの普及により、開発者は様々なプラットフォームで忠実度の高いゲーム体験を提供できるようになりました。ハイブリッドワークや在宅学習により、ゲームに費やす余暇時間がさらに増加し、ソフトウェアへのエンゲージメント率が高まっています。AIとビッグデータ分析の統合により、リアルタイムのパフォーマンス最適化とパーソナライズされたコンテンツ配信が可能になり、ユーザーの満足度と定着率が高まっています。さらに、VRやARなどの没入型技術の継続的な開発により、以前は実現不可能だった新しいゲームジャンルやインタラクションモードが生み出されています。消費者側では、デジタル交流に慣れ親しんだ若年層のソーシャルゲームやコラボレーションゲームへの意欲が高まっており、マルチプレイやコミュニティベースのタイトルへの需要が高まっています。開発者は、拡張性のあるストーリー、定期的なコンテンツ更新、ライブイベントとの統合を特徴とするタイトルで対応しています。さらに、教育、ヘルスケア、企業トレーニングなど、従来とは異なる分野でのゲーム導入が進んでおり、使用事例のエコシステムが拡大しています。モバイルファースト経済の台頭は、キャリア課金やアプリ内課金などのデジタル決済イノベーションと相まって、アクセス障壁を取り除き、世界的に市場浸透を促進しています。

セグメント

タイプ(ブラウザゲーム、コンソールゲーム、スマートフォン/タブレットゲーム、PCゲーム);購入タイプ(ボックス/CDゲーム、シェアウェア、フリーウェア、アプリ内/購入型、デジタル)

調査対象企業の例(全34件)

  • Activision Blizzard
  • Bandai Namco Entertainment
  • Capcom
  • Electronic Arts
  • Embracer Group
  • Epic Games
  • Konami
  • Microsoft Gaming
  • MiHoYo
  • NetEase Games
  • Nintendo
  • Roblox Corporation
  • Sega
  • Sony Interactive Entertainment
  • Square Enix
  • Take-Two Interactive
  • Tencent
  • Ubisoft
  • Valve Corporation
  • Zynga

関税影響係数

世界産業アナリストが、本社の国、製造拠点、輸出と輸入(完成品とOEM)に基づく企業の競争力の変化を予測する中、当社の新リリースは、地理的市場への関税の影響を組み込んでいます。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後、7月に無料アップデート版をお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・業界団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストを含む1万4,949人のエコノミストを追跡しています。当社の16,491を超えるレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP33874

Global Gaming Software Market to Reach US$218.3 Billion by 2030

The global market for Gaming Software estimated at US$147.3 Billion in the year 2024, is expected to reach US$218.3 Billion by 2030, growing at a CAGR of 6.8% over the analysis period 2024-2030. Browser Games, one of the segments analyzed in the report, is expected to record a 5.7% CAGR and reach US$91.2 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 6.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$40.1 Billion While China is Forecast to Grow at 10.4% CAGR

The Gaming Software market in the U.S. is estimated at US$40.1 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$44.9 Billion by the year 2030 trailing a CAGR of 10.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.5% and 6.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.4% CAGR.

Global Gaming Software Market - Key Trends & Drivers Summarized

What Is Fueling the Surge in Real-Time Interactive Gaming Experiences?

The gaming software market has witnessed a dramatic transformation over the past decade, spurred by the explosive growth of real-time interactive gaming experiences. Innovations in game engines like Unreal Engine and Unity have significantly enhanced the realism and responsiveness of gameplay. These engines allow developers to create immersive 3D environments and support augmented reality (AR) and virtual reality (VR) capabilities, expanding the scope of interactivity. Cloud computing has further revolutionized game accessibility, with platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming enabling users to stream high-end games without powerful local hardware. Cross-platform compatibility is another milestone, with major titles now being designed to offer seamless transitions between console, PC, and mobile gaming. Multiplayer online gaming has evolved into real-time, socially driven ecosystems where integrated chat, collaboration features, and live streaming capabilities on platforms like Twitch and YouTube Gaming enhance the sense of community. The emergence of AI and machine learning has personalized gameplay experiences by adapting difficulty levels and generating dynamic content in response to player behavior. This synergy between software sophistication and network infrastructure has played a central role in reshaping the modern gaming experience.

How Is the Gaming Software Ecosystem Being Disrupted by Monetization and Subscription Models?

The financial framework of the gaming software market is undergoing a paradigm shift with the growing dominance of subscription-based services and microtransaction models. Traditional one-time purchase systems are increasingly being replaced by continuous revenue streams through services like Xbox Game Pass, PlayStation Plus, and Apple Arcade. These platforms offer users access to a vast library of titles for a monthly fee, encouraging broader engagement and user retention. Simultaneously, freemium games leveraging in-game purchases-ranging from cosmetic upgrades to power boosts-are reshaping monetization strategies. Titles such as "Fortnite" and "Genshin Impact" have demonstrated the immense profitability of this approach, earning billions through player customization options and seasonal battle passes. Another trend gaining traction is the integration of blockchain-based economies and non-fungible tokens (NFTs), which offer gamers digital ownership of unique assets, although regulatory uncertainties persist. Developers are increasingly utilizing advanced analytics tools to monitor user behavior and fine-tune their monetization strategies, making financial planning data-driven and highly adaptive. With increasing competition, gaming companies are focusing not only on game design but also on post-launch monetization architecture to ensure longevity and revenue sustainability.

In What Ways Are Changing Consumer Demographics Reshaping the Software Market?

A crucial driver of the gaming software boom is the shifting demographic profile of global gamers. No longer confined to a niche male-dominated youth market, gaming has expanded across age groups, genders, and geographies. The rise of casual and hyper-casual games, particularly on mobile platforms, has attracted older adults and female gamers. Titles with narrative depth and social interaction appeal are pulling in diverse user bases, including millennials and Gen Z, who prioritize entertainment that aligns with their digital lifestyles. Moreover, the proliferation of affordable smartphones and high-speed internet in emerging markets has opened new consumer segments in Asia-Pacific, Latin America, and Africa. Localization strategies-adapting games to local languages, cultures, and payment systems-have been vital to gaining traction in these regions. Esports and competitive gaming have further popularized gaming as a spectator activity, with fan communities rivaling those of traditional sports. Social media platforms and streaming services are amplifying the reach and engagement of these communities, turning players into influencers and driving organic growth. This democratization of gaming participation is not only reshaping the user base but also pushing software developers to broaden their narrative and design inclusivity to cater to a more diverse global audience.

What’s Powering the Global Expansion of Gaming Software Markets?

The growth in the gaming software market is driven by several factors rooted in technological evolution, changing end-use scenarios, and dynamic consumer behavior. The widespread adoption of high-performance GPUs, 5G connectivity, and low-latency edge computing has enabled developers to deliver high-fidelity gaming experiences on a variety of platforms. Hybrid work and learn-from-home arrangements have further increased leisure time spent on gaming, leading to higher software engagement rates. The integration of AI and big data analytics allows for real-time performance optimization and personalized content delivery, which boosts user satisfaction and retention. Additionally, the continuous development of immersive technologies such as VR and AR is creating new game genres and interaction modes that were previously unfeasible. On the consumer front, the growing appetite for social and collaborative gameplay, driven by younger audiences accustomed to digital interaction, is pushing demand for multiplayer and community-based titles. Developers are responding with titles that feature expansive storylines, regular content updates, and live-event integrations. Furthermore, gaming is being increasingly adopted in non-traditional sectors such as education, healthcare, and enterprise training, expanding the use-case ecosystem for gaming software. The rise of mobile-first economies, coupled with digital payment innovations like carrier billing and in-app purchases, is removing access barriers and propelling market penetration globally.

SCOPE OF STUDY:

The report analyzes the Gaming Software market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Browser Games, Console Games, Smart Phone / Tablet Games, PC Games); Purchase Type (Box / CD Game, Shareware, Freeware, In-App & Purchase-based, Digital)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • Activision Blizzard
  • Bandai Namco Entertainment
  • Capcom
  • Electronic Arts
  • Embracer Group
  • Epic Games
  • Konami
  • Microsoft Gaming
  • MiHoYo
  • NetEase Games
  • Nintendo
  • Roblox Corporation
  • Sega
  • Sony Interactive Entertainment
  • Square Enix
  • Take-Two Interactive
  • Tencent
  • Ubisoft
  • Valve Corporation
  • Zynga

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • Gaming Software - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surge in Mobile Gaming Adoption Drives Expansion of Gaming Software Market
    • Advancements in Cloud Gaming Platforms Accelerate Demand for Streaming-Ready Gaming Software
    • Increasing Integration of AI and Machine Learning in Game Development Enhances Software Capabilities
    • Here's the Story: How Cross-Platform Play is Transforming Gaming Software Ecosystems
    • Proliferation of Subscription-Based Game Services Strengthens the Business Case for Software Monetization
    • Rising Popularity of Free-to-Play Models Expands the Market Opportunity for In-App Purchases
    • Continuous Growth in eSports and Competitive Gaming Drives Demand for High-Performance Software
    • Demand for Immersive Experiences in Virtual and Augmented Reality Expands Software Development Horizons
    • Here's How Advances in Game Engines Like Unreal and Unity Accelerate New Software Innovations
    • Gaming Software's Role in Driving Social Interactivity Fuels Growth in Multiplayer Platforms
    • Surging Interest in Indie Game Development Spurs Demand for Flexible, Affordable Game Creation Tools
    • Increased Integration of Blockchain and NFTs in Gaming Software Paves the Way for New Economic Models
    • Here's How Global Connectivity and 5G Networks Are Shaping the Future of Cloud-Based Gaming Software
    • Cybersecurity Concerns in Online Multiplayer Games Drive Innovation in Safe and Secure Gaming Platforms
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Gaming Software Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Browser Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Browser Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Browser Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Smart Phone / Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Smart Phone / Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Smart Phone / Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Box / CD Game by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Box / CD Game by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Box / CD Game by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Shareware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Shareware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Shareware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Freeware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Freeware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Freeware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for In-App & Purchase-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for In-App & Purchase-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for In-App & Purchase-based by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Digital by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Digital by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Digital by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: USA 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Canada 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • JAPAN
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Japan 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Japan 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • CHINA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 50: China Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: China 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 53: China Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: China 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • EUROPE
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Europe 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Europe 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • FRANCE
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 65: France Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: France 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: France 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • GERMANY
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Germany 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Germany 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Italy 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Italy 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 83: UK Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: UK 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: UK 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Spain 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Spain 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Russia 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Russia 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Australia 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Australia 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • INDIA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 122: India Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: India 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 125: India Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: India 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: South Korea 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: South Korea 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Latin America 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Latin America 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Argentina 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Argentina 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Brazil 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Brazil 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Mexico 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Mexico 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Middle East 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Middle East 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Iran 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Iran 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Israel 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Israel 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: UAE 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: UAE 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • AFRICA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Africa 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Africa 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030

IV. COMPETITION