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市場調査レポート
商品コード
1753985

AR/VRチップ市場レポート:チップタイプ、デバイスタイプ、エンドユーザー、地域別、2025~2033年

AR/VR Chip Market Report by Chip Type, Device Type, End User, and Region 2025-2033


出版日
発行
IMARC
ページ情報
英文 136 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.72円
AR/VRチップ市場レポート:チップタイプ、デバイスタイプ、エンドユーザー、地域別、2025~2033年
出版日: 2025年06月02日
発行: IMARC
ページ情報: 英文 136 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のAR/VRチップ市場規模は2024年に52億米ドルに達しました。今後、IMARC Groupは、2033年には247億米ドルに達し、2025~2033年にかけて17.87%の成長率(CAGR)を示すと予測しています。世界中のゲームとエンターテインメント産業における製品使用の増加、スマートフォンやその他のデバイスにおけるゲーム機能の増加、教育産業におけるチップ需要の増加が、AR/VRチップ市場を推進している要因の一部です。

AR/VRチップ市場分析

  • 主要市場促進要因:素晴らしいゲーム体験に対する需要の高まり、ヘルスケアセグメントでのAR/VR採用の高まりなどが市場促進要因として挙げられます。
  • 主要市場動向:AIと機械学習アルゴリズムの統合の増加は、主要な市場動向の1つです。
  • 地理的動向:アジア太平洋は、モバイルゲーム産業の拡大に牽引され、市場を独占しています。アジア太平洋は世界のモバイルゲーム市場をリードし、2023年には総売上の64%を生み出しました。
  • 競合情勢:Advanced Micro Devices Inc.、Broadcom Inc.、Intel Corporationなどが主要な市場参入企業です。
  • 課題と機会:高い製造コストが市場に多くの課題をもたらしています。生産プロセスの急速な革新は、AR/VRチップ市場シェアの機会です。

AR/VRチップ市場の動向

さまざまな産業における製品需要の増加

拡張現実と仮想現実ソリューションは、民間航空、防衛セキュリティ、ヘルスケア、デジタル製造、教育、エンターテインメントなど、さまざまな産業で高い利用率を示しています。しかし、拡張現実・仮想現実市場で事業を展開する有力企業は、鉱業、石油・ガス、運輸など様々な産業でプレゼンスを拡大するため、産業別ソリューションの導入に注力すると予測されます。AR/VR技術の採用は、産業、教育、ヘルスケア、エンターテインメントなど、いくつかのセグメントで拡大しています。複数の産業でARとVRの応用が拡大していることから、専用チップの需要が高まり、AR/VRチップ市場の成長が期待されます。

ゲームセグメントにおけるAR/VRチップの需要増加

予測期間を通じて、AR(拡張現実)とVR(仮想現実)ベースのゲームに対する需要が増加し、AR/VRチップの市場規模に貢献します。ゲーム人口はここ数年で大幅に増加しています。拡張現実や仮想現実技術の最も一般的な用途の1つはビデオゲームです。実用的な拡張現実と仮想現実ベースのソリューションを使用して、スマートフォンの製造企業も、全体的なユーザーインターフェース体験を向上させ、市場で競合他社をリードするために、携帯電話に余分なゲーム機能を組み込んでいます。さらに、拡張現実と仮想現実は、現実世界の設定を模倣するために技術対応プラットフォームを使用するため、トレーニングやスキル開発のための有益で費用対効果の高い代替手段を記載しています。

AR/VRの技術革新

AR/VRチップ市場レポートによると、拡張現実と仮想現実技術は、共同セミナー、会議、公開講座、軍事訓練、航空訓練、看護・医療専門家訓練、自己学習手順などに使用できます。さらに、大手企業はより良い製品やサービスを提供するために製品開発に継続的に支出することで、製品革新を優先していることが見て取れます。さらに、デジタル製造、ヘルスケア、教育、エンターテインメント、軍事セキュリティ、民間航空など、幅広い産業がAR/VR技術に大きく依存しています。産業をリードするライバル企業は、産業に特化したソリューションの投入や最先端技術の開発に注力しており、AR/VRチップの需要を牽引しています。

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 世界のAR/VRチップ市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:チップタイプ別

  • プロセッサIC
  • ユーザーインターフェースIC
  • 電源管理IC

第7章 市場内訳:デバイスタイプ別

  • ヘッドマウントディスプレイ
  • ジェスチャートラッキングデバイス
  • プロジェクタとディスプレイウォール
  • ヘッドアップディスプレイ
  • ハンドヘルドデバイス

第8章 市場内訳:エンドユーザー別

  • ゲーム
  • エンターテインメントとメディア
  • 航空宇宙と防衛
  • ヘルスケア
  • その他

第9章 市場内訳:地域別

  • 北米
    • 米国
    • カナダ
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • インドネシア
    • その他
  • 欧州
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • スペイン
    • ロシア
    • その他
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他
  • 中東・アフリカ
    • 市場内訳:国別

第10章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第11章 バリューチェーン分析

第12章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第13章 価格分析

第14章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Advanced Micro Devices Inc.
    • Broadcom Inc.
    • Intel Corporation
    • MediaTek Inc.
    • Nvidia Corporation
    • Qualcomm Incorporated
    • Spectra7 Microsystems
図表

List of Figures

  • Figure 1: Global: AR/VR Chip Market: Major Drivers and Challenges
  • Figure 2: Global: AR/VR Chip Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: AR/VR Chip Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: AR/VR Chip Market: Breakup by Chip Type (in %), 2024
  • Figure 5: Global: AR/VR Chip Market: Breakup by Device Type (in %), 2024
  • Figure 6: Global: AR/VR Chip Market: Breakup by End User (in %), 2024
  • Figure 7: Global: AR/VR Chip Market: Breakup by Region (in %), 2024
  • Figure 8: Global: AR/VR Chip (Processor ICs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 9: Global: AR/VR Chip (Processor ICs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 10: Global: AR/VR Chip (User Interface ICs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 11: Global: AR/VR Chip (User Interface ICs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 12: Global: AR/VR Chip (Power Management IC) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: AR/VR Chip (Power Management IC) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: AR/VR Chip (Head Mounted Display) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: AR/VR Chip (Head Mounted Display) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: AR/VR Chip (Gesture Tracking Device) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: AR/VR Chip (Gesture Tracking Device) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: AR/VR Chip (Projector and Display Wall) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: AR/VR Chip (Projector and Display Wall) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: AR/VR Chip (Head Up Display) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: AR/VR Chip (Head Up Display) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: AR/VR Chip (Handheld Device) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: AR/VR Chip (Handheld Device) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: AR/VR Chip (Gaming) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: AR/VR Chip (Gaming) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: AR/VR Chip (Entertainment and Media) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: AR/VR Chip (Entertainment and Media) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: AR/VR Chip (Aerospace and Defense) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: AR/VR Chip (Aerospace and Defense) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: AR/VR Chip (Healthcare) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: AR/VR Chip (Healthcare) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: AR/VR Chip (Other End Users) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: AR/VR Chip (Other End Users) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 34: North America: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: North America: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: United States: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: United States: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Canada: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Canada: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Asia-Pacific: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Asia-Pacific: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: China: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: China: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: Japan: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: Japan: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: India: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: India: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: South Korea: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: South Korea: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: Australia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: Australia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 52: Indonesia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 53: Indonesia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 54: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 55: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 56: Europe: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 57: Europe: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 58: Germany: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 59: Germany: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 60: France: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 61: France: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 62: United Kingdom: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 63: United Kingdom: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 64: Italy: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 65: Italy: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 66: Spain: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 67: Spain: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 68: Russia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 69: Russia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 70: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 71: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 72: Latin America: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 73: Latin America: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 74: Brazil: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 75: Brazil: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 76: Mexico: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 77: Mexico: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 78: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 79: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 80: Middle East and Africa: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 81: Middle East and Africa: AR/VR Chip Market: Breakup by Country (in %), 2024
  • Figure 82: Middle East and Africa: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 83: Global: AR/VR Chip Industry: SWOT Analysis
  • Figure 84: Global: AR/VR Chip Industry: Value Chain Analysis
  • Figure 85: Global: AR/VR Chip Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: AR/VR Chip Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: AR/VR Chip Market Forecast: Breakup by Chip Type (in Million USD), 2025-2033
  • Table 3: Global: AR/VR Chip Market Forecast: Breakup by Device Type (in Million USD), 2025-2033
  • Table 4: Global: AR/VR Chip Market Forecast: Breakup by End User (in Million USD), 2025-2033
  • Table 5: Global: AR/VR Chip Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 6: Global: AR/VR Chip Market: Competitive Structure
  • Table 7: Global: AR/VR Chip Market: Key Players
目次
Product Code: SR112025A6432

The global AR/VR chip market size reached USD 5.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 24.7 Billion by 2033 exhibiting a growth rate (CAGR) of 17.87% during 2025-2033. The rising product use in the gaming and entertainment industries across the globe, the rising number of gaming features in smartphones and other devices, and the growing chip demand in the education industry are some of the factors propelling the AR/VR chip market.

AR/VR Chip Market Analysis:

  • Major Market Drivers: The increasing demand for amazing gaming experiences and the rising adoption of AR/VR in healthcare sector are some of the major market drivers.
  • Key Market Trends: The increasing integration of AI and machine learning algorithms is one of the key market trends.
  • Geographical Trends: Asia Pacific is dominating the market, driven by the expanding mobile gaming industry. The Asia-Pacific (APAC) region led the global mobile gaming market and generated 64% of total revenue in 2023.
  • Competitive Landscape: Advanced Micro Devices Inc., Broadcom Inc., and Intel Corporation are some of the key market players.
  • Challenges and Opportunities: High manufacturing costs are posing many challenges for the market. Rapid innovation in production processes is an opportunity for the AR/VR chip market share.

AR/VR Chip Market Trends:

Increasing product demand in various industries

Augmented and virtual reality solutions find high usage in various industries such as civil aviation, defense & security, healthcare, digital manufacturing, education, and entertainment. However, prominent players operating in the augmented and virtual reality market are projected to concentrate on the introduction of industry-specific solutions to expand their presence across various industries such as mining, oil & gas, and transportation. The adoption of AR/VR technology is growing in several sectors, such as industry, education, healthcare, and entertainment. With the growing application of AR and VR across multiple industries, specialized chips are expected to see a rise in demand and AR/VR chip market growth.

Rising demand for AR/VR chips in the gaming sector

Throughout the projected period, there will be a rise in demand for augmented and virtual reality-based games, which will contribute to the AR/VR chip market value. The population of gamers has grown significantly in the last several years. One of the most popular uses of augmented and virtual reality technologies is in video games. Using workable augmented and virtual reality-based solutions, smartphone manufacturing companies are also incorporating extra gaming capabilities into their handsets to improve the overall user interface experience and stay ahead of their competitors in the market. Furthermore, as augmented and virtual reality use technology-enabled platforms to imitate real-world settings, they offer a helpful, cost-effective substitute for training and skill development.

Technological Innovations in AR/VR

According to the AR/VR market report, augmented and virtual reality technology can be used for collaborative seminars, meetings, public lectures, military training, aviation training, nursing and medical professional training, and self-learning procedures. Additionally, it is seen that major companies are prioritizing product innovation by continuing to spend on product development to provide better products or services. Additionally, a wide range of industries, including digital manufacturing, healthcare, education, entertainment, military and security, and civil aviation, rely significantly on AR/VR technologies. Leading industry rivals are concentrating on launching industry-specific solutions and developing cutting-edge technologies, thus driving AR/VR chip demand.

AR/VR Chip Market Segmentation:

Breakup by Chip Type:

  • Processor ICs
  • User Interface ICs
  • Power Management IC

Processor ICs dominate the market

Processor ICs are dominating the AR/VR chip market revenue. The features offered by these chips have made them extremely efficient in comparison to other embedded systems, which has fueled the segment's expansion. Integrated circuits for power management (ICs) are found in automatic-operating goods and gadgets, including embedded systems, medical devices implanted in the body, smart appliances, remote controls, and automotive engine control systems. Smaller microcontrollers consist of the same and result in lower system costs as a single chip consists of all the vital components, including memory, a central processing unit (CPU), and input/output peripherals. This results in reduced manufacturing costs and improved efficiency which proves beneficial for the AR/VR chip market overview.

Breakup by Device Type:

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector and Display Wall
  • Head Up Display
  • Handheld Device

Head mounted display holds the largest share in the market

According to AR/VR chip market research, head mounted display is dominating the market. A transparent display that shows information or data to the user without requiring them to change their normal viewing angles is called a head mounted display, or heads-up display, or HUD. The military and police use head-mounted displays extensively, which fuels the market's expansion. On the other side, throughout the course of the forecast period, the head-up display segment would see the fastest CAGR growth. This is explained by its characteristics, which let consumers view data without being interrupted.

Breakup by End User:

  • Gaming
  • Entertainment and Media
  • Aerospace and Defense
  • Healthcare
  • Others

Gaming holds the maximum share in the market

The AR/VR chip market research report shows that the market is dominated by the gaming sector. Among millennials, electronic games that work with virtual and augmented reality technologies are popular. Through a digital platform, consumers can experience the gaming world in real life thanks to AR/VR technology. Consequently, producers have placed a high priority on the AR/VR compatibility of their goods. The gaming industry's increasing need for AR/VR chips, the affordability of augmented and virtual reality-based solutions, and the technology's quick adoption across a range of applications are driving factors in the AR/VR chip market.

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Asia Pacific leads the market, accounting for the largest AR/VR chip market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The market is being dominated by Asia Pacific. The dominance of this region stems from its emphasis on using virtual reality technology for consumer online learning, medical care, and training. Moreover, it is significant that nations like India are about to introduce new technologies into a range of industries, suggesting that the Asia Pacific area would probably witness a quicker rate of growth in the AR/VR chip market throughout the forecast period. The region has grown as a result of modern technology being adopted by many sectors, including government, logistics, residential and commercial, and transportation. The increased adoption of fiber optic cables and digital services has expanded the AR/VR chip market outlook further.

Competitive Landscape:

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Advanced Micro Devices Inc.
  • Broadcom Inc.
  • Intel Corporation
  • MediaTek Inc.
  • Nvidia Corporation
  • Qualcomm Incorporated
  • Spectra7 Microsystems

Key Questions Answered in This Report

  • 1.What was the size of the global AR/VR chip market in 2024?
  • 2.What is the expected growth rate of the global AR/VR chip market during 2025-2033?
  • 3.What are the key factors driving the global AR/VR chip market?
  • 4.What has been the impact of COVID-19 on the global AR/VR chip market?
  • 5.What is the breakup of the global AR/VR chip market based on the chip type?
  • 6.What is the breakup of the global AR/VR chip market based on the device type?
  • 7.What is the breakup of the global AR/VR chip market based on the end user?
  • 8.What are the key regions in the global AR/VR chip market?
  • 9.Who are the key players/companies in the global AR/VR chip market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global AR/VR Chip Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Chip Type

  • 6.1 Processor ICs
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 User Interface ICs
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Power Management IC
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Head Mounted Display
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gesture Tracking Device
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Projector and Display Wall
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Head Up Display
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Handheld Device
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End User

  • 8.1 Gaming
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Entertainment and Media
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Aerospace and Defense
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Healthcare
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Others
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Advanced Micro Devices Inc.
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
      • 14.3.1.3 Financials
      • 14.3.1.4 SWOT Analysis
    • 14.3.2 Broadcom Inc.
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
      • 14.3.2.3 Financials
      • 14.3.2.4 SWOT Analysis
    • 14.3.3 Intel Corporation
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 MediaTek Inc.
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
      • 14.3.4.3 Financials
      • 14.3.4.4 SWOT Analysis
    • 14.3.5 Nvidia Corporation
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
      • 14.3.5.3 Financials
      • 14.3.5.4 SWOT Analysis
    • 14.3.6 Qualcomm Incorporated
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
      • 14.3.6.3 Financials
      • 14.3.6.4 SWOT Analysis
    • 14.3.7 Spectra7 Microsystems
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio