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市場調査レポート
商品コード
1753985
AR/VRチップ市場レポート:チップタイプ、デバイスタイプ、エンドユーザー、地域別、2025~2033年AR/VR Chip Market Report by Chip Type, Device Type, End User, and Region 2025-2033 |
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AR/VRチップ市場レポート:チップタイプ、デバイスタイプ、エンドユーザー、地域別、2025~2033年 |
出版日: 2025年06月02日
発行: IMARC
ページ情報: 英文 136 Pages
納期: 2~3営業日
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世界のAR/VRチップ市場規模は2024年に52億米ドルに達しました。今後、IMARC Groupは、2033年には247億米ドルに達し、2025~2033年にかけて17.87%の成長率(CAGR)を示すと予測しています。世界中のゲームとエンターテインメント産業における製品使用の増加、スマートフォンやその他のデバイスにおけるゲーム機能の増加、教育産業におけるチップ需要の増加が、AR/VRチップ市場を推進している要因の一部です。
さまざまな産業における製品需要の増加
拡張現実と仮想現実ソリューションは、民間航空、防衛セキュリティ、ヘルスケア、デジタル製造、教育、エンターテインメントなど、さまざまな産業で高い利用率を示しています。しかし、拡張現実・仮想現実市場で事業を展開する有力企業は、鉱業、石油・ガス、運輸など様々な産業でプレゼンスを拡大するため、産業別ソリューションの導入に注力すると予測されます。AR/VR技術の採用は、産業、教育、ヘルスケア、エンターテインメントなど、いくつかのセグメントで拡大しています。複数の産業でARとVRの応用が拡大していることから、専用チップの需要が高まり、AR/VRチップ市場の成長が期待されます。
ゲームセグメントにおけるAR/VRチップの需要増加
予測期間を通じて、AR(拡張現実)とVR(仮想現実)ベースのゲームに対する需要が増加し、AR/VRチップの市場規模に貢献します。ゲーム人口はここ数年で大幅に増加しています。拡張現実や仮想現実技術の最も一般的な用途の1つはビデオゲームです。実用的な拡張現実と仮想現実ベースのソリューションを使用して、スマートフォンの製造企業も、全体的なユーザーインターフェース体験を向上させ、市場で競合他社をリードするために、携帯電話に余分なゲーム機能を組み込んでいます。さらに、拡張現実と仮想現実は、現実世界の設定を模倣するために技術対応プラットフォームを使用するため、トレーニングやスキル開発のための有益で費用対効果の高い代替手段を記載しています。
AR/VRの技術革新
AR/VRチップ市場レポートによると、拡張現実と仮想現実技術は、共同セミナー、会議、公開講座、軍事訓練、航空訓練、看護・医療専門家訓練、自己学習手順などに使用できます。さらに、大手企業はより良い製品やサービスを提供するために製品開発に継続的に支出することで、製品革新を優先していることが見て取れます。さらに、デジタル製造、ヘルスケア、教育、エンターテインメント、軍事セキュリティ、民間航空など、幅広い産業がAR/VR技術に大きく依存しています。産業をリードするライバル企業は、産業に特化したソリューションの投入や最先端技術の開発に注力しており、AR/VRチップの需要を牽引しています。
The global AR/VR chip market size reached USD 5.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 24.7 Billion by 2033 exhibiting a growth rate (CAGR) of 17.87% during 2025-2033. The rising product use in the gaming and entertainment industries across the globe, the rising number of gaming features in smartphones and other devices, and the growing chip demand in the education industry are some of the factors propelling the AR/VR chip market.
Increasing product demand in various industries
Augmented and virtual reality solutions find high usage in various industries such as civil aviation, defense & security, healthcare, digital manufacturing, education, and entertainment. However, prominent players operating in the augmented and virtual reality market are projected to concentrate on the introduction of industry-specific solutions to expand their presence across various industries such as mining, oil & gas, and transportation. The adoption of AR/VR technology is growing in several sectors, such as industry, education, healthcare, and entertainment. With the growing application of AR and VR across multiple industries, specialized chips are expected to see a rise in demand and AR/VR chip market growth.
Rising demand for AR/VR chips in the gaming sector
Throughout the projected period, there will be a rise in demand for augmented and virtual reality-based games, which will contribute to the AR/VR chip market value. The population of gamers has grown significantly in the last several years. One of the most popular uses of augmented and virtual reality technologies is in video games. Using workable augmented and virtual reality-based solutions, smartphone manufacturing companies are also incorporating extra gaming capabilities into their handsets to improve the overall user interface experience and stay ahead of their competitors in the market. Furthermore, as augmented and virtual reality use technology-enabled platforms to imitate real-world settings, they offer a helpful, cost-effective substitute for training and skill development.
Technological Innovations in AR/VR
According to the AR/VR market report, augmented and virtual reality technology can be used for collaborative seminars, meetings, public lectures, military training, aviation training, nursing and medical professional training, and self-learning procedures. Additionally, it is seen that major companies are prioritizing product innovation by continuing to spend on product development to provide better products or services. Additionally, a wide range of industries, including digital manufacturing, healthcare, education, entertainment, military and security, and civil aviation, rely significantly on AR/VR technologies. Leading industry rivals are concentrating on launching industry-specific solutions and developing cutting-edge technologies, thus driving AR/VR chip demand.
Processor ICs dominate the market
Processor ICs are dominating the AR/VR chip market revenue. The features offered by these chips have made them extremely efficient in comparison to other embedded systems, which has fueled the segment's expansion. Integrated circuits for power management (ICs) are found in automatic-operating goods and gadgets, including embedded systems, medical devices implanted in the body, smart appliances, remote controls, and automotive engine control systems. Smaller microcontrollers consist of the same and result in lower system costs as a single chip consists of all the vital components, including memory, a central processing unit (CPU), and input/output peripherals. This results in reduced manufacturing costs and improved efficiency which proves beneficial for the AR/VR chip market overview.
Head mounted display holds the largest share in the market
According to AR/VR chip market research, head mounted display is dominating the market. A transparent display that shows information or data to the user without requiring them to change their normal viewing angles is called a head mounted display, or heads-up display, or HUD. The military and police use head-mounted displays extensively, which fuels the market's expansion. On the other side, throughout the course of the forecast period, the head-up display segment would see the fastest CAGR growth. This is explained by its characteristics, which let consumers view data without being interrupted.
Gaming holds the maximum share in the market
The AR/VR chip market research report shows that the market is dominated by the gaming sector. Among millennials, electronic games that work with virtual and augmented reality technologies are popular. Through a digital platform, consumers can experience the gaming world in real life thanks to AR/VR technology. Consequently, producers have placed a high priority on the AR/VR compatibility of their goods. The gaming industry's increasing need for AR/VR chips, the affordability of augmented and virtual reality-based solutions, and the technology's quick adoption across a range of applications are driving factors in the AR/VR chip market.
Asia Pacific leads the market, accounting for the largest AR/VR chip market share
The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.
The market is being dominated by Asia Pacific. The dominance of this region stems from its emphasis on using virtual reality technology for consumer online learning, medical care, and training. Moreover, it is significant that nations like India are about to introduce new technologies into a range of industries, suggesting that the Asia Pacific area would probably witness a quicker rate of growth in the AR/VR chip market throughout the forecast period. The region has grown as a result of modern technology being adopted by many sectors, including government, logistics, residential and commercial, and transportation. The increased adoption of fiber optic cables and digital services has expanded the AR/VR chip market outlook further.
The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include: