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市場調査レポート
商品コード
1661240

クラウドゲーミングの市場規模、シェア、動向、予測:タイプ別、ジャンル別、技術別、ゲーマー別、地域別、2025年~2033年

Cloud Gaming Market Size, Share, Trends and Forecast by Type, Genre, Technology, Gamers, and Region 2025-2033


出版日
発行
IMARC
ページ情報
英文 149 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
クラウドゲーミングの市場規模、シェア、動向、予測:タイプ別、ジャンル別、技術別、ゲーマー別、地域別、2025年~2033年
出版日: 2025年02月10日
発行: IMARC
ページ情報: 英文 149 Pages
納期: 2~3営業日
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  • 概要
  • 図表
  • 目次
概要

クラウドゲーミングの市場の世界市場規模は、2024年に27億590万米ドルとなった。今後、IMARC Groupは、同市場が2033年までに777億1,190万米ドルに達し、2025年から2033年にかけて39.9%のCAGRを示すと予測しています。現在、アジア太平洋地域が市場を独占しており、2024年には47.9%を超える大きなシェアを占めています。オンラインビデオゲームに対する需要の増加、リアルなゲームを提供する新興企業の増加、プレイヤーの行動を監視するゲーム分析に依存するクラウドゲームサービスの採用拡大などが、市場を推進している主な要因の一部です。

ゲームストリーミングやGaaS(Gaming-as-a-Service)としても知られるクラウドゲーミングは、リモートサーバーを通じてビデオゲームをプレイできる最先端技術であり、ユーザー側に強力なゲームハードウェアを必要としないです。ゲーマーは、専用のゲーム機やPCを用意することなく、スマートフォン、タブレット、ノートPC、スマートテレビなど、さまざまなデバイスから高品質でリソースを必要とするゲームにアクセスし、楽しむことができます。クラウドコンピューティングのスケーラビリティと柔軟性を活用することで、プレイヤーはさまざまなデバイスでシームレスにゲームを楽しむことができ、利便性が向上します。

オンラインビデオゲームの需要は増加し、カジュアルゲーマーやプロゲーマーの数も増えています。これは、ゲーム産業の著しい成長と相まって、市場の成長を強化しています。さらに、リアルで芸術的、文化的なゲームを提供する新興企業の増加が、市場にプラスの影響を与えています。さらに、大手企業は自社製品の販売促進や既存消費者層の拡大のため、積極的なデジタルマーケティングキャンペーンへの投資を増やしています。これとは別に、ゲーム分析を使用してプレイヤーの行動、嗜好、パフォーマンスを監視し、ゲームデザインとユーザーエクスペリエンスを改善するための貴重な洞察を開発者に提供するクラウドゲームサービスの採用が増加していることが、市場の成長を促進しています。さらに、即座にゲームのトライアルやデモを提供し、プレイヤーが購入を決める前にゲームを体験できるクラウドゲームプラットフォームの数が増加していることも、市場に明るい見通しをもたらしています。

クラウドゲーミングの市場傾向/促進要因:

アクセシビリティの向上とデバイスの柔軟性

クラウドゲーミングの需要を促進する主な要因の1つは、アクセシビリティとデバイスの柔軟性の向上です。従来のゲームには高価なゲームハードウェアが必要であり、これは多くの潜在的なゲーマーにとって障壁となり得る。クラウドゲーミングでは、ローエンドのスマートフォンからスマートテレビまで、さまざまなデバイスで高品質なゲームを最小限のハードウェア要件でプレイできるため、このような制約がなくなります。このようなゲーム体験の民主化により、これまで特別なゲーム機器に投資してこなかったカジュアルゲーマーも含め、より幅広い層がゲームに夢中になります。さらに、クラウドゲーミングは、デバイスをまたいだシームレスなゲームセッションを可能にし、プレイヤーはあるデバイスでゲームを開始し、別のデバイスで継続することができるため、利便性がさらに向上し、より柔軟で利用しやすいゲーム体験でゲーマーを魅了します。

ゲーム性能とグラフィックスの向上

クラウドゲーミングは、先進的なハードウェア構成を備えた強力なデータセンターを活用するため、個々のゲーミングデバイスの能力を凌駕します。その結果、ゲーム性能とグラフィック品質が向上し、プレイヤーにシームレスで没入感のある体験を提供します。ゲームの処理とレンダリングをクラウドで行うことで、より高い解像度、より滑らかなフレームレート、よりリアルな視覚効果のサポートが可能になります。その結果、ゲーマーは控えめなデバイスでも、視覚的に美しく、ラグのないゲームプレイを楽しむことができ、最高級のゲームハードウェアに多額の投資をしなくても、プレミアムなゲーム体験にアクセスできるクラウドゲーミングの利用が促進されます。

サブスクリプションモデルへの傾向の高まり

クラウドゲーミングの費用対効果の高さも、その需要を後押しする重要な要素です。従来のゲームでは、ゲーム機やハイエンドのパーソナルコンピュータ(PC)に多額の初期費用がかかることが多く、その後、個々のゲームの購入に追加費用がかかります。クラウドゲーミングでは、月額固定料金でゲームライブラリにアクセスできるサブスクリプションベースモデルを提供することで、こうした金銭的負担を軽減しています。このアプローチでは、個別に購入することなく膨大なゲームカタログにアクセスできるため、より多くのユーザーがゲームをより手頃な価格で利用できるようになります。さらに、従量課金モデルにより、プレイヤーは購入に踏み切る前にゲームを試すことができるため、コストを意識した意思決定が可能になります。コスト削減とゲーム選択の柔軟性が期待できることから、クラウドゲーミングサービスの需要が高まっています。

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要業界動向

第5章 世界のクラウドゲーミング市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場内訳:タイプ別
  • 市場内訳:ジャンル別
  • 市場内訳:技術別
  • 市場内訳:ゲーマー別
  • 市場内訳:地域別
  • 市場予測

第6章 市場内訳:タイプ別

  • スマートフォン
    • 市場動向
    • 市場予測
  • スマートテレビ
    • 市場動向
    • 市場予測
  • コンソール
    • 市場動向
    • 市場予測
  • タブレット
    • 市場動向
    • 市場予測
  • PC
    • 市場動向
    • 市場予測

第7章 市場内訳:ジャンル別

  • アドベンチャー/ロールプレイングゲーム
    • 市場動向
    • 市場予測
  • パズル
    • 市場動向
    • 市場予測
  • ソーシャルゲーム
    • 市場動向
    • 市場予測
  • 戦略
    • 市場動向
    • 市場予測
  • シミュレーション
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第8章 市場内訳:技術別

  • ビデオストリーミング
    • 市場動向
    • 市場予測
  • ファイルストリーミング
    • 市場動向
    • 市場予測

第9章 市場内訳:ゲーマー別

  • ハードコアゲーマー
    • 市場動向
    • 市場予測
  • カジュアルゲーマー
    • 市場動向
    • 市場予測

第10章 市場内訳:地域別

  • アジア太平洋地域
  • 北米
  • 欧州
  • 中東・アフリカ
  • ラテンアメリカ

第11章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第12章 バリューチェーン分析

第13章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第14章 価格分析

第15章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Utomik B.V.
    • Nvidia Corporation
    • Numecent Holdings Ltd.
    • RemoteMyApp SP ZOO(Vortex)
    • Parsec Cloud Inc.
    • Paperspace
    • LiquidSky Software Inc.
    • Simplay Gaming Ltd.
    • Ubitus Inc.
    • Microsoft Corporation
    • Sony
    • Amazon web services
    • Google
    • IBM Corporation
    • Samsung electronics
    • GameFly
    • CiiNow, Inc.
図表

List of Figures

  • Figure 1: Global: Cloud Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Cloud Gaming Market: Sales Value (in Million USD), 2019-2024
  • Figure 3: Global: Cloud Gaming Market: Breakup by Devices Type (in %), 2024
  • Figure 4: Global: Cloud Gaming Market: Breakup by Genre (in %), 2024
  • Figure 5: Global: Cloud Gaming Market: Breakup by Technology (in %), 2024
  • Figure 6: Global: Cloud Gaming Market: Breakup by Gamers (in %), 2024
  • Figure 7: Global: Cloud Gaming Market: Breakup by Region (in %), 2024
  • Figure 8: Global: Cloud Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 9: Global: Cloud Gaming Industry: SWOT Analysis
  • Figure 10: Global: Cloud Gaming Industry: Value Chain Analysis
  • Figure 11: Global: Cloud Gaming Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Cloud Gaming (Smartphones) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: Cloud Gaming (Smartphones) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: Cloud Gaming (Smart TVs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: Cloud Gaming (Smart TVs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: Cloud Gaming (Consoles) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: Cloud Gaming (Consoles) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: Cloud Gaming (Tablets) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: Cloud Gaming (Tablets) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: Cloud Gaming (PCs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: Cloud Gaming (PCs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: Cloud Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: Cloud Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: Cloud Gaming (Puzzles) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: Cloud Gaming (Puzzles) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: Cloud Gaming (Social Games) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: Cloud Gaming (Social Games) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: Cloud Gaming (Strategy) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: Cloud Gaming (Strategy) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: Cloud Gaming (Simulation) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: Cloud Gaming (Simulation) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: Cloud Gaming (Other Genre Types) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: Cloud Gaming (Other Genre Types) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 34: Global: Cloud Gaming (Video Streaming) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: Global: Cloud Gaming (Video Streaming) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: Global: Cloud Gaming (File Streaming) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: Global: Cloud Gaming (File Streaming) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Global: Cloud Gaming (Hardcore Gamers) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Global: Cloud Gaming (Hardcore Gamers) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Global: Cloud Gaming (Casual Gamers) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Global: Cloud Gaming (Casual Gamers) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: North America: Cloud Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: North America: Cloud Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: Europe: Cloud Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: Europe: Cloud Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: Asia Pacific: Cloud Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: Asia Pacific: Cloud Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: Middle East and Africa: Cloud Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: Middle East and Africa: Cloud Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: Latin America: Cloud Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: Latin America: Cloud Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

List of Tables

  • Table 1: Global: Cloud Gaming Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Cloud Gaming Market Forecast: Breakup by Devices Type (in Million USD), 2025-2033
  • Table 3: Global: Cloud Gaming Market Forecast: Breakup by Genre (in Million USD), 2025-2033
  • Table 4: Global: Cloud Gaming Market Forecast: Breakup by Technology (in Million USD), 2025-2033
  • Table 5: Global: Cloud Gaming Market Forecast: Breakup by Gamers (in Million USD), 2025-2033
  • Table 6: Global: Cloud Gaming Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 7: Global: Cloud Gaming Market Structure
  • Table 8: Global: Cloud Gaming Market: Key Players
目次
Product Code: SR112025A1345

The global cloud gaming market size was valued at USD 2,705.9 Million in 2024. Looking forward, IMARC Group estimates the market to reach USD 77,711.9 Million by 2033, exhibiting a CAGR of 39.9% during 2025-2033. Asia-Pacific currently dominates the market, holding a significant cloud gaming market share of over 47.9% in 2024. The increasing demand for online video games, rising number of startups offering realistic games, and the growing adoption of cloud gaming services that rely on gaming analytics to monitor player behaviour are some of the major factors propelling the market.

Cloud gaming, also known as game streaming or gaming-as-a-service (GaaS), is a cutting-edge technology that allows users to play video games through remote servers, which eliminates the need for powerful gaming hardware on the end of the user. It enables gamers to access and enjoy high-quality, resource-intensive games on a wide range of devices, such as smartphones, tablets, laptops, and smart TVs, without the need for dedicated gaming consoles or PCs. It leverages the scalability and flexibility of cloud computing, which provides players with greater convenience, as they can pick up their gaming sessions on various devices seamlessly.

There is an increase in the demand for online video games and a rise in the number of casual and professional gamers. This, coupled with significant growth in the gaming industry, is strengthening the growth of the market. Moreover, the growing number of startups offering realistic, artistic, and cultural games is influencing the market positively. In addition, leading players are increasingly investing in aggressive digital marketing campaigns to promote their products and expand their existing consumer base. Apart from this, the rising adoption of cloud gaming services that use gaming analytics to monitor player behavior, preferences, and performance and provide valuable insights to developers for improving game design and user experience is propelling the growth of the market. Furthermore, the growing number of cloud gaming platforms that can provide instant game trials and demos and allow players to experience games before committing to a purchase is creating a positive outlook for the market.

Cloud Gaming Market Trends/Drivers:

Increase in accessibility and device flexibility

One of the primary factors driving the demand for cloud gaming is its enhanced accessibility and device flexibility. Traditional gaming requires expensive gaming hardware, which can be a barrier for many potential gamers. Cloud gaming eliminates this constraint by allowing users to play high-quality games on various devices, from low-end smartphones to smart TVs, with minimal hardware requirements. This democratization of gaming experiences attracts a broader audience, including casual gamers who may not have invested in specialized gaming equipment before. Moreover, cloud gaming enables seamless gaming sessions across devices, allowing players to start a game on one device and continue on another, further enhancing convenience and enticing gamers with a more flexible and accessible gaming experience.

Rise in improved gaming performance and graphics

Cloud gaming leverages powerful data centers with advanced hardware configurations, which surpass the capabilities of most individual gaming devices. This results in enhanced gaming performance and graphics quality, which provides players with a seamless and immersive experience. The processing and rendering of games in the cloud enables support for higher resolutions, smoother frame rates, and more realistic visual effects. As a result, gamers can enjoy visually stunning and lag-free gameplay, even on modest devices, encouraging them to use cloud gaming for accessing premium gaming experiences without the need to invest heavily in top-tier gaming hardware.

Growing inclination towards subscription model

The cost-effectiveness of cloud gaming is another crucial factor driving its demand. Traditional gaming often involves significant upfront expenses on gaming consoles or high-end personal computers (PCs), followed by additional costs for individual game purchases. Cloud gaming mitigates these financial burdens by offering subscription-based models, which allow users to access a library of games for a fixed monthly fee. This approach provides access to a vast catalog of games without the need for individual purchases, which makes gaming more affordable and accessible for a wider audience. Additionally, its pay-as-you-go models enable players to try out games before committing to a purchase, which ensure cost-conscious decisions. The prospect of cost savings and flexibility in game selection contributes to the rising demand for cloud gaming services.

Cloud Gaming Industry Segmentation:

Breakup by Devices Type:

  • Smartphones
  • Smart TVs
  • Consoles
  • Tablets
  • PCs

Smartphones dominate the market

Cloud gaming platforms are compatible with certain smart TVs. Users can access the cloud gaming service through the built-in app of a TV or a dedicated streaming device. This allows them to play games directly on their smart TVs without the need for a gaming console.

Cloud gaming services can be integrated into gaming consoles. Users can access and stream games from the cloud, which expands the gaming library and eliminates the need for physical game discs or downloads.

Breakup by Genre:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others

Adventure/Role-Playing Games (RPGs) are immersive games that involve players taking on the role of a protagonist or a character in a vast and open virtual world. Players go on quests, solve puzzles, and engage in various activities to progress through the storyline of the game. RPGs include character development, which allows players to level up, gain new abilities, and shape the outcome of the game.

Puzzle games are focused on challenging players with mental exercises and problems to solve. These games can vary from simple logic puzzles to more complex brain teasers. Cloud gaming platforms can offer a variety of puzzle games that cater to different skill levels and interests.

Social games are designed to be played with and against other players. They often involve multiplayer features, which allow players to interact, collaborate, or compete with friends and other gamers online. They can range from casual titles to more intense competitive experiences.

Breakup by Technology:

  • Video Streaming
  • File Streaming

Video streaming dominates the market

File streaming is another technology used in some cloud gaming services. It involves transmitting only the essential files and data needed to run the game on the device of the user. It can be more efficient in terms of bandwidth as compared to video streaming and it requires faster and more reliable internet connections to avoid performance issues during gameplay.

Breakup by Gamers:

  • Hardcore Gamers
  • Casual Gamers

Casual gamers hold the largest share in the market

Hardcore gamers are dedicated enthusiasts who are deeply passionate about gaming. They devote significant time and effort to playing video games and often seek challenging and competitive experiences. Cloud gaming appeals to hardcore gamers due to its accessibility and the ability to play high-quality games on various devices, even those with lower-end hardware.

Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Asia Pacific exhibits a clear dominance, accounting for the largest cloud gaming market share

The report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, Middle East and Africa, and Latin America. According to the report, Asia Pacific accounted for the largest market share. The increasing number of casual and professional gamers represents one of the primary factors driving the demand for cloud gaming in the Asia Pacific region. Moreover, rising reliance on smartphones and high-speed internet connectivity is contributing to the market growth in the region. Besides this, the growing number of gaming zones in commercial areas is influencing the market positively in the region.

North America is estimated to witness stable growth, owing to increasing influence of social media, rising popularity of e-sports, integration of advanced technologies, etc.

Competitive Landscape:

The leading companies are focusing on using virtualization technology to run multiple instances of games on servers simultaneously, which ensures efficient resource utilization and scalability to accommodate a large number of players. They are also incorporating edge computing to reduce latency by locating gaming servers closer to the end-users, which minimizes the time it takes for data to travel between the device of the players and the cloud servers. Moreover, leading players are integrating content delivery networks (CDNs) to distribute game data across multiple servers globally, which optimizes data transfer and improves the overall performance for players in different regions. They are also involving artificial intelligence (AI) and machine learning (ML) to optimize game settings based on user preferences and behavior, which provides personalized gaming experiences.

The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Utomik B.V.
  • Nvidia Corporation
  • Numecent Holdings Ltd.
  • RemoteMyApp SP ZOO (Vortex)
  • Parsec Cloud Inc.
  • Paperspace
  • LiquidSky Software Inc.
  • Simplay Gaming Ltd.
  • Ubitus Inc.
  • Microsoft Corporation
  • Sony
  • Amazon web services
  • Google
  • IBM Corporation
  • Samsung electronics
  • GameFly
  • CiiNow Inc.

Key Questions Answered in This Report

  • 1.How big is the cloud gaming market?
  • 2.What is the future outlook of the cloud gaming market?
  • 3.What are the key factors driving the cloud gaming market?
  • 4.Which region accounts for the largest cloud gaming market share?
  • 5.Which are the leading companies in the global cloud gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Cloud Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Devices Type
  • 5.5 Market Breakup by Genre
  • 5.6 Market Breakup by Technology
  • 5.7 Market Breakup by Gamers
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast

6 Market Breakup by Devices Type

  • 6.1 Smartphones
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Smart TVs
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Consoles
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Tablets
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 PCs
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Genre

  • 7.1 Adventure/Role Playing Games
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Puzzles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Social Games
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Strategy
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Simulation
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast
  • 7.6 Others
    • 7.6.1 Market Trends
    • 7.6.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Video Streaming
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 File Streaming
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Gamers

  • 9.1 Hardcore Gamers
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Casual Gamers
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Europe
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Asia Pacific
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Utomik B.V.
    • 15.3.2 Nvidia Corporation
    • 15.3.3 Numecent Holdings Ltd.
    • 15.3.4 RemoteMyApp SP ZOO (Vortex)
    • 15.3.5 Parsec Cloud Inc.
    • 15.3.6 Paperspace
    • 15.3.7 LiquidSky Software Inc.
    • 15.3.8 Simplay Gaming Ltd.
    • 15.3.9 Ubitus Inc.
    • 15.3.10 Microsoft Corporation
    • 15.3.11 Sony
    • 15.3.12 Amazon web services
    • 15.3.13 Google
    • 15.3.14 IBM Corporation
    • 15.3.15 Samsung electronics
    • 15.3.16 GameFly
    • 15.3.17 CiiNow, Inc.