デフォルト表紙
市場調査レポート
商品コード
1468160

バーチャルリアリティゲーム市場レポート:分野別、デバイス別、年齢層別、ゲームタイプ別、地域別、2024~2032年

Virtual Reality Gaming Market Report by Segment, Device, Age Group, Type of Games, and Region 2024-2032

出版日: | 発行: IMARC | ページ情報: 英文 137 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=160.88円
バーチャルリアリティゲーム市場レポート:分野別、デバイス別、年齢層別、ゲームタイプ別、地域別、2024~2032年
出版日: 2024年04月08日
発行: IMARC
ページ情報: 英文 137 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のバーチャルリアリティゲーム市場規模は、2023年に374億米ドルに達しました。今後、IMARC Groupは、2024~2032年にかけて25.8%の成長率(CAGR)を示し、2032年までに3,135億米ドルに達すると予測しています。ソフトウェアとハードウェア機能の継続的な技術進歩、さまざまなゲームジャンルへの成人と幼児の参加の増加、ジェスチャー、表情、音声コミュニケーションの取り込みは、市場を推進する主要要因の一部です。

仮想現実(VR)ゲームとは、専用のハードウェアを使用して、参入企業が3次元(3D)のコンピュータ生成環境と相互作用する疑似体験を指します。仮想環境を360度見渡すことができるため、没入感を味わうことができます。従来のゲームに比べ、参入企業を長時間夢中にさせる。戦略的思考、問題解決、手と目の協応が要求され、参入企業はさまざまなスキルを身につけることができます。リハビリテーションや、恐怖症、不安障害、その他の心理状態の治療に利用されています。また、戦闘シナリオ、戦略、意思決定における兵士の訓練にも活用されています。

ゲーム産業の継続的な拡大、VRオンラインビデオゲームの需要の高まり、さまざまな年齢層のカジュアルゲーマーとプロゲーマーの増加が市場にプラスの影響を与えています。また、スマートフォンやノートパソコンへの依存度が高まっていることや、高速インターネット接続の普及が進んでいることも、市場の成長を後押ししています。これとは別に、VRゲームを提供する商業地域のゲームゾーンの数が増加していることも、市場の成長を強化しています。さらに、リアルで芸術的、文化的なゲームを提供する新興企業の拡大や、VRゲームに新たな3次元機能を導入することで、市場には明るい展望が生まれています。

バーチャルリアリティゲーム市場の動向と促進要因:

技術の進歩

技術の急速な進歩により、ユーザーのゲーム体験が向上し、市場の展望が良好になっています。さらに、GPU、CPU、モーショントラッキングセンサーなど、より強力で手頃な価格のハードウェアコンポーネントの進化により、VRゲームはより幅広い層にとってより身近なものとなりつつあります。これとは別に、ソフトウェア機能の継続的な技術的進歩や、触覚フィードバックや空間オーディオのような高度な機能の統合はより洗練されつつあり、従来のゲームを凌駕する高度な感覚的体験を提供しています。さらに、処理機能を内蔵し、ワイヤレス接続性が向上したスタンドアロン型VRヘッドセットの登場により、煩わしい配線や外部デバイスが不要となり、利便性と機動性が向上しています。

コンテンツの多様性と革新的なゲーム体験

コンテンツの多様化と革新的なゲーム体験は、市場にプラスの影響を与えています。また、大手ゲーム開発会社は、VRプラットフォームに特化したアクション、アドベンチャー、シミュレーション、教育など幅広いジャンルの制作に注力しています。このような多様なコンテンツラインナップは、様々な参入企業の嗜好に訴求し、より多くのユーザーを惹きつけています。また、VRの没入感の向上は、斬新なゲームプレイメカニズムを可能にしています。

ソーシャルインタラクションとマルチ参入企業機能

ソーシャルインタラクションやマルチ参入企業機能は、市場の成長を促進するもう一つの大きな要因です。VRによって、参入企業は仮想空間で友人やゲーム仲間とリアルタイムで交流することができます。さらに、VRゲームは、地理的に異なる場所にいる参入企業が物理的な障壁を越えて協力し、競争し、交流することを可能にします。VR技術は、仮想空間における参入企業間のリアルタイムの交流を促進し、臨場感や共有体験を育みます。これとは別に、ジェスチャーや表情、音声コミュニケーションを取り入れることで、臨場感が増し、参入企業間の感情的なつながりが強化されます。このようなつながりによって、VRゲームは仲間意識と関係構築のためのプラットフォームへと変貌し、その影響力は単なるエンターテインメントにとどまらないです。

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 バーチャルリアリティゲームの世界市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場内訳:分野別
  • 市場内訳:デバイス別
  • 市場内訳:年齢層別
  • 市場内訳:ゲームタイプ別
  • 市場内訳:地域別
  • 市場予測
  • SWOT分析
    • 概要
    • 強み
    • 弱み
    • 機会
    • 脅威
  • バリューチェーン分析
    • 概要
    • 研究開発
    • インプット
    • マーケティングと流通
    • エンドユーザー
    • 販売後のサービス
  • ポーターのファイブフォース分析
    • 概要
    • 買い手の交渉力
    • 供給企業の交渉力
    • 競合の程度
    • 新規参入業者の脅威
    • 代替品の脅威
  • 価格分析

第6章 市場内訳:分野別

  • ソフトウェア
  • ハードウェア

第7章 市場内訳:デバイス別

  • パソコン
  • ゲーム機
  • モバイル機器

第8章 市場内訳:年齢層別

  • 成人
  • 幼児

第9章 市場内訳:ゲームタイプ別

  • レース
  • アドベンチャー
  • ファイティング
  • シューティング
  • ミステリー・スリラー
  • パズル
  • サイエンスフィクション
  • その他

第10章 市場内訳:地域別

  • 北米
  • 欧州
  • アジア太平洋
  • 中東・アフリカ地域
  • ラテンアメリカ

第11章 競合情勢

  • 競合構造
  • 主要企業
  • 主要企業のプロファイル
    • Fove
    • Google
    • HTC
    • Facebook
    • Razer
    • Samsung
    • Sony
    • Zeiss International
    • AMD
    • GoPro
    • Largan Precision
    • Nvidia
    • Qualcomm
図表

List of Figures

  • Figure 1: Global: Virtual Reality Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Virtual Reality Gaming Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Virtual Reality Gaming Market: Breakup by Segment (in %), 2023
  • Figure 4: Global: Virtual Reality Gaming Market: Breakup by Device (in %), 2023
  • Figure 5: Global: Virtual Reality Gaming Market: Breakup by Age Group (in %), 2023
  • Figure 6: Global: Virtual Reality Gaming Market: Breakup by Type of Games (in %), 2023
  • Figure 7: Global: Virtual Reality Gaming Market: Breakup by Region (in %), 2023
  • Figure 8: Global: Virtual Reality Gaming Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 9: Global: Virtual Reality Gaming Industry: SWOT Analysis
  • Figure 10: Global: Virtual Reality Gaming Industry: Value Chain Analysis
  • Figure 11: Global: Virtual Reality Gaming Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Virtual Reality Gaming Market (Software): Sales Value (in Million US$), 2018 & 2023
  • Figure 13: Global: Virtual Reality Gaming Market Forecast (Software): Sales Value (in Million US$), 2024-2032
  • Figure 14: Global: Virtual Reality Gaming Market (Hardware): Sales Value (in Million US$), 2018 & 2023
  • Figure 15: Global: Virtual Reality Gaming Market Forecast (Hardware): Sales Value (in Million US$), 2024-2032
  • Figure 16: Global: Virtual Reality Gaming Market (Personal Computers): Sales Value (in Million US$), 2018 & 2023
  • Figure 17: Global: Virtual Reality Gaming Market Forecast (Personal Computers): Sales Value (in Million US$), 2024-2032
  • Figure 18: Global: Virtual Reality Gaming Market (Gaming Consoles): Sales Value (in Million US$), 2018 & 2023
  • Figure 19: Global: Virtual Reality Gaming Market Forecast (Gaming Consoles): Sales Value (in Million US$), 2024-2032
  • Figure 20: Global: Virtual Reality Gaming Market (Mobile Devices): Sales Value (in Million US$), 2018 & 2023
  • Figure 21: Global: Virtual Reality Gaming Market Forecast (Mobile Devices): Sales Value (in Million US$), 2024-2032
  • Figure 22: Global: Virtual Reality Gaming Market (Adults): Sales Value (in Million US$), 2018 & 2023
  • Figure 23: Global: Virtual Reality Gaming Market Forecast (Adults): Sales Value (in Million US$), 2024-2032
  • Figure 24: Global: Virtual Reality Gaming Market (Children): Sales Value (in Million US$), 2018 & 2023
  • Figure 25: Global: Virtual Reality Gaming Market Forecast (Children): Sales Value (in Million US$), 2024-2032
  • Figure 26: Global: Virtual Reality Gaming Market (Racing): Sales Value (in Million US$), 2018 & 2023
  • Figure 27: Global: Virtual Reality Gaming Market Forecast (Racing): Sales Value (in Million US$), 2024-2032
  • Figure 28: Global: Virtual Reality Gaming Market (Adventure): Sales Value (in Million US$), 2018 & 2023
  • Figure 29: Global: Virtual Reality Gaming Market Forecast (Adventure): Sales Value (in Million US$), 2024-2032
  • Figure 30: Global: Virtual Reality Gaming Market (Fighting): Sales Value (in Million US$), 2018 & 2023
  • Figure 31: Global: Virtual Reality Gaming Market Forecast (Fighting): Sales Value (in Million US$), 2024-2032
  • Figure 32: Global: Virtual Reality Gaming Market (Shooting): Sales Value (in Million US$), 2018 & 2023
  • Figure 33: Global: Virtual Reality Gaming Market Forecast (Shooting): Sales Value (in Million US$), 2024-2032
  • Figure 34: Global: Virtual Reality Gaming Market (Mystery Thriller): Sales Value (in Million US$), 2018 & 2023
  • Figure 35: Global: Virtual Reality Gaming Market Forecast (Mystery Thriller): Sales Value (in Million US$), 2024-2032
  • Figure 36: Global: Virtual Reality Gaming Market (Puzzle): Sales Value (in Million US$), 2018 & 2023
  • Figure 37: Global: Virtual Reality Gaming Market Forecast (Puzzle): Sales Value (in Million US$), 2024-2032
  • Figure 38: Global: Virtual Reality Gaming Market (Science Fiction): Sales Value (in Million US$), 2018 & 2023
  • Figure 39: Global: Virtual Reality Gaming Market Forecast (Science Fiction): Sales Value (in Million US$), 2024-2032
  • Figure 40: Global: Virtual Reality Gaming Market (Others): Sales Value (in Million US$), 2018 & 2023
  • Figure 41: Global: Virtual Reality Gaming Market Forecast (Others): Sales Value (in Million US$), 2024-2032
  • Figure 42: North America: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 43: North America: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 44: Asia Pacific: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 45: Asia Pacific: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 46: Europe: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 47: Europe: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 48: Latin America: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 49: Latin America: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 50: Middle East and Africa: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 51: Middle East and Africa: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032

List of Tables

  • Table 1: Global: Virtual Reality Gaming Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Virtual Reality Gaming Market Forecast: Breakup by Segment (in Million US$), 2024-2032
  • Table 3: Global: Virtual Reality Gaming Market Forecast: Breakup by Device (in Million US$), 2024-2032
  • Table 4: Global: Virtual Reality Gaming Market Forecast: Breakup by Age Group (in Million US$), 2024-2032
  • Table 5: Global: Virtual Reality Gaming Market Forecast: Breakup by Type of Games (in Million US$), 2024-2032
  • Table 6: Global: Virtual Reality Gaming Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 7: Global: Virtual Reality Gaming Market: Competitive Structure
  • Table 8: Global: Virtual Reality Gaming Market: Key Players
目次
Product Code: SR112024A1034

The global virtual reality gaming market size reached US$ 37.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 313.5 Billion by 2032, exhibiting a growth rate (CAGR) of 25.8% during 2024-2032. The continuous technological advancements in software and hardware capabilities, increasing participation of adults and children in various gaming genres, and the inclusion of gestures, facial expressions, and voice communication are some of the major factors propelling the market.

Virtual reality (VR) gaming refers to a simulated experience wherein the player interacts with a three-dimensional (3D), computer-generated environment using specialized hardware. It offers an immersive experience by providing a 360-degree view of the virtual environment. It keeps players engaged for longer periods as compared to traditional gaming. It requires strategic thinking, problem-solving, and hand-eye coordination and helps players develop various skills. It is used in rehabilitation and for treating phobias, anxiety disorders, and other psychological conditions. It is also utilized for training soldiers in combat scenarios, strategy, and decision-making.

The continuous expansion of the gaming industry, the escalating demand for VR online video games, and the growing number of casual and professional gamers of different age groups are positively influencing the market. Additionally, the increasing reliance of individuals on smartphones and laptops and the growing penetration of high-speed internet connectivity are augmenting the market growth. Apart from this, the rising number of gaming zones in commercial areas that offer VR gaming are strengthening the growth of the market. Furthermore, the expansion of startups offering realistic, artistic, and cultural games and introducing new three-dimensional features in VR gaming is creating a positive outlook for the market.

Virtual Reality Gaming Market Trends/Drivers:

Technological advancements

Rapid advancements in technology are enhancing the user gaming experience, which is offering a favorable market outlook. Additionally, with the evolution of more powerful and affordable hardware components, such as GPUs, CPUs, and motion-tracking sensors, VR gaming is becoming more accessible to a broader audience. Apart from this, continuous technological advancements in software capabilities and the integration of advanced features like haptic feedback and spatial audio are becoming more sophisticated, providing a highly sensory experience that surpasses traditional gaming. Furthermore, the introduction of standalone VR headsets with built-in processing capabilities and improved wireless connectivity is eliminating the need for cumbersome wires and external devices and enhancing convenience and mobility.

Content diversity and innovative game experiences

The increasing diversity of content and innovative game experiences are positively influencing the market. Additionally, leading game developers are focusing on the creation of a wide range of genres, which include action, adventure, simulation, and education, tailored specifically for VR platforms. This diverse content lineup is appealing to different player preferences and attracting a larger user base. In addition, improvement in the immersive nature of VR is allowing for novel gameplay mechanics.

Social interaction and multiplayer capabilities

Social interaction and multiplayer capabilities are the other major factors propelling the market growth. VR enables players to engage in real-time interactions with friends and fellow gamers in virtual spaces. Additionally, VR games allow players from different geographical locations to collaborate, compete, and socialize, transcending physical barriers. VR technology facilitates real-time interactions between players in virtual spaces, fostering a sense of presence and shared experiences. Apart from this, the inclusion of gestures, facial expressions, and voice communication adds a layer of realism, which enhances emotional connections between players. This connectivity transforms VR gaming into a platform for camaraderie and relationship-building, extending its influence beyond mere entertainment.

Virtual Reality Gaming Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global virtual reality gaming market report, along with forecasts at the global and regional levels for 2024-2032. Our report has categorized the market based on segment, device, age group and type of games.

Breakup by Segment:

Software

Hardware

Software dominates the market

The report has provided a detailed breakup and analysis of the market based on the segment. This includes software and hardware. According to the report, software represented the largest segment as it enables personalization and adaptation. Developers can create diverse experiences that cater to different user preferences and genres, which ensures a broad appeal. Furthermore, regular software updates and expansions keep VR experiences fresh and exciting, encouraging users to remain invested in the platform. Apart from this, the ability of VR to connect users in virtual spaces relies on software-driven communication tools and immersive environments. Moreover, software optimizes hardware utilization and enhances performance and visual fidelity. Advanced software algorithms enable smoother gameplay, reduced latency, and improved graphics, contributing to an overall enhanced user experience.

Breakup by Device

Personal Computers

Gaming Consoles

Mobile Devices

Personal computers account for the largest market share

A detailed breakup and analysis of the market based on the device has also been provided in the report. This includes personal computers, gaming consoles, and mobile devices. According to the report, personal computers accounted for the largest market share due to their unique capabilities and versatility that align with the demands of immersive experiences. Personal computers (PCs) offer a high degree of customization and upgradeability. Gamers can assemble systems with powerful processors, graphics cards, and ample RAM, optimizing performance for VR applications. Furthermore, the open ecosystem of PCs facilitates innovation and competition. Multiple manufacturers produce VR-compatible components, resulting in a range of options at various price points. This fosters affordability and accessibility, enabling a wider demographic to engage in VR gaming. Moreover, PCs provide seamless integration with VR headsets and peripherals, ensuring a smooth user experience.

Breakup by Age Group:

Adults

Children

Adults exhibits a clear dominance in the market

A detailed breakup and analysis of the market based on the age group has also been provided in the report. This includes adults and children. According to the report, adults accounted for the largest market share as they seek immersive experiences that allow them to escape from daily routines. VR gaming provides a new dimension of engagement, allowing them to explore diverse virtual worlds and narratives. Furthermore, adults engage in VR gaming to connect with friends, family, and fellow gamers. Multiplayer VR games provide a platform for socializing, collaborating, and competing with others regardless of geographical distance.

VR gaming for children incorporates educational elements and allows children to explore their imaginations and creativity in virtual environments. Games that encourage building, crafting, and storytelling foster cognitive development and critical thinking. Additionally, VR games that require physical movement and interaction encourage active play and promote a healthier lifestyle for children. These games incorporate exercise, dance, and sports, contributing to physical fitness.

Breakup by Type of Games:

Racing

Adventure

Fighting

Shooting

Mystery Thriller

Puzzle

Science Fiction

Others

Shooting holds the biggest market share

The report has provided a detailed breakup and analysis of the market based on the type of games. This includes racing, adventure, fighting, shooting, mystery thriller, puzzle, science fiction, and others. According to the report, shooting accounted for the largest market share. Shooting games in VR redefine first-person shooter experiences by placing players directly in the action. Apart from this, with realistic aiming and immersive environments, players can physically duck, dodge, and engage in strategic shootouts. The tactile feel of reloading, aiming down sights, and weapon interactions enhance the sense of realism and excitement.

Racing games in VR offer an exhilarating experience wherein players can immerse themselves in high-speed races. Additionally, with realistic graphics and motion effects, players feel the adrenaline rush as they navigate tracks, competing against AI or real opponents. Apart from this, steering controls, responsive feedback, and dynamic environments contribute to a visceral racing experience.

Adventure games in VR allow players to engage in quests, solve puzzles, and make decisions that shape the storyline. Additionally, VR amplifies the emotional connection, making the exploration of fantastical realms even more engaging and immersive.

Fighting games in VR bring physicality to combat, allowing players to use natural movements for attacks and defense. Players can step into the shoes of their favorite characters, employing intuitive gestures and motions to execute punches, kicks, and special moves.

Mystery thriller games allow players to become protagonists in suspenseful narratives, exploring eerie environments, solving puzzles, and unraveling mysteries. Additionally, the heightened immersion intensifies the atmosphere, drawing players deeper into the plot and enhancing the psychological thrill.

Puzzle games in VR present challenges that take advantage of three-dimensional space. Players manipulate objects, solve spatial puzzles, and navigate intricate mazes. The tactile interactions and immersive environments make solving puzzles an engaging and mentally stimulating experience.

Science fiction games in VR transport players to futuristic worlds filled with advanced technology and imaginative concepts. These games blend adventure, exploration, and narrative to immerse players in alternate realities. Additionally, VR amplifies the sense of wonder and awe, creating memorable sci-fi experiences.

Breakup by Region:

North America

Europe

Asia Pacific

Middle East and Africa

Latin America

North America exhibits a clear dominance, accounting for the largest virtual reality gaming market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. According to the report, North America accounted for the largest market share.

North America is home to advanced technology infrastructure and a robust gaming industry, which contributes to high adoption rates. VR gaming is popular among enthusiasts and casual gamers alike. Additionally, major tech companies and game developers are headquartered in this region, driving innovation and content creation.

Competitive Landscape:

Companies are constantly updating their VR headsets to offer better resolution, lower latency, and more comfort. Additionally, various leading companies are developing VR-specific titles or adapting popular existing games for VR to offer a more immersive experience. Apart from this, they are incorporating advanced features like haptic feedback, eye-tracking, and spatial audio to provide a more lifelike gaming experience. Furthermore, they are creating enterprise-focused VR solutions for training, remote collaboration, and design visualization. Moreover, some companies are bridging the gap between VR and AR technologies, combining virtual and real-world experiences. Companies are exploring the potential of social VR platforms that enable users to interact, communicate, and share experiences in virtual environments.

The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

Fove

Google

HTC

Facebook

Razer

Samsung

Sony

Zeiss International

AMD

GoPro

Largan Precision

Nvidia

Qualcomm

Recent Developments:

In February 2023, Sony launched the PlayStation VR 2 after a 6 year wait, offering gamers a new generation of virtual reality (VR) gaming.

In December 2020, HTC Vive unveiled its new virtual reality and mixed reality headset, the Vive XR Elite, at CES 2023 to offer a premium consumer XR headset with VR and MR capabilities.

In June 2023, Samsung Introduced Motion Xcelerator Turbo Pro that provides crisp visuals and fast speeds, eliminating lag and motion.

Key Questions Answered in This Report

  • 1. What was the size of the global virtual reality gaming market in 2023?
  • 2. What is the expected growth rate of the global virtual reality gaming market during 2024-2032?
  • 3. What are the key factors driving the global virtual reality gaming market?
  • 4. What has been the impact of COVID-19 on the global virtual reality gaming market?
  • 5. What is the breakup of the global virtual reality gaming market based on the segment?
  • 6. What is the breakup of the global virtual reality gaming market based on the device?
  • 7. What is the breakup of the global virtual reality gaming market based on the age group?
  • 8. What is the breakup of the global virtual reality gaming market based on the type of games?
  • 9. What are the key regions in the global virtual reality gaming market?
  • 10. Who are the key players/companies in the global virtual reality gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Virtual Reality Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Segment
  • 5.5 Market Breakup by Device
  • 5.6 Market Breakup by Age Group
  • 5.7 Market Breakup by Type of Games
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast
  • 5.10 SWOT Analysis
    • 5.10.1 Overview
    • 5.10.2 Strengths
    • 5.10.3 Weaknesses
    • 5.10.4 Opportunities
    • 5.10.5 Threats
  • 5.11 Value Chain Analysis
    • 5.11.1 Overview
    • 5.11.2 Research and Development
    • 5.11.3 Inputs
    • 5.11.4 Products and Services
    • 5.11.5 Marketing and Distribution
    • 5.11.6 End-Users
    • 5.11.7 Post Sales Service
  • 5.12 Porter's Five Forces Analysis
    • 5.12.1 Overview
    • 5.12.2 Bargaining Power of Buyers
    • 5.12.3 Bargaining Power of Suppliers
    • 5.12.4 Degree of Competition
    • 5.12.5 Threat of New Entrants
    • 5.12.6 Threat of Substitutes
  • 5.13 Price Analysis

6 Market Breakup by Segment

  • 6.1 Software
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Hardware
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast

7 Market Breakup by Device

  • 7.1 Personal Computers
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Mobile Devices
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by Age Group

  • 8.1 Adults
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Children
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Type of Games

  • 9.1 Racing
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Adventure
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Fighting
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Shooting
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Mystery Thriller
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast
  • 9.6 Puzzle
    • 9.6.1 Market Trends
    • 9.6.2 Market Forecast
  • 9.7 Science Fiction
    • 9.7.1 Market Trends
    • 9.7.2 Market Forecast
  • 9.8 Others
    • 9.8.1 Market Trends
    • 9.8.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Europe
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Asia Pacific
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 Competitive Landscape

  • 11.1 Competitive Structure
  • 11.2 Key Players
  • 11.3 Profiles of Key Players
    • 11.3.1 Fove
    • 11.3.2 Google
    • 11.3.3 HTC
    • 11.3.4 Facebook
    • 11.3.5 Razer
    • 11.3.6 Samsung
    • 11.3.7 Sony
    • 11.3.8 Zeiss International
    • 11.3.9 AMD
    • 11.3.10 GoPro
    • 11.3.11 Largan Precision
    • 11.3.12 Nvidia
    • 11.3.13 Qualcomm