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拡張現実市場レポート:コンポーネント、タイプ、組織規模、用途、エンドユーザー産業、地域別、2024~2032年Extended Reality Market Report by Component, Type, Organization Size, Application (Virtual Reality, Augmented Reality, Mixed Reality ), End User Industry, and Region 2024-2032 |
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拡張現実市場レポート:コンポーネント、タイプ、組織規模、用途、エンドユーザー産業、地域別、2024~2032年 |
出版日: 2024年04月08日
発行: IMARC
ページ情報: 英文 135 Pages
納期: 2~3営業日
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世界の拡大現実(XR)市場規模は2023年に925億米ドルに達しました。今後、IMARC Groupは、2024~2032年にかけて39.2%の成長率(CAGR)を示し、2032年までに1兆9,137億米ドルに達すると予測しています。XR技術に対する消費者の認識と受容の高まり、文化史跡保護とバーチャル博物館の採用の増加、訓練とシミュレーションのための軍事・防衛アプリケーションの使用の増加は、拡大現実市場の成長を促進する要因の一部です。
主要市場の促進要因:ゲーム、エンターテインメント、医療、教育などの業界で没入型技術の採用が増加していることが、拡大現実市場シェアの大きな促進要因となっています。
主要市場動向:拡大現実(AR)、仮想現実(VR)、複合現実(MR)技術の企業ワークフローへの統合は、拡大現実市場動向を形成する主要動向です。
地理的動向:北米が市場をリードしており、早期導入、技術の進歩、XR企業や開発者の強力なエコシステムがその原動力となっています。
競合情勢:Accenture PLC、AugRay LLC、Semcon、SoftServe Inc.などが拡大現実市場の需要を牽引する主要な市場参入企業です。
課題と機会:ハードウェアの制限やユーザーエクスペリエンスなどの技術的課題が残る一方、産業トレーニング、バーチャルイベント、没入型ストーリーテリングなどのセグメントでは拡大現実市場の機会が豊富にあり、最近の拡大現実市場の革新と成長を牽引しています。
XRデバイスと機器の入手可能性と価格の上昇
拡大現実市場の統計は、XR機器や装置の入手可能性と価格の上昇によって恩恵を受けています。以前は、高価なXR機器は特定のセグメントや愛好家に限られていました。しかし、技術の進歩、規模の経済、競争の激化により、より利用しやすく費用対効果の高いXRソリューションが登場しています。人々がこの技術を活用できるようになったのは、スマートフォンの普及によるものです。現在では、ほとんどのスマートフォンがAR機能を備えており、他のガジェットがなくても拡大現実を体験することができます。このため、AR対応携帯電話の普及により、ユーザー数が爆発的に増加し、ARアプリケーション市場も拡大しました。スタンドアローンのVRヘッドセットは以前より安価になり、ユーザーにとっても使いやすくなったため、バーチャル・リアリティを試してみたい人にとって、より身近な体験となっています。
小売・eコマース業界での利用拡大
小売・eコマース業界におけるXR技術の利用は増加しており、拡大現実市場の展望を明るいものにしています。世界の拡大現実市場2021年の市場規模は428億6,000万米ドルに達し、今年時点では39.2%の成長が見込まれており、目覚ましい市場拡大率を示しています。XRは、買い物客が商品を閲覧し、興味を持つ方法を変えつつあります。ARはまた、スマートフォンやARメガネを使用して、顧客が現実の環境の中にデジタル家具や装飾品を配置することができる仮想の製品ビジュアライゼーションを可能にします。このインタラクティブな体験により、消費者は商品が自分の家にどのようにフィットするかをイメージしやすくなり、その結果、購入決定に対する確信が深まる。さらにXRは、インタラクティブなディスプレイやパーソナライズされたレコメンデーションを通じて、店舗での体験を向上させる。小売業者は、AR/VR技術を活用して、インタラクティブな商品イントロダクションや没入感のあるブランド・ストーリー、バーチャル・ショールームなどを開発し、個性的なカスタマージャーニーを提供することができます。
マーケティングや広告キャンペーンへの需要の高まり
マーケティングや広告キャンペーンにおけるXRの需要が高まっています。これが拡大現実市場の収益を押し上げています。XRは、従来のやり方とは異なる、よりインタラクティブなマーケティングを生み出す機会を提供しています。マーケティングにおけるXRの主要用途の1つは、拡大現実(AR)です。ARブランドは、顧客が印刷媒体をスキャンしたり、モバイルアプリを使用して、3Dモデル、アニメーション、製品情報などの追加デジタルコンテンツを受け取ることができるインタラクティブなコマーシャルを作成することができます。このようなインタラクションは、顧客エンゲージメントとブランド想起を高める。バーチャル・リアリティ(VR)も、マーケティング・キャンペーンに使える強力なツールです。ブランドは、自社のブランド・ID確認に合った仮想環境にユーザーを引き込むVR体験を構築することができます。このような体験は、製品のデモンストレイション、現実のシナリオのシミュレーション、あるいは人々の心を打つブランデッド・エンターテインメント・コンテンツを生み出すことができます。複合現実(MR)は、バーチャルと物理的な風景の両方を一つのシームレスな体験に統合し、ユーザーはそれらと一緒に対話します。
The global extended reality (XR) market size reached US$ 92.5 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 1,913.7 Billion by 2032, exhibiting a growth rate (CAGR) of 39.2% during 2024-2032. The increasing consumer awareness and acceptance of XR technologies, the rising adoption of cultural heritage preservation and virtual museums, and the growing use of military and defense applications for training and simulations are some of the factors propelling the extended reality market growth.
Major Market Drivers: The increasing adoption of immersive technologies in industries such as gaming, entertainment, healthcare, and education is a significant driver for the extended reality market share.
Key Market Trends: The integration of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies into enterprise workflows is a key trend shaping the extended reality market trends.
Geographical Trends: North America is leading the market, driven by early adoption, technological advancements, and a strong ecosystem of XR companies and developers.
Competitive Landscape: Accenture PLC, AugRay LLC, Semcon, and SoftServe Inc. are some of the key market players driving the extended reality market demand.
Challenges and Opportunities: While technical challenges like hardware limitations and user experience remain, extended reality market opportunities abound in sectors such as industrial training, virtual events, and immersive storytelling, driving innovation and growth in the extended reality market recent developments.
Rising availability and affordability of XR devices and equipment
The extended reality market statistics have been benefited by the rising availability and affordability of XR devices and equipment. In the past, there were expensive XR devices that were limited to certain sectors or enthusiasts. However, technology advancements, economies of scale, and increased competition have resulted in more accessible and cost-effective XR solutions. It is through the expansion of smartphones that people have managed to make use of this tech. Nowadays, most smartphones possess AR features making it possible for individuals to experience augmented reality without any other gadgets. This led to explosion in user base and greater AR applications market due to adoption of AR-ready mobile phones. With standalone VR headsets being less costly than before, they are also friendlier for users which makes virtual reality a more accessible experience for anyone wanting to try it out.
Rising use in the retail and e-commerce industry
The use of XR technologies in the retail and e-commerce industry has been rising, leading to a positive extended reality market outlook. The global extended reality market 2021 value reached US$ 42.86 Billion, and as of the current year, is expected to grow at 39.2%, which indicates an impressive market expansion rate. XR is changing how shoppers browse and engage with products. AR also enables virtual product visualization where using their smartphones or AR glasses, customers are able to place digital furniture or decor items within real-life settings. This interactive experience helps consumers envision how products will fit into their homes thus bolstering confidence in purchase decisions made thereof. Furthermore, XR enhances the in-store experience through interactive displays and personalized recommendations. Retailers can utilize AR/VR technology to develop interactive product introductions, an immersive brand narrative, or virtual showrooms that will provide distinctive customer journeys.
Growing demand for marketing and advertising campaigns
There is a growing demand for XR in marketing and advertising campaigns. This is driving the extended reality market revenue. XR presents an opportunity to create more interactive marketing which is different from the old ways of doing things. One of the main applications of XR in marketing is augmented reality (AR). AR brands may create interactive commercials, whereby customers can scan print media or use mobile apps to receive extra digital content like 3D models, animations, or product information. Such kind of interaction enhances customer engagement and brand recall. Virtual reality (VR) is another strong tool that can be used in marketing campaigns. Brands can build VR experiences that take users into virtual environments matching their brand identity. These experiences could demonstrate products, simulate real-life scenarios, or produce branded entertainment content that strikes a chord with people. Mixed reality (MR) combines both virtual and physical landscapes into a single seamless experience where users interact together with them.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2024-2032. Our report has categorized the market based on component, type, organization size, application, and end user industry.
Hardware
Software
Services
The report has provided a detailed breakup and analysis of the market based on the component. This includes hardware, software, and services.
Consumer Engagement
Business Engagement
Consumer engagement holds the largest share of the industry
A detailed breakup and analysis of the market based on the type have also been provided in the report. This includes consumer and business engagement. According to the report, consumer engagement accounted for the largest market share.
Customer engagement is increasing the extended reality market price. XR technologies engage customers with some unique and interactive touch. Customers want unique experiences even if it is virtual reality (VR) or mixed reality (MR). Marketing campaigns that are innovative, virtual try-on, and branded content are some of the efforts made for consumer engagement by businesses on XR. High consumer engagement will enhance brand visibility and customer loyalty, thus driving market demand.
Small and Medium-sized Enterprises
Large Enterprises
The report has provided a detailed breakup and analysis of the market based on the organization size. This includes small and medium-sized enterprises and large enterprises.
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Virtual reality (VR) represents the leading market segment
The report has provided a detailed breakup and analysis of the market based on the application. This includes virtual reality (VR), augmented reality (AR), and mixed reality (MR). According to the report, the virtual reality (VR) represented the largest segment.
Virtual reality (VR) means creating computer-generated environments that can immerse users into entirely synthetic worlds. VR applications include gaming and entertainment up to training and simulations. This has resulted in the rise in demand for VR games as well as other forms of entertainment such as virtual travels, digital social interactions, and online training programs in a variety of fields among others. Businesses use XR for better product visualizations, remote collaboration, and interactive marketing purposes. Over time as technology matures cost reduction makes XR more affordable across various industries including education where it is used for experiential learning through institutions adopting it in other sectors like healthcare which employs it to conduct surgical simulations besides treating patients.
Education
Retail
Industrial and Manufacturing
Healthcare
Media and Entertainment
Others
Media and entertainment holds the largest share of the market
A detailed breakup and analysis of the market based on the end user industry have also been provided in the report. This includes education, retail, industrial and manufacturing, healthcare, media and entertainment, and others. According to the report, media and entertainment accounted for the largest market share.
The media and entertainment industry propels the growth of the market. XR technologies are revolutionizing content consumption. This is through VR headsets that provide immersive gaming experiences and interactive storytelling. In AR, real-time information overlays and interactive advertisements are used to enrich live events while MR creates captivating experiences by blurring the line between physical and digital worlds. Companies with a stake in XR content production promote innovation, as well as assist in broadening consumer uptake. As demand for immersive entertainment grows, the media and entertainment sector continues to push the boundaries of XR, thus enlarging this market and shaping future experiences.
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
North America leads the market, accounting for the largest extended reality (XR) market share
The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America accounted for the largest market share.
In the XR market, North America leads in innovation. The region has a vibrant XR development ecosystem due to the presence of tech giants, startups, and research organizations. It is home to some of the major companies who are leading in VR, AR, and MR technologies. For example, North America has a strong investment culture and supportive regulatory environment that promotes the growth of XR. Also, diverse industries in this region such as gaming and entertainment as well as healthcare and education are embracing XR for various applications. Due to a large number of consumers demanding immersion experiences, North America remains at the top most global markets.
The key market players are key drivers behind market growth through innovation, investment, and collaboration. They develop cutting-edge VR and AR. It is because they spend heavily on research, product development, and content creation aimed at expanding capabilities and accessibilities within XR solutions. This helps them to expand their ecosystems by working with hardware manufacturers, software developers, and content creators. New innovative start-ups contribute towards specialized solutions thus driving competition among niche players. Strategic partnerships with industries such as gaming or education contribute greatly in driving the adoption of XR leading to its expansion on the market.
Accenture PLC
AugRay LLC
Dassault Systemes SolidWorks Corporation (Dassault Systemes)
Qualcomm Incorporated
Semcon
SoftServe Inc.
Softweb Solutions Inc. (Avnet Inc.)
SphereGen Technologies LLC
Varjo
VertexPlus Technologies Limited
(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)
April 2, 2024: Accenture PLC agreed to acquire Intellera Consulting, an Italian consultancy firm operating in the public administration and healthcare sectors. The company is planning to improve digital transformation capabilities for Italy's public sector.
March 18, 2024: Semcon announced that it has signed a new framework agreement with Sinfra, which is a national procurement centre with many member companies in district heating, electricity operations, sewage, and water.
March 7, 2024: SoftServe Inc., an IT consulting and digital services provider, announced that it has become an inaugural partner to obtain the Amazon Web Services (AWS) Generative AI Competency.