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市場調査レポート
商品コード
1287566
玩具の市場:世界の産業動向、シェア、規模、成長、機会、2023-2028年予測Toys Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 |
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玩具の市場:世界の産業動向、シェア、規模、成長、機会、2023-2028年予測 |
出版日: 2023年03月18日
発行: IMARC
ページ情報: 英文 143 Pages
納期: 2~3営業日
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世界の玩具市場規模は、2022年に1,707億米ドルに達しました。今後、IMARC Groupは、2023年から2028年の間に7.2%の成長率(CAGR)を示し、2028年には2,679億米ドルに達すると予測しています。
玩具とは、乳幼児や子どもの発達の初期段階において、学習や成長を促すために使用される遊具のことです。また、知能指数(IQ)の向上、運動能力の発達、集中力や創造性の向上、人格形成やコミュニケーション能力の促進などの効果があります。一般的には、木材、金属、繊維、ポリエチレン、ポリプロピレン、エチレン-酢酸ビニル(EVA)、スチレン系ポリマー、ポリアミド、ポリカーボネート、ポリメタクリル酸メチルなどのテクニカルプラスチックで作られています。現在、大手企業は、可塑化ポリ塩化ビニル(PVC)のような生分解性ポリマーを使用した革新的な玩具を発表しています。また、オンライン販売チャネルを通じてハイテク電子玩具を提供しています。
子どもの発達の早い段階で体を動かす玩具や知育玩具を導入することで、子どもの感覚や想像力、社会性が高まります。これは、子どもの社会性や情緒の発達に対する保護者の関心の高まりと相まって、市場の成長を促す主な要因の一つとなっています。さらに、プレイスクールは、子供たちに創造性と問題解決能力を身につけさせるために、箱、ブロック、楽器、ジグソーパズルなどの科学、技術、工学、数学(STEM)の玩具を教育で提供しています。また、スマートフォンへの依存度の高まりやインターネットの普及に伴うeコマース産業の隆盛が、従来の電池式玩具よりも革新的な電子玩具やデジタル玩具の売上を押し上げています。さらに、バットマン、スーパーマン、アイアンマン、キャプテン・アメリカなどのアクションフィギュアを描いたハイテク電子玩具が、子供だけでなく大人の間でも人気を集めていることも、市場の成長に寄与しています。さらに、各国の政府は、文化や倫理観、地元の伝承や英雄に基づいた玩具をデザインして紹介することを企業に奨励しており、これが市場を牽引すると予想されます。
The global toys market size reached US$ 170.7 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 267.9 Billion by 2028, exhibiting a growth rate (CAGR) of 7.2% during 2023-2028.
Toys are playthings used to foster learning and growth in infants and children at an early stage of their development. They also boost the intelligence quotient (IQ), increase motor development, improve concentration and creativity, and promote the personality and communication skills. They are generally made using wood, metal, textiles, polyethylene, polypropylene, ethylene-vinyl acetate (EVA), styrene-derived polymers, and technical plastics like polyamide, polycarbonate, or polymethyl methacrylate. Nowadays, leading players are introducing innovative toys manufactured using biodegradable polymers like plasticized polyvinyl chloride (PVC). They are also offering hi-tech electronic toys through online distribution channels.
Introducing physical activity and educational toys at an early stage of a child's development enhances their senses, imagination, and social skills. This, in confluence with the rising concerns among parents about the social and emotional development of their child, represents one of the key factors impelling the market growth. Moreover, playschools are offering science, technology, engineering, and mathematics (STEM) toys, such as boxes, blocks, musical instruments, and jigsaw puzzles, in their education to instill creativity and problem-solving skills in kids. Apart from this, the thriving e-commerce industry on account of the increasing reliance on smartphones and the growing internet penetration is driving the sales of innovative electronic and digital toys over conventional battery-operated toys. Furthermore, the increasing popularity of tech-savvy electronic toys among children as well as adults that depict action figures like Batman, Superman, Ironman, and Captain America is contributing to the market growth. Besides this, governments of numerous countries are encouraging companies to design and introduce toys based on culture, ethos, and local folklore and heroes, which is anticipated to drive the market.
IMARC Group provides an analysis of the key trends in each sub-segment of the global toys market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on product type, age group and sales channel.
Action Figures
Building Sets
Dolls
Games and Puzzles
Sports and Outdoor Toys
Plush
Others
Up to 5 Years
Above 10 Years
Supermarkets and Hypermarkets
Specialty Stores
Department Stores
Online Stores
Others
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The competitive landscape of the industry has also been examined along with the profiles of the key players being Clementoni Spa, Funskool Ltd., Hasbro Inc., Lego A/S (Kirkbi A/S), Mattel Inc., Playmobil (Brandstatter Group), Pressman Toy Corporation (Goliath B.V.), Simba Dickie Group, Spin Master, Talicor Inc., Thinkfun Inc. (Ravensburger North America Inc.) and Tomy Company Ltd.
Key Questions Answered in This Report
1. What was the size of the global toys market in 2022?
2. What is the expected growth rate of the global toys market during 2023-2028?
3. What are the key factors driving the global toys market?
4. What has been the impact of COVID-19 on the global toys market?
5. What is the breakup of the global toys market based on the product type?
6. What is the breakup of the global toys market based on the age group?
7. What is the breakup of the global toys market based on the sales channel?
8. What are the key regions in the global toys market?
9. Who are the key players/companies in the global toys market?