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ゲーミングアクセサリー市場規模、シェア、動向分析レポート:製品別、プラットフォーム別、流通チャネル別、地域別、セグメント予測、2024年~2030年

Gaming Accessories Market Size, Share & Trends Analysis Report By Product (Gaming Chairs, Controllers, Headsets and Audio Equipment), By Platform, By Distribution Channel, By Region, And Segment Forecasts, 2024 - 2030

出版日: | 発行: Grand View Research | ページ情報: 英文 120 Pages | 納期: 2~10営業日

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ゲーミングアクセサリー市場規模、シェア、動向分析レポート:製品別、プラットフォーム別、流通チャネル別、地域別、セグメント予測、2024年~2030年
出版日: 2024年01月03日
発行: Grand View Research
ページ情報: 英文 120 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーミングアクセサリー市場の成長と動向:

世界のゲーミングアクセサリー市場は2030年までに100億7,000万米ドルに達し、2024年から2030年までCAGRは6.3%で成長すると予測されています。

近年、世界市場は顕著な急成長を遂げており、消費者の嗜好や技術の進歩が大きく変化しています。この好況は、娯楽主流としてゲーム人気高まり、ゲーム技術絶え間ない進化、世界中消費者可処分所得増加など、様々な要因に起因しています。

ゲームはもはやニッチな層に限定されるものではなく、広範な文化現象へと進化しています。esports、オンライン・マルチプレイヤー・ゲーム、ストリーミング・プラットフォームの台頭は、さまざまな年齢層や属性にわたるゲーマーの増加に寄与しています。その結果、ゲーミングマウスやキーボードからバーチャルリアリティ(VR)ヘッドセットに至るまで、高品質のゲーミングアクセサリーの需要が急増しています。

ゲーム業界における技術の進歩は、ゲーミングアクセサリーの情勢を形成する上で極めて重要な役割を果たしています。最先端のゲーム機、強力なグラフィックカード、没入型ゲーム体験のイントロダクションより、消費者は現在、ゲームセットアップを補完し、強化するアクセサリーを求めています。その結果、カスタマイズ可能なRGBライティングを備えたメカニカルキーボード、高精度ゲーミングマウス、没入感あるサウンド体験を提供する高度なオーディオ周辺機器などアクセサリー需要が急増しました。

世界市場は、モバイルゲーミングの動向から恩恵を受けています。スマートフォンやタブレット端末の普及に伴い、モバイルゲームはゲーム業界において圧倒的な力を持つようになりました。その結果、モバイル機器専用に設計されたコントローラーやヘッドフォンなど、携帯ゲーム用アクセサリーの需要が高まっています。ゲームエコシステムがモバイルプラットフォームに拡大したことで、アクセサリーメーカーは多様で拡大し続ける消費者層に対応する機会を得ました。

仮想現実(VR)ゲームの台頭も市場の成長に大きく貢献しています。VRヘッドセット、モーション・コントローラー、触覚フィードバック・デバイスは、没入感のあるVRゲーム体験に不可欠なものとなっています。VR技術が進化し続けるにつれて、よりリアルで魅力的なゲーム環境をユーザーに提供する革新的なアクセサリーの需要も高まっています。最先端のVRアクセサリーの開発に投資する企業にとっては有利な市場となっています。

さらに、同市場では、アクセサリーメーカーとゲーム会社とのコラボレーションやパートナーシップが急増しています。この動向は、人気ゲームやフランチャイズの熱心なファン層にアピールする共同ブランド製品や限定版アクセサリーの創出につながった。こうしたコラボレーションは、売上とゲームコミュニティの興奮と期待を後押ししています。

ゲーミングアクセサリー市場レポートハイライト

  • 市場は急速な技術進歩を続けており、各社は高度なセンサー、触覚フィードバック、カスタマイズ可能なRGB照明など最先端機能を製品に組み込むことに注力しています。この技術革新は、全体的なゲーム体験の向上を目指しています。
  • esportsの台頭により、プロゲーマーや競合ゲーマーの特定のニーズに応えるゲーミングアクセサリーの需要が高まっています。低遅延接続、高精度センサー、カスタマイズ可能な設定などの機能を備えたEsportsグレードの周辺機器が人気を集めています。
  • ブランドは、ゲーム開発者、esportsチーム、または人気のゲームフランチャイズと協力して、共同ブランドの限定アクセサリーを制作しています。このようなコラボレーションは、ゲームコミュニティ内で興奮を生み、ユニークで収集可能な商品の提供に貢献しています。
  • バーチャルリアリティゲームの継続的な発展に伴い、VRアクセサリーのイノベーションに注目が集まっています。これには、より没入感のあるゲーム体験を提供することを目的としたVRヘッドセット、モーションコントローラ、触覚フィードバック装置などが含まれます。
  • 従来の小売チャネルが依然として重要である一方、オンライン・プラットフォームや消費者直販へのシフトが顕著です。eコマースは、利便性と豊富な品揃えを提供し、ゲーミングアクセサリーを購入するための主要なチャネルとなっています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 ゲーミングアクセサリー市場の変数と動向

  • 市場系統の見通し
  • 業界のバリューチェーン分析
    • サプライヤーの見通し
    • 技術動向
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 業界の課題
    • 業界の機会
  • 業界分析ツール
    • 業界分析- ポーターのファイブフォース分析
  • 市場参入戦略

第4章 消費者行動分析

  • 人口統計分析
  • 消費者の動向と好み
  • 購入決定に影響を与える要因
  • 消費者向けサービスプロバイダーの採用
  • 所見と推奨事項

第5章 ゲーミングアクセサリー市場:製品分析と推定

  • 製品変動分析と市場シェア、2023年と2030年

第6章 ゲーミングアクセサリー市場:プラットフォーム分析と推定

  • プラットフォームの変動分析と市場シェア、2023年と2030年

第7章 ゲーミングアクセサリー市場:流通チャネルの分析と推定

  • 流通チャネルの変動分析と市場シェア、2023年と2030年

第8章 ゲーミングアクセサリー市場:地域推定・動向分析

  • ゲーミングアクセサリー市場:地域別の展望
  • 北米
    • 製品別:2018~2030年
    • プラットフォーム別:2018~2030年
    • 流通チャネル別:2018~2030年
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 製品別:2018~2030年
    • プラットフォーム別:2018~2030年
    • 流通チャネル別:2018~2030年
    • 英国
    • ドイツ
    • フランス
    • イタリア
  • アジア太平洋地域
    • 製品別:2018~2030年
    • プラットフォーム別:2018~2030年
    • 流通チャネル別:2018~2030年
    • 中国
    • インド
    • 日本
  • 中南米
    • 製品別:2018~2030年
    • プラットフォーム別:2018~2030年
    • 流通チャネル別:2018~2030年
    • ブラジル
  • 中東とアフリカ
    • 製品別:2018~2030年
    • プラットフォーム別:2018~2030年
    • 流通チャネル別:2018~2030年
    • 南アフリカ

第9章 ゲーミングアクセサリー市場:競合情勢

  • 主要市場参入企業による最近の動向と影響分析
  • 企業の分類
  • 参入企業の概要
  • 財務実績
  • サービスプロバイダーのベンチマーク
  • 企業市場シェア分析、2023年(金額シェア%)
  • 企業ヒートマップ分析
  • 戦略マッピング
  • このセクションで分析される主要企業のリスト
    • Logitech G
    • Razer Inc.
    • Corsair
    • SteelSeries
    • HyperX
    • Thrustmaster
    • Turtle Beach
    • ASUS
    • Xbox
    • Micro-Star INT'L CO., LTD
図表

List of Tables

  • Table 1 Gaming accessories market - Driving factor market analysis
  • Table 2 Gaming accessories market - Restraint factor market analysis
  • Table 3 Gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 4 Gaming chairs market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 5 Gaming controllers market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 6 Gaming headsets & audio equipment market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 7 Gaming keyboard & mouse market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 8 Other gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 9 Mobile gaming market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 10 Console gaming market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 11 PC gaming market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 12 Gaming accessories market estimates and forecasts through specialty stores, 2023 - 2030 (USD Million)
  • Table 13 Gaming accessories market estimates and forecasts through online, 2023 - 2030 (USD Million)
  • Table 14 Gaming accessories market estimates and forecasts through departmental stores, 2023 - 2030 (USD Million)
  • Table 15 Gaming accessories market estimates and forecasts through other distribution channels, 2023 - 2030 (USD Million)
  • Table 16 North America gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 17 North America gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 18 North America gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 19 North America gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 20 U.S. gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 21 U.S. gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 22 U.S. gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 23 U.S. gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 24 Canada gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 25 Canada gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 26 Canada gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 27 Canada gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 28 Mexico gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 29 Mexico gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 30 Mexico gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 31 Mexico gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 32 Europe gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 33 Europe gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 34 Europe gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 35 Europe gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 36 Germany gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 37 Germany gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 38 Germany gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 39 Germany gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 40 UK gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 41 UK gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 42 UK gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 43 UK gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 44 France gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 45 France gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 46 France gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 47 France gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 48 Italy gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 49 Italy gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 50 Italy gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 51 Italy gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 52 Asia Pacific gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 53 Asia Pacific gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 54 Asia Pacific gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 55 Asia Pacific gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 56 China gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 57 China gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 58 China gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 59 China gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 60 India gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 61 India gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 62 India gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 63 India gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 64 Japan gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 65 Japan gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 66 Japan gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 67 Japan gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 68 Central & South America gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 69 Central & South America gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 70 Central & South America gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 71 Central & South America gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 72 Brazil gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 73 Brazil gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 74 Brazil gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 75 Brazil gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 76 Middle East & Africa gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 77 Middle East & Africa gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 78 Middle East & Africa gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 79 Middle East & Africa gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 80 South Africa gaming accessories market estimates and forecasts, 2023 - 2030 (USD Million)
  • Table 81 South Africa gaming accessories market estimates and forecasts, by product, 2023 - 2030 (USD Million)
  • Table 82 South Africa gaming accessories market estimates and forecasts, by platform, 2023 - 2030 (USD Million)
  • Table 83 South Africa gaming accessories market estimates and forecasts, by distribution channel, 2023 - 2030 (USD Million)
  • Table 84 Company categorization

List of Figures

  • Fig. 1 Gaming Accessories Market Snapshot
  • Fig. 2 Gaming Accessories Market Segmentation & Scope
  • Fig. 3 Gaming Accessories Market Penetration & Growth Prospect Mapping
  • Fig. 4 Gaming Accessories Market Value Chain Analysis
  • Fig. 5 Gaming Accessories Market Dynamics
  • Fig. 6 Gaming Accessories Market Porter's Analysis
  • Fig. 7 Gaming Accessories Market: Product Movement Analysis
  • Fig. 8 Gaming Accessories Market: Platform Movement Analysis
  • Fig. 9 Gaming Accessories Market: Distribution Channel Movement Analysis
  • Fig. 10 Gaming Accessories Market: Regional Movement Analysis
目次
Product Code: GVR-4-68040-180-7

Gaming Accessories Market Growth & Trends:

The global gaming accessories market is expected to reach USD 10.07 billion by 2030 and is anticipated to grow at a CAGR of 6.3% from 2024 to 2030, according to a new report by Grand View Research, Inc. In recent years, the global market has experienced a notable surge, marking a significant shift in consumer preferences and technological advancements. This upswing can be attributed to various factors, including the growing popularity of gaming as a mainstream form of entertainment, the continuous evolution of gaming technology, and the increasing disposable income of consumers worldwide.

Gaming is no longer confined to a niche audience; it has evolved into a widespread cultural phenomenon. The rise of esports, online multiplayer games, and streaming platforms has contributed to the increasing number of gamers across different age groups and demographics. As a result, the demand for high-quality gaming accessories has skyrocketed, ranging from gaming mice and keyboards to virtual reality (VR) headsets.

The technological advancements in the gaming industry have played a pivotal role in shaping the landscape of gaming accessories. With the introduction of cutting-edge gaming consoles, powerful graphics cards, and immersive gaming experiences, consumers are now seeking accessories that complement and enhance their gaming setups. It has led to a surge in demand for accessories such as mechanical keyboards with customizable RGB lighting, high-precision gaming mice, and advanced audio peripherals that deliver an immersive sound experience.

The global market has benefited from the growing mobile gaming trend. Mobile gaming has become a dominant force in the gaming industry with the widespread adoption of smartphones and tablets. As a result, there is an increased demand for portable gaming accessories, such as controllers and headphones designed specifically for mobile devices. Expanding the gaming ecosystem to mobile platforms has opened opportunities for accessory manufacturers to cater to a diverse and ever-expanding consumer base.

The rise of virtual reality (VR) gaming has also contributed significantly to the growth of the market. VR headsets, motion controllers, and haptic feedback devices have become integral to the immersive VR gaming experience. As VR technology continues to evolve, so does the demand for innovative accessories that provide users with a more realistic and engaging gaming environment. It presents a lucrative market for companies investing in developing cutting-edge VR accessories.

Moreover, the market has witnessed a surge in collaborations and partnerships between accessory manufacturers and gaming companies. This trend has resulted in creation of co-branded products and limited-edition accessories that appeal to the dedicated fan bases of popular games and franchises. These collaborations drive sales and gaming community's excitement and anticipation.

Gaming Accessories Market Report Highlights:

  • The market continues to experience rapid technological advancements, with companies focusing on integrating cutting-edge features such as advanced sensors, haptic feedback, and customizable RGB lighting into their products. This innovation aims to enhance the overall gaming experience
  • With the rise of esports, there is a heightened demand for gaming accessories that cater to the specific needs of professional and competitive gamers. Esports-grade peripherals with features like low-latency connectivity, high-precision sensors, and customizable settings are gaining popularity
  • Brands collaborate with game developers, esports teams, or popular gaming franchises to create co-branded and limited-edition accessories. These collaborations generate excitement within the gaming community and contribute to unique and collectible offerings
  • With the continued development of virtual reality gaming, there is a focus on innovations in VR accessories. It includes VR headsets, motion controllers, and haptic feedback devices that aim to provide a more immersive gaming experience
  • While traditional retail channels remain significant, there is a notable shift towards online platforms and direct-to-consumer sales. E-commerce has become a leading channel for purchasing gaming accessories, offering convenience and a wide selection of products

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1. Purchased Database
    • 1.3.2. GVR's Internal Database
    • 1.3.3. Secondary Sources & Third-Party Perspectives
    • 1.3.4. Primary Research
  • 1.4. Information Analysis
    • 1.4.1. Data Analysis Models
  • 1.5. Market Formulation & Data Visualization
  • 1.6. Data Validation & Publishing

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segmental Outlook
  • 2.3. Regional Outlook

Chapter 3. Gaming Accessories Market Variables & Trends

  • 3.1. Market Lineage Outlook
  • 3.2. Industry Value Chain Analysis
    • 3.2.1. Suppliers Outlook
    • 3.2.2. Technology Trends
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
    • 3.3.4. Industry Opportunities
  • 3.4. Industry Analysis Tools
    • 3.4.1. Industry Analysis - Porter's
      • 3.4.1.1. Supplier Power
      • 3.4.1.2. Buyer Power
      • 3.4.1.3. Substitution Threat
      • 3.4.1.4. Threat from New Entrant
      • 3.4.1.5. Competitive Rivalry
  • 3.5. Market Entry Strategies

Chapter 4. Consumer Behavior Analysis

  • 4.1. Demographic Analysis
  • 4.2. Consumer Trends and Preferences
  • 4.3. Factors Affecting Buying Decision
  • 4.4. Consumer Service Provider Adoption
  • 4.5. Observations & Recommendations

Chapter 5. Gaming Accessories Market: Product Analysis & Estimates

  • 5.1. Product Movement Analysis & Market Share, 2023 & 2030
    • 5.1.1. Gaming Chairs
      • 5.1.1.1. Gaming chairs market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.2. Controllers
      • 5.1.2.1. Gaming controllers market estimates and forecasts, 2018 - 2030 (USD Million)
    • 5.1.3. Headsets and Audio Equipment
      • 5.1.3.1. Gaming headsets and audio equipment market estimates and forecasts, 2018 - 2030 (USD Million)
    • 5.1.4. Keyboards and Mouse
      • 5.1.4.1. Gaming keyboards and mouse market estimates and forecasts, 2018 - 2030 (USD Million)
    • 5.1.5. Other
      • 5.1.5.1. Other gaming accessories market estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 6. Gaming Accessories Market: Platform Analysis & Estimates

  • 6.1. Platform Movement Analysis & Market Share, 2023 & 2030
    • 6.1.1. Mobile
      • 6.1.1.1. Mobile gaming accessories market estimates and forecasts, 2018 - 2030 (USD Million)
    • 6.1.2. Console
      • 6.1.2.1. Console gaming accessories market estimates and forecasts, 2018 - 2030 (USD Million)
    • 6.1.3. PC Gaming
      • 6.1.3.1. PC gaming accessories market estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 7. Gaming Accessories Market: Distribution Channel Analysis & Estimates

  • 7.1. Distribution Channel Movement Analysis & Market Share, 2023 & 2030
    • 7.1.1. Specialty Stores
      • 7.1.1.1. Gaming accessories market estimates and forecasts, through specialty stores, 2018 - 2030 (USD Million)
    • 7.1.2. Online
      • 7.1.2.1. Gaming accessories market estimates and forecasts, through online sales channel, 2018 - 2030 (USD Million)
    • 7.1.3. Departmental Stores
      • 7.1.3.1. Gaming accessories market estimates and forecasts, through departmental stores, 2018 - 2030 (USD Million)
    • 7.1.4. Others
      • 7.1.4.1. Gaming accessories market estimates and forecasts, through other sales channels, 2018 - 2030 (USD Million)

Chapter 8. Gaming Accessories Market: Regional Estimates & Trend Analysis

  • 8.1. Gaming Accessories Market: Regional Outlook
  • 8.2. North America
    • 8.2.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
    • 8.2.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
    • 8.2.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.2.4. U.S.
      • 8.2.4.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
      • 8.2.4.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.2.4.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.2.5. Canada
      • 8.2.5.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
      • 8.2.5.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.2.5.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.2.6. Mexico
      • 8.2.6.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
      • 8.2.6.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.2.6.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
  • 8.3. Europe
    • 8.3.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
    • 8.3.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
    • 8.3.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.3.4. UK
      • 8.3.4.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
      • 8.3.4.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.3.4.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.3.5. Germany
      • 8.3.5.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
      • 8.3.5.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.3.5.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.3.6. France
      • 8.3.6.1. Market estimates and forecasts, by product 2018 - 2030 (USD Million)
      • 8.3.6.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.3.6.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.3.7. Italy
      • 8.3.7.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
      • 8.3.7.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.3.7.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
  • 8.4. Asia Pacific
    • 8.4.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
    • 8.4.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
    • 8.4.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.4.4. China
      • 8.4.4.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
      • 8.4.4.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.4.4.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.4.5. India
      • 8.4.5.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
      • 8.4.5.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.4.5.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.4.6. Japan
      • 8.4.6.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
      • 8.4.6.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.4.6.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
  • 8.5. Central & South America
    • 8.5.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
    • 8.5.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
    • 8.5.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.5.4. Brazil
      • 8.5.4.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
      • 8.5.4.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.5.4.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
  • 8.6. Middle East & Africa
    • 8.6.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
    • 8.6.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
    • 8.6.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)
    • 8.6.4. South Africa
      • 8.6.4.1. Market estimates and forecasts, by product, 2018 - 2030 (USD Million)
      • 8.6.4.2. Market estimates and forecasts, by platform, 2018 - 2030 (USD Million)
      • 8.6.4.3. Market estimates and forecasts, by distribution channel, 2018 - 2030 (USD Million)

Chapter 9. Gaming Accessories Market: Competitive Landscape

  • 9.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 9.2. Company Categorization
  • 9.3. Participant's Overview
  • 9.4. Financial Performance
  • 9.5. Service Provider Benchmarking
  • 9.6. Company Market Share Analysis, 2023 (Value % Share)
  • 9.7. Company Heat Map Analysis
  • 9.8. Strategy Mapping
    • 9.8.1. Partnerships
    • 9.8.2. Service Provider Launches
  • 9.9. List of key companies analyzed in this section includes:
    • 9.9.1. Logitech G
    • 9.9.2. Razer Inc.
    • 9.9.3. Corsair
    • 9.9.4. SteelSeries
    • 9.9.5. HyperX
    • 9.9.6. Thrustmaster
    • 9.9.7. Turtle Beach
    • 9.9.8. ASUS
    • 9.9.9. Xbox
    • 9.9.10. Micro-Star INT'L CO., LTD