デフォルト表紙
市場調査レポート
商品コード
1600871

ゲーミングハードウェア市場:製品、フォームファクター、ユーザータイプ、エンドユーザー別-2025~2030年の世界予測

Gaming Hardware Market by Product (Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router), Form Factor (All-In-One, Desktop, Small Form Factor), User Type, End-User - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 195 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
ゲーミングハードウェア市場:製品、フォームファクター、ユーザータイプ、エンドユーザー別-2025~2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 195 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 概要
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  • 目次
概要

ゲーミングハードウェア市場の2023年の市場規模は1,520億米ドルで、2024年には1,655億6,000万米ドルに達すると予測され、CAGR 8.95%で成長し、2030年には2,770億8,000万米ドルに達すると予測されます。

ゲーミングハードウェア市場には、ゲーム機、PC、コントローラ、ヘッドセット、グラフィックカードなど、ゲーム体験の向上に不可欠な幅広いデバイスが含まれます。この市場は、没入体験に対する消費者の需要の高まりとesports人気の高まりにより、極めて重要なものとなっています。その用途は国内と商業部門の両方に及び、カジュアルゲーマーとプロゲーマーの両方に対応しています。最終用途の範囲には、家庭用セットアップから洗練されたゲームラウンジまで、個人消費者とゲーム会場が含まれます。市場の成長を促進する主な要因は、インターネット普及率の上昇と世界のITインフラ整備によって、リアルなグラフィックスとVR/ARゲーム体験を促進する急速な技術進歩です。また、ゲームが専門的な産業として認知され、AIが統合されるといった社会的動向も、市場力学を後押ししています。新たなビジネスチャンスは、エネルギー効率が高く持続可能なゲーミングハードウェアの開発、インターネットアクセスが拡大している未開拓地域の開拓、クラウドベースのゲーム技術の拡大にあります。しかし、初期コストの高さ、技術の陳腐化のスピードの速さ、世界の出来事によるサプライチェーンの混乱などが、市場にもたらす限界に直面しています。また、電子廃棄物や環境フットプリントに関する厳しい規制基準も課題となっています。ビジネス成長のための革新的な分野は、バーチャルリアリティの進歩、ユーザーの健康に配慮した人間工学に基づくハードウェア設計、インタラクティブなゲームを再定義しうるゲームにおける拡張現実の可能性にあります。量子コンピューティングの調査は、次世代のゲーム体験を開拓し、新たなユーザー層を獲得する可能性があります。ゲーミングハードウェア市場は、技術革新、ユーザー需要、競合情勢が混在し、不安定でありながら将来性のある市場です。衝撃的な進出を目指す企業は、パーソナライズされた消費者体験、持続可能な製造方法、ハードウェアとソフトウェアの互換性を相乗的に高めるためのゲーム開発者とのパートナーシップ強化に注力すべきです。

主な市場の統計
基準年[2023] 1,520億米ドル
予測年[2024] 1,655億6,000万米ドル
予測年[2030] 2,770億8,000万米ドル
CAGR(%) 8.95%

市場力学:急速に進化するゲーミングハードウェア市場の主要市場インサイトを公開

ゲーミングハードウェア市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • ソーシャルゲームおよびマルチプレイヤーゲームの世界の人気上昇
    • eスポーツおよび競合ゲームプログラムの拡大
    • ゲーム業界を後押しする政府の取り組み
  • 市場抑制要因
    • ハードウェアの陳腐化と後方互換性の欠如の問題
  • 市場機会
    • 没入型ゲームのためのVRおよびAR技術の進歩
    • 新しいゲーム機を普及させるための効果的なマーケティングキャンペーン
  • 市場の課題
    • プライバシーとセキュリティに関する懸念の高まり

ポーターの5つの力:ゲーミングハードウェア市場をナビゲートする戦略ツール

ポーターのファイブフォース(5つの力)は、ゲーミングハードウェア市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:ゲーミングハードウェア市場における外部からの影響の把握

外部マクロ環境要因は、ゲーミングハードウェア市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析ゲーミングハードウェア市場における競合情勢の把握

ゲーミングハードウェア市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスゲーミングハードウェア市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、ゲーミングハードウェア市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨ゲーミングハードウェア市場における成功への道筋を描く

ゲーミングハードウェア市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 世界中でソーシャルゲームやマルチプレイヤーゲームの人気が高まっている
      • eスポーツと競技ゲームプログラムの拡大
      • ゲーム産業を活性化させるための政府の取り組み
    • 抑制要因
      • ハードウェアの陳腐化と下位互換性の欠如の問題
    • 機会
      • 没入型ゲームのためのVRとAR技術の進歩
      • 新しいコンソールのリリースを普及させるための効果的なマーケティングキャンペーン
    • 課題
      • プライバシーとセキュリティに関する懸念の高まり
  • 市場セグメンテーション分析
    • 製品:コンパクトで持ち運び可能なゲームシステムとして、ハンドヘルドゲーム機の利用が拡大
    • ユーザータイプ:利便性と、それほど要求の厳しくないゲームを実行できる機能により、上級ゲーマーの間でゲーミングハードウェアの可能性が高まっています。
    • フォームファクター:サイズとパフォーマンスのバランスが取れたSFF PCの可能性が拡大
    • エンドユーザー:耐久性、高性能、高度な機能を優先する商業分野でのゲーミングハードウェアの使用を拡大
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 ゲーミングハードウェア市場:製品別

  • 専用ゲームコンソール
    • ハンドヘルドゲーム機
    • 家庭用ゲーム機
    • ハイブリッドコンソール
  • 専用パソコン/ラップトップ/タブレット
  • ゲーミングルーター
  • グラフィックカード
  • プロセッサ
    • 第6世代
    • 第7世代
    • 第8世代
  • 特殊な入力デバイス
    • カメラ
    • ゲームパッド
    • ジョイスティック
    • ハンドル
  • ストレージ
    • 1TB
    • 240GB
    • 32GB
    • 500GB
  • バーチャルリアリティヘッドセット

第7章 ゲーミングハードウェア市場フォームファクター別

  • オールインワン
  • デスクトップ
  • 小型フォームファクター
  • タワー
  • 超小型フォームファクター

第8章 ゲーミングハードウェア市場ユーザータイプ別

  • 先進型
  • 初心者
  • 中級

第9章 ゲーミングハードウェア市場:エンドユーザー別

  • 商業用
  • 個人的

第10章 南北アメリカのゲーミングハードウェア市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のゲーミングハードウェア市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのゲーミングハードウェア市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • ASUSとQiddiyaが提携し、サウジアラビアでゲーム地区を開設し、eスポーツを拡大
    • HPのGamescom 2024は、最高レベルのカスタマイズ性とクロスプラットフォームのアクセシビリティを備えたゲームを披露します
    • TALONはThundeRobotと提携してインドネシアのゲーミングハードウェアシーンを盛り上げる
    • ライアットとHPが新たな世界パートナーシップを締結し、ゲーム情勢の拡大を目指す
    • 2024年のゲーミングノート PC向けIntelの新第14世代モバイルプロセッサ
    • MSI、ゲーミングハンドヘルドとAI搭載ノートパソコンを発売
    • AMD、究極のPCゲームとクリエイターのパフォーマンスを実現する次世代デスクトッププロセッサを発表
    • 任天堂は「スイッチ2」コンソールを2015年に発売する予定2024
    • サムスン、新しい「Samsung Gaming Hub向けに設計された」パートナーアクセサリプログラムを発表
    • Nvidia、米国の輸出規制に準拠して中国向けに新しいゲーム用チップを発売
    • 台湾のVertuxがAmazon Indiaとの独占提携でインドのゲーム市場に参入
    • アストラリスとHP OMENが提携を延長
    • Rokid、メタバース向けARグラスのスケールアップに向けシリーズCで1億1,200万米ドルの資金調達を発表
    • NSE、スキャンコンピューターとの提携で大学eスポーツ選手権を強化
    • 任天堂、半分に分割できるデュアルスクリーンゲーム機の特許を取得
    • マイクロソフト、690億米ドルのアクティビジョン・ブリザード買収を完了
    • ソニー・インタラクティブエンタテインメント、受賞歴のあるゲーミング用ヘッドフォンを開発するオーディオ技術企業Audezeを買収
    • ソニー、PS5向けハンドヘルドデバイス「Project Q」を発表
    • Cherryがゲーミングギア専門企業XTRFYを買収
    • ソニー、アップグレードされたモニターとゲーミングヘッドセットでパフォーマンスと能力を最大限に高める新しいゲーミングギアブランド「INZONE」を発表
  • 戦略分析と提言
    • ソニー株式会社

企業一覧

  • A4Tech Co., Ltd.
  • Advanced Micro Devices, Inc.
  • Amkette by Allied Electronics & Magnetics Pvt. Ltd.
  • Analogue
  • ASUSTeK Computer Inc.
  • Atari, Inc.
  • BenQ Corporation
  • Boat by Imagine Marketing Limited
  • Dell Technologies Inc.
  • DreamGEAR, LLC
  • Eastern Times Technology Co., Ltd.
  • HP Inc.
  • Intel Corporation
  • Kingston Technology Company, Inc.
  • Koninklijke Philips N.V.
  • Lenovo Group Limited
  • LG Electronics Inc.
  • Logitech International S.A.
  • Mad Catz Global Limited
  • Meta Platforms, Inc.
  • Micro-Star INT'L Co., Ltd.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Noise by Nexxbase Marketing Pvt. Ltd.
  • NVIDIA Corporation
  • Razer Inc.
  • Samsung Electronics Co., Ltd.
  • ScufGaming by Corsair Memory, Inc.
  • SEGA SAMMY Holdings Inc.
  • Skullcandy, Inc.
  • Sony Corporation
  • SteelSeries ApS by GN Store Nord A/S
  • Toshiba Corporation
  • V-MODA, LLC by Roland Corporation
  • Valve Corporation
  • Venom Limited
  • Voyetra Turtle Beach, Inc.
図表

LIST OF FIGURES

  • FIGURE 1. GAMING HARDWARE MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING HARDWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING HARDWARE MARKET SIZE, 2019-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMING HARDWARE MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. GAMING HARDWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. GAMING HARDWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING HARDWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2019-2023
  • TABLE 3. GLOBAL GAMING HARDWARE MARKET SIZE, 2019-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 6. GAMING HARDWARE MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY HOME CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY HYBRID CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING HARDWARE MARKET SIZE, BY DEDICATED PERSONAL COMPUTERS/LAPTOPS/TABLETS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING ROUTER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS CARDS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING HARDWARE MARKET SIZE, BY 6TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMING HARDWARE MARKET SIZE, BY 7TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY 8TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMING HARDWARE MARKET SIZE, BY STORAGE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMING HARDWARE MARKET SIZE, BY 1TB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMING HARDWARE MARKET SIZE, BY 240GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 30. GLOBAL GAMING HARDWARE MARKET SIZE, BY 32GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAMING HARDWARE MARKET SIZE, BY 500GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 32. GLOBAL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSETS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 34. GLOBAL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 35. GLOBAL GAMING HARDWARE MARKET SIZE, BY ALL-IN-ONE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 36. GLOBAL GAMING HARDWARE MARKET SIZE, BY DESKTOP, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 37. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMALL FORM FACTOR, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 38. GLOBAL GAMING HARDWARE MARKET SIZE, BY TOWER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 39. GLOBAL GAMING HARDWARE MARKET SIZE, BY ULTRA SMALL FORM FACTOR, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 40. GLOBAL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 41. GLOBAL GAMING HARDWARE MARKET SIZE, BY ADVANCED, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 42. GLOBAL GAMING HARDWARE MARKET SIZE, BY BEGINNER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 43. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTERMEDIATE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 44. GLOBAL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 45. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 46. GLOBAL GAMING HARDWARE MARKET SIZE, BY PERSONAL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 47. AMERICAS GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 48. AMERICAS GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 49. AMERICAS GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 50. AMERICAS GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 51. AMERICAS GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 52. AMERICAS GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 53. AMERICAS GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 54. AMERICAS GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 55. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 56. ARGENTINA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 57. ARGENTINA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 58. ARGENTINA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 59. ARGENTINA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 60. ARGENTINA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 61. ARGENTINA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 62. ARGENTINA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 63. ARGENTINA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 64. BRAZIL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 65. BRAZIL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 66. BRAZIL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 67. BRAZIL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 68. BRAZIL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 69. BRAZIL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 70. BRAZIL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 71. BRAZIL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 72. CANADA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 73. CANADA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 74. CANADA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 75. CANADA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 76. CANADA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 77. CANADA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 78. CANADA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 79. CANADA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 80. MEXICO GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 81. MEXICO GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 82. MEXICO GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 83. MEXICO GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 84. MEXICO GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 85. MEXICO GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 86. MEXICO GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 87. MEXICO GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 88. UNITED STATES GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 89. UNITED STATES GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 90. UNITED STATES GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 91. UNITED STATES GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 92. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 93. UNITED STATES GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 94. UNITED STATES GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 95. UNITED STATES GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 96. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2019-2030 (USD MILLION)
  • TABLE 97. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 106. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 114. CHINA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 115. CHINA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 116. CHINA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 117. CHINA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 118. CHINA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 119. CHINA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 120. CHINA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 121. CHINA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 122. INDIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 123. INDIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 124. INDIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 125. INDIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 126. INDIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 127. INDIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 128. INDIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 129. INDIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 130. INDONESIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 131. INDONESIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 132. INDONESIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 133. INDONESIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 134. INDONESIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 135. INDONESIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 136. INDONESIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 137. INDONESIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 138. JAPAN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 139. JAPAN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 140. JAPAN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 141. JAPAN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 142. JAPAN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 143. JAPAN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 144. JAPAN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 145. JAPAN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 146. MALAYSIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 147. MALAYSIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 148. MALAYSIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 149. MALAYSIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 150. MALAYSIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 151. MALAYSIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 152. MALAYSIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 153. MALAYSIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 154. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 156. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 160. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 162. SINGAPORE GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 163. SINGAPORE GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 164. SINGAPORE GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 165. SINGAPORE GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 166. SINGAPORE GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 167. SINGAPORE GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 168. SINGAPORE GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 169. SINGAPORE GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 170. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 172. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 176. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 178. TAIWAN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 179. TAIWAN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 180. TAIWAN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 181. TAIWAN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 182. TAIWAN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 183. TAIWAN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 184. TAIWAN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 185. TAIWAN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 186. THAILAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 187. THAILAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 188. THAILAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 189. THAILAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 190. THAILAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 191. THAILAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 192. THAILAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 193. THAILAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 194. VIETNAM GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 195. VIETNAM GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 196. VIETNAM GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 197. VIETNAM GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 198. VIETNAM GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 199. VIETNAM GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 200. VIETNAM GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 201. VIETNAM GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 202. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 211. DENMARK GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 212. DENMARK GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 213. DENMARK GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 214. DENMARK GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 215. DENMARK GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 216. DENMARK GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 217. DENMARK GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 218. DENMARK GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 219. EGYPT GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 220. EGYPT GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 221. EGYPT GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 222. EGYPT GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 223. EGYPT GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 224. EGYPT GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 225. EGYPT GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 226. EGYPT GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 227. FINLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 228. FINLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 229. FINLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 230. FINLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 231. FINLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 232. FINLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 233. FINLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 234. FINLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 235. FRANCE GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 236. FRANCE GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 237. FRANCE GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 238. FRANCE GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 239. FRANCE GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 240. FRANCE GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 241. FRANCE GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 242. FRANCE GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 243. GERMANY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 244. GERMANY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 245. GERMANY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 246. GERMANY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 247. GERMANY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 248. GERMANY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 249. GERMANY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 250. GERMANY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 251. ISRAEL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 252. ISRAEL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 253. ISRAEL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 254. ISRAEL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 255. ISRAEL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 256. ISRAEL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 257. ISRAEL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 258. ISRAEL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 259. ITALY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 260. ITALY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 261. ITALY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 262. ITALY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 263. ITALY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 264. ITALY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 265. ITALY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 266. ITALY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 267. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 268. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 269. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 272. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 274. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 275. NIGERIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 276. NIGERIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 277. NIGERIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 278. NIGERIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 279. NIGERIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 280. NIGERIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 281. NIGERIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 282. NIGERIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 283. NORWAY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 284. NORWAY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 285. NORWAY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 286. NORWAY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 287. NORWAY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 288. NORWAY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 289. NORWAY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 290. NORWAY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 291. POLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 292. POLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 293. POLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 294. POLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 295. POLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 296. POLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 297. POLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 298. POLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 299. QATAR GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 300. QATAR GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 301. QATAR GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 302. QATAR GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 303. QATAR GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 304. QATAR GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 305. QATAR GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 306. QATAR GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 307. RUSSIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 308. RUSSIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 309. RUSSIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 310. RUSSIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 311. RUSSIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 312. RUSSIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 313. RUSSIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 314. RUSSIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 315. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 316. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 317. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 318. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 320. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 322. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 323. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 324. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 325. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 326. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 327. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 328. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 329. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 330. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 331. SPAIN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 332. SPAIN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 333. SPAIN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 334. SPAIN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 335. SPAIN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 336. SPAIN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 337. SPAIN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 338. SPAIN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 339. SWEDEN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 340. SWEDEN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 341. SWEDEN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 342. SWEDEN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 343. SWEDEN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 344. SWEDEN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 345. SWEDEN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 346. SWEDEN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 347. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 348. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 349. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 350. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 351. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 352. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 353. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 354. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 355. TURKEY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 356. TURKEY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 357. TURKEY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 358. TURKEY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 359. TURKEY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 360. TURKEY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 361. TURKEY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2
目次
Product Code: MRR-4349B3591F3B

The Gaming Hardware Market was valued at USD 152.00 billion in 2023, expected to reach USD 165.56 billion in 2024, and is projected to grow at a CAGR of 8.95%, to USD 277.08 billion by 2030.

The scope of the gaming hardware market encompasses an extensive range of devices including consoles, PCs, controllers, headsets, and graphic cards, all essential for enhanced gaming experiences. This market is pivotal due to the growing consumer demand for immersive experiences and increasing esports popularity. Its application spans both domestic and commercial sectors, catering to casual and professional gamers alike. The end-use scope involves individual consumers and gaming venues, from home-based setups to sophisticated gaming lounges. A key factor driving market growth is the rapid technological advancement facilitating lifelike graphics and VR/AR gaming experiences, enhanced by increasing internet penetration and robust IT infrastructure development globally. Positive societal trends such as the recognition of gaming as a professional industry and the integration of AI are also propelling market dynamics. Emerging opportunities lie in developing energy-efficient and sustainable gaming hardware, tapping into underserved regions with growing internet access, and expanding cloud-based gaming technologies. However, the market faces limitations posed by high initial costs, fast-paced technological obsolescence, and supply chain disruptions exacerbated by global events. Challenges also stem from stringent regulatory standards regarding electronic waste and environmental footprints. Innovative areas for business growth reside in virtual reality advancements, ergonomic hardware design catering to user health, and augmented reality's potential in gaming, which can redefine interactive gaming. Research into quantum computing can frontier next-gen gaming experiences, capturing a new user demographic. The gaming hardware market exhibits a volatile yet promising nature, driven by a mix of technological innovation, user demand, and competitive landscape. Companies looking to make impactful inroads should focus on personalized consumer experiences, sustainable manufacturing practices, and fortifying partnerships with game developers to synergistically enhance hardware-software compatibility.

KEY MARKET STATISTICS
Base Year [2023] USD 152.00 billion
Estimated Year [2024] USD 165.56 billion
Forecast Year [2030] USD 277.08 billion
CAGR (%) 8.95%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Hardware Market

The Gaming Hardware Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising popularity of social and multiplayer gaming worldwide
    • Expansion of eSports and competitive gaming programs
    • Government initiatives for boosting the gaming industry
  • Market Restraints
    • Issues of hardware obsolescence and lack of backward compatibility
  • Market Opportunities
    • Advancements in VR and AR technology for immersive gaming
    • Effective marketing campaigns to popularize new console releases
  • Market Challenges
    • Rising concerns associated with privacy and security

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Hardware Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Hardware Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Hardware Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Hardware Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Hardware Market

A detailed market share analysis in the Gaming Hardware Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Hardware Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Hardware Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Hardware Market

A strategic analysis of the Gaming Hardware Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Hardware Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Advanced Micro Devices, Inc., Amkette by Allied Electronics & Magnetics Pvt. Ltd., Analogue, ASUSTeK Computer Inc., Atari, Inc., BenQ Corporation, Boat by Imagine Marketing Limited, Dell Technologies Inc., DreamGEAR, LLC, Eastern Times Technology Co., Ltd., HP Inc., Intel Corporation, Kingston Technology Company, Inc., Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc., Logitech International S.A., Mad Catz Global Limited, Meta Platforms, Inc., Micro-Star INT'L Co., Ltd., Microsoft Corporation, Nintendo Co., Ltd., Noise by Nexxbase Marketing Pvt. Ltd., NVIDIA Corporation, Razer Inc., Samsung Electronics Co., Ltd., ScufGaming by Corsair Memory, Inc., SEGA SAMMY Holdings Inc., Skullcandy, Inc., Sony Corporation, SteelSeries ApS by GN Store Nord A/S, Toshiba Corporation, V-MODA, LLC by Roland Corporation, Valve Corporation, Venom Limited, and Voyetra Turtle Beach, Inc..

Market Segmentation & Coverage

This research report categorizes the Gaming Hardware Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router, Graphics Cards, Processors, Specialized Input Devices, Storage, and Virtual Reality Headsets. The Dedicated Gaming Console is further studied across Handheld Consoles, Home Consoles, and Hybrid Consoles. The Processors is further studied across 6th Generation, 7th Generation, and 8th Generation. The Specialized Input Devices is further studied across Cameras, Gamepads, Joysticks, and Steering Wheel. The Storage is further studied across 1TB, 240GB, 32GB, and 500GB.
  • Based on Form Factor, market is studied across All-In-One, Desktop, Small Form Factor, Tower, and Ultra Small Form Factor.
  • Based on User Type, market is studied across Advanced, Beginner, and Intermediate.
  • Based on End-User, market is studied across Commercial and Personal.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of social and multiplayer gaming worldwide
      • 5.1.1.2. Expansion of eSports and competitive gaming programs
      • 5.1.1.3. Government initiatives for boosting the gaming industry
    • 5.1.2. Restraints
      • 5.1.2.1. Issues of hardware obsolescence and lack of backward compatibility
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in VR and AR technology for immersive gaming
      • 5.1.3.2. Effective marketing campaigns to popularize new console releases
    • 5.1.4. Challenges
      • 5.1.4.1. Rising concerns associated with privacy and security
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product: Expanding usage of handheld consoles as they are compact and portable gaming systems
    • 5.2.2. User Type: Rising potential of gaming hardware among advanced gamers for its convenience and capability of running less demanding games
    • 5.2.3. Form Factor: Increasing potential of SFF PCs that strike a balance between size and performance
    • 5.2.4. End-User: Expanding usage of gaming hardware for the commercial sector as it prioritizes durability, high performance, and advanced features
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Hardware Market, by Product

  • 6.1. Introduction
  • 6.2. Dedicated Gaming Console
    • 6.2.1. Handheld Consoles
    • 6.2.2. Home Consoles
    • 6.2.3. Hybrid Consoles
  • 6.3. Dedicated Personal Computers/Laptops/Tablets
  • 6.4. Gaming Router
  • 6.5. Graphics Cards
  • 6.6. Processors
    • 6.6.1. 6th Generation
    • 6.6.2. 7th Generation
    • 6.6.3. 8th Generation
  • 6.7. Specialized Input Devices
    • 6.7.1. Cameras
    • 6.7.2. Gamepads
    • 6.7.3. Joysticks
    • 6.7.4. Steering Wheel
  • 6.8. Storage
    • 6.8.1. 1TB
    • 6.8.2. 240GB
    • 6.8.3. 32GB
    • 6.8.4. 500GB
  • 6.9. Virtual Reality Headsets

7. Gaming Hardware Market, by Form Factor

  • 7.1. Introduction
  • 7.2. All-In-One
  • 7.3. Desktop
  • 7.4. Small Form Factor
  • 7.5. Tower
  • 7.6. Ultra Small Form Factor

8. Gaming Hardware Market, by User Type

  • 8.1. Introduction
  • 8.2. Advanced
  • 8.3. Beginner
  • 8.4. Intermediate

9. Gaming Hardware Market, by End-User

  • 9.1. Introduction
  • 9.2. Commercial
  • 9.3. Personal

10. Americas Gaming Hardware Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Gaming Hardware Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Gaming Hardware Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. ASUS and Qiddiya team up to unveil gaming district and expand esports in Saudi Arabia
    • 13.3.2. HP's Gamescom 2024 showcase gaming with top-notch customization and cross-platform accessibility
    • 13.3.3. TALON partners with ThundeRobot to elevate Indonesia's gaming hardware scene
    • 13.3.4. Riot and HP Team Up on New Global Partnership to Expand Gaming Landscape
    • 13.3.5. Intel's New 14th Gen Mobile Processors for 2024's Gaming Laptops
    • 13.3.6. MSI Launches its Gaming Handheld and AI-powered Laptops
    • 13.3.7. AMD Reveals Next-Gen Desktop Processors for Extreme PC Gaming and Creator Performance
    • 13.3.8. Nintendo is Expected To Launch The 'Switch 2' Console in 2024
    • 13.3.9. Samsung to Unveil New 'Designed for Samsung Gaming Hub' Partner Accessory Program
    • 13.3.10. Nvidia Launches New Gaming Chip For China To Comply With U.S. Export Controls
    • 13.3.11. Taiwan-based Vertux Enters Indian Gaming Market in Exclusive Partnership with Amazon India
    • 13.3.12. Astralis and HP OMEN Extend Partnership
    • 13.3.13. Rokid Announces USD 112 million in Series C funding to Scale AR glasses for the Metaverse
    • 13.3.14. NSE Bolsters University Esports Championship with Scan Computers partnership
    • 13.3.15. Nintendo Patents Dual Screen Gaming Device that Can Be Split in Half
    • 13.3.16. Microsoft Finalizes USD 69 Billion Activision-Blizzard Acquisition
    • 13.3.17. Sony Interactive Entertainment to Acquire Audeze, a Company in Audio Technology and Developer of Award-winning Headphones for Gaming
    • 13.3.18. Sony Announces Project Q Handheld Device for PS5
    • 13.3.19. Cherry Acquires Gaming Gear Specialist XTRFY
    • 13.3.20. Sony Unveils New Gaming Gear Brand "INZONE," to Maximise Performance and Ability with Upgraded Monitors and Gaming Headsets
  • 13.4. Strategy Analysis & Recommendation
    • 13.4.1. Sony Corporation

Companies Mentioned

  • 1. A4Tech Co., Ltd.
  • 2. Advanced Micro Devices, Inc.
  • 3. Amkette by Allied Electronics & Magnetics Pvt. Ltd.
  • 4. Analogue
  • 5. ASUSTeK Computer Inc.
  • 6. Atari, Inc.
  • 7. BenQ Corporation
  • 8. Boat by Imagine Marketing Limited
  • 9. Dell Technologies Inc.
  • 10. DreamGEAR, LLC
  • 11. Eastern Times Technology Co., Ltd.
  • 12. HP Inc.
  • 13. Intel Corporation
  • 14. Kingston Technology Company, Inc.
  • 15. Koninklijke Philips N.V.
  • 16. Lenovo Group Limited
  • 17. LG Electronics Inc.
  • 18. Logitech International S.A.
  • 19. Mad Catz Global Limited
  • 20. Meta Platforms, Inc.
  • 21. Micro-Star INT'L Co., Ltd.
  • 22. Microsoft Corporation
  • 23. Nintendo Co., Ltd.
  • 24. Noise by Nexxbase Marketing Pvt. Ltd.
  • 25. NVIDIA Corporation
  • 26. Razer Inc.
  • 27. Samsung Electronics Co., Ltd.
  • 28. ScufGaming by Corsair Memory, Inc.
  • 29. SEGA SAMMY Holdings Inc.
  • 30. Skullcandy, Inc.
  • 31. Sony Corporation
  • 32. SteelSeries ApS by GN Store Nord A/S
  • 33. Toshiba Corporation
  • 34. V-MODA, LLC by Roland Corporation
  • 35. Valve Corporation
  • 36. Venom Limited
  • 37. Voyetra Turtle Beach, Inc.