デフォルト表紙
市場調査レポート
商品コード
1231723

クラウドゲーミングの世界市場

Cloud Gaming

出版日: | 発行: Global Industry Analysts, Inc. | ページ情報: 英文 259 Pages | 納期: 即日から翌営業日

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本日の銀行送金レート: 1USD=155.42円
クラウドゲーミングの世界市場
出版日: 2023年03月01日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 259 Pages
納期: 即日から翌営業日
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本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
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  • 概要
  • 目次
概要

クラウドゲーミングの世界市場は2030年に942億米ドルに達する

COVID-19後の変化したビジネス環境において、2022年に28億米ドルと推定されるクラウドゲーミングの世界市場は、2022年から2030年にかけてCAGR 55.1%の成長を遂げ、2030年には942億米ドルに達すると予測されます。本レポートで分析したセグメントの一つであるゲーミングプラットフォームサービスは、CAGR59.9%を記録し、分析期間終了時には795億米ドルに達すると予測されます。パンデミック後の回復を考慮し、インフラストラクチャー分野の成長は、今後8年間のCAGRを40.7%に修正しました。

米国市場は8億5,890万米ドル、中国はCAGR51%の成長予測

米国のクラウドゲーミング市場は、2022年に8億5,890万米ドルと推定されます。世界第2位の経済大国である中国は、2022年から2030年にかけてのCAGRが51%となり、2030年までに135億米ドルの市場規模に達すると予測されます。その他の注目すべき地域市場としては、日本とカナダがあり、2022年から2030年にかけてそれぞれ48.2%と45%の成長が予測されています。欧州では、ドイツがCAGR32.6%で成長すると予測されています。

調査対象企業の例

  • Amazon Web Services, Inc.
  • Cirrascale Corporation
  • GameFly Inc.
  • Google Inc.
  • IBM Corp.
  • Leap Computing Inc.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corporation
  • PlayGiga
  • Playkey
  • Sony Interactive Entertainment LLC
  • TransGaming Interactive UK Ltd.
  • Ubitus Inc.
  • Utomik Inc.
  • Valve Corporation
  • Zynga Inc.

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • 世界のその他の地域

第4章 競合

目次
Product Code: MCP-7658

What`s New for 2023?

»Special coverage on Russia-Ukraine war; global inflation; easing of "zero-Covid" policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.

»Global competitiveness and key competitor percentage market shares

» Market presence across multiple geographies - Strong/Active/Niche/Trivial

»Online interactive peer-to-peer collaborative bespoke updates

»Access to our digital archives and MarketGlass Research Platform

»Complimentary updates for one year

Looking Ahead to 2023

The global economy is at a critical crossroads with a number of interlocking challenges and crises running in parallel. The uncertainty around how Russia`s war on Ukraine will play out this year and the war`s role in creating global instability means that the trouble on the inflation front is not over yet. Food and fuel inflation will remain a persistent economic problem. Higher retail inflation will impact consumer confidence and spending. As governments combat inflation by raising interest rates, new job creation will slowdown and impact economic activity and growth. Lower capital expenditure is in the offing as companies go slow on investments, held back by inflation worries and weaker demand. With slower growth and high inflation, developed markets seem primed to enter into a recession. Fears of new COVID outbreaks and China's already uncertain post-pandemic path poses a real risk of the world experiencing more acute supply chain pain and manufacturing disruptions this year. Volatile financial markets, growing trade tensions, stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced. Year 2023 is expected to be tough year for most markets, investors and consumers. Nevertheless, there is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.

Global Cloud Gaming Market to Reach $94.2 Billion by 2030

In the changed post COVID-19 business landscape, the global market for Cloud Gaming estimated at US$2.8 Billion in the year 2022, is projected to reach a revised size of US$94.2 Billion by 2030, growing at aCAGR of 55.1% over the period 2022-2030. Gaming Platform Services, one of the segments analyzed in the report, is projected to record 59.9% CAGR and reach US$79.5 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Infrastructure segment is readjusted to a revised 40.7% CAGR for the next 8-year period.

The U.S. Market is Estimated at $858.9 Million, While China is Forecast to Grow at 51% CAGR

The Cloud Gaming market in the U.S. is estimated at US$858.9 Million in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$13.5 Billion by the year 2030 trailing a CAGR of 51% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 48.2% and 45% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 32.6% CAGR.

Select Competitors (Total 13 Featured):

  • Amazon Web Services, Inc.
  • Cirrascale Corporation
  • GameFly Inc.
  • Google Inc.
  • IBM Corp.
  • Leap Computing Inc.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corporation
  • PlayGiga
  • Playkey
  • Sony Interactive Entertainment LLC
  • TransGaming Interactive UK Ltd.
  • Ubitus Inc.
  • Utomik Inc.
  • Valve Corporation
  • Zynga Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
    • Lights, Camera & Cloud
    • Recent Market Activity
    • Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
    • Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field
    • Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud
    • The Rise of On-Demand Gaming as a Service (GaaS)
    • High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
    • Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation
    • Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming
    • Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market
    • Developments in Cloud Gaming Architecture to Spur Growth in the Market
    • Developing Cloud Mobile App Ecosystem Lends Traction to Growth
    • The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming
    • Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers
    • Cloud Gaming Services Enable Piracy Reduction
    • Cloud Gaming & VR Combo Soon to be a Reality
    • Women Emerge as a Key Consumer Cluster for Cloud Games
    • High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth
    • Technical Challenges in Cloud Gaming
    • Latency Issues
    • Data Security
    • Packet Loss
    • Market Outlook
    • Cloud Gaming - Global Key Competitors Percentage Market Share in 2022 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
    • Impact of Covid-19 and a Looming Global Recession
  • 2. FOCUS ON SELECT PLAYERS
    • Amazon Web Services, Inc. (USA)
    • Cirrascale Corporation (USA)
    • GameFly, Inc. (USA)
    • Google, Inc. (USA)
    • Hatch Entertainment Ltd. (Finland)
    • International Business Machines Corporation (USA)
    • Leap Computing, Inc.
    • LiquidSky Software, Inc
    • Microsoft Corporation (USA)
    • NVIDIA Corporation (USA)
    • PlayGiga (Spain)
    • Playkey (USA)
    • Sony Interactive Entertainment LLC (USA)
    • TransGaming Interactive UK Ltd. (UK)
    • Ubitus Inc. (Taiwan)
    • Utomik, Inc. (Netherlands)
    • Valve Corporation (USA)
    • Zynga, Inc. (USA)
  • 3. MARKET TRENDS & DRIVERS
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 2: World 8-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2023 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Gaming Platform Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 4: World 8-Year Perspective for Gaming Platform Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Infrastructure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 6: World 8-Year Perspective for Infrastructure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Video Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 8: World 8-Year Perspective for Video Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 9: World Recent Past, Current & Future Analysis for File Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 10: World 8-Year Perspective for File Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 12: World 8-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 14: World 8-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 15: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 16: World 8-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 18: World 8-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 19: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 20: World 8-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 21: World Recent Past, Current & Future Analysis for Avid Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 22: World 8-Year Perspective for Avid Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Casual Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 24: World 8-Year Perspective for Casual Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 25: World Recent Past, Current & Future Analysis for Hardcore Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 26: World 8-Year Perspective for Hardcore Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2023 & 2030
    • TABLE 27: World Cloud Gaming Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
    • TABLE 28: USA Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 29: USA 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 31: USA 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 33: USA 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 34: USA Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 35: USA 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • CANADA
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 37: Canada 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 39: Canada 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 41: Canada 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 43: Canada 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • JAPAN
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2023 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 45: Japan 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 47: Japan 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 49: Japan 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 51: Japan 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • CHINA
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2023 (E)
    • TABLE 52: China Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 53: China 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 54: China Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 55: China 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 57: China 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 59: China 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • EUROPE
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2022 through 2030 and % CAGR
    • TABLE 61: Europe 8-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2023 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 63: Europe 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 65: Europe 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 67: Europe 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 69: Europe 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • FRANCE
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2023 (E)
    • TABLE 70: France Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 71: France 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 72: France Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 73: France 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 74: France Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 75: France 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 76: France Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 77: France 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • GERMANY
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2023 (E)
    • TABLE 78: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 79: Germany 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 80: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 81: Germany 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 82: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 83: Germany 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 84: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 85: Germany 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • ITALY
    • TABLE 86: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 87: Italy 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 88: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 89: Italy 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 90: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 91: Italy 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 92: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 93: Italy 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • UNITED KINGDOM
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2023 (E)
    • TABLE 94: UK Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 95: UK 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 96: UK Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 97: UK 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 98: UK Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 99: UK 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 100: UK Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 101: UK 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • REST OF EUROPE
    • TABLE 102: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 103: Rest of Europe 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 105: Rest of Europe 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 106: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 107: Rest of Europe 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 108: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 109: Rest of Europe 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • ASIA-PACIFIC
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 112: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 113: Asia-Pacific 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 114: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 115: Asia-Pacific 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 116: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 117: Asia-Pacific 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030
  • REST OF WORLD
    • TABLE 118: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 119: Rest of World 8-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2023 & 2030
    • TABLE 120: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 121: Rest of World 8-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2023 & 2030
    • TABLE 122: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 123: Rest of World 8-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2023 & 2030
    • TABLE 124: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2022 through 2030 and % CAGR
    • TABLE 125: Rest of World 8-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2023 & 2030

IV. COMPETITION