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市場調査レポート

アニメーションソフトウェアの世界市場

Animation Software

発行 Global Industry Analysts, Inc. 商品コード 225216
出版日 ページ情報 英文 187 Pages
納期: 即日から翌営業日
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アニメーションソフトウェアの世界市場 Animation Software
出版日: 2017年01月01日 ページ情報: 英文 187 Pages
概要

当レポートでは、世界のアニメーションソフトウェアの市場を調査し、市場および製品の概要、最新の産業動向と市場成長への各種影響因子の分析、アニメーションソフトウェアの導入領域、主な3Dアニメーションソフトウェア、企業による製品の開発・発売などの動向、企業および企業間の取り組み、主要企業のプロファイル、世界および主要地域・国別の市場動向と市場規模の推移と予測などをまとめています。

第1部 イントロダクション・調査手法・製品の定義

第2部 エグゼクティブサマリー

第1章 産業概要

  • アニメーション業界のピーク
  • アニメーション:革新的デジタル技術
  • アニメーションの大きな商業的可能性
  • アニメーションソフトウェア:多くの市場機会に恵まれた有望市場
  • アニメーションソフトウェア:アニメーション&アニメコンテンツの主要イネーブラー
  • メディア&エンターテインメント:アニメーションソフトウェアの主流市場
  • 用途の可能性の広がり:市場成長を推進
  • 市場の展望

第2章 主要動向・成長推進因子・課題

  • 引き続き主流の先進市場と将来の成長を推進する新興市場
  • 3Dアニメーション需要の上昇:3Dアニメーションソフトウェアの導入拡大を推進
  • 3Dアニメーションソフトウェア:メディア&エンターテインメント産業に影響力を持つ
  • ゲーム産業:3Dアニメーションソフトウェアの代表的なエンドユーズ市場
  • 自動車設計企業:自動車品質改善のためのアニメーションソフトウェアの利用
  • 市場機会の指標
  • 建築・エンジニアリング・建設部門:3Dアニメーションソフトウェアの受け入れ
  • アニメコンテンツ消費に好ましい人口動向
  • アウトソーシング:製作コスト低減の戦略
  • ゲーム部門におけるアウトソーシングの拡大
  • 技術の進歩・インフラの改善
  • Mosketchソフトウェア:高度なトレーニングなしでの3Dアニメーション制作の実現
  • Pixar:新たなアニメーション技術・ソフトウェアの開発
  • Adobe:アフターエフェクトのアップデートの開発
  • 先進の既成ソフトウェアパッケージによる創造性の拡大
  • Windowsラップトップ・PC用アニメーションソフトウェア
  • ホワイトボードアニメーションソフトウェア
  • オープンソース/無償アニメーションソフトウェア
  • 先進2Dアニメーションソフトウェア
  • プロフェッショナル向け主要アニメーションソフトウェア
  • 市場課題
  • コンピューターアニメーション:将来の発展における課題、など

第3章 アニメーションソフトウェア:イントロダクション

  • アニメーションソフトウェア:定義
  • アニメーションソフトウェアの導入領域
  • 映像/放送市場
  • ウェブページ開発
  • 企業のコミュニケーション&トレーニング
  • 2Dアニメーション用ソフトウェア
  • Flash アニメーション
  • PowerPointアニメーション
  • 3Dアニメーションソフトウェア
  • 3Dアニメーションソフトウェアで求められる機能
  • 主要3Dアニメーションソフトウェア
  • アニメーションソフトウェアのコスト
  • アニメーション産業の概念
  • アニメーション:定義
  • アニメーションの経緯
  • アニメーションの製作段階
  • アニメーションの各種用途
  • アニメーション技法
  • コンピューターアニメーションのハードウェア機器
  • コンピューターアニメーションの各種タイプ

第4章 製品の開発・発売

  • TruScribe:ホワイトボードアニメーションソフトウェアを発売
  • Corel:CorelDRAW® グラフィックスイートX8を発売
  • Plotagraph:Plotagraph® Proソフトウェアを発売
  • Autodesk:Maya 2017 アニメーションソフトウェアを発売
  • Toon Boom:Harmony 14 ソフトウェアを発表、など

第5章 近年の業界の動き

  • Comcast:DreamWorks Animationを買収
  • Hasbro:Boulder Media Animation Studioを買収
  • Autodesk:Solid Angleを買収
  • Toon Boom Animation:Guru Studioと提携、など

第6章 世界の主要企業

  • Adobe Systems Incorporated (米国)
  • Autodesk, Inc. (米国)
  • Autodesk Media and Entertainment (カナダ)
  • BIONATICS (フランス)
  • Caligari Corporation (米国)
  • Corel Corporation (カナダ)
  • Corus Entertainment, Inc. (カナダ)
  • Toon Boom Animation, Inc (カナダ)
  • Digimania Ltd. (英国)
  • Electric Image, Inc. (米国)
  • MAGIX Software GmbH (ドイツ)
  • Xara Group Limited (英国)
  • MAXON Computer GmbH (ドイツ)
  • NaturalPoint, Inc. (米国)
  • NewTek, Inc (米国)
  • NVIDIA Corporation (米国)
  • PhaseSpace, Inc. (米国)
  • Pixar, Inc. (米国)
  • Planetside Software LLC (米国)
  • Side Effects Software, Inc. (カナダ)
  • Smith Micro Software, Inc. (米国)
  • STRATA (米国)

第7章 世界市場の展望

第3部 市場分析

  • 米国
  • カナダ
  • 日本
  • 欧州
  • アジア太平洋
  • ラテンアメリカ
  • その他

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目次
Product Code: MCP-1660

This report analyzes the worldwide markets for Animation Software in US$ Thousand. The Global market is also analyzed by the following Segments: 3D Animation Software, and 2D Animation Software. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 46 companies including many key and niche players such as -

Adobe Systems Incorporated
Autodesk, Inc.
Autodesk Media and Entertainment
BIONATICS
Caligari Corporation

Table of Contents

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

  • Study Reliability and Reporting Limitations
  • Disclaimers
  • Data Interpretation & Reporting Level
    • Quantitative Techniques & Analytics
  • Product Definitions and Scope of Study

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

  • A Peek into the World of Animation
  • Animation - A Revolutionary Digital Technology
  • Abundant Commercial Prospects for Animation
  • Animation Software - A Lucrative Market with Plenty of Growth Opportunities
  • Animation Software - Key Enabler of Animation & Animated Content
  • Media & Entertainment - The Mainstream Market for Animation Software
    • Video Gaming Animation Software - Major Revenue Contributor
      • Animation for Next-Generation Games
    • Table 1: Global Video Games Market: Percentage Share Breakdown of Annual Expenditure by Segment for the Years 2013, 2015 & 2017 (includes corresponding Graph/Chart)
  • Expanding Application Possibilities Spurs Market Growth
  • Market Outlook
    • Table 2: Global Computer Graphics Application Software Market: Breakdown of Revenues (In US$ Million) by Software Segment for the Years 2016 & 2020 (includes corresponding Graph/Chart)

2. NOTEWORTHY TRENDS, GROWTH DRIVERS, & CHALLENGES

  • Developed Markets Continue to Dominate, While Developing Countries to Drive Future Growth
  • Rise in Demand for 3D Animation to Drive Increased Adoption of 3D Animation Software
    • Table 3: Global 3D Animation Software Market (2016): Percentage Share Breakdown of Revenue by Segments (includes corresponding Graph/Chart)
  • 3D Animation Software Makes a Mark in Media & Entertainment Industry
  • Gaming Industry: The Prolific End-Use Market for 3D Animation Software
  • Automotive Designing Firms Bank on Animation Software to Improve Quality of their Vehicles
  • Opportunity Indicator
    • Table 4: Global Automotive Market: Breakdown of Units Produced (in Millions) for Passenger Cars and Commercial Vehicles for Years 2016, 2019 & 2022 (includes corresponding Graph/Chart)
  • Architectural, Engineering & Construction too Embrace 3D Animation Software
  • Favorable Demographic Trends Increase Consumption of Animated Content - Augurs Well for Animation Software Market
  • Outsourcing - A Strategy to Lower Production Costs
    • Table 5: Comparative Analysis of Capabilities of Select Outsourcing Countries in the Global Animation Market (In terms of Availability of Qualified Personnel and Cost Benefit) (includes corresponding Graph/Chart)
  • Outsourcing in Gaming Sector Gains Traction - A Case in Point
  • Collaborations Across Geographical Boundaries
  • Technology Advancements & Infrastructure Improvements to Spearhead Market Growth
  • Mosketch Software Enables 3D Animation Production with No Advanced Training
  • Pixar Develops New Animation Technology and Software
  • Adobe Develops Update for After Effects
  • Advanced Off-The-Shelf Software Packages Boost Creativity
  • Animation Software for Windows Laptops and PCs
    • Aurora 3D Animation Maker
    • Blender
    • Anime Studio
    • Cinema 4D Studio
    • Autodesk Maya
    • Autodesk Softimage
    • Modo
    • Autodesk 3ds Max
    • Autodesk MotionBuilder
    • Houdini
  • Whiteboard Animation Software
    • Videoscribe
    • Easy Sketch Pro 3.0
    • GoAnimate
    • PowToon
    • Moovly
  • Open Source/Free Animation Software
    • Free and Open Source 3D Animation Software
      • Blender
      • Bryce
      • Clara
    • Free and Open Source 2D Animation Software
      • Pencil
      • Synfig
      • Stykz
      • CreaToon
      • Ajax
  • Advanced 2D Animation Software
    • Synfig Studio
    • CrazyTalk Animator
    • Spine
    • Animation Paper
    • DigiCel FlipBook
    • Spriter
    • CelAction 2D
    • PowToon
    • Animata
    • Toom Boom Animation
    • Anime Studio Debut
    • Antic 2-D Animation
    • Express Animator
    • Autodesk Animator
  • Key Animation Software for Professionals
    • Poser Pro 2014
    • GoAnimate
    • SketchBook Pro
    • Mudbox
    • Blender 2.68a
    • FlipBook
    • Easy Paint Tool SAI
    • FL Studio
    • Flash
    • Painter
    • ZBrush
    • Cinema 4D Prime
    • Autodesk Maya
    • Toon Boom Studio
    • Illustrator
    • Premiere Pro
    • Unity Pro
    • Mari
    • 3ds Max
    • Photoshop CS6
  • Market Challenges
  • Future Development Challenges for Computer Animation

3. ANIMATION SOFTWARE - AN INTRODUCTION

  • Animation Software - A Definition
  • Application Areas for Animation Software
  • Motion Picture/Broadcasting Market
  • Web Page Development
  • Corporate Communication & Training
  • Software for 2D Animation
  • Flash Animation
  • PowerPoint Animation
  • 3D Animation Software
  • Features to Look for in 3D Animation Software
    • Modeling Features
    • Animation Features
    • Intuitive User Interface
    • Extensibility
  • Leading 3D Animation Software
  • Cost of Animation Software
  • A Conceptual Overview of the Animation Industry
  • Animation - A Definition
  • The History of Animation
  • Production Stages in Animation
    • General Animation Production Process in Television & Feature Film Productions
      • Stage 1: Conceptualization
      • Stage 2: Pre-Production
      • Stage 3: Production
      • Stage 4: Post-Production
    • Governance of Production Process & Outsourcing
  • Applications of Animation
  • Animation Techniques
    • Traditional Animation
      • Cel Animation
      • Key Frames
      • Rotoscoping
      • Full Animation & Limited Animation
      • Stop Motion
      • Types of Stop Motion Animation
    • Computer Animation
      • Steps in Computer Animation Process
      • Process for Generation of Computer Animation
      • Computer Animation Techniques
      • Keyframing
      • Motion Capture
      • Simulation
  • Hardware Equipment for Computer Animation
    • Common Hardware Systems
    • List of Hardware Used in the Creation of Animation Content
  • Types of Computer Animation
    • 2D Animation
      • Evolution of 2D Animation Films Industry
      • Major Developments in the 2D Animation Film Market
      • Stages of Traditional 2D Animation Workflow
    • 3D Animation
      • Background to 3D Animation
      • 3D Animation Methods/Techniques
      • Cel-Shaded Animation or Toon Shading
      • Morph Target Animation
      • Skeletal Animation
      • Motion Capture
      • Crowd Simulation
    • Computer-Generated Imagery (CGI)

4. PRODUCT INNOVATIONS & INTRODUCTIONS

  • TruScribe Introduces Whiteboard Animation Software
  • Corel Introduces CorelDRAW(r) Graphics Suite X8
  • Plotagraph Launches Plotagraph(r) Pro Software
  • Autodesk Launches Maya 2017 Animation Software
  • Toon Boom Unveils Harmony 14 Software
  • Viddyoze Launches 3D Animation Software
  • Autodesk Unveils Maya 2016 Extension 2
  • Celsys Launches Clip Studio Paint 1.5.4
  • Reallusion Introduces Photo-to-3D Animation Software
  • Adobe Introduces Animation Tools for the Web
  • Smith Micro Unveils Poser Pro 11 Animation Tool
  • Planetside Software Unveils Terragen 3.3 Software
  • Nukeygara Introduces Next-Gen Animation Tool
  • E-on software Introduces PlantFactory 2015
  • Autodesk Introduces 2015 3D Animation Software

5. RECENT INDUSTRY ACTIVITY

  • Comcast Acquires DreamWorks Animation
  • Hasbro Takes Over Boulder Media Animation Studio
  • Autodesk Acquires Solid Angle
  • Toon Boom Animation Partners with Guru Studio
  • Apple Takes Over Faceshift AG
  • Adobe Takes Over Mixamo
  • Autodesk Takes Over Tweak Software

6. FOCUS ON SELECT PLAYERS

  • Adobe Systems Incorporated (US)
  • Autodesk, Inc. (US)
  • Autodesk Media and Entertainment (Canada)
  • BIONATICS (France)
  • Caligari Corporation (US)
  • Corel Corporation (Canada)
  • Corus Entertainment, Inc. (Canada)
  • Toon Boom Animation, Inc (Canada)
  • Digimania Ltd. (UK)
  • Electric Image, Inc. (US)
  • MAGIX Software GmbH (Germany)
  • Xara Group Limited (UK)
  • MAXON Computer GmbH (Germany)
  • NaturalPoint, Inc. (US)
  • NewTek, Inc (US)
  • NVIDIA Corporation (US)
  • PhaseSpace, Inc. (US)
  • Pixar, Inc. (US)
  • Planetside Software LLC (US)
  • Side Effects Software, Inc. (Canada)
  • Smith Micro Software, Inc. (US)
  • STRATA (US)

7. GLOBAL MARKET PERSPECTIVE

    • Table 6: World Recent Past, Current & Future Analysis for Animation Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 7: World Historic Review for Animation Software by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 8: World 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
    • Table 9: World Recent Past, Current & Future Analysis for Animation Software by Technology - 3D Animation Software and 2D Animation Software Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 10: World Historic Review for Animation Software by Technology - 3D Animation Software and 2D Animation Software Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014
    • Table 11: World 14-Year Perspective for Animation Software by Technology - Percentage Breakdown of Revenues for 3D Animation Software and 2D Animation Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

III. MARKET

1. THE UNITED STATES

  • A. Market Analysis
    • Outlook
    • 3D Animation Software Market in the US - An Overview
    • CGI Animation Films Market
      • Rise in the Number of 3D Animation Flicks to Hit US Screens
    • Product Launches
    • Strategic Corporate Developments
    • Select Key Players
  • B. Market Analytics
    • Table 12: US Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 13: US Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)

2. CANADA

  • A. Market Analysis
    • Outlook
    • Product Launch
    • Key Players
  • B. Market Analytics
    • Table 14: Canadian Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 15: Canadian Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)

3. JAPAN

  • A. Market Analysis
    • Outlook
    • Product Launch
  • B. Market Analytics
    • Table 16: Japanese Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 17: Japanese Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)

4. EUROPE

  • A. Market Analysis
    • Outlook
    • Focus on Select Markets
      • The United Kingdom - The Most Prominent Regional Market for Animation Software in Europe
      • France
      • Germany
      • Russia
    • Product Launches
    • Strategic Corporate Developments
    • Select Key Players
  • B. Market Analytics
    • Table 18: European Recent Past, Current & Future Analysis for Animation Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 19: European Historic Review for Animation Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 20: European 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

5. ASIA-PACIFIC

  • A. Market Analysis
    • Outlook
    • Export Opportunities in Animation Sector
    • Focus on Select Regional Markets
      • Chinese Animation Market: An Overview
      • India
  • B. Market Analytics
    • Table 21: Asia-Pacific Recent Past, Current & Future Analysis for Animation Software by Geographic Region - China and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 22: Asia-Pacific Historic Review for Animation Software by Geographic Region - China and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 23: Asia-Pacific 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for China and Rest of Asia-Pacific Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

6. LATIN AMERICA

  • A. Market Analysis
    • Outlook
  • B. Market Analytics
    • Table 24: Latin American Recent Past, Current & Future Analysis for Animation Software by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 25: Latin American Historic Review for Animation Software by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 26: Latin American 14-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for Brazil and Rest of Latin America Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

7. REST OF WORLD

  • A. Market Analysis
    • Outlook
  • B. Market Analytics
    • Table 27: Rest of World Recent Past, Current & Future Analysis for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 28: Rest of World Historic Review for Animation Software Market Analyzed with Annual Revenues in US$ Thousand for Years 2009 through 2014 (includes corresponding Graph/Chart)

COMPETITIVE LANDSCAPE

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