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市場調査レポート
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1674229

3Dアニメーションの世界市場レポート 2025年

3D Animation Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
3Dアニメーションの世界市場レポート 2025年
出版日: 2025年03月03日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

3Dアニメーション市場規模は、今後数年で急成長が見込まれます。2029年の年間平均成長率(CAGR)は13.7%で444億4,000万米ドルに成長します。予測期間における成長は、リアルタイム3Dアニメーションの出現、シミュレーションやトレーニングにおける使用事例の拡大、eラーニングやバーチャルイベントにおける採用の増加などに起因しています。予測期間における主な動向としては、没入型技術の統合、リアルタイムレンダリングの進歩、クラウドベースのアニメーションサービス、AIと機械学習の統合などが挙げられます。

映画や世界中のメディア・エンターテイメント業界における視覚効果技術の利用が増加していることが、市場の成長を後押ししています。映画製作における視覚効果(VFX)と3Dアニメーションは、物理的に存在しないスクリーン上のイメージを作成または変更することを含みます。映画制作者は視覚効果を利用して、実写では撮影が難しい、あるいは不可能な場所、物体、生物、さらには人物を作り出します。例えば、2024年1月、米国のヘルスケア・デジタル・マーケティング会社であるオムニコア・エージェンシーは、ユーチューブの収益が2021年の288億4,000万米ドルから2022年には292億4,000万米ドルに増加すると報告しました。このように、映画における視覚効果技術の採用が増加していることが、近い将来の3Dアニメーション市場の成長を促進すると予測されています。

ゲーム産業の拡大は、3Dアニメーション市場の成長をさらに押し上げると予想されています。この業界は、複数のプラットフォームやテクノロジーを利用したインタラクティブなデジタルエンターテイメントの制作、生産、流通、利用を包括しています。ゲーム分野では、プレイヤーを深く魅了する没入感のある、視覚的に豊かなゲーム体験を提供するために、3Dアニメーションに大きく依存しています。例えば、2023年11月、英国の政府機関であるギャンブリング委員会は、2022年4月から2023年3月までの英国におけるゲーム機の総ゲーミング収益(GGY)は31億1,000万米ドル(24億英ポンド)で、前年(2021年4月から2022年3月)から23.0%増加したと報告しました。したがって、ゲーム産業の成長が3Dアニメーション市場の拡大を牽引しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界3DアニメーションPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界の3Dアニメーション市場:成長率分析
  • 世界の3Dアニメーション市場の実績:規模と成長, 2019-2024
  • 世界の3Dアニメーション市場の予測:規模と成長, 2024-2029, 2034F
  • 世界3Dアニメーション総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の3Dアニメーション市場:展開モード別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • オンプレミス
  • クラウド
  • 世界の3Dアニメーション市場テクニックの種類別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 3Dモデリング
  • モーショングラフィックス
  • 3Dレンダリング
  • 視覚効果
  • 世界の3Dアニメーション市場:サービス別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • コンサルティング
  • サポートとメンテナンス
  • 統合と展開
  • 教育とトレーニング
  • 世界の3Dアニメーション市場:最終用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • メディアとエンターテイメント
  • アーキテクチャと建設
  • 教育と学術
  • 製造業
  • ヘルスケアとライフサイエンス
  • 政府と防衛
  • その他の最終用途
  • 世界の3Dアニメーション市場オンプレミスのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ローカルサーバーまたはコンピュータへのソフトウェアのインストール
  • カスタマイズと既存システムとの統合
  • 世界の3Dアニメーション市場、クラウドのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソフトウェア・アズ・ア・サービス(SaaS)ソリューション
  • 3Dアニメーションツールとプラットフォームへのサブスクリプションベースのアクセス
  • スケーラビリティとリモートアクセス機能

第7章 地域別・国別分析

  • 世界の3Dアニメーション市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の3Dアニメーション市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 3Dアニメーション市場:競合情勢
  • 3Dアニメーション市場:企業プロファイル
    • NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Adobe Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Autodesk Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Trimble Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Unity Technologies SF Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Lucasfilm Ltd. LLC
  • DNEG Ltd.
  • Animal Logic Pty Ltd.
  • Method Studios LLC
  • Weta Digital Limited
  • Laika LLC
  • Sony Corporation
  • Chaos Group
  • Smith Micro Software Inc.
  • NewTek Inc. SideFX Software Inc.
  • Reallusion Inc.
  • Toon Boom Animation Inc.
  • Maxon Computer Inc.
  • Pixologic Inc.
  • The Foundry Visionmongers Limited

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 3Dアニメーション市場2029:新たな機会を提供する国
  • 3Dアニメーション市場2029:新たな機会を提供するセグメント
  • 3Dアニメーション市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r26055

3D animation encompasses the spatial arrangement of objects and characters in three-dimensional space, skillfully manipulating them to generate the perception of movement. Computer animation, a form of two-dimensional visual content, leverages three-dimensional computer graphics within a digital framework, highlighting depth and dimensionality. Tangible objects from the physical world can be scanned and employed as models for developing 3D animated content. The versatile applications of 3D animation extend across diverse industries such as gaming and healthcare, while also playing a significant role in presentations and marketing initiatives across all sectors.

The primary categories of 3D animation include 3D modeling, motion graphics, 3D rendering, and visual effects. 3D modeling involves the utilization of specialized software to construct a mathematical, coordinate-based representation of an object's surfaces in three dimensions. This is achieved by manipulating edges, vertices, and polygons within a simulated three-dimensional environment. The deployment of 3D animation can occur either on-premise or in the cloud, offering a range of services such as consulting, support and maintenance, integration and deployment, as well as education and training. These services cater to various industries, including media and entertainment, architecture and construction, education and academics, manufacturing, healthcare and life sciences, government and defense, among others.

The 3D animation market research report is one of a series of new reports from The Business Research Company that provides 3D animation market statistics, including 3D animation industry global market size, regional shares, competitors with a 3D animation market share, detailed 3D animation market segments, market trends and opportunities, and any further data you may need to thrive in the 3D animation industry. This 3D animation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D animation market size has grown strongly in recent years. It will grow from $24.33 billion in 2024 to $26.63 billion in 2025 at a compound annual growth rate (CAGR) of 9.4%. The growth in the historic period can be attributed to growing demand in entertainment industry, expanding applications in healthcare and education, globalization of animation studios, cost efficiency in production, diversification of application areas.

The 3D animation market size is expected to see rapid growth in the next few years. It will grow to $44.44 billion in 2029 at a compound annual growth rate (CAGR) of 13.7%. The growth in the forecast period can be attributed to emergence of real-time 3D animation, expanding use cases in simulation and training, increasing adoption in e-learning and virtual events. Major trends in the forecast period include immersive technologies integration, real-time rendering advancements, cloud-based animation services, AI and machine learning integration.

The increasing use of visual effects technology in films, as well as in the media and entertainment industry worldwide, is fueling market growth. Visual effects (VFX) and 3D animation in filmmaking involve creating or altering any on-screen imagery that does not physically exist. Filmmakers utilize visual effects to create locations, objects, creatures, and even people that are challenging or impossible to capture in a live-action setting. For instance, in January 2024, Omnicore Agency, a US-based healthcare digital marketing firm, reported that YouTube's revenue rose to $29.24 billion in 2022, up from $28.84 billion in 2021. Thus, the rising adoption of visual effects technology in movies is anticipated to drive the growth of the 3D animation market in the near future.

The expanding gaming industry is expected to further boost the growth of the 3D animation market. This industry encompasses the creation, production, distribution, and use of interactive digital entertainment across multiple platforms and technologies. The gaming sector heavily relies on 3D animation to deliver immersive, visually rich gaming experiences that deeply engage players. For example, in November 2023, the Gambling Commission, a UK-based government agency, reported that the total gross gaming yield (GGY) for gaming machines in Great Britain was $3.11 billion (£2.4 billion) from April 2022 to March 2023, marking a 23.0% increase from the previous year (April 2021 to March 2022). Therefore, the growth of the gaming industry is driving expansion in the 3D animation market.

The advancement of the animation market is being significantly driven by the increasing adoption of cloud technology among content creators in this field. Cloud services offer animation industry professionals access to scalable and on-demand computing resources. Leveraging cloud-based animation services is both uncomplicated and efficient, providing substantial computational power. An illustrative example of this is ESDIP Animation Studio's choice of SimpleCloud for its virtual desktop solution, facilitating remote collaboration on projects that necessitate robust parallel processing. This platform also enables artists from diverse geographical locations to collaborate seamlessly on animation projects, such as the creation of the film Blue & Malone Impossible Cases.

Leading companies in the 3D animation market are concentrating on developing advanced solutions, such as generative AI platforms, to satisfy the growing demand for more efficient and realistic animation experiences. An AI platform is a comprehensive software environment that offers tools and services for creating, deploying, and managing artificial intelligence applications. It enables users to utilize machine learning, natural language processing, and data analytics to tackle complex problems and automate processes. For example, in November 2023, DeepMotion Inc., a US-based company, launched SayMotion (formerly known as MotionGPT). DeepMotion's SayMotion is an innovative generative AI tool that transforms text prompts into detailed 3D animations, making animation accessible to a broader range of creators without the need for specialized hardware or expertise. This platform enables users to specify motions, blend various animations, and seamlessly bring their narratives to life.

In July 2023, Chaos, a Bulgaria-based software company, acquired AXYZ Design S.R.L. for an undisclosed amount. This acquisition aims to enhance Chaos' ecosystem of real-time visualization tools and photorealistic rendering capabilities by integrating AXYZ Design's innovative 3D/4D animation software. This strategic move reinforces Chaos' position in architectural visualization, allowing designers to incorporate dynamic human characters for more immersive presentations. AXYZ Design S.R.L. is an Italy-based company that specializes in providing 3D people animation solutions for architectural visualization rendering, VR, and AR.

Major companies operating in the 3D animation market include NVIDIA Corporation, Adobe Inc., Autodesk Inc., Trimble Inc., Unity Technologies SF, Lucasfilm Ltd. LLC, DNEG Ltd., Animal Logic Pty Ltd., Method Studios LLC, Weta Digital Limited, Laika LLC, Sony Corporation, Chaos Group, Smith Micro Software Inc., NewTek Inc. SideFX Software Inc., Reallusion Inc., Toon Boom Animation Inc., Maxon Computer Inc., Pixologic Inc., The Foundry Visionmongers Limited, Foundry Nuke Limited, Moving Picture Company Limited, Framestore Limited, Epic Games Inc., Crystal CG International Limited

North America was the largest region by market share in the 3D animation market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3d animation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the 3d animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The 3D animation market includes revenues earned by entities by providing 3D video and film, interactive 3D, virtual reality 3D, inverse kinematics, fluid simulation, 3D skeletal animation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

3D Animation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for 3d animation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3d animation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Deployment Mode: On-Premise; Cloud
  • 2) By Technique Type: 3D Modeling; Motion Graphics; 3D Rendering; Visual Effects
  • 3) By Service: Consulting; Support And Maintenance; Integration And Deployment; Education And Training
  • 4) By End Use: Media And Entertainment; Architecture And Construction; Education And Academics; Manufacturing; Healthcare And Life Sciences; Government And Defense; Others End-Uses
  • Subsegments:
  • 1) By On-Premise: Software Installations On Local Servers Or Computers; Customization And Integration With Existing Systems
  • 2) By Cloud: Software As A Service (SaaS) Solutions; Subscription-Based Access To 3D Animation Tools And Platforms; Scalability And Remote Access Features
  • Companies Mentioned: NVIDIA Corporation; Adobe Inc.; Autodesk Inc.; Trimble Inc.; Unity Technologies SF
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. 3D Animation Market Characteristics

3. 3D Animation Market Trends And Strategies

4. 3D Animation Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global 3D Animation Growth Analysis And Strategic Analysis Framework

  • 5.1. Global 3D Animation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global 3D Animation Market Growth Rate Analysis
  • 5.4. Global 3D Animation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global 3D Animation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global 3D Animation Total Addressable Market (TAM)

6. 3D Animation Market Segmentation

  • 6.1. Global 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premise
  • Cloud
  • 6.2. Global 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects
  • 6.3. Global 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting
  • Support And Maintenance
  • Integration And Deployment
  • Education And Training
  • 6.4. Global 3D Animation Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Media And Entertainment
  • Architecture And Construction
  • Education And Academics
  • Manufacturing
  • Healthcare And Life Sciences
  • Government And Defense
  • Others End-Uses
  • 6.5. Global 3D Animation Market, Sub-Segmentation Of On-Premise, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software Installations On Local Servers Or Computers
  • Customization And Integration With Existing Systems
  • 6.6. Global 3D Animation Market, Sub-Segmentation Of Cloud, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software As A Service (SaaS) Solutions
  • Subscription-Based Access To 3D Animation Tools And Platforms
  • Scalability And Remote Access Features

7. 3D Animation Market Regional And Country Analysis

  • 7.1. Global 3D Animation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global 3D Animation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific 3D Animation Market

  • 8.1. Asia-Pacific 3D Animation Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China 3D Animation Market

  • 9.1. China 3D Animation Market Overview
  • 9.2. China 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India 3D Animation Market

  • 10.1. India 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan 3D Animation Market

  • 11.1. Japan 3D Animation Market Overview
  • 11.2. Japan 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia 3D Animation Market

  • 12.1. Australia 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia 3D Animation Market

  • 13.1. Indonesia 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea 3D Animation Market

  • 14.1. South Korea 3D Animation Market Overview
  • 14.2. South Korea 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe 3D Animation Market

  • 15.1. Western Europe 3D Animation Market Overview
  • 15.2. Western Europe 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK 3D Animation Market

  • 16.1. UK 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany 3D Animation Market

  • 17.1. Germany 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France 3D Animation Market

  • 18.1. France 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy 3D Animation Market

  • 19.1. Italy 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain 3D Animation Market

  • 20.1. Spain 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe 3D Animation Market

  • 21.1. Eastern Europe 3D Animation Market Overview
  • 21.2. Eastern Europe 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia 3D Animation Market

  • 22.1. Russia 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America 3D Animation Market

  • 23.1. North America 3D Animation Market Overview
  • 23.2. North America 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA 3D Animation Market

  • 24.1. USA 3D Animation Market Overview
  • 24.2. USA 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada 3D Animation Market

  • 25.1. Canada 3D Animation Market Overview
  • 25.2. Canada 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America 3D Animation Market

  • 26.1. South America 3D Animation Market Overview
  • 26.2. South America 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil 3D Animation Market

  • 27.1. Brazil 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East 3D Animation Market

  • 28.1. Middle East 3D Animation Market Overview
  • 28.2. Middle East 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa 3D Animation Market

  • 29.1. Africa 3D Animation Market Overview
  • 29.2. Africa 3D Animation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa 3D Animation Market, Segmentation By Technique Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa 3D Animation Market, Segmentation By Service, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. 3D Animation Market Competitive Landscape And Company Profiles

  • 30.1. 3D Animation Market Competitive Landscape
  • 30.2. 3D Animation Market Company Profiles
    • 30.2.1. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Adobe Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Autodesk Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Trimble Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Unity Technologies SF Overview, Products and Services, Strategy and Financial Analysis

31. 3D Animation Market Other Major And Innovative Companies

  • 31.1. Lucasfilm Ltd. LLC
  • 31.2. DNEG Ltd.
  • 31.3. Animal Logic Pty Ltd.
  • 31.4. Method Studios LLC
  • 31.5. Weta Digital Limited
  • 31.6. Laika LLC
  • 31.7. Sony Corporation
  • 31.8. Chaos Group
  • 31.9. Smith Micro Software Inc.
  • 31.10. NewTek Inc. SideFX Software Inc.
  • 31.11. Reallusion Inc.
  • 31.12. Toon Boom Animation Inc.
  • 31.13. Maxon Computer Inc.
  • 31.14. Pixologic Inc.
  • 31.15. The Foundry Visionmongers Limited

32. Global 3D Animation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The 3D Animation Market

34. Recent Developments In The 3D Animation Market

35. 3D Animation Market High Potential Countries, Segments and Strategies

  • 35.1 3D Animation Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 3D Animation Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 3D Animation Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer