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映画におけるジェネレーティブ人工知能(AI)の世界市場

Generative Artificial Intelligence (AI) in Movies


出版日
ページ情報
英文 185 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.34円
映画におけるジェネレーティブ人工知能(AI)の世界市場
出版日: 2025年08月27日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
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概要

映画におけるジェネレーティブ人工知能(AI)の世界市場は2030年までに21億米ドルに達する見込み

2024年に5億110万米ドルと推定される映画におけるジェネレーティブ人工知能(AI)の世界市場は、2024年から2030年にかけてCAGR 26.5%で成長し、2030年には21億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるコンテンツ・ジェネレーションは、CAGR 29.1%を記録し、分析期間終了時には8億7,380万米ドルに達すると予測されます。ビジュアルエフェクト分野の成長率は、分析期間中CAGR 21.5%と推定されます。

米国市場は1億3,170万米ドルと推定、中国はCAGR25.0%で成長予測

米国の映画におけるジェネレーティブ人工知能(AI)市場は、2024年に1億3,170万米ドルと推定されます。世界第2位の経済大国である中国は、分析期間2024-2030年のCAGR 25.0%を牽引し、2030年までに予測市場規模3億930万米ドルに達すると予測されます。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ24.6%と22.6%と予測されています。欧州では、ドイツがCAGR約18.0%で成長すると予測されています。

世界の映画におけるジェネレーティブ人工知能(AI)市場- 主要動向と促進要因まとめ

ジェネレーティブAIが映画・映像メディア業界で勢いを増す理由とは?

ジェネレーティブ人工知能(AI)とは、ビジュアル、オーディオ、脚本、エフェクトなどの学習データに基づいて新しいコンテンツを生成できるモデルを指します。映画業界では、この技術はコンセプト開発、シーン生成、キャラクターアニメーション、ポストプロダクションの強化にますます使用されるようになっています。ジェネレーティブAIにより、スタジオやクリエイターは映像コンテンツ制作の一部を自動化し、コストを削減し、スケジュールを短縮することができます。

AI生成ツールは、フェイシャルエイジング、音声合成、シーンレンダリング、脚本提案に使用されています。映画制作者はジェネレーティブ・モデルを使用して、照明効果のシミュレーション、背景要素の生成、欠落した映像の補填を行っています。これにより、編集効率が向上し、クリエイティブなワークフローがサポートされます。俳優の似顔絵を複製したり、参考資料からビジュアル・スタイルを生成したりする機能により、エピソード・コンテンツの一貫性を保ち、プリプロダクションの段階で迅速な反復が可能になります。映像コンテンツへの需要が高まる中、AIは高品質な制作のためのスケーラブルなツールを提供しています。

ジェネレーティブAIツールは、映画制作のクリエイティブ・ワークフローとテクニカル・ワークフローをどのように変えるのか?

コンセプトアートやビジュアルストーリーボーディングを生成するために、テキストから画像、テキストからビデオへのモデルがテストされています。これらのツールは初期段階での視覚化を可能にし、監督やセットデザイナーがクリエイティブな方向性を迅速に検討するのに役立ちます。アニメーションでは、モーション補間、リップシンク生成、環境モデリングにジェネレーティブAIが使用されています。これにより、手作業によるキーフレーム作成が削減され、アニメーターはクリエイティブな改良に集中することができます。

ボイスクローニングや多言語吹き替えは、俳優のサンプルで訓練されたAIボイスモデルを使用して自動化されています。ノイズ除去、フレーム復元、シーン補間などのポストプロダクション作業は、ビジュアルやオーディオのパターンに適応するAIアルゴリズムによって高速化されています。視覚効果(VFX)スタジオでは、手間のかかる編集作業を効率化するために、AI支援ロトスコープやオブジェクト除去ツールを使用しています。これらのツールは、既存の制作パイプラインと統合し、芸術的な完全性を損なうことなく、時間と労力の効率化を実現します。

映画制作と配給においてAIの統合が最も進んでいるのはどこですか?

導入が最も進んでいるのは、専門の技術チームとVFXインフラを持つ大規模スタジオです。ハリウッドのプロダクションや国際的なストリーミング・プラットフォームは、ジェネレーティブAIツールをコンテンツ制作やローカライズのワークフローに統合しています。短編コンテンツ制作者や独立系スタジオも、絵コンテ、プリビジュアライゼーション、特殊効果にAI生成アセットを使用しています。

映画のマーケティング部門は、予告編、宣伝ポスター、ソーシャルメディアのビジュアルを多言語で作成するためにジェネレーティブAIを採用しています。AIツールはまた、物語構造を予測し、データ駆動型のグリーンライティング決定をサポートするために、映画の脚本分析にも使用されています。ジェネレーティブツールがクラウドプラットフォームやサブスクリプションモデルを通じてより利用しやすくなるにつれて、小規模なプロダクションや独立系映画制作者が低予算のプロジェクトに組み込み始めています。

映画におけるジェネレーティブAI市場の成長を促すものは何か?

映画におけるジェネレーティブAI市場の成長は、コンテンツ量、生産効率、創造性の増強に関連するいくつかの要因によって牽引されています。ストリーミング、劇場、ソーシャルメディアの各プラットフォームにおける高品質なデジタルコンテンツに対する需要の高まりは、スケーラブルなコンテンツ生成ツールへの依存を高めています。視覚効果、アニメーション、音声合成のためのジェネレーティブモデルの進歩は、プリプロダクション、プロダクション、ポストプロダクションワークフロー全体の自動化をサポートしています。また、モデル精度の向上、処理コストの削減、メディア業界向けに調整されたAI開発ツールの幅広い利用可能性も、開発を支えています。制作スケジュールがタイトになり、コンテンツのパーソナライゼーションが拡大する中、ジェネレーティブAIは、効率的で適応性が高く、コスト効率の高い映画制作を実現する中核的な存在になりつつあります。

セグメント

製品タイプ(コンテンツ生成、視覚効果、ポストプロダクション&編集、予算最適化、その他のタイプ)、導入形態(クラウドベース導入、オンプレミス導入)、用途(ゲーム用途、映画&テレビ用途、広告&マーケティング用途、AR&VR用途、その他の用途)

調査対象企業の例

  • Adobe Inc.
  • Amazon Web Services(AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo(Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールにより、市場情報と競合情報を変革しています。

Global Industry Analystsは、LLMや業界固有のSLMを照会する一般的な規範に従う代わりに、ビデオトランスクリプト、ブログ、検索エンジン調査、大量の企業、製品/サービス、市場データなど、世界中のドメインエキスパートからキュレートされたコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP38876

Global Generative Artificial Intelligence (AI) in Movies Market to Reach US$2.1 Billion by 2030

The global market for Generative Artificial Intelligence (AI) in Movies estimated at US$501.1 Million in the year 2024, is expected to reach US$2.1 Billion by 2030, growing at a CAGR of 26.5% over the analysis period 2024-2030. Content Generation, one of the segments analyzed in the report, is expected to record a 29.1% CAGR and reach US$873.8 Million by the end of the analysis period. Growth in the Visual Effects segment is estimated at 21.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$131.7 Million While China is Forecast to Grow at 25.0% CAGR

The Generative Artificial Intelligence (AI) in Movies market in the U.S. is estimated at US$131.7 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$309.3 Million by the year 2030 trailing a CAGR of 25.0% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 24.6% and 22.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 18.0% CAGR.

Global Generative Artificial Intelligence (AI) in Movies Market - Key Trends & Drivers Summarized

Why Is Generative AI Gaining Momentum in the Film and Visual Media Industry?

Generative artificial intelligence (AI) refers to models that can produce new content based on training data, including visuals, audio, scripts, and effects. In the film industry, this technology is increasingly being used for concept development, scene generation, character animation, and post-production enhancement. Generative AI allows studios and creators to automate portions of visual content creation, reduce costs, and accelerate timelines.

AI-generated tools are being used for facial aging, voice synthesis, scene rendering, and script suggestions. Filmmakers use generative models to simulate lighting effects, generate background elements, and fill missing footage. This improves editing efficiency and supports creative workflows. The ability to replicate actor likenesses or generate visual styles from references allows for consistency in episodic content and rapid iteration in pre-production stages. As demand for visual content increases, AI offers scalable tools for high-quality production.

How Are Generative AI Tools Changing Creative and Technical Workflows in Filmmaking?

Text-to-image and text-to-video models are being tested for generating concept art and visual storyboarding. These tools enable early-stage visualization, helping directors and set designers explore creative directions quickly. In animation, generative AI is used for motion interpolation, lip-sync generation, and environment modeling. This reduces manual keyframing and allows animators to focus on creative refinement.

Voice cloning and multilingual dubbing are being automated using AI voice models trained on actor samples. Post-production tasks such as noise reduction, frame restoration, and scene interpolation are accelerated through AI algorithms that adapt to visual and audio patterns. Visual effects (VFX) studios are using AI-assisted rotoscoping and object removal tools to streamline labor-intensive editing tasks. These tools integrate with existing production pipelines and offer time and labor efficiency without compromising artistic integrity.

Where Is AI Integration Most Advanced in Film Production and Distribution?

Adoption is most advanced in large studios with dedicated technology teams and VFX infrastructure. Hollywood production houses and international streaming platforms are integrating generative AI tools into content creation and localization workflows. Short-form content creators and independent studios are also using AI-generated assets for storyboarding, previsualization, and special effects.

Film marketing departments are employing generative AI to create trailers, promotional posters, and social media visuals in multiple languages. AI tools are also used in film script analysis to predict narrative structures and support data-driven greenlighting decisions. As generative tools become more accessible through cloud platforms and subscription models, smaller production houses and independent filmmakers are beginning to incorporate them into lower-budget projects.

What Is Driving Growth in the Generative AI in Movies Market?

Growth in the generative AI in movies market is driven by several factors related to content volume, production efficiency, and creative augmentation. Rising demand for high-quality digital content across streaming, theatrical, and social media platforms is increasing reliance on scalable content generation tools. Advances in generative models for visual effects, animation, and voice synthesis are supporting automation across pre-production, production, and post-production workflows. Growth is also supported by improvements in model accuracy, reduced processing costs, and wider availability of AI development tools tailored for the media industry. As production timelines tighten and content personalization expands, generative AI is becoming a core enabler of efficient, adaptive, and cost-effective film production.

SCOPE OF STUDY:

The report analyzes the Generative Artificial Intelligence (AI) in Movies market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization, Other Types); Deployment (Cloud-based Deployment, On-Premise Deployment); Application (Gaming Application, Film & Television Application, Advertising & Marketing Application, AR & VR Application, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 47 Featured) -

  • Adobe Inc.
  • Amazon Web Services (AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo (Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Generative Artificial Intelligence (AI) in Movies - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Cost-Efficient Content Creation Drives Adoption of Generative AI in Visual Effects and Script Development
    • OEM Integration of AI Tools for Storyboarding, Scene Simulation, and Dialogue Generation Accelerates Pre-Production Workflows
    • Advancements in Text-to-Video and Image-to-Scene Models Enhance Creative Flexibility for Directors and Production Teams
    • Generative AI-Powered De-Aging, Voice Synthesis, and Character Recreation Expand Capabilities in Post-Production and Editing
    • Adoption of AI in Virtual Set Design and Background Generation Reduces Filming Time and Location Costs
    • Increased Use of AI for Automated Subtitling, Lip Sync, and Dubbing Enhances Localization and International Distribution
    • Film Studios Collaborating With AI Startups and Tech Giants to Integrate AI-Driven Tools Into Existing VFX Pipelines
    • Rising Use of Deep Learning for CGI Enhancements and Crowd Simulations Reduces Manual Animation Labor
    • AI-Based Casting, Sentiment Analysis, and Audience Prediction Tools Influence Script Decisions and Marketing Strategies
    • Expansion of Independent and Low-Budget Filmmaking Fueled by AI Access to Professional-Grade Visual Content Generation
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Generative Artificial Intelligence (AI) in Movies Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Content Generation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Content Generation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Visual Effects by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Visual Effects by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Post-Production & Editing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Post-Production & Editing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Budget Optimization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Budget Optimization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Advertising & Marketing Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Advertising & Marketing Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for AR & VR Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for AR & VR Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Gaming Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Gaming Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Film & Television Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Film & Television Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Cloud-based Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Cloud-based Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for On-Premise Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for On-Premise Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 28: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • CANADA
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • JAPAN
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • CHINA
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 46: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • EUROPE
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • FRANCE
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 60: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • GERMANY
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • ITALY
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • UNITED KINGDOM
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 78: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030

IV. COMPETITION