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セラピーにおけるバーチャルリアリティの世界市場

Virtual Reality in Therapy


出版日
ページ情報
英文 177 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.55円
セラピーにおけるバーチャルリアリティの世界市場
出版日: 2025年08月21日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 177 Pages
納期: 即日から翌営業日
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概要

セラピーにおけるバーチャルリアリティの世界市場は2030年までに64億米ドルに到達

2024年に28億米ドルと推定されるセラピーにおけるバーチャルリアリティの世界市場は、2024年から2030年にかけてCAGR 14.6%で成長し、2030年には64億米ドルに達すると予測されます。本レポートで分析したセグメントの1つである完全没入型VR技術は、CAGR 16.3%を記録し、分析期間終了時には43億米ドルに達すると予測されます。セミ没入型VR技術セグメントの成長率は、分析期間のCAGRで11.0%と推定されます。

米国市場は7億4,210万米ドルと推定、中国はCAGR13.6%で成長予測

米国のセラピーにおけるバーチャルリアリティ市場は、2024年に7億4,210万米ドルと推定されます。世界第2位の経済大国である中国は、分析期間2024-2030年のCAGRを13.6%として、2030年までに予測市場規模9億8,390万米ドルに達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ13.6%と12.4%と予測されています。欧州では、ドイツがCAGR 10.5%で成長すると予測されています。

世界のセラピーにおけるバーチャルリアリティ市場- 主要動向と促進要因まとめ

バーチャルリアリティは治療の実践と経験をどのように再構築しているか?

バーチャルリアリティ(VR)は、患者が全く新しい方法で精神的・身体的健康と関わることを可能にする没入的で制御された環境を作り出すことで、治療風景を急速に変えつつあります。従来、治療は臨床現場での言葉によるコミュニケーションや身体的なエクササイズに頼ってきましたが、VRは従来の方法では再現できないレベルの感覚的・状況的リアリズムを導入しています。ヘッドセットとモーションセンサーによって、患者は不安の引き金や恐怖症、トラウマを誘発する状況を再現したシナリオの中に移動することができ、セラピストは安全で監視された環境で暴露療法を指導することができます。この技術は、心的外傷後ストレス障害、社交不安、特定の恐怖症など、段階的な脱感作が重要な症状の治療に特に効果的であることが証明されつつあります。メンタルヘルスの分野にとどまらず、VRは身体リハビリテーションにも活用されています。エクササイズをシミュレートしたり、タスクをゲーム化したり、患者の動きを正確に追跡したりすることで、患者との関わりや回復の成果を向上させています。VRが提供する双方向性と没入感のレベルは、患者のコンプライアンスを高め、コントロールの感覚を育み、セラピーを受けることに伴うスティグマを軽減します。VRハードウェアが手頃な価格で入手しやすくなるにつれて、治療行為への統合は病院や診療所、さらには在宅介護の現場にも広がっています。パーソナライズされたセラピー・プログラムやリモート・ケア・ソリューションの台頭は、多様な集団や状態において治療効果を高める汎用的で拡張性のあるツールとしてのVRの役割をさらに裏付けています。

どのような技術革新がセラピーにおけるバーチャルリアリティの能力を拡大しているのでしょうか?

セラピーにおけるバーチャルリアリティの有効性は、より没入感があり、インタラクティブで、臨床的に正確な体験を可能にする継続的な技術的進歩により、著しく向上しています。高解像度のグラフィック、改善された視野、より反応性の高いトラッキングシステムにより、認知行動療法や暴露に基づく治療に不可欠な、実世界のシナリオを忠実に模倣した環境が生み出されています。触覚フィードバックシステムは、患者がバーチャルなオブジェクトと物理的に相互作用できるように開発されており、セラピーに触覚的な次元を加えることで、治療への関与とリアリズムを高めています。視線追跡技術もVRプラットフォームに統合され、患者の反応、注意、感情状態をモニターすることで、セラピストはセッション中の患者の行動をより深く理解することができます。人工知能は、患者のパフォーマンスやフィードバックに基づいて治療環境をカスタマイズし、難易度レベルをリアルタイムで調整する役割を担っています。クラウド・コンピューティングとデータ分析により、遠隔モニタリングと長期的な経過追跡が可能になり、治療計画を長期的に調整できるようになりました。さらに、モバイルおよびワイヤレスVRシステムは、セットアップの複雑さを軽減し、従来の臨床環境以外での使用を可能にすることで、治療をより身近なものにしています。これらの技術革新は精神保健の専門家と協力して開発されており、治療内容がエビデンスに基づき、臨床基準に沿ったものであることを保証しています。これらの技術が成熟し続けるにつれ、慢性疼痛や脳卒中の回復から摂食障害や自閉症のような発達障害まで、VRで治療できる症状の範囲が広がっています。この技術的進化は、バーチャルリアリティ治療の有効性を高めるだけでなく、その拡張性を高め、より広範なヘルスケアシステムへの統合を可能にしています。

なぜ患者や医療従事者は治療ツールとしてバーチャルリアリティーを採用するようになっているのでしょうか?

セラピーにおけるバーチャルリアリティの採用が拡大しているのは、患者にとっても治療者にとっても治療体験を向上させることができるからです。患者にとってVRは、従来の治療ではしばしば達成するのが困難な没入感と関与のレベルを提供します。バーチャル環境の視覚的・感覚的な豊かさは、患者の臨場感や集中力を高め、治療結果の向上につながります。VRは、飛行機恐怖症の人が飛行機に乗ったり、PTSDの退役軍人が戦闘状況に直面したりするなど、実生活で再現するのが困難、危険、非現実的なシナリオをシミュレートすることができます。これにより、セラピストは安全性を損なうことなく、徐々にコントロールされた曝露を提供することができます。患者の立場からは、VRセラピーのゲーミフィケーション的な側面がエクササイズをより楽しいものにし、参加への抵抗を減らしてモチベーションを高めることができます。治療者側では、VRツールは構造化された反復可能な介入を提供するため、進捗状況の追跡、反応の測定、それに応じた治療の調整が容易になります。またセラピストは、ペース配分や相互作用の柔軟性を維持しながら、標準化された体験を提供することができます。さらに、VRセッション中に収集されたデータは、治療アプローチの改良や治療結果の検証に利用することができます。遠隔治療が一般的になるにつれて、VRは遠隔でありながら深く対話する治療の新たな可能性も開きます。これは、専門的な治療サービスへのアクセスが制限される可能性のある、十分なサービスを受けられない地域や地方では特に重要です。利用者からの好意的なフィードバックと、その有効性に関する臨床的なエビデンスの増加により、VRは目新しさではなく、治療ケアの正当で価値ある要素として確立されつつあります。

セラピーにおけるバーチャルリアリティの拡大を牽引する市場力とヘルスケア動向とは?

セラピーにおけるバーチャルリアリティ市場の成長は、技術導入、ヘルスケアシステムの変革、メンタルヘルス意識の高まりに結びついたいくつかの強力な力によって牽引されています。大きな原動力の1つは世界のメンタルヘルスの危機であり、不安、うつ、PTSD、その他の心理状態の割合の増加により、より効果的で魅力的な治療方法の模索が促されています。ヘルスケアプロバイダーは、特に訓練を受けたメンタルヘルス専門家が不足している地域において、インパクトのあるセラピーを大規模に提供できるソリューションとしてVRに注目しています。同時に、個別化された患者中心のケアへの広範なシフトは、VR療法のカスタマイズ可能な性質と完全に一致します。保険業者や政策立案者は、こうした介入の価値を認識し始めており、VRベースの治療を取り入れた試験的プログラムや償還モデルにつながっています。もう一つの重要な要因は、従来の対面治療の限界を露呈したCOVID-19の大流行によって加速した、遠隔治療ソリューションに対する需要の高まりです。VRプラットフォームは、自宅からアクセスできる没入型のガイド付きセラピー体験を提供することで、このギャップを埋めようとしています。ベンチャーキャピタルからの投資や、ハイテク企業とヘルスケアプロバイダーとの提携も、技術革新に拍車をかけ、市場を拡大しています。さらに、教育機関や研究センターは、対照試験やアウトカム研究を通じてVR療法の臨床的有効性を検証する役割を担っています。こうした開発は、デジタル・ヘルス・ソリューションに前向きな、ますます技術に精通した人々によって支えられています。こうした市場動向の収束に伴い、バーチャルリアリティは治療エコシステムの不可欠な一部となりつつあり、精神的・身体的健康治療に対して拡張性があり、データ駆動型で患者に優しいアプローチを提供しています。

セグメント

テクノロジー(完全没入型VRテクノロジー、半没入型VRテクノロジー、非没入型VRテクノロジー)、デバイス(ヘッドマウントデバイス、ジェスチャーコントロールデバイス、プロジェクターデバイス)、アプリケーション(恐怖症治療アプリケーション、ロボット手術アプリケーション、視覚化アプリケーション、リハビリテーションアプリケーション、心的外傷後ストレス障害治療アプリケーション、自閉症治療アプリケーション、手術シミュレーションアプリケーション)

調査対象企業の例

  • AppliedVR
  • BehaVR
  • BrainLab
  • Cognitive Leap
  • CyberPsych
  • DeepStream VR
  • Floreo
  • ImmersiveTouch
  • Karuna Labs
  • KindVR
  • Limbix
  • Mimerse
  • Neuro Rehab VR
  • Oxford VR
  • Psious
  • Rewellio
  • Rocket VR Health
  • SyncThink
  • Virtuleap
  • XRHealth

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールによって、市場情報と競合情報を変革しています。

Global Industry Analystsは、LLMや業界固有のSLMを照会する一般的な規範に従う代わりに、ビデオ記録、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP38333

Global Virtual Reality in Therapy Market to Reach US$6.4 Billion by 2030

The global market for Virtual Reality in Therapy estimated at US$2.8 Billion in the year 2024, is expected to reach US$6.4 Billion by 2030, growing at a CAGR of 14.6% over the analysis period 2024-2030. Full Immersive VR Technology, one of the segments analyzed in the report, is expected to record a 16.3% CAGR and reach US$4.3 Billion by the end of the analysis period. Growth in the Semi-Immersive VR Technology segment is estimated at 11.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$742.1 Million While China is Forecast to Grow at 13.6% CAGR

The Virtual Reality in Therapy market in the U.S. is estimated at US$742.1 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$983.9 Million by the year 2030 trailing a CAGR of 13.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 13.6% and 12.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.5% CAGR.

Global Virtual Reality in Therapy Market - Key Trends & Drivers Summarized

How Is Virtual Reality Reshaping the Practice and Experience of Therapeutic Treatment?

Virtual reality (VR) is rapidly transforming the landscape of therapeutic treatment by creating immersive, controlled environments that enable patients to engage with their mental and physical health in entirely new ways. Traditionally, therapy has relied on verbal communication and physical exercises within clinical settings, but VR introduces a level of sensory and situational realism that cannot be replicated through conventional methods. Through headsets and motion sensors, patients can now be transported into scenarios that replicate anxiety triggers, phobias, or trauma-inducing situations, allowing therapists to guide exposure therapy in a safe and monitored environment. This technology is proving especially effective in treating conditions such as post-traumatic stress disorder, social anxiety, and specific phobias, where gradual desensitization is critical to progress. Beyond mental health, VR is also being utilized in physical rehabilitation by simulating exercises, gamifying tasks, and tracking patient movements with precision, thereby improving engagement and recovery outcomes. The level of interactivity and immersion provided by VR encourages greater patient compliance, fosters a sense of control, and reduces the stigma sometimes associated with seeking therapy. As VR hardware becomes more affordable and accessible, its integration into therapeutic practices is expanding across hospitals, clinics, and even home-care settings. The rise of personalized therapy programs and remote care solutions further supports VR’s role as a versatile and scalable tool that enhances therapeutic efficacy across diverse populations and conditions.

What Technological Innovations Are Expanding the Capabilities of Virtual Reality in Therapy?

The effectiveness of virtual reality in therapy is being significantly enhanced by ongoing technological advancements that are making the experiences more immersive, interactive, and clinically precise. High-resolution graphics, improved field of view, and more responsive tracking systems are creating environments that closely mimic real-world scenarios, which is essential for cognitive behavioral therapies and exposure-based treatments. Haptic feedback systems are being developed to allow patients to physically interact with virtual objects, adding a tactile dimension to therapy that increases engagement and realism. Eye-tracking technology is also being integrated into VR platforms to monitor patient responses, attention, and emotional states, giving therapists deeper insights into patient behavior during sessions. Artificial intelligence is playing a role in customizing therapeutic environments and adjusting difficulty levels in real time based on patient performance and feedback. Cloud computing and data analytics are enabling remote monitoring and long-term progress tracking, which supports therapists in tailoring treatment plans over time. Additionally, mobile and wireless VR systems are making therapy more accessible by reducing setup complexity and allowing use outside traditional clinical settings. These innovations are being developed in collaboration with mental health professionals, ensuring that therapeutic content is evidence-based and aligned with clinical standards. As these technologies continue to mature, they are broadening the scope of conditions that can be treated with VR, from chronic pain and stroke recovery to eating disorders and developmental conditions like autism. This technological evolution is not only increasing the effectiveness of virtual reality therapy but also improving its scalability and integration into broader healthcare systems.

Why Are Patients and Practitioners Increasingly Embracing Virtual Reality as a Therapeutic Tool?

The growing adoption of virtual reality in therapy is largely fueled by its ability to enhance the treatment experience for both patients and practitioners. For patients, VR provides a level of immersion and engagement that traditional therapy often struggles to achieve. The visual and sensory richness of virtual environments helps patients feel more present and focused, which can lead to better therapeutic outcomes. VR can simulate scenarios that are otherwise difficult, dangerous, or impractical to recreate in real life, such as flying in an airplane for someone with aviophobia or confronting combat situations for veterans with PTSD. This enables therapists to provide gradual and controlled exposure without compromising safety. From a patient’s perspective, the gamification aspects of VR therapy can make exercises more enjoyable, reducing resistance to participation and increasing motivation. On the practitioner side, VR tools offer structured and repeatable interventions, making it easier to track progress, measure responses, and adjust treatments accordingly. They also allow therapists to deliver standardized experiences while maintaining flexibility in pacing and interaction. Furthermore, the data collected during VR sessions can be used to refine therapeutic approaches and validate treatment outcomes. As teletherapy becomes more common, VR also opens up new possibilities for remote yet deeply interactive care. This is particularly important in underserved or rural areas where access to specialized therapy services may be limited. The positive feedback from users, combined with growing clinical evidence of its efficacy, is establishing VR not as a novelty but as a legitimate and valuable component of therapeutic care.

What Market Forces and Healthcare Trends Are Driving the Expansion of Virtual Reality in Therapy?

The growth in the virtual reality in therapy market is driven by several powerful forces tied to technological adoption, healthcare system transformation, and rising mental health awareness. One major driver is the global mental health crisis, with increasing rates of anxiety, depression, PTSD, and other psychological conditions prompting the search for more effective and engaging treatment modalities. Healthcare providers are turning to VR as a solution that can deliver impactful therapy at scale, especially in regions where there is a shortage of trained mental health professionals. At the same time, the broader shift toward personalized and patient-centered care aligns perfectly with the customizable nature of VR therapy. Insurance providers and policymakers are beginning to recognize the value of these interventions, leading to pilot programs and reimbursement models that incorporate VR-based treatments. Another important factor is the rise in demand for remote care solutions, accelerated by the COVID-19 pandemic, which exposed the limitations of traditional in-person therapy. VR platforms are filling this gap by offering immersive, guided therapy experiences that can be accessed from home. Investments from venture capital and partnerships between tech companies and healthcare providers are also fueling innovation and expanding market reach. Additionally, educational institutions and research centers are playing a role by validating the clinical efficacy of VR therapy through controlled trials and outcome studies. These developments are supported by an increasingly tech-savvy population that is open to digital health solutions. As these market trends converge, virtual reality is becoming an integral part of the therapeutic ecosystem, offering scalable, data-driven, and patient-friendly approaches to mental and physical health treatment.

SCOPE OF STUDY:

The report analyzes the Virtual Reality in Therapy market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Full Immersive VR Technology, Semi-Immersive VR Technology, Non- Immersive VR Technology); Device (Head Mount Device, Gesture Control Device, Projectors Device); Application (Phobia Treatment Application, Robotic Surgery Application, Visualization Application, Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 37 Featured) -

  • AppliedVR
  • BehaVR
  • BrainLab
  • Cognitive Leap
  • CyberPsych
  • DeepStream VR
  • Floreo
  • ImmersiveTouch
  • Karuna Labs
  • KindVR
  • Limbix
  • Mimerse
  • Neuro Rehab VR
  • Oxford VR
  • Psious
  • Rewellio
  • Rocket VR Health
  • SyncThink
  • Virtuleap
  • XRHealth

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Virtual Reality in Therapy - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Expanding Use of Immersive Technologies Throws the Spotlight on Virtual Reality as a Therapeutic Tool
    • Clinical Validation of VR-Based Interventions Strengthens the Case for Widespread Therapeutic Adoption
    • Surge in Mental Health Awareness Drives Demand for Digitally Delivered, Low-Stigma Treatment Options
    • Here's the Story: How VR Is Transforming Exposure Therapy for Anxiety, PTSD, and Phobias
    • Increased Adoption in Pain Management Protocols Propels Growth in VR-Based Distraction Therapies
    • Integration of VR in Cognitive Rehabilitation Programs Enhances Recovery Outcomes for Neurological Conditions
    • Rising Demand for Remote and Accessible Therapy Expands Use of VR in Telehealth Settings
    • Here's How Personalized VR Environments Are Redefining Patient Engagement and Therapy Compliance
    • Wider Acceptance of VR by Healthcare Providers Fuels Integration into Mainstream Clinical Practice
    • Growing Investment in Digital Therapeutics Spurs Innovation in VR-Driven Mental and Behavioral Health Solutions
    • Shift Toward Non-Pharmacological Treatments Creates Space for VR in Chronic Condition Management
    • Need for Scalable, Low-Cost Mental Health Solutions Positions VR as a High-Impact Therapeutic Enabler
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Virtual Reality in Therapy Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Virtual Reality in Therapy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Full Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Full Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Semi-Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Semi-Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Non- Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Non- Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Treatment of Post-Traumatic Stress Disorder Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Treatment of Post-Traumatic Stress Disorder Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Treatment of Autism Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Treatment of Autism Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Surgery Simulation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Surgery Simulation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Phobia Treatment Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Phobia Treatment Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Robotic Surgery Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Robotic Surgery Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Visualization Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Visualization Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Head Mount Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Head Mount Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Gesture Control Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Gesture Control Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Projectors Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Projectors Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 30: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 34: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: USA 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • CANADA
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Canada 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • JAPAN
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Japan 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • CHINA
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 48: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 52: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: China 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • EUROPE
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Virtual Reality in Therapy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • FRANCE
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 62: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 66: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: France 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • GERMANY
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 72: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Germany 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • ITALY
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 78: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Italy 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • UNITED KINGDOM
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 80: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 84: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: UK 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 90: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 96: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 102: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030

IV. COMPETITION