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1768822

計算創造性の世界市場

Computational Creativity


出版日
ページ情報
英文 170 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.47円
計算創造性の世界市場
出版日: 2025年07月11日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 170 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

計算創造性の世界市場は2030年までに49億米ドルに到達見込み

2024年に13億米ドルと推定される計算創造性の世界市場は、2024年から2030年にかけてCAGR 24.1%で成長し、2030年には49億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるソリューションは、CAGR23.4%を記録し、分析期間終了時には30億米ドルに達すると予測されます。サービス分野の成長率は、分析期間のCAGRで25.3%と推定されます。

米国市場は3億9,110万米ドルと推定、中国はCAGR23.3%で成長予測

米国の計算創造性市場は、2024年に3億9,110万米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに7億4,150万米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは23.3%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ21.3%と20.3%と予測されています。欧州では、ドイツがCAGR約16.6%で成長すると予測されています。

世界の計算創造性市場- 主要動向と促進要因まとめ

計算創造性とは何か、クリエイティブ産業をどのように変革するか?

計算創造性は、人工知能(AI)と機械学習を使用して、アート、音楽、執筆、デザインなどの分野における人間の創造性をシミュレートし、強化する学際的な分野です。アルゴリズム、生成モデル、ニューラルネットワークを活用することで、計算創造性アプリケーションは新しいコンテンツを生成し、創造的なアイデアを提案し、アーティスト、ミュージシャン、ライターの作業を支援します。このテクノロジーは、広告、エンターテイメント、ゲーム、デジタルメディアなど、高品質なオリジナルコンテンツへの需要が高まる分野でますます活用されています。計算創造性は、新鮮な視点やアイデアを提供することで人間の創造性をサポートするだけでなく、クリエイティブなプロセスを合理化し、より迅速で効率的なものにします。計算創造性の変革力は、従来人間が独占していた複雑なクリエイティブ作業を自動化する能力にあります。AIを活用したクリエイティブ・ツールにより、企業やクリエイターは、アイデア、草案、デザインを無制限に生成し、コンセプトの検討、バリエーションの作成、パーソナライズされたコンテンツの作成に利用することができます。例えば、広告業界では、計算創造性によって、さまざまな視聴者層に合わせたマーケティングコピー、画像、動画を迅速に生成することができます。ゲーム業界では、ユニークなゲームレベル、キャラクター、ストーリーを作成し、プレイヤーのエンゲージメントと多様性を高めることができます。コンテンツの需要が高まり、市場競争が激化する中、計算創造性は生産性を高め、クリエイティブな可能性を広げる貴重なツールセットを提供しています。

技術の進歩は、計算創造性市場をどのように形成していますか?

機械学習、ニューラルネットワーク、自然言語処理(NLP)の技術的進歩が、計算創造性の成長と機能を促進しています。例えば、Generative Adversarial Network(GAN)は、リアルな画像、動画、音声を生成し、AIが人間のような芸術性を模倣して作成することを可能にすることで、コンテンツ作成に革命をもたらしました。GANはデジタルアート、アニメーション、ゲームデザインなどの分野で使用されており、わずかな時間とコストで高品質のビジュアルやオーディオを生成することができます。OpenAIのGPTやBERTモデルのようなNLPや変換器の進歩により、計算創造性アプリケーションは文脈を理解し、首尾一貫した文体のテキストを生成できるようになり、文章作成、ストーリーテリング、言語ベースのタスクに重宝されています。

強化学習は、ユーザーの入力に適応し、毎回ユニークな体験を生み出す複雑でインタラクティブな環境やゲームを開発するAIの能力を向上させました。このテクノロジーは、ユーザーのエンゲージメントと没入感が優先されるゲームやバーチャル環境にとって特に有益です。さらに、計算創造性をAR/VRや3Dモデリングソフトウェアと統合することで、エンターテイメントやeラーニングにおいて没入感のあるインタラクティブな体験の創造が可能になりました。これらの技術革新は、計算創造性の可能性を広げるだけでなく、アーティスト、マーケター、開発者がAIの能力を活用することで、クリエイティブなコンテンツをより効率的に制作し、反復することを可能にし、計算創造性をより身近なものにしています。

業界を超えた計算創造性の主な用途とは?

計算創造性の用途は幅広く、それぞれがクリエイティブ業界のさまざまな側面をサポートしています。デジタルマーケティングや広告では、計算創造性は広告コピーやグラフィック、ターゲットオーディエンスの共感を呼ぶパーソナライズされたコンテンツを生成するために使用され、ブランドは魅力的でカスタマイズされたキャンペーンをより迅速に、大規模に行うことができます。音楽分野では、AI駆動型システムが作曲、編曲、リミックスを行い、ミュージシャンが新しいジャンル、ハーモニー、リズムを探求するのを支援します。ゲーム業界では、計算創造性は、キャラクターのデザイン、ストーリーの生成、プレイヤーの行動に適応するダイナミックなゲームレベルの構築に使用され、ユニークでインタラクティブな体験を提供します。

また、映画やエンターテイメント業界では、視覚効果、脚本生成、バーチャルリアリティ(VR)や拡張現実(AR)のような没入型体験のためのコンテンツ作成に計算創造性が役立っています。AIがリアルなアニメーションを作成し、プロットのアイデアを生成することで、クリエイティブな可能性を高めながら、制作時間とコストを削減することができます。計算創造性はeラーニングにも使用され、AIがさまざまな学習スタイルに合わせたインタラクティブなコンテンツ、クイズ、シミュレーションを生成し、学習意欲と定着率を向上させます。このように様々な用途で活用されている計算創造性は、コンテンツの品質や新規性が視聴者の満足度やエンゲージメントに不可欠な業界において、生産性やイノベーションを高める汎用性の高さを証明しています。

計算創造性市場の成長を促進する要因は?

計算創造性市場の成長は、コンテンツ需要の増加、AI技術の進歩、効率的なクリエイティブプロセスの必要性など、いくつかの要因によってもたらされます。デジタル消費の増加に伴い、エンターテインメント、広告、ゲームなどの業界は、多様で高品質なコンテンツを一貫して提供する強いプレッシャーに直面しています。計算創造性は、斬新なアイデアやデザイン、コンテンツを素早く生成することで、これらの業界がこの需要に応えることを可能にし、人間だけでは困難な規模でクリエイティブな作品を制作し、反復することを可能にします。ディープラーニング、NLP、コンピュータビジョンの技術的進歩により、計算創造性の機能はさらに拡張され、AIが生成するコンテンツはより現実的で、一貫性があり、特定のクリエイティブニーズに適応できるようになりました。さらに、アーティストやクリエイターの間でAIが共同創造ツールとして受け入れられるようになったことで、これらのツールは人間の創造性に取って代わるのではなく、むしろ人間の創造性を高めるパートナーとして見なされるようになり、採用が進んでいます。また、コンテンツを多用する分野では、コスト削減や制作期間の短縮が期待できるため、計算創造性が高品質な作品を制作するために必要なリソースを削減できることも、需要を後押ししています。各業界がデジタルトランスフォーメーションを採用し続ける中、生産性、創造性、コンテンツの多様性を高める計算創造性ツールの需要は高まることが予想され、クリエイティブな分野での強力で革新的な力としての計算創造性の役割を支えています。

セグメント

コンポーネント(ソリューション、サービス)、テクノロジー(自然言語処理、機械学習&ディープラーニング、コンピュータビジョン)、アプリケーション(マーケティング・ウェブデザイン、製品デザイン、作曲、写真&ビデオ撮影、ハイエンドビデオゲーム開発、その他のアプリケーション)

調査対象企業の例

  • Adobe
  • Aiva
  • Amper Music
  • Autodesk
  • Automated Creative
  • AWS
  • B12
  • Canva
  • Cyanapse
  • Firedrop

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールによって、市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界別SLMのクエリに従う代わりに、ビデオ記録、ブログ、検索エンジン調査、大量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP21514

Global Computational Creativity Market to Reach US$4.9 Billion by 2030

The global market for Computational Creativity estimated at US$1.3 Billion in the year 2024, is expected to reach US$4.9 Billion by 2030, growing at a CAGR of 24.1% over the analysis period 2024-2030. Solutions, one of the segments analyzed in the report, is expected to record a 23.4% CAGR and reach US$3.0 Billion by the end of the analysis period. Growth in the Services segment is estimated at 25.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$391.1 Million While China is Forecast to Grow at 23.3% CAGR

The Computational Creativity market in the U.S. is estimated at US$391.1 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$741.5 Million by the year 2030 trailing a CAGR of 23.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 21.3% and 20.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 16.6% CAGR.

Global Computational Creativity Market - Key Trends & Drivers Summarized

What Is Computational Creativity, and How Is It Transforming Creative Industries?

Computational creativity is an interdisciplinary field that uses artificial intelligence (AI) and machine learning to simulate and enhance human creativity in areas such as art, music, writing, and design. By leveraging algorithms, generative models, and neural networks, computational creativity applications can generate new content, suggest creative ideas, and assist artists, musicians, and writers in their work. This technology is increasingly utilized in sectors like advertising, entertainment, gaming, and digital media, where the demand for high-quality, original content is continuously growing. Computational creativity not only supports human creativity by offering fresh perspectives and ideas but also streamlines the creative process, making it faster and more efficient. The transformative power of computational creativity lies in its ability to automate complex, creative tasks that were traditionally exclusive to humans. With AI-driven creative tools, businesses and creators can generate an unlimited number of ideas, drafts, or designs, which can be used to explore concepts, produce variations, or create personalized content at scale. For example, in advertising, computational creativity enables the rapid generation of marketing copy, images, and videos tailored to different audience segments. In the gaming industry, it can create unique game levels, characters, and storylines, enhancing player engagement and variety. As industries face growing content demands and increasingly competitive markets, computational creativity offers a valuable toolset that enhances productivity and expands creative possibilities.

How Are Technological Advancements Shaping the Computational Creativity Market?

Technological advancements in machine learning, neural networks, and natural language processing (NLP) are driving the growth and capabilities of computational creativity. Generative adversarial networks (GANs), for instance, have revolutionized content creation by generating realistic images, videos, and sounds, enabling AI to mimic and create human-like artistry. GANs are used in fields like digital art, animation, and game design, where they can produce high-quality visuals and audio at a fraction of the time and cost. Advances in NLP and transformers, such as OpenAI’s GPT and BERT models, enable computational creativity applications to understand context and generate coherent, stylistic text, making them valuable for writing, storytelling, and language-based tasks.

Another breakthrough is in reinforcement learning, which has enhanced AI’s ability to develop complex, interactive environments and games that adapt to user input, creating unique experiences each time. This technology is particularly beneficial for gaming and virtual environments, where user engagement and immersion are priorities. Additionally, the integration of computational creativity with AR/VR and 3D modeling software has enabled the creation of immersive, interactive experiences in entertainment and e-learning. These technological innovations not only expand the potential of computational creativity but also make it more accessible, allowing artists, marketers, and developers to harness AI’s capabilities to produce and iterate creative content more efficiently.

What Are the Key Applications of Computational Creativity Across Industries?

Computational creativity has a broad range of applications, each supporting different aspects of creative industries. In digital marketing and advertising, computational creativity is used to generate ad copy, graphics, and personalized content that resonates with target audiences, allowing brands to produce engaging, tailored campaigns more quickly and at scale. In music, AI-driven systems can compose, arrange, and remix music, assisting musicians in exploring new genres, harmonies, and rhythms. In the gaming industry, computational creativity is used to design characters, generate storylines, and build dynamic game levels that adapt to player actions, providing unique and interactive experiences.

The film and entertainment industry also benefits from computational creativity in visual effects, script generation, and content creation for immersive experiences like virtual reality (VR) and augmented reality (AR). AI can create realistic animations and generate plot ideas, reducing production time and cost while enhancing creative possibilities. Computational creativity is also used in e-learning, where AI generates interactive content, quizzes, and simulations tailored to different learning styles, improving engagement and retention. These varied applications demonstrate the versatility of computational creativity, which enhances productivity and innovation in industries where content quality and novelty are essential to audience satisfaction and engagement.

What Factors Are Driving Growth in the Computational Creativity Market?

The growth in the computational creativity market is driven by several factors, including the increasing demand for content, advancements in AI technology, and the need for efficient creative processes. As digital consumption rises, industries such as entertainment, advertising, and gaming face intense pressure to deliver diverse, high-quality content consistently. Computational creativity allows these industries to meet this demand by generating novel ideas, designs, and content quickly, making it possible to produce and iterate creative work at a scale that would be challenging for humans alone. Technological advancements in deep learning, NLP, and computer vision have further expanded the capabilities of computational creativity, making AI-generated content more realistic, coherent, and adaptable to specific creative needs. Additionally, the growing acceptance of AI as a co-creative tool among artists and creators has driven adoption, as these tools are increasingly seen as partners that enhance human creativity rather than replace it. The potential for cost savings and faster production timelines in content-heavy sectors has also fueled demand, as computational creativity reduces the resources needed to produce high-quality work. As industries continue to embrace digital transformation, the demand for computational creativity tools that boost productivity, creativity, and content variety is expected to grow, supporting its role as a powerful, innovative force across creative fields.

SCOPE OF STUDY:

The report analyzes the Computational Creativity market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Solutions, Services); Technology (Natural Language Processing, Machine Learning & Deep Learning, Computer Vision); Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, High-End Video Gaming Development, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 34 Featured) -

  • Adobe
  • Aiva
  • Amper Music
  • Autodesk
  • Automated Creative
  • AWS
  • B12
  • Canva
  • Cyanapse
  • Firedrop

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Global Economic Update
    • Computational Creativity - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Growing Demand for Personalized Content Creation Drives Market for AI-Powered Computational Creativity Tools in Media and Advertising
    • Advancements in Machine Learning and Deep Learning Propel Growth of Computational Creativity in Image and Video Generation
    • Increasing Use of Computational Creativity in Game Design Supports Demand for AI Tools That Enhance Gameplay and Story Development
    • Expansion of Virtual and Augmented Reality Drives Demand for Computational Creativity in Generating Immersive Content
    • Rising Focus on Automation in Content Creation Expands Market for Computational Creativity in Social Media and Digital Marketing
    • Growth of AI-Assisted Design Tools Supports Market for Computational Creativity in Graphic and Web Design Applications
    • Increasing Applications of AI in Music Composition and Audio Generation Propel Demand for Computational Creativity in Entertainment
    • Growing Use of Generative Design in Architecture Expands Market for Computational Creativity Tools in Automated 3D Modeling
    • Expansion of Computational Creativity in Education Supports Demand for AI Tools That Aid Creative Learning and Skill Development
    • Rising Popularity of NFT and Digital Art Markets Drives Demand for AI-Powered Creativity Tools in Digital Art Creation
    • Technological Advancements in Natural Language Processing Propel Demand for Computational Creativity in Content Writing and Copy Generation
    • Increasing Focus on Real-Time Content Customization Supports Market for Computational Creativity in Personalizing User Experiences
    • Growth in Film and Animation Sectors Expands Market for Computational Creativity Tools That Generate Realistic Visual Effects
    • Rising Use of AI in Fashion Design Supports Market for Computational Creativity in Virtual Clothing and Customizable Garments
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Computational Creativity by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 2: World 6-Year Perspective for Computational Creativity by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Solutions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 4: World 6-Year Perspective for Solutions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 6: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for High-End Video Gaming Development by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 8: World 6-Year Perspective for High-End Video Gaming Development by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 9: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 10: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Marketing & Web Designing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 12: World 6-Year Perspective for Marketing & Web Designing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Product Designing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 14: World 6-Year Perspective for Product Designing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 15: World Recent Past, Current & Future Analysis for Music Composition by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 16: World 6-Year Perspective for Music Composition by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Photography & Videography by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 18: World 6-Year Perspective for Photography & Videography by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 19: World Recent Past, Current & Future Analysis for Natural Language Processing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 20: World 6-Year Perspective for Natural Language Processing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 21: World Recent Past, Current & Future Analysis for Machine Learning & Deep Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 22: World 6-Year Perspective for Machine Learning & Deep Learning by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Computer Vision by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 24: World 6-Year Perspective for Computer Vision by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 25: World Computational Creativity Market Analysis of Annual Sales in US$ Thousand for Years 2015 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 26: USA Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • JAPAN
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • CHINA
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 46: China Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • EUROPE
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Computational Creativity by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe 6-Year Perspective for Computational Creativity by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • FRANCE
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 58: France Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 59: France 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 60: France Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • GERMANY
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 64: Germany Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Germany 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • ITALY
    • TABLE 70: Italy Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Italy 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • UNITED KINGDOM
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 76: UK Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 77: UK 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 78: UK Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Rest of Europe 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Asia-Pacific 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 94: Rest of World Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of World 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030

IV. COMPETITION