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コンピューテーショナル・クリエイティビティの世界市場レポート 2025年

Computational Creativity Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
コンピューテーショナル・クリエイティビティの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

コンピューテーショナル・クリエイティビティ市場規模は、今後数年で飛躍的な成長が見込まれます。2029年の年間平均成長率(CAGR)は25.9%で、32億4,000万米ドルに成長します。予測期間の成長は、電子カルテ(ehrs)との統合の増加、データセキュリティへの注目の高まり、遠隔医療の拡大、ヘルスケアコストの上昇、患者中心のケアイニシアチブの増加などに起因しています。予測期間の世界の動向には、世界市場の拡大、ユーザーエクスペリエンスとカスタマイズ、リアルタイムの監査とフィードバックなどが含まれます。

クラウドベースの技術利用の増加は、コンテンツ分析、発見、コグニティブソフトウェア市場の成長を大幅に押し上げると予想されます。クラウドベースの技術により、企業や個人は、ローカル・サーバーやデバイスに依存するのではなく、インターネット経由でストレージ、処理能力、アプリケーションなどのコンピューティング・リソースにアクセスできるようになります。このシフトにより、コンテンツ分析、ディスカバリー・システム、コグニティブ・ソフトウェアなどの高度なツールの統合が促進され、クラウド環境における全体的な効率性、インテリジェンス、セキュリティが強化されています。例えば、2022年11月に労働統計局が発表したところによると、パブリック・クラウド・サービスへの支出は2021年の3,323億米ドルから2022年には3,975億米ドルに増加し、23.1%の伸びを示しました。このようにクラウド技術の採用が拡大していることは、コンテンツ分析、ディスカバリー、コグニティブ・ソフトウェアのソリューションに対する需要が拡大していることを裏付けており、市場の成長をさらに促進しています。

コンピューテーショナル・クリエイティビティ市場の主要プレーヤーは、競争優位性を獲得するために、革新的な推論プラットフォームの開発を優先するようになってきています。推論プラットフォームは、新しいデータに対して事前に訓練されたモデルを実行し、予測や分類を行うもので、この点で極めて重要です。例えば、エヌビディアは2023年3月、急速に台頭するジェネレーティブAIアプリケーションの幅広い最適化を目的とした4つの推論プラットフォームを発表しました。これらのプラットフォームは、Ada、Hopper、Grace HopperといったNVIDIAの最新プロセッサーと、L4 Tensor Core GPU、plate_number_1 GPUを活用し、AIビデオ、画像生成、大規模言語モデルの展開、レコメンダー推論など、多様なワークロードに対応する特殊なAI搭載アプリケーションを迅速に構築するためのツールを開発者に提供します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界コンピューテーショナル・クリエイティビティ PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のコンピューテーショナル・クリエイティビティ市場:成長率分析
  • 世界のコンピューテーショナル・クリエイティビティ市場の実績:規模と成長, 2019-2024
  • 世界のコンピューテーショナル・クリエイティビティ市場の予測:規模と成長, 2024-2029, 2034F
  • 世界コンピューテーショナル・クリエイティビティ総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のコンピューテーショナル・クリエイティビティ市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソリューション
  • サービス
  • 世界のコンピューテーショナル・クリエイティビティ市場:展開モード別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • クラウド
  • オンプレミス
  • 世界のコンピューテーショナル・クリエイティビティ市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 製品設計
  • マーケティングとウェブデザイン
  • 写真とビデオ撮影
  • 音楽作曲
  • 自動ストーリー生成
  • ハイエンドビデオゲーム開発
  • その他の用途
  • 世界のコンピューテーショナル・クリエイティビティ市場、ソリューションのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • クリエイティブソフトウェア
  • ジェネレーティブデザインツール
  • AI支援コンテンツ作成ツール
  • 仮想現実と拡張現実のソリューション
  • ゲーム開発エンジン
  • 世界のコンピューテーショナル・クリエイティビティ市場、サービスの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • コンサルティングサービス
  • カスタム開発サービス
  • トレーニングとワークショップ
  • サポートおよびメンテナンスサービス
  • クリエイティブプロジェクトのためのコラボレーションプラットフォーム

第7章 地域別・国別分析

  • 世界のコンピューテーショナル・クリエイティビティ市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のコンピューテーショナル・クリエイティビティ市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • コンピューテーショナル・クリエイティビティ市場:競合情勢
  • コンピューテーショナル・クリエイティビティ市場:企業プロファイル
    • Google Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Web Services Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • IBM Corporation
  • NVIDIA Corporation
  • Adobe Inc.
  • Autodesk Inc.
  • Canva Inc.
  • Unity Software Inc.
  • OpenAI
  • Jukin Media
  • Prisma Labs
  • EyeEm
  • Pelican Imaging Corporation
  • Amper Music Inc.
  • Refik Anadol Studio
  • DeepArt.io
  • ScriptBook

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • コンピューテーショナル・クリエイティビティ市場2029:新たな機会を提供する国
  • コンピューテーショナル・クリエイティビティ市場2029:新たな機会を提供するセグメント
  • コンピューテーショナル・クリエイティビティ市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r27744

Computational creativity is an interdisciplinary field focused on leveraging computational methods and techniques to imitate, enhance, or replicate human creativity. Its objective is to construct systems capable of generating original and inventive artifacts akin to human creative processes.

The primary categories within computational creativity are solutions and services. A solution denotes a unique and integrated component, such as advanced algorithms or specialized platforms, which contributes to the creation and implementation of innovative computer-based creative solutions. These solutions can be deployed both on-premise and in the cloud and are utilized across various applications including product design, marketing and web development, photography and videography, music composition, automated storytelling, high-end video game development, and other domains.

The computational creativity market research report is one of a series of new reports from The Business Research Company that provides computational creativity market statistics, including computational creativity industry global market size, regional shares, competitors with an computational creativity market share, detailed computational creativity market segments, market trends and opportunities, and any further data you may need to thrive in the computational creativity industry. This computational creativity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The computational creativity market size has grown exponentially in recent years. It will grow from $1.03 billion in 2024 to $1.29 billion in 2025 at a compound annual growth rate (CAGR) of 25.2%. The growth in the historic period can be attributed to increasing complexity of medical coding, growing healthcare data volume, increasing demand for accuracy and compliance, rise of big data analytics, increasing need for faster billing cycles.

The computational creativity market size is expected to see exponential growth in the next few years. It will grow to $3.24 billion in 2029 at a compound annual growth rate (CAGR) of 25.9%. The growth in the forecast period can be attributed to increasing integration with electronic health records (ehrs), increased focus on data security, increasing expansion of telemedicine, rising healthcare costs, increasing patient-centric care initiatives. Major trends in the forecast period include expansion in global markets, user experience and customization, real-time auditing and feedback.

The increasing utilization of cloud-based technology is expected to significantly boost the growth of the content analytics, discovery, and cognitive software market. Cloud-based technology allows businesses and individuals to access computing resources-such as storage, processing power, and applications-over the internet rather than relying on local servers or devices. This shift has facilitated the integration of advanced tools like content analytics, discovery systems, and cognitive software, enhancing overall efficiency, intelligence, and security in the cloud environment. For example, in November 2022, the Bureau of Labor Statistics reported that expenditure on public cloud services rose from $332.3 billion in 2021 to $397.5 billion in 2022, marking a 23.1% increase. This growing adoption of cloud technologies underscores the expanding demand for solutions in content analytics, discovery, and cognitive software, further driving market growth.

Major players in the computational creativity market are increasingly prioritizing the development of innovative inference platforms to gain a competitive advantage. Inference platforms, which execute pre-trained models on new data to make predictions or classifications, are pivotal in this regard. For instance, in March 2023, NVIDIA introduced four inference platforms aimed at optimizing a wide array of rapidly emerging generative AI applications. These platforms, leveraging NVIDIA's latest processors such as Ada, Hopper, and Grace Hopper, along with the L4 Tensor Core GPU and the plate_number_1 GPU, provide developers with the tools to swiftly build specialized AI-powered applications catering to diverse workloads including AI video, image generation, large language model deployment, and recommender inference.

In March 2022, Microsoft completed the acquisition of Nuance Communications for $19.7 billion. This strategic move is expected to bolster Microsoft's industry cloud strategy for healthcare and facilitate the delivery of new cloud and AI capabilities across various sectors including healthcare, financial services, retail, and telecommunications. Nuance Communications, known for its expertise in artificial intelligence (AI) and speech recognition, aligns with Microsoft's vision to advance its offerings in these domains.

Major companies operating in the computational creativity market report are Google Inc., Microsoft Corporation, Sony Corporation, Amazon Web Services, Intel Corporation, IBM Corporation, NVIDIA Corporation, Adobe Inc., Autodesk Inc., Canva Inc., Unity Software Inc., OpenAI, Jukin Media, Prisma Labs, EyeEm, Pelican Imaging Corporation, Amper Music Inc., Refik Anadol Studio, DeepArt.io, ScriptBook, Automated Creative, A Hundred Years, Runway ML, Aiva, Artomatix, PaintsChainer, Lumen5

North America was the largest region in the computational creativity market in 2024. The regions covered in the computational creativity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the computational creativity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The computational creativity market includes revenues earned by entities by providing services such as content creation, professional services, managed services, and decision-making. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Computational Creativity Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on computational creativity market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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Where is the largest and fastest growing market for computational creativity ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The computational creativity market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Solution; Service
  • 2) By Deployment Mode: Cloud; On-premise
  • 3) By Application: Product Designing; Marketing And Web Designing; Photography And Videography; Music Composition; Automated Story Generation; High-End Video Gaming Development; Other Applications
  • Subsegments:
  • 1) By Solution: Creative Software; Generative Design Tools; AI-Assisted Content Creation Tools; Virtual Reality And Augmented Reality Solutions; Game Development Engines
  • 2) By Service: Consulting Services; Custom Development Services; Training And Workshops; Support And Maintenance Services; Collaboration Platforms For Creative Projects
  • Companies Mentioned: Google Inc.; Microsoft Corporation; Sony Corporation; Amazon Web Services; Intel Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Computational Creativity Market Characteristics

3. Computational Creativity Market Trends And Strategies

4. Computational Creativity Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Computational Creativity Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Computational Creativity PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Computational Creativity Market Growth Rate Analysis
  • 5.4. Global Computational Creativity Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Computational Creativity Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Computational Creativity Total Addressable Market (TAM)

6. Computational Creativity Market Segmentation

  • 6.1. Global Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Solution
  • Service
  • 6.2. Global Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud
  • On-premise
  • 6.3. Global Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Product Designing
  • Marketing And Web Designing
  • Photography And Videography
  • Music Composition
  • Automated Story Generation
  • High-End Video Gaming Development
  • Other Applications
  • 6.4. Global Computational Creativity Market, Sub-Segmentation Of Solution, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Creative Software
  • Generative Design Tools
  • AI-Assisted Content Creation Tools
  • Virtual Reality And Augmented Reality Solutions
  • Game Development Engines
  • 6.5. Global Computational Creativity Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Custom Development Services
  • Training And Workshops
  • Support And Maintenance Services
  • Collaboration Platforms For Creative Projects

7. Computational Creativity Market Regional And Country Analysis

  • 7.1. Global Computational Creativity Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Computational Creativity Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Computational Creativity Market

  • 8.1. Asia-Pacific Computational Creativity Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Computational Creativity Market

  • 9.1. China Computational Creativity Market Overview
  • 9.2. China Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Computational Creativity Market

  • 10.1. India Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Computational Creativity Market

  • 11.1. Japan Computational Creativity Market Overview
  • 11.2. Japan Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Computational Creativity Market

  • 12.1. Australia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Computational Creativity Market

  • 13.1. Indonesia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Computational Creativity Market

  • 14.1. South Korea Computational Creativity Market Overview
  • 14.2. South Korea Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Computational Creativity Market

  • 15.1. Western Europe Computational Creativity Market Overview
  • 15.2. Western Europe Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Computational Creativity Market

  • 16.1. UK Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Computational Creativity Market

  • 17.1. Germany Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Computational Creativity Market

  • 18.1. France Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Computational Creativity Market

  • 19.1. Italy Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Computational Creativity Market

  • 20.1. Spain Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Computational Creativity Market

  • 21.1. Eastern Europe Computational Creativity Market Overview
  • 21.2. Eastern Europe Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Computational Creativity Market

  • 22.1. Russia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Computational Creativity Market

  • 23.1. North America Computational Creativity Market Overview
  • 23.2. North America Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Computational Creativity Market

  • 24.1. USA Computational Creativity Market Overview
  • 24.2. USA Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Computational Creativity Market

  • 25.1. Canada Computational Creativity Market Overview
  • 25.2. Canada Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Computational Creativity Market

  • 26.1. South America Computational Creativity Market Overview
  • 26.2. South America Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Computational Creativity Market

  • 27.1. Brazil Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Computational Creativity Market

  • 28.1. Middle East Computational Creativity Market Overview
  • 28.2. Middle East Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Computational Creativity Market

  • 29.1. Africa Computational Creativity Market Overview
  • 29.2. Africa Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Computational Creativity Market Competitive Landscape And Company Profiles

  • 30.1. Computational Creativity Market Competitive Landscape
  • 30.2. Computational Creativity Market Company Profiles
    • 30.2.1. Google Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Amazon Web Services Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Computational Creativity Market Other Major And Innovative Companies

  • 31.1. IBM Corporation
  • 31.2. NVIDIA Corporation
  • 31.3. Adobe Inc.
  • 31.4. Autodesk Inc.
  • 31.5. Canva Inc.
  • 31.6. Unity Software Inc.
  • 31.7. OpenAI
  • 31.8. Jukin Media
  • 31.9. Prisma Labs
  • 31.10. EyeEm
  • 31.11. Pelican Imaging Corporation
  • 31.12. Amper Music Inc.
  • 31.13. Refik Anadol Studio
  • 31.14. DeepArt.io
  • 31.15. ScriptBook

32. Global Computational Creativity Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Computational Creativity Market

34. Recent Developments In The Computational Creativity Market

35. Computational Creativity Market High Potential Countries, Segments and Strategies

  • 35.1 Computational Creativity Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Computational Creativity Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Computational Creativity Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer