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市場調査レポート
商品コード
1737522

トレーニングにおけるARとVRの世界市場

AR and VR in Training


出版日
ページ情報
英文 217 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.76円
トレーニングにおけるARとVRの世界市場
出版日: 2025年05月30日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 217 Pages
納期: 即日から翌営業日
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概要

トレーニングにおけるARとVRの世界市場は2030年までに1,045億米ドルに到達

2024年に140億米ドルと推定されるトレーニングにおけるARとVRの世界市場は、2024年から2030年にかけてCAGR 39.8%で成長し、2030年には1,045億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるAR&VRハードウェアは、CAGR 38.4%を記録し、分析期間終了時には643億米ドルに達すると予測されます。AR&VRソフトウェア分野の成長率は、分析期間中CAGR44.0%と推定されます。

米国市場は37億米ドル、中国はCAGR 37.7%で成長すると予測

米国のトレーニングにおけるARとVR市場は、2024年に37億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに155億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは37.7%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ35.9%と34.4%と予測されています。欧州では、ドイツがCAGR約27.2%で成長すると予測されています。

世界のトレーニングにおけるARとVR市場- 主要動向と促進要因まとめ

なぜARとVR技術は業界を問わず従来のトレーニングモデルを変革しているのか?

拡張現実(AR)と仮想現実(VR)は、スキル開発、シミュレーション、体験学習のための没入型、インタラクティブ、かつリスクのない環境を提供することで、世界のトレーニングの状況を根本的に変えています。これらの技術により、学習者は物理的な制約や材料費なしに、複雑なプロセスを視覚化し、仮想要素と相互作用し、トレーニングシナリオを繰り返すことができます。ヘルスケア、製造、防衛、航空、建設、エネルギーなどの業界では、安全性のリスク、リソース集約型のセットアップ、拡張性の制限など、従来のトレーニングの限界を克服するためにAR/VRを活用しています。遠隔学習、スキルアップ、デジタルワークフォース準備のニーズが高まる中、ARとVRは、インパクトが大きく、定着率を高めるトレーニングソリューションの重要な実現要素として台頭しています。

AR/VRベースのトレーニングの有効性は、管理された反復可能なフォーマットで実世界のシナリオをシミュレートする能力にあります。手術の手順、機器の組み立て、戦場での戦術、危険な環境でのプロトコルなど、没入型テクノロジーにより、訓練生は安全性や作戦の継続性を危険にさらすことなく、習熟度を高めることができます。これらのプラットフォームは、学習曲線を短縮し、ミスを最小限に抑え、プレッシャーの下での意思決定を改善します。企業が加速するデジタル化とスキル不足に取り組む中、ARとVRは、従業員のエンゲージメントとパフォーマンス向上のための戦略的ツールとして、企業の学習管理システム(LMS)、技術認定プログラム、職業訓練カリキュラムに組み込まれています。

ハードウェア、ソフトウェア、AIの融合は、どのようにトレーニングエコシステムでの採用を加速させているのか?

軽量AR/VRハードウェア、高度なシミュレーションソフトウェア、AI主導のアナリティクスの融合により、没入型トレーニングプラットフォームの機能と拡張性が拡大しています。最新のヘッドマウントディスプレイ(HMD)-Oculus Quest、Microsoft HoloLens、Magic Leapなど-は、より高い機動性、より高い視覚的忠実度、快適性の向上を実現し、長時間のトレーニングセッションをより現実的なものにしています。一方、スマートフォンやタブレットを搭載したモバイルARアプリケーションは、特に携帯性が重要な教育、小売、フィールドサービスなどの分野で、拡張学習ツールへのアクセスを民主化しています。

ソフトウェア面では、3Dモデリングツール、ゲームエンジン(UnityやUnreal Engineなど)、インタラクティブなシナリオベースのモジュールをサポートする拡張現実(XR)プラットフォームを使用して、トレーニングコンテンツが開発されています。AIの統合は、パーソナライズされた学習パス、リアルタイムのフィードバック、アダプティブ・コンテンツ配信を通じて、これらのソリューションを強化します。コンピュータ・ビジョンと自然言語処理(NLP)も、AR/VR環境内でより直感的なインタラクションを可能にしています。クラウドベースの配信モデルは、世界な展開とサイト間の一貫性をサポートし、大規模で没入型トレーニングへのアクセスを可能にしています。これらの技術的進歩は、導入コストを削減するだけでなく、AR/VRトレーニングプラットフォームをよりモジュール化し、カスタマイズ可能にし、分析主導型にしています。

市場の需要はどこで拡大し、どのセクターがAR/VRトレーニングの展開をリードしているか?

トレーニングにおけるARとVRの市場需要は、北米、西欧、アジア太平洋で急速に導入が進み、公共部門と民間部門の両方で拡大しています。米国は、防衛、航空宇宙、ヘルスケア、企業トレーニング分野からの多額の投資に後押しされ、依然として支配的な市場となっています。欧州では、ドイツ、フランス、英国などの国々が、製造、自動車、エネルギー分野の人材育成イニシアティブに没入型トレーニングを組み込んでいます。一方、アジア太平洋地域では、スマートシティプロジェクト、デジタル教育改革、インダストリー4.0技術への投資の増加により、特に中国、日本、韓国、インドで成長が加速しています。

ヘルスケアと医療教育は、手術、解剖学的検査、緊急対応シナリオのシミュレーションにVRを使用し、ARはリアルタイムの手続きガイダンスを支援します。防衛や航空宇宙分野では、戦闘シミュレーション、装備品の取り扱い、ミッションに近い条件下でのパイロット訓練にVRが多用されています。石油・ガス、建設、物流などの産業分野では、現場でのメンテナンス訓練、安全訓練、遠隔支援にARが利用されています。企業の世界では、AR/VRは、オンボーディング、セールスイネーブルメント、カスタマーサービスコーチング、ソフトスキル開発に応用されています。教育機関も没入型技術をSTEMや職業プログラムに組み込んでおり、分野横断的な需要を強化し、市場機会を拡大しています。

トレーニングにおけるARとVR市場の世界的成長の原動力は?

トレーニングにおけるARとVR市場の成長は、スケーラブルで効果的な人材開拓の必要性、各業界におけるデジタルトランスフォーメーションの高まり、没入型テクノロジーエコシステムの進歩など、いくつかの要因によってもたらされています。主な促進要因は、AR/VRプラットフォームが従来の手法と比較して、トレーニングの効率性、定着率、学習者のエンゲージメントを測定可能に向上させることです。組織は、コンピテンシーを獲得するまでの時間を短縮し、オペレーショナルリスクを低減し、学習成果を向上させるROIの高いトレーニングツールを求めており、これは没入型トレーニングプラットフォームが直接対応するニーズです。

費用対効果の高いAR/VRハードウェアの利用可能性の向上、5G接続の拡大、クラウドベースのXRコンテンツ配信により、プラットフォームのアクセシビリティが向上し、地域全体での採用が進んでいます。デジタルスキル開発とスマートインフラを支援する開発イニシアティブも、公的トレーニングプログラムへの統合を加速させています。さらに、リモートワーク、ハイブリッド学習モデル、ポストパンデミックの仮想コラボレーションの世界の推進は、場所に依存しない高品質のトレーニング体験を提供する没入型テクノロジーの関連性を強化しています。ARとVRトレーニングが世界企業の主流機能へと進化するにつれ、将来を見据えた疑問が浮かび上がってきます。没入型トレーニング技術は、世界なスキルギャップを埋め、デジタル化と自動化が進む世界で労働力を将来にわたって確保するのに十分なスピードで拡張できるのだろうか?

セグメント

コンポーネント(ハードウェア、ソフトウェア、サービス)、トレーニングタイプ(製品知識トレーニング、プロセストレーニング、リーダーシップトレーニング、ソフトスキルトレーニング、安全トレーニング)、企業規模(大企業、中小企業)、エンドユーザー(家電、航空宇宙・防衛、自動車、ヘルスケア、製造、運輸・物流、教育、石油・ガス・化学、エネルギー・公益事業、建築・建設、その他エンドユーザー)

調査対象企業の例(全37件)

  • 4Experience
  • Avantis Education
  • ClassVR(Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後、7月に無料アップデート版をお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・業界団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストを含む1万4,949人のエコノミストを追跡しています。当社の16,491を超えるレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP33459

Global AR and VR in Training Market to Reach US$104.5 Billion by 2030

The global market for AR and VR in Training estimated at US$14.0 Billion in the year 2024, is expected to reach US$104.5 Billion by 2030, growing at a CAGR of 39.8% over the analysis period 2024-2030. AR & VR Hardware, one of the segments analyzed in the report, is expected to record a 38.4% CAGR and reach US$64.3 Billion by the end of the analysis period. Growth in the AR & VR Software segment is estimated at 44.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.7 Billion While China is Forecast to Grow at 37.7% CAGR

The AR and VR in Training market in the U.S. is estimated at US$3.7 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$15.5 Billion by the year 2030 trailing a CAGR of 37.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.9% and 34.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 27.2% CAGR.

Global AR and VR in Training Market - Key Trends & Drivers Summarized

Why Are AR and VR Technologies Transforming Traditional Training Models Across Industries?

Augmented Reality (AR) and Virtual Reality (VR) are fundamentally reshaping the global training landscape by offering immersive, interactive, and risk-free environments for skill development, simulation, and experiential learning. These technologies enable learners to visualize complex processes, interact with virtual elements, and repeat training scenarios without physical constraints or material costs. Industries such as healthcare, manufacturing, defense, aviation, construction, and energy are leveraging AR/VR to overcome limitations of traditional training-such as safety risks, resource-intensive setups, and limited scalability. With the growing need for remote learning, upskilling, and digital workforce preparedness, AR and VR are emerging as critical enablers of high-impact, retention-boosting training solutions.

The effectiveness of AR/VR-based training lies in its ability to simulate real-world scenarios in a controlled, repeatable format. Whether it's surgical procedures, equipment assembly, battlefield tactics, or hazardous environment protocols, immersive technologies allow trainees to gain proficiency without jeopardizing safety or operational continuity. These platforms reduce learning curves, minimize errors, and improve decision-making under pressure. As businesses grapple with accelerating digitization and skill shortages, AR and VR are being integrated into corporate learning management systems (LMS), technical certification programs, and vocational training curricula as strategic tools for employee engagement and performance enhancement.

How Are Hardware, Software, and AI Convergence Accelerating Adoption in Training Ecosystems?

The convergence of lightweight AR/VR hardware, advanced simulation software, and AI-driven analytics is expanding the capabilities and scalability of immersive training platforms. Modern head-mounted displays (HMDs)-such as Oculus Quest, Microsoft HoloLens, and Magic Leap-offer greater mobility, higher visual fidelity, and improved comfort, making them more viable for extended training sessions. Meanwhile, mobile AR applications powered by smartphones and tablets are democratizing access to augmented learning tools, particularly in sectors like education, retail, and field services where portability is crucial.

On the software side, training content is being developed using 3D modeling tools, game engines (like Unity and Unreal Engine), and extended reality (XR) platforms that support interactive, scenario-based modules. AI integration enhances these solutions through personalized learning paths, real-time feedback, and adaptive content delivery. Computer vision and natural language processing (NLP) are also enabling more intuitive interactions within AR/VR environments. Cloud-based delivery models are making immersive training accessible at scale, supporting global deployment and cross-site consistency. These technological advancements are not only reducing deployment costs but also making AR/VR training platforms more modular, customizable, and analytically driven-critical for aligning training KPIs with broader organizational goals.

Where Is Market Demand Expanding and Which Sectors Are Leading Deployment of AR and VR Training?

Market demand for AR and VR in training is expanding across both public and private sectors, with rapid adoption in North America, Western Europe, and Asia-Pacific. The United States remains the dominant market, fueled by significant investments from defense, aerospace, healthcare, and corporate training segments. In Europe, countries like Germany, France, and the U.K. are integrating immersive training into manufacturing, automotive, and energy sector workforce development initiatives. Meanwhile, Asia-Pacific is witnessing accelerated growth due to smart city projects, digital education reforms, and rising investments in Industry 4.0 technologies-particularly in China, Japan, South Korea, and India.

Healthcare and medical education are among the top adopters, using VR to simulate surgeries, anatomy exploration, and emergency response scenarios, while AR aids real-time procedural guidance. Defense and aerospace sectors rely heavily on VR for combat simulation, equipment handling, and pilot training under mission-realistic conditions. Industrial sectors-such as oil & gas, construction, and logistics-use AR for on-site maintenance training, safety drills, and remote assistance. In the corporate world, AR/VR is being applied to onboarding, sales enablement, customer service coaching, and soft skills development. Educational institutions are also integrating immersive technologies into STEM and vocational programs, reinforcing cross-sector demand and expanding market opportunity.

What Is Driving the Global Growth of the AR and VR in Training Market?

The growth in the AR and VR in training market is driven by several factors, including the need for scalable and effective workforce development, rising digital transformation across industries, and advances in immersive technology ecosystems. A primary driver is the measurable improvement in training efficiency, retention, and learner engagement that AR/VR platforms deliver compared to traditional methods. Organizations are seeking high-ROI training tools that reduce time-to-competency, lower operational risk, and improve learning outcomes-needs that immersive training platforms directly address.

Increased availability of cost-effective AR/VR hardware, expanding 5G connectivity, and cloud-based XR content delivery are enhancing platform accessibility and adoption across geographies. Government initiatives supporting digital skills development and smart infrastructure are also accelerating integration in public training programs. Additionally, the global push for remote work, hybrid learning models, and virtual collaboration post-pandemic is reinforcing the relevance of immersive technologies in delivering location-independent, high-quality training experiences. As AR and VR training evolve into mainstream capabilities across global enterprises, a forward-looking question emerges: Can immersive training technologies scale fast enough to bridge the global skills gap and future-proof the workforce in an increasingly digitized, automated world?

SCOPE OF STUDY:

The report analyzes the AR and VR in Training market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Hardware, Software, Services); Training Type (Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training, Safety Training); Enterprise Size (Large Enterprises, Small & Medium-sized Enterprises); End-Use (Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil, Gas, & Chemicals, Energy & Utilities, Building & Construction, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 37 Featured) -

  • 4Experience
  • Avantis Education
  • ClassVR (Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • AR and VR in Training - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Immersive Simulation Capabilities Make AR and VR Integral to Modern Corporate Training Programs
    • Safety-Critical Industries Adopt AR and VR in Training for Risk-Free Skill Development
    • Real-Time Feedback and Gamification Boost Engagement in AR and VR-Based Training Modules
    • Remote Workforce Trends Accelerate the Adoption of AR and VR in Virtual Training Environments
    • Military and Defense Applications Drive Institutional Investment in AR and VR Training Platforms
    • Healthcare Sector Leverages AR and VR for Surgical, Diagnostic, and Procedural Training
    • Onboarding, Soft Skills, and Leadership Development Gain New Dimensions via AR and VR Tools
    • AI Integration in VR Environments Personalizes Learning Experiences in Professional Training
    • Reduced Training Costs and Improved Retention Rates Position AR and VR as Strategic L&D Assets
    • Industrial and Manufacturing Use Cases Highlight Practical ROI of AR and VR in Skills Transfer
    • Academic and Vocational Institutions Incorporate AR and VR for Curriculum Modernization
    • Platform Convergence with LMS and Analytics Expands the Value Proposition of AR and VR in Training
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World AR and VR in Training Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Small & Medium-sized Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Small & Medium-sized Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Large Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Large Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Consumer Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Consumer Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Aerospace & Defense by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Aerospace & Defense by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Transportation & Logistics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Transportation & Logistics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Education by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Oil & Gas and Chemicals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Oil & Gas and Chemicals by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Energy & Utilities by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Energy & Utilities by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Product Knowledge Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Product Knowledge Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Process Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Process Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Leadership Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World 6-Year Perspective for Leadership Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 40: World Recent Past, Current & Future Analysis for Soft Skills Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 41: World 6-Year Perspective for Soft Skills Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 42: World Recent Past, Current & Future Analysis for Safety Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 43: World 6-Year Perspective for Safety Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 46: USA Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: USA 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 48: USA Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: USA 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CANADA
    • TABLE 52: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Canada 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 54: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Canada 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 58: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Canada 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • JAPAN
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 60: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Japan 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 64: Japan Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Japan 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 66: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Japan 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CHINA
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 68: China Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 70: China Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: China 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 72: China Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: China 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • EUROPE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 76: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 77: Europe 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 78: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 82: Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 84: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • FRANCE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 86: France Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 88: France Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: France 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 90: France Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: France 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • GERMANY
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 94: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Germany 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 96: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Germany 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 98: Germany Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 100: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Germany 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ITALY
    • TABLE 102: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Italy 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 106: Italy Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Italy 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 108: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Italy 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 110: UK Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 112: UK Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: UK 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 114: UK Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: UK 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 118: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Rest of Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 120: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Rest of Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 122: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Rest of Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 124: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: Rest of Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 126: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 127: Asia-Pacific 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 128: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Asia-Pacific 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 130: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 131: Asia-Pacific 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 132: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 133: Asia-Pacific 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 134: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of World 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 136: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Rest of World 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 138: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 139: Rest of World 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 140: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of World 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030

IV. COMPETITION