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1644042

エンターテインメントにおける没入型ディスプレイの世界市場

Immersive Display in Entertainment


出版日
ページ情報
英文 160 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
エンターテインメントにおける没入型ディスプレイの世界市場
出版日: 2025年01月27日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 160 Pages
納期: 即日から翌営業日
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概要

エンターテインメントにおける没入型ディスプレイの世界市場は2030年までに126億米ドルに到達

2024年に38億米ドルと推定されるエンターテインメントにおける没入型ディスプレイの世界市場は、分析期間2024-2030年にCAGR 22.4%で成長し、2030年には126億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるLED技術は、CAGR 21.5%を記録し、分析期間終了時には62億米ドルに達すると予想されます。OLED技術セグメントの成長率は、分析期間でCAGR 24.3%と推定されます。

米国市場は9億8,580万米ドルと推定、中国はCAGR 21.3%で成長予測

米国のエンターテインメントにおける没入型ディスプレイ市場は、2024年に9億8,580万米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに19億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは21.3%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ20.3%と19.4%と予測されています。欧州では、ドイツがCAGR約15.6%で成長すると予測されています。

世界のエンターテインメントにおける没入型ディスプレイ市場- 主要動向と促進要因まとめ

没入型ディスプレイはエンターテインメント体験にどのような革命を起こしているか?

没入型ディスプレイは、観客のコンテンツへの関わり方を変え、以前には実現できなかった臨場感とインタラクションを生み出すことで、エンターテインメントを再定義しています。仮想現実(VR)、拡張現実(AR)、360度映像などの先進技術を搭載したこれらのディスプレイは、さまざまなエンターテインメント・プラットフォームで超リアルでインタラクティブな体験を提供しています。映画館やテーマパークからホームシアターやゲーム機まで、没入型ディスプレイによって、ユーザーは単なる観察者ではなく、物語の一部になることができます。

ゲーム業界では、没入型ディスプレイはバーチャルリアリティゲームの中心的な要素となっており、プレイヤーに比類ないレベルのインタラクションとリアリズムを提供しています。同様に、映画館では、大型スクリーンとホログラフィック・プロジェクションが鑑賞体験を高め、映画をより魅力的なものにしています。コンサートやスポーツなどのライブ・イベントも、VR対応放送や360度リプレイ機能を通じて、没入型ディスプレイを活用してファン体験を向上させています。現実とデジタルの世界の境界を曖昧にすることで、没入型ディスプレイは、エンターテイメントの世界の消費方法に革命をもたらしています。

なぜ没入型ディスプレイがエンターテインメント業界で人気を集めているのか?

パーソナライズされたインタラクティブな体験に対する需要の高まりが、エンターテインメント分野での没入型ディスプレイの採用を促進しています。視聴者は、受動的な消費を超えたコンテンツを求めるようになっており、没入型ディスプレイは、能動的な参加を可能にすることで完璧なソリューションを提供しています。例えば、ストリーミング・プラットフォームは、カスタマイズ可能なストーリーラインとマルチアングル視聴オプションを提供するために没入型技術を試しており、視聴者が視聴体験を形成できるようにしています。

テーマパークや博物館では、没入型ディスプレイが、教育とエンターテインメントを融合させた魅惑的なアトラクションを作るために使われています。高度なプロジェクション・マッピングとARオーバーレイは、静的な展示物をダイナミックでインタラクティブな環境に変えています。これらのテクノロジーは、観客を引きつけるだけでなく、リピーターの訪問を促す記憶に残る体験を生み出します。没入型ディスプレイの多用途性は、競争が激化する市場で差別化を目指すコンテンツ制作者や娯楽施設にとって、貴重なツールとなっています。

技術の進歩はどのようにイマーシブ・ディスプレイの普及を促進しているのか?

ディスプレイ技術の急速な進化は、ハードウェアとソフトウェアの進歩と相まって、エンターテイメントにおける没入型ディスプレイの採用に拍車をかけています。高解像度スクリーン、改善されたリフレッシュレート、モーショントラッキングシステムとのシームレスな統合は、没入型ディスプレイの品質とリアリズムを大幅に向上させています。OLEDやMicroLEDディスプレイのような技術革新は、より鮮明なビジュアルとより優れた色精度を可能にし、仮想環境を現実と区別できないものにしています。

クラウドベースのプラットフォームと5G接続も没入型ディスプレイの成長に重要な役割を果たしており、遅延のない高解像度コンテンツのスムーズな配信を保証しています。このような技術的進歩により、没入型体験はよりアクセスしやすく、スケーラブルになり、幅広いエンターテインメント・アプリケーションでの採用が可能になりました。さらに、人工知能(AI)と機械学習を没入型システムに統合することで、コンテンツをリアルタイムでカスタマイズできるようになり、ユーザーのエンゲージメントと満足度が向上しています。このような継続的な技術進歩により、没入型ディスプレイの可能性が拡大し、エンターテインメントの将来における関連性が確保されています。

エンターテインメントにおける没入型ディスプレイ市場の成長を促進する要因とは?

エンターテインメントにおける没入型ディスプレイ市場の成長は、強化された視聴体験に対する消費者需要の増加、インタラクティブコンテンツの台頭、ディスプレイ技術の進歩など、いくつかの要因によって牽引されています。ゲーム、ライブイベント、ストリーミングプラットフォームにおける没入型ディスプレイの採用拡大は、企業がエンゲージメントとロイヤルティを高める最先端の体験を視聴者に提供しようとしているため、重要な促進要因となっています。VRとARデバイスの普及は、ハードウェアのコスト低下と相まって、没入型ディスプレイをより多くの視聴者が利用できるようにすることで、市場の成長をさらに加速させています。

さらに、劇場、テーマパーク、博物館などの娯楽施設は、提供するものを差別化し、来場者を引き付けるために、没入型ディスプレイに多額の投資を行っています。ハイブリッド・イベントやバーチャル・イベントへの嗜好の高まりも、没入型ディスプレイの採用を後押ししています。AI、5G、クラウドコンピューティングの統合などの技術的進歩は、シームレスでスケーラブルな没入型ソリューションを可能にしています。これらの要因は、パーソナライズされたインタラクティブなエンターテインメントへの消費者行動のシフトと相まって、エンターテインメント分野における没入型ディスプレイ市場の継続的な拡大を促進すると予想されます。

セグメント

技術(LED技術、OLED技術、その他の技術);解像度タイプ(4K解像度、8K解像度、その他の解像度タイプ);アプリケーション(劇場・映画館アプリケーション、娯楽施設アプリケーション、テーマパーク・遊園地アプリケーション、博物館・展示会アプリケーション、コンテンツ制作スタジオアプリケーション、その他のアプリケーション)

調査対象企業の例(計22社に注目)

  • Barco NV
  • Disguise
  • Leyard
  • LG Electronics, Inc.
  • Panasonic Holdings Corporation
  • Prysm Systems
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen Infiled Electronics Co., Ltd.
  • Sony Group Corporation

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP31534

Global Immersive Display in Entertainment Market to Reach US$12.6 Billion by 2030

The global market for Immersive Display in Entertainment estimated at US$3.8 Billion in the year 2024, is expected to reach US$12.6 Billion by 2030, growing at a CAGR of 22.4% over the analysis period 2024-2030. LED Technology, one of the segments analyzed in the report, is expected to record a 21.5% CAGR and reach US$6.2 Billion by the end of the analysis period. Growth in the OLED Technology segment is estimated at 24.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$985.8 Million While China is Forecast to Grow at 21.3% CAGR

The Immersive Display in Entertainment market in the U.S. is estimated at US$985.8 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.9 Billion by the year 2030 trailing a CAGR of 21.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 20.3% and 19.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 15.6% CAGR.

Global Immersive Display in Entertainment Market – Key Trends & Drivers Summarized

How Are Immersive Displays Revolutionizing Entertainment Experiences?

Immersive displays are redefining entertainment by transforming how audiences engage with content, creating a sense of presence and interaction that was previously unattainable. These displays, powered by advanced technologies such as virtual reality (VR), augmented reality (AR), and 360-degree visuals, are delivering hyper-realistic and interactive experiences across various entertainment platforms. From cinemas and theme parks to home theaters and gaming consoles, immersive displays allow users to be a part of the narrative, rather than mere observers.

In the gaming industry, immersive displays have become a central component of virtual reality gaming, offering players an unparalleled level of interaction and realism. Similarly, in cinemas, large-format screens and holographic projections are elevating the viewing experience, making films more engaging. Live events, such as concerts and sports, are also leveraging immersive displays to enhance fan experiences through VR-enabled broadcasts and 360-degree replay capabilities. By blurring the boundaries between reality and the digital world, immersive displays are revolutionizing how entertainment is consumed globally.

Why Are Immersive Displays Gaining Traction in the Entertainment Industry?

The growing demand for personalized and interactive experiences is driving the adoption of immersive displays in the entertainment sector. Viewers are increasingly seeking content that goes beyond passive consumption, and immersive displays provide the perfect solution by enabling active participation. For instance, streaming platforms are experimenting with immersive technologies to offer customizable storylines and multi-angle viewing options, allowing audiences to shape their viewing experiences.

In theme parks and museums, immersive displays are used to create captivating attractions that merge education and entertainment. Advanced projection mapping and AR overlays are transforming static exhibits into dynamic, interactive environments. These technologies not only engage audiences but also create memorable experiences that encourage repeat visits. The versatility of immersive displays makes them a valuable tool for content creators and entertainment venues aiming to differentiate themselves in an increasingly competitive market.

How Are Advancements in Technology Fueling Immersive Display Adoption?

The rapid evolution of display technologies, coupled with advancements in hardware and software, is fueling the adoption of immersive displays in entertainment. High-resolution screens, improved refresh rates, and seamless integration with motion tracking systems have significantly enhanced the quality and realism of immersive displays. Innovations such as OLED and MicroLED displays are enabling sharper visuals and better color accuracy, making virtual environments indistinguishable from reality.

Cloud-based platforms and 5G connectivity are also playing a critical role in the growth of immersive displays, ensuring smooth delivery of high-definition content without latency. These technological advancements have made immersive experiences more accessible and scalable, enabling their adoption across a wide range of entertainment applications. Furthermore, the integration of artificial intelligence (AI) and machine learning into immersive systems allows for real-time customization of content, enhancing user engagement and satisfaction. This continuous technological progress is expanding the possibilities of immersive displays, ensuring their relevance in the future of entertainment.

What Factors Are Driving the Growth of the Immersive Display in Entertainment Market?

The growth in the Immersive Display in Entertainment market is driven by several factors, including increasing consumer demand for enhanced viewing experiences, the rise of interactive content, and advancements in display technologies. The expanding adoption of immersive displays in gaming, live events, and streaming platforms is a significant driver, as companies seek to provide audiences with cutting-edge experiences that boost engagement and loyalty. The proliferation of VR and AR devices, coupled with decreasing costs of hardware, has further accelerated market growth by making immersive displays more accessible to a broader audience.

Additionally, entertainment venues such as theaters, theme parks, and museums are investing heavily in immersive displays to differentiate their offerings and attract visitors. The growing preference for hybrid and virtual events has also boosted the adoption of immersive displays, as they enhance remote participation by replicating the in-person experience. Technological advancements, such as the integration of AI, 5G, and cloud computing, are enabling seamless and scalable immersive solutions. These factors, combined with a shift in consumer behavior toward personalized and interactive entertainment, are expected to drive the continued expansion of the immersive display market in the entertainment sector.

SCOPE OF STUDY:

The report analyzes the Immersive Display in Entertainment market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (LED Technology, OLED Technology, Other Technologies); Resolution Type (4K Resolution, 8K Resolution, Other Resolution Types); Application (Theater & Cinema Application, Entertainment Venues Application, Theme Parks & Amusement Parks Application, Museum & Exhibitions Application, Content Creation Studios Application, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 22 Featured) -

  • Barco NV
  • Disguise
  • Leyard
  • LG Electronics, Inc.
  • Panasonic Holdings Corporation
  • Prysm Systems
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen Infiled Electronics Co., Ltd.
  • Sony Group Corporation

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Economic Frontiers: Trends, Trials & Transformations
    • Immersive Display in Entertainment - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Immersive Viewing Experiences Fuels Growth in Advanced Display Technologies
    • Integration of AR and VR in Entertainment Propels Adoption of Immersive Displays
    • Real-Time Rendering Needs Expand Market Opportunities for High-Performance Displays
    • AI-Driven Content Personalization Strengthens Demand for Immersive Display Systems
    • Focus on Interactive Experiences Spurs Growth in Immersive Displays for Gaming
    • Expansion of Live Streaming and Virtual Events Drives Adoption of Immersive Screens
    • Growing Popularity of 3D and Holographic Displays Enhances Entertainment Engagement
    • Consumer Preferences for Ultra-High-Definition Content Accelerate Immersive Display Adoption
    • Digital Transformation in Theaters and Theme Parks Expands Opportunities for Immersive Displays
    • Integration with Wearable Devices Boosts Adoption in Experiential Entertainment
    • Focus on Cinematic Realism Fuels Growth in Next-Generation Projection Technologies
    • Rise of Metaverse Experiences Creates New Opportunities for Immersive Displays
    • Cost Reductions in Advanced Display Hardware Broaden Accessibility for Immersive Entertainment
    • Growing Use of Immersive Displays in E-Sports and Competitive Gaming Drives Market Growth
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Immersive Display in Entertainment Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Immersive Display in Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for LED Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for LED Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for OLED Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for OLED Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Museum & Exhibitions Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Museum & Exhibitions Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Content Creation Studios Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Content Creation Studios Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Theater & Cinema Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Theater & Cinema Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Entertainment Venues Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Entertainment Venues Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Theme Parks & Amusement Parks Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Theme Parks & Amusement Parks Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for 4K Resolution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for 4K Resolution by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for 8K Resolution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for 8K Resolution by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Resolution Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Other Resolution Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 28: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • CANADA
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • JAPAN
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • CHINA
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 46: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • EUROPE
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Immersive Display in Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • FRANCE
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 60: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • GERMANY
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • ITALY
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • UNITED KINGDOM
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 78: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030

IV. COMPETITION